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> So, you can handle 400 points, but..., What about rookies?
Konsaki
post Oct 16 2006, 02:46 AM
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The attributes are the final numbers and all tallied up = 200BP
You need to take into account the +1 to Agi and +2 to Cha for being an elf.
I dont like building characters with any stat at 1, due to the insane drawbacks if your GM plays it correctly. Strength 1? Have fun trying to lift anything remotely heavy like those Ares Alphas and smart firing platforms.

With the 5 extra BP from miscalculating the cost of being an Elf, I would buy a 3/1 fixer and 5000 nuyen. The 5000 nuyen would translate into a armored vest, cloths, low lifestyle, rank 3 Fake SIN and the lowest level commlink/OS combo you can buy.
This is most definatly not the 'best' setup, but would be the one that I would choose to RP with. I can do my main job, Hack, and could do anything else by defaulting due to at least 3's in all attributes. This also leads to a RP reason to learn new skills. 'Cause I fumbled around with a tazer, I learned what not to do and got the skill up to 1.'
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Zeitgeist
post Oct 16 2006, 03:05 AM
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Right now my group is running a super-street campaign where no one is over 17. We had 250 BP to work with, and a limit of 10k :nuyen:.

Stats were limited to 4 max, and skills were two at 3 or one at 4. Groups were limited to 3. We stuck with the availablitiy of 12, too.

I managed to build a tricky little chaos mage who ended up being the best shooter in the group (A chaos mage, a needlessly hot hooker, and a 13yo troll). I'm STILL trying to figure out how happened...
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Jaid
post Oct 16 2006, 03:22 AM
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it's a 320 point character. not 300. so you have 20 more points from that. the other problem is that you can't spend 200 BP on attributes for a 320 point character. you can spend 160 points. so in other words, you are over by 40 points

and why would you be carrying an ares alpha or smart firing platform? those are mounted on the drones. as far as actual gear you are carrying, you shouldn't have anything more than your armor. and maybe a reallistic plastic gun so that you look threatening. heck, if you're feeling crazy, you could even take a real gun...

on a side note, if it wasn't too much for your budget, i would probably also throw in a vehicle... preferrably a covered vehicle. the kind that you can hide inside whilst remotely commanding your drones ;)

on a side note, with your attribute setup, i would probably go for ork. 4 body and 3 strength free of charge gives you one more point on attributes, for 10 points less. the points in agility and charisma could easily be made up for with the saved points, and leaves you 10 points left over if i am not mistaken (with the obvious drawback of sacrificing your future potential somewhat... but then, since you are going to need hundreds of karma to get to the point where you are really worried about boosting your attributes, i wouldn't worry too much =P )

so then, my alternate technomancer would be:
CODE
Ork [20]

Bod 4 [0]
Str 3 [0]
Agi 3 [20]
Rea 3 [20]
Cha 4 [30]
Int 4 [30]
Log 4 [30]
Wil 4 [30]

technomancer quality [5]
Addiction, BTL, Moderate [-10]
Sensitive System [-15]
Allergy, Gold, Moderate [-10]

Resonance 5 [40]

Compiling(sprite of choice) 2(+2) [10]
Registering(sprite of choice) 2 [8]
Dodge(ranged) 1 (+2) [6]
Etiquette(matrix) 1(+2) [6]
Electronics 1 [10]
Hacking 1 [10]
Perception(visual) 1(+2) [6]
Pilot Groundcraft 3 [12]
Pilot Aircraft 3 [12]
Gunnery(ballistic) 3 [14]

Fixer Contact (connect 3, loyalty 1) [4]
Mechanic Contact (connect 2, loyalty 3) [5]

Command CF 5 [5]
Stealth CF 5 [5]

Resources 75,000 [15]


again, with the recommended resources that i listed before. although, of course, the ork version can definitely afford a vehicle (i recommend the hovercraft) and a few more drones, including aircraft now.

dang, what a difference ork makes =P
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Glyph
post Oct 16 2006, 04:16 AM
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Here's the magician from me.

