IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Killing Hands and Spirits
Schaeffer
post Oct 1 2006, 04:37 PM
Post #1


Moving Target
**

Group: Members
Posts: 111
Joined: 12-July 06
From: Redmond,UCAS
Member No.: 8,876



If an Adept with the Killing Hands power attacks a spirit, it eliminates the spirit's immunity to normal weapons. Does that mean the spirit has no "armor" value at all with which to resist damage? They would only use their Body attribute to stage it down on a successful hit?
Go to the top of the page
 
+Quote Post
FrankTrollman
post Oct 1 2006, 05:02 PM
Post #2


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



Yes. Note that Killing Hands can be used by an Astrally Perceiving Adept to attack a spirit in Astral Form, but it cannot be used by a purely Physical Adept against a spirit until that spirit materializes or possesses something.

-Frank
Go to the top of the page
 
+Quote Post
Glyph
post Oct 1 2006, 09:29 PM
Post #3


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Killing hands and weapon foci are great for damaging a spirit when you hit it. However, hitting it at all is no cakewalk. They all have dodge and unarmed combat equal to their Force, and tend to have reactions higher than their force (even the slower ones such as earth elementals). A mere Force: 3 air spirit, for example, gets to roll 10 dice to dodge or block a melee attack.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 1 2006, 10:53 PM
Post #4


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Glyph @ Oct 1 2006, 04:29 PM)
Killing hands and weapon foci are great for damaging a spirit when you hit it.  However, hitting it at all is no cakewalk.  They all have dodge and unarmed combat equal to their Force, and tend to have reactions higher than their force (even the slower ones such as earth elementals).  A mere Force: 3 air spirit, for example, gets to roll 10 dice to dodge or block a melee attack.

true, but then we're talking about melee adepts most likely if you're looking at killing hands.

they will likely have at least a 5-8 agility, 5-6 skill, 2 specialisation, 2-3 improved skill, and as such are fairly likely to have a dice pool ranging from 14-19 dice. (8 agility is certainly less likely, but on a strongly melee based adept not too horribly unlikely. particularly if they have time for the agility boost power!).

of course, if we're talking about a magician with a weapon focus then they would be hard to hit in melee... but considering a mage really should just blow the karma they would have spent on banishing to know a slay spirits spell, (or failing that don't spend extra karma and just know stunbolt since it's a useful spell anyways), i can't imagine why a mage would be worried about hitting the spirit in melee anyways.

[edit] though of course, higher force spirits would still be hard to hit for even a melee adept... but then, if you're dealing with force 7+ spirits on a regular basis, you really should get yourself a mage so that you aren't just a greasy smear on the floor anyways. or maybe a troll archer adept... [/edit]

This post has been edited by Jaid: Oct 1 2006, 10:55 PM
Go to the top of the page
 
+Quote Post
Slithery D
post Oct 2 2006, 04:21 AM
Post #5


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



Of couse, with Energy Aura you may be happy you missed that Force 7+ spirit...
Go to the top of the page
 
+Quote Post
Jaid
post Oct 2 2006, 06:00 AM
Post #6


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



that's why you need the previously mentioned troll archer adepts ;)

with a good agility (6-7 i would say), improved ability in bows, and a crazy troll bow of doom (and of course a high strength... many bow adepts would in fact use cyber for attribute boosts imo) you could be tossing around 11P or more damage from chargen... which is enough to hurt most spirits you'll be facing. heck, you could even have troll street samurai doing almost as well, and not even being overspecialized.

or of course, now that street magic is out, you can do horrible, horrible things with thrown weapons too ;)
Go to the top of the page
 
+Quote Post
FrankTrollman
post Oct 2 2006, 06:07 AM
Post #7


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



But you're still better off with a called shot from a sniper rifle firing APDS.

8P w/ -7AP is a better base setup for beating Immunity to Normal Weapons than 11P is and it's only a simple action to fire.

-Frank
Go to the top of the page
 
+Quote Post
lorechaser
post Oct 2 2006, 02:25 PM
Post #8


Running Target
***

Group: Members
Posts: 1,333
Joined: 19-August 06
From: Austin
Member No.: 9,168



It's really two different paths to a similar result.

The bonus is that a troll adept and bow of doom is completely legal, and doable at creation, while a sniper rifle with APDS is neither.
Go to the top of the page
 
+Quote Post
toturi
post Oct 2 2006, 02:48 PM
Post #9


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Sniper rifle is legal but APDS is not. Sniper rifle and EX-EX is legal and doable.
Go to the top of the page
 
+Quote Post
Gomez
post Oct 2 2006, 02:52 PM
Post #10


Target
*

Group: Members
Posts: 68
Joined: 16-August 05
Member No.: 7,558



Yeah the Troll Physical Adept in my game didn't even break stride as he close lined a Force 4 Fire Elemental. One hit and dead. THen again most everything is one hit and dead from that monster of a character.
Go to the top of the page
 
+Quote Post
JackRipper
post Oct 2 2006, 03:07 PM
Post #11


Moving Target
**

Group: Members
Posts: 633
Joined: 30-May 06
From: Leesburg, Florida
Member No.: 8,623



The troll in my table game, doesnt even bother to load his shotgun any more...he just closes in and hits his target with it...he does more damage. (that and the repeated blows that rain after the first)
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Oct 2 2006, 08:36 PM
Post #12


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (FrankTrollman)
But you're still better off with a called shot from a sniper rifle firing APDS.

8P w/ -7AP is a better base setup for beating Immunity to Normal Weapons than 11P is and it's only a simple action to fire.

-Frank

...or a fiesty dwarf doctor with a PJSS firing both barrels laoded with EXEX [13P with -5AP] and EXEX is easier to get at chargen & during play.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 3 2006, 03:17 AM
Post #13


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



the both barrels loaded part won't help get through spirit armor though.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Oct 3 2006, 08:56 PM
Post #14


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (Jaid)
the both barrels loaded part won't help get through spirit armor though.

...that only reduces the DV to 12 and gives him 2 shots (still with an AP of -5).
Go to the top of the page
 
+Quote Post
Jaid
post Oct 4 2006, 03:52 AM
Post #15


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



just to clarify, if it does go through, it will still deal more damage... it just doesn't help penetrate the armor in the first place.
Go to the top of the page
 
+Quote Post
Shrike30
post Oct 4 2006, 06:04 PM
Post #16


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



Getting a mage up to speed with a weapon focus isn't that hard. Agil 4, skill 4 w/ a specialty, and a force 2 focus is 12 dice, and Agility comes in handy for all sorts of crazy things.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st July 2024 - 01:45 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.