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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
Today, I feel like quoting from a Vietnam War memoir, "Green Knight, Red Mourning," by Richard Ogden, to demonstrate how for a role playing game hideous firearms-related gore is realistic and therefore necessary. After all, how can the players really think about their in-character character reactions if they don't have visceral imagery to react to? The abstract concept of getting shot and killed is something we're all desensitized to but perhaps the only way to get people to really play the role of someone in a violent and stressful situation is to give them a vivid, realistic tableau of the mangling and destruction of a firefight. Even though pistol knocback is supposed to be nothing more than a nervous reaction, here's an account of knockback (into the air, apparently!) from 7.62 NATO rounds:
-pg 235 Apparently, even a pistol shot can spray you with brains:
-pg 239
SOURCE: Ogden, Richard E. "Green Knight, Red Mourning". Pinnacle Books, October 2002. |
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Lo-Fi Version | Time is now: 25th June 2025 - 07:25 PM |
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