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#1
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 ![]() |
wtf happened to my favorite gang?
The Red Hot Nukes were completely absent from the book even though they're the coolest gang ever in SR. Adept Dwarves with big boom boom. |
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#2
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
Put 'em back.
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#3
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
maybe they blew themselves up. Those critical glitches are a biotch.
Or hey, here's a thought. maybe they just didn't include them to make room for a few new gangs. |
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#4
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Target ![]() Group: Members Posts: 52 Joined: 7-September 03 From: Winnipeg, Canada Member No.: 5,594 ![]() |
When you have to condense three editions and a million pages of random Seattle fluff scattered here-there-and-everywhere into less-than-half of a small-form book...some things aren't going to make the cut.
Life sucks, get a helmet. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 170 Joined: 18-September 06 Member No.: 9,412 ![]() |
remember the leader started the gang because he had a "vision" of something happening in the future and wanted to stop it so he started the gang to have his own "army" when the time came.
Well, maybe the time came and went. He did whatever he needed to do to change/save the furture and now the gang is no more. if this is the case it would be nice to find out what the big event was he wanted to prevent (and why he needed a bunch of bomb making dwarfs to stop it) |
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#6
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
I always thought there were cute, but I saw major problems with a gang hat specialised in explosives. I mean, of all the illegal things the governement doesn't want you to have, explosives is pretty high on that list.
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#7
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 ![]() |
Hey i know what the event could be... A bunch of Nihlistic loonies could try to destroy civilisation using a load of magically modified nukes... waita mo...
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#8
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 ![]() |
Oh good, I wasn't the only one with that looney train of thought. |
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
twice the posting fun!
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#10
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
So the plan was to fight bombs with bombs? Or are you suggesting The Red Hot Nukes were a very poorly disgused front for Winternight? :rotfl:
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#11
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 ![]() |
I personally rekon the 'nukes' were just a gang of pryomaniac dwarves.
Nothing to do with winternight. And sutch they shall remain, at least in my game. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 ![]() |
as far as not including them to make room for new gangs, they were one of the morerepeated gangs in the canon so just dropping them doesn't make alot of sense.
if the leader had had his big thang happen, it should make it into the lit. if they were a front for WN then wouldn't they be mentioned in SF They're still in my campaign, but it'd be nice to have them in the lit too. |
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#13
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
They probably weren't mentioned because they've been so documented in the past. Spikes and Ancients you can't leave out, because they're the two most prominent/biggest. Cutters you have to put in because they've changed. Same with the Halloweeners. Leather Devils, new leader. ON and on it goes. So who do you leave out? Or you could just say that the person that wrote that section just didn't have anything new for them. I mean, really, all they do is drink and blow shit up in the barrens. Not a lot to update for "plans in motion." I think they're a great gang, but I think that if they're still around , they need to have a bit of change of personality. Get some priorities and all that. Otherwise they're jsut same old same old. My two :nuyen:
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,032 Joined: 6-August 04 Member No.: 6,543 ![]() |
Or maybe the fact that gangs sometimes get whipped out. They get hit hard enough by other gangs, the po-pos, or just fall apart cause internal fighting. Sometimes things just end and they don't go out with a bang, they just fall apart.
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#15
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
pyromaniac dwarves loaded up with large quantities of very explosive devices *ALWAYS* go out with a bang. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
Brainscan had them as a pretty interesting gang of pyromaniac, explosive loving dwarf adepts with a taste for destroying things. To not mention them, even as a blurb that "Oh Grinder, yeah, he blew himself up" is kind of a let down. They were my favorite gang too. Even had a character, who's name I bear, that had a history of being in the Red Hot Nukes.
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#17
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Despite my nickname, none of my characters was a pyromanic dwarf adept. Some had two of the traits, but none all three.
Loved the gang, though, they made some memorable moments during a seattle-based campaing a few years back when they blew up the facility the runners needed to enter. What's up with those insane clown gang? They're gone too, iirc. Too bad. |
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#18
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Target ![]() Group: Members Posts: 18 Joined: 11-June 06 Member No.: 8,699 ![]() |
The Holloweeners are still there. Listed as a medium-sized gang, iirc. They got stomped on a bit and had a leadership change. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
He's talking about the Scatterbrains. The freaky ass clown gang that would spray crowds with LSD and DMSO or would graffiti the Arc during the shutdown.
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#20
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Scatterbrains, yup. Didn't have the name in mind and my Seattle book is not here.
The gang's not mentioned in RH, correct? |
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#21
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Target ![]() Group: Members Posts: 18 Joined: 11-June 06 Member No.: 8,699 ![]() |
Ahh...I don't think they're in RH, but I don't have the book with me atm. |
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#22
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Page 93.
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#23
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...I'd say if you like em, leave em in.
One gang which a player/GM friend came up with - the Fremont St Bridge Trolls - (named for the RL sculpture in Seattle of the same name) have found their way into my campaigns as well and are still around in 2070. More of a "Turf/Neighbourhood Protection" gang. The Red Hot Nukes, I still have them too (something about Dwarves with big guns, high explosives, and flamethrowers...). |
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#24
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Target ![]() Group: Members Posts: 18 Joined: 11-June 06 Member No.: 8,699 ![]() |
I stand corrected :oops: You know, I remember the psychotic troll named "Giggles" but I so don't remember reading that gang description... |
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#25
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 ![]() |
Yeah, I think with the gangs in RH, it came down to both space and wanting to include some new information (i.e., some new gangs).
For our current Shadowrun game, all of our characters are totally new to Shadowrunning, and to Seattle. Bascially, we're doing the "Making our way to the Big City to make a name for ourselves" thing. My hacker's downloaded every scrap of info on Seattle he can and has mostly memorized it, so we're utilizing all three Seattle sourcebooks. Just because the info isn;t updated or included in a newer version doesn't invalidate it. Hell, you can easily assume they're still around since there wasn't any throwaway text or shadowtalk about them getting wiped out or blowing themselves up :) Just talk to your GM about updating them a bit, or just transport them over "as is" and bump their timeline up a bit. Me, I was always fond of the Steppenwulves for my mid level gang :) Bull |
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