[ Spoiler ]
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Fortune
post Oct 16 2006, 04:22 AM
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QUOTE (Jaid @ Oct 16 2006, 01:22 PM)
the other problem is that you can't spend 200 BP on attributes for a 320 point character. you can spend 160 points. so in other words, you are over by 40 points

I was under the impression that this rule only applied to the 8 basic Attributes, and not the extras like Resonance, Magic, or Edge.

Of course, in this instance 200 BP was spent on the base Attributes. :D
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Jaid
post Oct 16 2006, 01:36 PM
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QUOTE (Fortune)
QUOTE (Jaid @ Oct 16 2006, 01:22 PM)
the other problem is that you can't spend 200 BP on attributes for a 320 point character. you can spend 160 points. so in other words, you are over by 40 points

I was under the impression that this rule only applied to the 8 basic Attributes, and not the extras like Resonance, Magic, or Edge.

Of course, in this instance 200 BP was spent on the base Attributes. :D

you are correct; edge, resonance, and magic do not count towards the half BP limit.

you are also correct that the 200 BP i was mentioning were all spent on regular attributes :P
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Fortune
post Oct 16 2006, 01:52 PM
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It's good to be right. 8)
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Wakshaani
post Oct 16 2006, 11:59 PM
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QUOTE (Glyph)
Here's one from me, an adept who's pretty decent with a pistol:

(snip)

What can I say, I like making characters. :D Maybe I'll try a magician next.

The mark of an engineer isn't what you have added, but that there is nothing left to take away.

Practicing on the little guys is a real challenge and pretty neat as you get to see what you *need* and what you *want*.

The mage I've got, for example, is sitting on Magic 3, Spellcasting 4, and looks to be pretty handy overall.
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krayola red
post Oct 17 2006, 12:28 AM
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A total badass for <320 BP:

[ Spoiler ]

20+ dice on any given social skill check, most likely more depending on the situation. Sure, he can't do jack shit except talk, but when you're slick enough to pull a fast one on God, who cares?
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Fortune
post Oct 17 2006, 01:33 AM
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QUOTE (krayola red)
A total badass

You could beef him up a bit by throwing a couple of negative Qualities in the mix, like Sensitive System. Also, don't forget to drop a point of Magic from the hit to his Essence due to the Bioware.
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Glyph
post Oct 17 2006, 02:03 AM
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Yeah, he does have only 5 points worth of powers listed, but Kinesics should be capped at 5 (can only be up to the Magic rating), and the improved abilities can only be up to 2 (you can only improve the skill to 1.5 the base rating, so you can only have 2 points of improved ability for a skill of 4). But fixing that will free up a magic point for something else, and he still has a lot of dice to sling.

Me, I would love seeing a social adept with 1's in Logic, Intuition, and Willpower. :D

"So, did you manage to seduce the CEO?"

"Yep, sure did. It was sweeeet!"

"Yeah, yeah. Did you get the info?"

"D'oh! Forgot about that! Don't worry though, we got another date tomorrow!"
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Fortune
post Oct 17 2006, 02:23 AM
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QUOTE (Glyph)
Yeah, he does have only 5 points worth of powers listed ...

Yeah I know, but his Magic Attribute is still listed as 6. :P :D
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krayola red
post Oct 17 2006, 02:27 AM
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Geas: Must have sex at least 6 times a day.
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Fortune
post Oct 17 2006, 02:36 AM
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QUOTE (krayola red @ Oct 17 2006, 12:27 PM)
Geas: Must have sex at least 6 times a day.

