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Prime Mover
post Oct 8 2006, 04:46 PM
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I see in sr3-sr4 conversion guide list of future releases. Augmentation,Arsenal,unwired and players companion. Surfing forums I see Emergence (setting book with technomancer info?) and corp zones. Am I not seeing complete list somewere or just isnt one.

Looking for complete list upcoming products and/or release dates or pretty much open ended?

(thanks ahaed of time if anyone can help)
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Synner
post Oct 8 2006, 05:06 PM
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This has come up several times. The current release schedule has no definitive dates but the books will be coming out in approximately the following order:

Emergence [on final approach] - setting/campaign book set following the turmoil in 2070.
Arsenal [on final approach]- advanced rulebook for guns, vehicles, tech and gear of all sorts.
Augmented - advanced rulebook for all types of cyber, bio, nano, genetech and a few surprises.
Corp Enclaves- second core location book focusing on Tokyo and LA.
Unwired - advanced rulebook for the Matrix, hackers, riggers, technomancers and a few surprises.

Further down the line:
Feral Cities - core location book focusing on, well, cities gone feral.
Running Wild - Critters, pets, and paranormal guard animals.
Awakened Haunts - core location book focusing on Awakened sprawls and sites.
Runner's Companion - Player's companion, think MrJLBB meets SRCompanion meets Sprawl Survival Guide.
Corporate Guide 2070 - Corporate Download 2.0
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Zolhex
post Oct 8 2006, 07:20 PM
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Corporate Guide 2070 - Corporate Download 2.0 nice this should be cool now they just need to update the Shadow Beat book.
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fool
post Oct 8 2006, 07:24 PM
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fuck yeahx2
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Zen Shooter01
post Oct 8 2006, 07:54 PM
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I'm about the only person who liked Shadowbeat. I thought it offered a lot of very interesting angles for campaigns and PCs.
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Prime Mover
post Oct 8 2006, 08:40 PM
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Thanks much, now can spend too much time looking foward to the releases. lol

Been playing since version one and 4th edition has really reinvigorated my grp for the setting, we've put all our other games on hold, back to running the shadows. Cant wait to expand the 4th edition goodness. (tired of converting a half dozen sources on the fly)
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Tekumel
post Oct 8 2006, 09:03 PM
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QUOTE (Synner @ Oct 8 2006, 12:06 PM)
Emergence [on final approach] - setting/campaign book set following the turmoil in 2070.
Arsenal [on final approach]- advanced rulebook for guns, vehicles, tech and gear of all sorts.
Augmented - advanced rulebook for all types of cyber, bio, nano, genetech and a few surprises.
Corp Enclaves- second core location book focusing on Tokyo and LA.
Unwired - advanced rulebook for the Matrix, hackers, riggers, technomancers and a few surprises.

Does anybody else see the illogic in the ordering of these two? I mean, if you're going to write a major book focusing around TMs...shouldn't they be given all of the resources of Unwired?
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BlueRondo
post Oct 8 2006, 09:10 PM
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The first book acts as a teaser.
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Tekumel
post Oct 8 2006, 09:14 PM
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Uh...I dunno if you've read the Matrix section of the SR4 core book, but...they've already got the perfect teaser.

I mean, it's got just enough of a taste to give you an idea of what's going on, but still leaves you waiting in anticipation for the REAL Matrix rules to come out.
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Synner
post Oct 8 2006, 10:38 PM
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QUOTE (Tekumel)
QUOTE (Synner @ Oct 8 2006, 12:06 PM)
Emergence [on final approach] - setting/campaign book set following the turmoil in 2070.
Unwired - advanced rulebook for the Matrix, hackers, riggers, technomancers and a few surprises.

Does anybody else see the illogic in the ordering of these two? I mean, if you're going to write a major book focusing around TMs...shouldn't they be given all of the resources of Unwired?

There are very good reasons for the books being published in this order and they will become apparent once Emergence is out. Some of the surprises that we've reserved for the Emergence campaign would have been blown out of the water if we introduced them in a dry rules context first.
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dog_xinu
post Oct 8 2006, 10:42 PM
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QUOTE
Does anybody else see the illogic in the ordering of these two? I mean, if you're going to write a major book focusing around TMs...shouldn't they be given all of the resources of Unwired?



