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#1
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 ![]() |
Is this correct?
Attacker rolls to hit as a standard opposed roll, including the reach bonus if applicable. If he hits, net hits are not added to stun damage, target just takes 6 stun damage reduced by a Willpower roll. Target then must make a Bod plus Willpower (3) test to stay up and concious. I assume the -2 from 6 stun also applies to that roll? |
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#2
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
As far as I know, net hits are added to the base 6S damage from the baton.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 ![]() |
With or without adding the net-hits, that makes the Stun Baton a REALLY powerful weapon against low level NPCs.
If they fail their test, how long are they knocked out for? |
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#4
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
The additional (non-damage) stunning effect does not actually 'knock the target unconscious', IIRC. It merely makes them pause, effectively freezing them in place and making them lose (3-net hits???) Combat Phases.
Someone help me out here. I'm going from (ancient and decrepit) memory, and am struggling badly. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 ![]() |
SR4 p. 149
Melee Combat Weapons Chart Stun Baton Damage: 6Se* *e means that the weapon inflicts electricity damage, see p. 154. ok, here's where I misread SR4 p. 154 Target struck must make a BOD-WIL test (3). Failure means he is stunned for numper of rounds equal to Net Hits + 2. If he succeeds, he suffers a -2 dice pool modifier to all action tests for the same period. dunno where I got the Unconcious thing from. |
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#6
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
p 154
"A successful Electricity damage attack can stun and incapacitate the target as well. Th e struck target must make a Body + Willpower (3) Test. Apply half the character’s Impact armor (round down) and any other dice pool modifi ers as noted above to this test. If the target fails, he immediately falls and is incapacitated for a number of Combat Turns equal to 2 + net hits scored on the attack test. Even if the target succeeds, he suff ers a –2 dice pool modifi er to all action tests due to disorientation from the shock for the same period. Incapacitated characters are prone and unable to take any actions." |
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#7
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
So I was pretty much right, except for the 'stunning effect' duration? Yay! :)
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#8
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 ![]() |
Wow, that makes the stun baton a pretty badass weapon. Sucking a flat -2 dice penalty if you get hit? That's gotta hurt.
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#9
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Makes rating 6 non conductive armor option very attractive.
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#10
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Usually one of my very first purchases. ;) |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 ![]() |
Problem is, how well should I equip NPC baddies?
One of my players has the Mossberg Shottie, and the other has the stun baton - so now I need my combat to take place where the Shottie can't be used, and my NPCs need nonconductive armor! :P |
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#12
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
One is perfectly legal to carry around and won't raise too many eyebrows. The other will make smart people take hard cover immediately, and raise some very serious issues with any person or group capable of responding in kind.
On the other hand, this is what makes a good team. They each cover an area. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 ![]() |
Yeah, I just wanna make sure I don't give 'em a cakewalk like that all the time :P
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#14
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 ![]() |
Actually I was thinking about high amp stun batons.
Modern stun batons operate in the 2 to 3.5 milliamp range but have high voltage, 200-300 killivolts (up to 900 kV). Going into the 100 milliamp range is considered lethal. So why not use lethal stun batons? Attach it to a knife or short sword so that it can penetrate the armor (no more nonconductivity). Then dump say 30 amps at say 1 kv. Then all the damage would be lethal but they would also be incapacitated as well. They would probably be dead. |
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
So, a related question:
DO net hits add to damage with tazers, stun batons, and stick and shock? I couldn't find anything to say they don't, but it's a generally accepted fact that is the case. However, logic and balance would suggest that you shouldn't do that. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 ![]() |
When we were presented with what the rules say and what logic would say, we went with logic. |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 ![]() |
I'm not sure that I see why not--an electric charge planted on your forehead will probably do more than one planted on your leg.
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#18
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Target ![]() Group: Members Posts: 4 Joined: 12-March 06 Member No.: 8,364 ![]() |
If you want to model the enhanced damage from a more accurate hit then use a called shot to reduce armor from the default 1/2 impact. That's my way of integrating the two views. |
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#19
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
I don't really think it will - the minimal documentation I've read on tasers basically says "try to hit flesh" not "Try to hit certain flesh." I believe that the entire point is that hitting someone *anywhere* is effective - that's why the taser is used. Course, Knel makes a fine point. And since he's my GM, I'll just start using that as a plan from here on in.... |
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#20
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...which is why it is an excellent choice for low strength characters. |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
And also why "Nonconductivity" should be the highest rating on your armor. ;)
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
actually, i recommend the defiance ex shocker... 8S to start off instead of 6 ;)
as far the accuracy adding to damage, i say why not? it could just as easily represent things working out just right or whatnot. (as far as taser training not telling you to hit certain targets in preference, i expect that's because you're probably hoping for the incapacitating effect rather than the damage effect, personally. after all, when you're training with a gun for self defense, do they tell you to aim for the head, which is a difficult target, or just to shoot wherever? (for police/etc). |
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
Tasers, in the real world, don't do any damage. They lock up your muscles and you fall down and can't move until they turn it off. A few seconds to a minute after you they turn it off you are fine. It's rather uncomfortable when it is running, but it doesn't knock you out. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 10-September 06 Member No.: 9,349 ![]() |
Yeah, but how do you reflect the psychological motivation it gives the target for compliance with a game stat? I think that's why they had to stick with Stun Damage.
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#25
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
See the Orgasm spell in Steet Magic for an example of an approach. |
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