His Strength and (especially) Body just ain't up to that kind of Geas. :P
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krayola red
post Oct 17 2006, 02:38 AM
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Death by snu-snu is the best way to die. :)
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Jaid
post Oct 17 2006, 02:57 AM
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well, with the half point he saved not having improved etiquette and negotiation 3, he can pick up strength and body boosts =P

i think you're still limited to kinesics 5 even if your magic was a 6 before essence loss though...
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Fortune
post Oct 17 2006, 03:01 AM
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QUOTE (Jaid @ Oct 17 2006, 12:57 PM)
well, with the half point he saved not having improved etiquette and negotiation 3, he can pick up strength and body boosts

Then he'd pass out every time he used them, and wouldn't make his Geased quota due to Stun damage. :D
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Jaid
post Oct 17 2006, 03:32 AM
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hmmm... ok, plan C: mr. studd?

[edit] or maybe just use a lot of stim patches? [/edit]

This post has been edited by Jaid: Oct 17 2006, 03:51 AM
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Glyph
post Oct 17 2006, 04:01 AM
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GM: Okay, make another Body roll.

Player: Um, would it count towards his geas if they just cuddle?
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Wakshaani
post Oct 17 2006, 08:51 AM
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He can get the intrest but can't seal the deal.

"Jimbo Wiggins is a *TIGER* for thirty seconds!"
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Wakshaani
post Oct 17 2006, 08:40 PM
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Lady Promethea, aka Dylan Demarkis, Rebelleous College Mage.

00 Human

20 Bod 3
20 Agi 3
10 Rea 2
10 Str 2
20 Cha 3
30 Int 4
30 Log 4
20 Wil 3

00 Edge 2
20 Magic 3
00 Essence 6
00 Initiative 6 (Astral 8)
00 Passes 1 (Astral 3)

15 Magician
05 Mentor Spirit (Fire-Bringer)
-15 Sensitive System
-05 SINner

16 Summoning 4
12 Spellcasting 3
08 Assensing 2
08 Counterspelling 2
08 Binding 2
08 Banishing 2
04 Astral Combat 1
04 Computer 1
04 Datasearch 1
04 First Aid 1
04 Perception 1
04 Pistol 1
08 Dodge 2
04 Infiltration 1
04 Etiquette 1
04 Disguise 1
04 Gymnastics 1

-- Astral Theory 3
-- Magical Theory 3
-- Biology 2
-- Chemsitry 2
-- Business 2
-- Megacorp Law 2
-- Environmental Causes 2
-- Environmental Groups 2

-- English (Native)
-- Latin 3
-- Japanese 3

03 Manabolt
03 Heal
03 Mask
03 Ignite
03 Levitate
03 Magic Fingers

04 Talismonger Contact 2/2
04 Street Shaman Contact 2/2
04 School Administrator 1/3

Colt America L36
4 spare clips
50 rounds of standard ammo
Armored Vest
Commlink: Novatech Airwave with Iris Orb O/S
Micro tranceiver (Rating 3)
Imagelink Glasses
Lowlight Goggles with flare compensation.
Flashlight
Pepperpunch
Magical Lodge (Rating 4)

Low Lifestyle (2 months paid in advance)

000 Race
180 Attributes
108 Skills
000 Background
018 Spells
002 Resources
012 Contacts

320 pts total.

Dylan is designed as a college student in first or second year, who was raised in a fairly middle class environment and who cam eto her magical abilities in time. Her strength is in conjuration and spiritual activities, more than raw spellpower, and she has a bit of a different thought process about spirits than her Hermetic compatriats. In particular, she takes an almost Shamanic look on them, thiking of them not as tool sso much as, well ... spirits. Actual physical beings. A bit of a bold stance to take and one that her professors try to talk her out of, but, thusfar she's stuck to her guns, going so far as to have even attracted herself a mentor, albeit in the field of fire, something Shamans never really see.