The order was based on the amount of data that changed, importance, etc. Including tweaking rules/ratings to make things equal. You dont want one uber-class and the rest all 3rd-rate. The guys are busting humps for the new books.


I can not wait til they come out either. My mouth is watering waiting for arsenal.


dog
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Ancient History
post Oct 8 2006, 10:50 PM
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QUOTE (dog_xinu)
The guys are busting humps for the new books.

Guys and gals.
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Slithery D
post Oct 8 2006, 10:56 PM
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Can you put cooties in a DMSO shot?
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Cognitive Resona...
post Oct 8 2006, 10:58 PM
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QUOTE (Synner)
QUOTE (Tekumel @ Oct 8 2006, 09:03 PM)
QUOTE (Synner @ Oct 8 2006, 12:06 PM)
Emergence [on final approach] - setting/campaign book set following the turmoil in 2070.
Unwired - advanced rulebook for the Matrix, hackers, riggers, technomancers and a few surprises.

Does anybody else see the illogic in the ordering of these two? I mean, if you're going to write a major book focusing around TMs...shouldn't they be given all of the resources of Unwired?

There are very good reasons for the books being published in this order and they will become apparent once Emergence is out. Some of the surprises that we've reserved for the Emergence campaign would have been blown out of the water if we introduced them in a dry rules context first.

Please don't make the magical. I love technomancers, please don't make them magical.

::CogRes begs for his namesake's mundane-ocitiy::
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Ancient History
post Oct 8 2006, 10:58 PM
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No, it requires aura-to-aura contact.
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James McMurray
post Oct 8 2006, 11:07 PM
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Don't worry, they won't make them magical. I believe it's been said several times by many different authors that technomancy (despite the name) is not magic.
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Cognitive Resona...
post Oct 8 2006, 11:08 PM
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QUOTE (James McMurray)
Don't worry, they won't make them magical. I believe it's been said several times by many different authors that technomancy (despite the name) is not magic.

Phew, I hadn't seen one of those.

Thanks for the re-assurance.
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TheRedRightHand
post Oct 8 2006, 11:15 PM
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QUOTE (James McMurray)
Don't worry, they won't make them magical. I believe it's been said several times by many different authors that technomancy (despite the name) is not magic.

Really? I kind of figured that's the way they were going with it. Not that I mind either way it turns out, but if they are not magical, then why does their power decrease with their essence rating? If magic is not involved then it really shouldn't matter. Also why can't you be awakened and a technomancer? From a rules point of view I can see them not wanting to allow any character to get to powerful and unbalanced, but from a setting point of view why would this be impossible unless Technomancers were magical already?
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James McMurray
post Oct 8 2006, 11:23 PM
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QUOTE
Not that I mind either way it turns out, but if they are not magical, then why does their power decrease with their essence rating? If magic is not involved then it really shouldn't matter. Also why can't you be awakened and a technomancer?


QUOTE
From a rules point of view I can see them not wanting to allow any character to get to powerful and unbalanced


You answered your own question. The flavor text of it will hopefully be in Emergence, but the real reason is game balance.
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Jaid
post Oct 8 2006, 11:35 PM
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game balance? are you crazy?

you mean, "they didn't want someone to condemn anyone's character to either an existence of suckitude beyond all comprehension, or to sudden painful death from getting up off of their couch"?

because i assure you, there is absolutely nothing powerful about a techno/magician build until you start tossing around phrases such as 'thousands of karma' or 'massive house rules'.
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hobgoblin
post Oct 8 2006, 11:52 PM
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thats until we see what unwired have in its back pocket.
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FlakJacket
post Oct 9 2006, 12:13 AM
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Could we maybe get one of the admins to start a new thread with the release schedule information in it and then sticky it so people don't keep asking?
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Mistwalker
post Oct 9 2006, 12:16 AM
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To tell the truth, I was rather surprised that there wasn't a sticky with the upcoming products, and guesstimates on the release dates already up.
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TheRedRightHand
post Oct 9 2006, 01:25 AM
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Well a couple of weeks ago they said that the offical shadowrun site was going to be posting a release schedule on thier site. So maybe they were going to wait for that to go up (but of course it never happened).
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Adam
post Oct 9 2006, 03:30 AM
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Swamped with BattleTech, and I have visitors this weekend. I've blocked off some time for getting new release info up on srrpg.com this upcoming week.
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