Do cyberlimbs feel sensation? |
Do cyberlimbs feel sensation? |
Oct 3 2006, 09:25 PM
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#1
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Do they? If not, I don't know why the hell someone would get one. If they do... wtf?
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Oct 3 2006, 09:35 PM
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#2
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Well, the human senses that would apply to a cyberlimb are:
Tactition - the sense of pressure Thermoception - the sense of temperature Nociception - the sense of pain Proprioception - the sense of body position Modern prosthetic limbs have (at best) a few small areas of tactition and/or thermoception, but zero of the other two. But SR cyberlimbs have DNI, which I'm sure gives them full range (or better) of these four senses (as well as an essence cost). That said, it would seem a trivial modification to put an upper limit or cutoff on the nociception, and I believe there is some old-edition fluff to support this. Would you care to go into a little more detail about the "wtf?" part of your question? |
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Oct 3 2006, 09:37 PM
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#3
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Target Group: Members Posts: 80 Joined: 21-May 06 From: San Diego, CA Member No.: 8,581 |
If our tech can do this now, I would imagine 65 years of study in the field would be able to translate pressure on the surface of the cyberarm to nervous impulses, especially in non-obvious cyberlimbs, which are covered in some sort of synthetic or vatgrown skin aren't they? |
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Oct 3 2006, 09:43 PM
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#4
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
The "wtf" had to do with the fact that every picture of a cyberlimb I've knowingly seen showed them to be hard and metallic. This doesn't fit with the idea of them having sensation.
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Oct 3 2006, 11:37 PM
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#5
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
So? Why does that prevent them from having small sensors in them to detect that kind of thing?
Pain is an abstracted way of monitoring the damage the limb has taken. The others are all just sensory feeds. |
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Oct 4 2006, 04:38 AM
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#6
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Moving Target Group: Members Posts: 100 Joined: 7-December 05 Member No.: 8,054 |
The fact that the surface is hard, even going so far as to have that surface coated with DiKote [and I can't be the only one here who has done that little trick] would not prevent the inclusion of sensors that duplicate everything found in a natural arm-not with the level of technology in Shadowrun. Also, it would be possible to adjust the feeds so that the level of sensation is caped-preventing agony as result of damage (including shocks and burns).
AFE :nuyen: |
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Oct 4 2006, 04:40 AM
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#7
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
I'd say you could edit pain out completely with cyberware.
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Oct 4 2006, 05:08 AM
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#8
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Yes you could, but that defeats the purpose of pain.
Pain is a good thing to have, it lets you know when things are broken. I would expect the pain to be capped and it would be possible to turn it off, but pain would still be something you WANT to be available as an output in a cyberlimb. EDIT: You could also have a HUD display for your arm if you had cybereyes or linked it to goggles, which would allow you to remove the pain. This does raise an idea as to why you might have your cyberlimbs as part of your PAN. And what a hacker could to do them. |
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Oct 4 2006, 05:10 AM
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#9
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
If you have smartlink, you could have pain replaced by a life bar or something. Life turned into a videogame! You even get extra lives... of a sort.
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Oct 4 2006, 05:11 AM
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#10
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Moving Target Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 |
This couldnt have gone into your do you wish cyber/bio were real thread why exactly?
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Oct 4 2006, 05:14 AM
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#11
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Because it's a separate question about whether cyberlimbs feel sensation and would have derailed the existing thread.
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Oct 4 2006, 05:15 AM
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#12
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Because he is Emo Samurai.
He even asked if he could get his named in all caps for god's sake. Why would you expect rational behaviour from him? |
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Oct 4 2006, 05:15 AM
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#13
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
That's EMO SAMURAI to you.
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Oct 4 2006, 05:22 AM
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#14
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Moving Target Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 |
So do we get a can cyberlims come in different colors thread next?
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Oct 4 2006, 05:34 AM
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#15
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
No, because that's obvious. I asked this because cyberlimbs are always these hulking chrome-and-steel monstrosities in the pictures; one could never picture them having sensation.
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Oct 4 2006, 05:37 AM
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#16
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Moving Target Group: Members Posts: 498 Joined: 31-May 02 From: All the way in the Back to the Left. Member No.: 2,800 |
Its called suspension of disbelief. They wouldnt be very useful if they didnt have sensation.
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Oct 4 2006, 06:03 AM
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#17
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
You know, there are actuall congenital conditions that cause insensitivity or indifference to pain. horrific conditions, really. Babies who can't fell pain or who don't respond to it in the normal manner tend do things like chew through their lips, eat their own fingers, place body parts onto hot stoves, stick things into their eyes, and etc. just because they don't know any better. It might make a decent Edge or Flaw if it wasn't so useful in combat. No pain modifiers but horrific childhood scars and mandatory cyberimplants due to severe and cronic self-induced injuries. |
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Oct 4 2006, 06:20 AM
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#18
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
One of the possibilities for modeling pressure sensitivity in cyberlims would be a thin, pressure sensitive film. The limb itself can be hard, it is the film that provides the pressure information. Just like you canfee pressure when someone presses on your forehead .
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Oct 4 2006, 06:40 AM
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#19
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Ah, but those are just the obvious ones. Who's to say half the normal looking characters in other images don't have cyberlimbs, too, but just higher grade stuff that's made to look more natural? |
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Oct 4 2006, 02:07 PM
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#20
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Exactly. Synthetic cyberlimbs have always been a hell of a lot more common in my games (and game world) than the obvious ones. |
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Oct 4 2006, 02:19 PM
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#21
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
It makes sense to have non-obvious ones for social reasons, anyway.
And why would you get a cyberlimb if you weren't an amputee or a street sam? |
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Oct 4 2006, 02:24 PM
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#22
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Self-improvement, fashion statement, quick and easy improvement in your own capabilities, because you really like gadgets, because it lets you do your job better. Not likely to be common choices, but valid reasons.
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Oct 4 2006, 02:48 PM
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#23
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Yup. A rich corporate lackey with a penchant for racquetball could improve his game, for example.
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Oct 4 2006, 05:29 PM
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#24
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Hell, I'm playing a character at the moment who's into pushing himself as far as he can go towards the limits of human performance. That definitely involves cyber.
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Oct 4 2006, 10:20 PM
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#25
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Remember that since nanotech is getting more common in 2070, you could also use nanites on your arm for sensors to recieve that information. Ares was doing it in 64 for security systems.
For a few ideas on how it all works, read the end of 2XS, where , not to ruin the story for you, someone gets a cyberarm and can't feel it, has absolutely no control over it, and just sits there looking at it, until someone turns it on. Gets the whole pins and needles feeling for a sec, then can feel the arm just like normal. Also try the 2nd edition Cybertechnology book (which I love). The section of Hatchetman's reviewing what cyber he's added over the years, and having some issue with phantom limb syndrome. He'll fell his arm in one postion, look over, and it's sitting differently, jsut because he's not paying attention to it, and it relates differently than his meat arm did. Had some issue with dissasoctiation because of cyber eyes coming through with a weird, video like resolution. Good stuff. |
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