Under the Firebringer's patronage, she's started to have Thoughts about teh status quo and her exposure to the more experimental thoughts of the college world has lead her to start going beyond talk and towards action ... she's stepped a toe into teh world of Shadowrun, having had one or two quite low-end runs now and looking for more. Clearly, these activities could be disasterous to her life as a whole and, as such, she wears outrageous 'underground' fashion when in the field, a disguise as "Lady Promethea", a fire-flinging Hermetic that's quite the exageration of her true nature. She's gotten some basic lessons in "The rules of running", infiltration, and gunplay, but is by far and away more inclined to stay back and let others do their thing, then follow in as support. Calling in spiritual assistance is her forte and she'd rather keep her head attached, thank you very much.

Note that Dylan's skills are all over the place, with several only at 1-2 ranks. This is because, well, she's in college, a teenager most likely and a fresh-faced rookie in the Running World. Note the technical bent to her skills, befiting a future-researcher and magical theorist, with obvious minors in business and required science courses. Latin's the Hermetic language of choice while Japanese for teh corporate life. She could use a few business softs and advanced theory courses, but, she's not at a scholarship level and her magical ability proper is average, rather than off the charts, with, again, the notable exception of being a hotshot conjurer.

In terms of spells, most are, predictably, Manipulations, thanks to her mentor, with basic levitation/telekinetic skill and, of course, a firestarting spell. Mask is a gadfly experiment, primarily a fallout of her social life at school and one that serves her well in the Shadowrunning world (Tho it fails to work on cameras... oops!) Healing and the (Quite illegal!) Manabolt were passed on from a street shaman that's taken a shine to her. Too fresh-faced to really grow attached to yet, but, she has potential and the spirits seem to like her... and she likes them, unlike most of those brainscrubbed yutzes in corporate land. In time, the two could hit it off quite well. Her school administration official is just a lady in processing that's taken a shine to her (Dylan reminds her of her own daughter) and has helped her with soem paperwork foibles and tried to arrange for some financial aid. She doesn't know, and certainly wouldn't encourage, her life as Lady Promethea, and will probably wind up getting her a meeting with corporate officials when her graduation draws near.

Overall, Dylan's an average spellcaster, but one lacking the usual collection of neurosis and addiction that strikes older, more jaded runners. She's also young, with a clean, if legal, record. It's entirely possible that, at some stage, a recruiter will see her potential, find out about her activities, get her and a team sent on a run too big for them, then provide a "Get out of jail free" card as long as she agrees to stop all of this environmentalist nonsense and start working for them upon graduation. Probably even provide a full scholarship and a chaperone, to make sure those nasty lowlifes stayout of her business from then on. Then again, she could turn her back on the corporate world and dive fully into the streets, fighting to bring magical lore to the masses like her namesake. She could even go Toxic, if allowed to fall into a bad group.

Or maybe some thug will shoot her when she isn't looking and end a promising career on a whimper, not a bang.

Such is life in the shadows.

(MAN that was a lot of typing!)
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Wakshaani
post Oct 30 2006, 07:26 PM
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Ahhh vacation, swetest of time opportunities! Finally got around to finishing "The B-Team", a group of six rookie Runners under the 320 system. For your review, or re-use, of course. We'll start today with teh boss and go from there.

Ingenue
(Face)

Race: Elf (30 BP)

Attributes: (170 BP)

Bod: 3
Agi: 4
Rea: 3
Str: 2
Cha: 6
Int: 3
Log: 3
Wil: 3

Edge: 2
Essence: 6
Initiative: 6
Passes: 1

Active Skills (100 BP)

Athletics Group: 1
Electronics Group: 1
Influence Group: 3
Stealth Group: 1

Dodge: 2
Intimidation: 3
Perception: 3
Pistols: 2

Knowledge Skills (12 BP)

Business: 3
Finance: 3
Philadelphia Corporations: 3
Fashion: 3

Languages (6 BP)
English: N
Japanese: 3
Spanish: 3

Qualities (0 BP)
First Impression
SINner

Contacts (18 BP)

Fixer: 3/3
Fixer: 2/2
Bartender: 2/2
Gang Member: 2/2

Resources (2 BP)
10,000

Lifestyle
Low

Fichetti Security 600 with 60 regular ammo and a spare clip.
Actioneer Business Clothes
Glasses with Image Link, Flare Compensation, Vision Enhancement (3), and Vision Magnification
Earbuds with Select Sound Filter (3)
Pepperpunch (3 doses)
Certified Credstick
White Noise Generator (6)

Novatech Airware Commlink with Iris Orb O/S, Analyze 2, Browse 2, Edit 2, Encrypt 2, Scan 2
Mapsoft (Philadelphia) (5)

Urban Explorer Jumpsuit with Fire Resistance (3)
Goggles with Flare Compensation and Thermographic


Christine Euphoria Wilmington was born into a decent corporate home in July, 2051, to a pair of wageslaves in Fuchi’s employee. She took after her father, a first-generation Elf, rather than her mother, a human, having a fairly uneventful childhood until Fuchi’s collapse, where she and her family were unceremoniously tossed out into the street. Her parents seperated within a month of her father’s discharge (It turns out that he’d had several bouts of infidelity, but Fuchi family conseling had kept them together through it, to retain a good manager.) Her mother burned through her savings in short order, being forced into the south side slums where she feared for her daughter’s safety. Christine fell into the wrong crowd while trying to make friends, soon being the arm candy of a local gang boss. Unlike the other girls in the gang, who slept with the bosses for BTLs or status, Christine managed to avoid the pitfalls of addiction and became known as the brains behind her boyfriend’s leadership... possessed of a sharp mind, a gift with numbers, and an awareness of her natural genetic gifts, she was able to turn the relationship around to better her needs.

She probably would have been content to this life for a while, until a particularly bloody gang war broke out between her gang and a rival, a war that her side lost. Her boyfriend killed, she was taken as a ‘spoil of war’ and served the next two years as a streetwalker, choking under the leash of someone else’s control and building a nest egg of her own. When her ‘boss’ was, in turn, killed for skimming off the top (Funny how Yaks wound up with those financial forms), she moved into the world of self-employment, but not as a flesh-peddler. No, she wanted more, but couldn’t stand the idea of being under someone else’s control. She’d seen enough in her short, but hard, years to know to turn to the shadows, setting herself up as a free agent for teams needing a little acting talent. From there, she began to make her own deals, starting to assemble a network of connections to call her own, first joining a Shadowrunning team full time, now having formed her own. She plans on becoming a Fixer someday, then a Mr Johnson ... maybe even higher.

Christine used to use the name “Euphoria” when a ‘professional’, but has since discarded it for the more amusing (to herself) Ingenue ... mentioning it to her is an easy way to get her ire. (She was named after the Simstarlet who her father had a huge crush on.) Despite being driven by ambition, she’s unwilling to step on people to climb to the top ... she’s been betrayed; her corporation, her parents, her friends ... and while she rarely trusts others (too easy to get hurt since they always leave in the end), she, herself, can’t bring herself to sacrifice others for her own gain. Oh, if they *hurt* her, sure, she’ll lash back, but even with her growing reputation as an ice queen, she can’t actually bring herself to betray someone. Her current home is little more than a hovel, a crummy low-rent rowhouse with insufficient heating and a bug problem, she hasn’t had a bite of real food in over a year, but, she’ll be frakked if she’ll give up yet. She’ll make it big some day, just you wait and see.

Note that while her Commlink is a rather nice issue, her programs are lacking... she spent enough to get ‘Flash’ to earn respect from her corporate employers that she skimped on functionality. She plans on correcting this oversight as soon as possible. She ordinarily wears proper power suits, but has convinced the team to use a modified Urban Explorer Jumpsuit when on mission, coupled with advanced goggles and a secure Commlink system.
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Wakshaani
post Nov 1 2006, 04:10 AM
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Pony

Race: Ork (20 BP)

Attributes (180 BP)
Bod: 6
Agi: 3
Rea: 2
Str: 4
Cha: 4
Int: 4
Log: 2
Wil: 4

Edge: 1
Magic: 3
Essence: 6
Initiative: 6
Passes: 1

Active Skills (102 BP)

Conjuring Group: 3
Sorcery Group: 3
Stealth Group: 1
Etiquette (Street): 1 (3)
First Aid: 2
Medicine: 1
Navigation: 1
Perception: 1
Survival (Urban): 1 (3)

Knowledge Skills

Philadelphia Back Alleys: 3
Squatter Sites: 3
Neo Religions: 3
Public Transportation Routes: 2
Magical Theory: 2

Languages
English: N
Orzet: 1
Delaware: 1

Qualities (+10 BP)
Magician
Mentor (Horse)

Cursed (1)
Sensitive System
Spirit Bane (Fire Spirits)

Spells (18 BP)

Manabolt
Firehose*
Detox
Heal
Phantasm
Magic Fingers

Contacts (9 BP)
Squatter: 1 2
Street Shaman: 2/4

Resources (1 BP)
Y 5000

Lifestyle: Squatter (1 month prepaid)

Survival Knife
Lined Coat with Fire Resistance (3)
Metalink Commlink with Vector Sim O/S
Certified Credstick
Glasses with Image Link
Earbuds
MediKit (Rating 3)
Medikit Supplies (1 resupply)
Pepperpunch (3 doses)
Magical Lodge (Rating 3)
Combat Fetish: Firehose

Goggles with Flare Compensation and Thermographic
Micro-Tranceiver (Rating 4)


* Firehose is the Flamethrower spell, but with Water instead of Fire for the elemental effect.


Pony has a real name, but never uses it. Her first name, Maria, is known to Ingenue, but not the rest of the team. Even Ingenue doesn’t know Pony’s last name, or even if she has one. Like a large segment of Philadelphia’s Ork population, Pony has no SIN, having fallen through the cracks of the system and never bothered to crawl up to the surface. She gets by without the creature comforts that even the slum-living row house population ‘enjoys’, instad moving from building to building, back alley to back alley, squatting her way through life. She claims it helps keep her in harmony with the spirits, to feel the pulse of the living city, but, as long as she’ll bathe every so often, the rest of the team simply shrugs and accepts her. As Ingenue has often said, she puts up with a lot from Pony that she wouldn’t anyone else, simply because magical support is so rare. She’s probably the most important member of the team, but tends to be a bit ... well. Shaman-y.

Pony grew up in the streets of Philly, getting the call of Horse at a young age. Her brothers and sister (two of each in her litter) missed it, and her parents couldn’t afford to intern her with a corporate magical group, even if they trusted one enough to give her up. She instead was pulled under the wing of a street shaman, whose tradition she followed quickly. Horse is an unusual totem to find in the urban landscape (She, in fact, is the only one that she’s ever met), but she gets along well enough with the Dog Shamans to get by. The Rats, not so much. She’s a backer of several shelter movements and clinics, and is trying to get her neighborhood cleaned up to some degree with little, as yet, success. Horse continues to push her in the healing arts as well as community healing, hoping to make well the blight He sees.

Pony is generally quiet and introspective, giving answers to questions that are little more than puzzles or ramblings, choosing riddles over directness to a degree that drives her shorter-tempered team members batty. She also has refused to adopt the team ‘uniform’, claiming that the spirits object... she’s agreed to make use of the commlink and goggles that everyone recieves, however. She has a commlink that was rescued from the trash, but, it barely works and hasn’t so much as a single program loaded in. She prefers to make transactions via cretified credstick, since, as a SINless member of society, payments via Commlink are ... problematic.

Pony has bad history with Fire Spirits. It seems that there was an incident involving an SK Hermetic summoning that she disrupted, and later her creation of a water blasting spell (Which she has to project through a yellow rubber ducky) which has left her marked in the fire elemental planes as an enemy... a feeling that she shares.
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