reaction and piloting |
reaction and piloting |
Oct 15 2006, 08:19 PM
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#1
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Moving Target Group: Members Posts: 588 Joined: 27-February 06 Member No.: 8,316 |
what reaction enhancements do you allow for piloting tests when in full vr? DO you allow wired ref. & reaction enhancers?
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Oct 15 2006, 08:25 PM
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#2
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Just your base natural reaction. Your wired reflexes and whatnot dont affect the virtual world of the Matrix.
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Oct 15 2006, 08:43 PM
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#3
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
you sure about that? AFAICT, the default is that they do (though it certainly makes a great deal of sense to change things around so that the only thing that matters is mental attributes, the official rules state that your physical attributes govern your ability to rig vehicles.)
no distinction is made, to my knowledge, restricting physical attributes to natural when doing so. |
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Oct 16 2006, 06:47 AM
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#4
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Moving Target Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
I always disliked using reaction with driving or piloting. I always thought of it being more of a function of timing and judging distances and speeds. Think about the idea that driving a sub is based on how fast you can jerk your hands. I can see it more in fighters and sports cars and motorcycles but not for hot air ballons. Maybe for reacting to an accident in some cases but no matter your reaction time a sub and a hot air ballon aren't going to react very fast.
I mean I do see the problem with very low reactions but not the point of very high reactions. I'm not sure what I would use in it's place or if I would spread it around several atributes. |
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Oct 16 2006, 07:50 AM
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#5
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
IŽd also change the used attribute on some vehicle skills.
Lukily thats on the power list of an GM :D The player of my rigger wonŽt protest using logic for his suborbital skill. If that ever happens. |
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Oct 16 2006, 12:46 PM
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#6
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Moving Target Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 |
It's not a question of what attribute do you use to pilot a vehicle; it's about what do you use in a vehicle test. For instance, what do you use when chasing someone, like in a dogfight? Hmmm... hot air balloon dogfighting. Don't think that will ever become an eXtreme sport. |
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Oct 16 2006, 03:23 PM
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#7
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
I use:
Physical piloting: Physical Reaction + piloting skill Rigging piloting: Matrix Reaction + piloting skill AR/VR non-rigged remote piloting: (Lower of Command or matrix reaction)+piloting skill |
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Oct 16 2006, 03:26 PM
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#8
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
I recommend to use intuition, instead of agility and reaction in full vr.
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Oct 16 2006, 08:03 PM
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#9
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Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
Our group kept reaction for riggers since it's not completely a physical skill, it's as much mental as physical. To us it seemed that reaction was as much quick muscle as it was quick thinking.
We did do away with agility, and replace it with logic for riggers as per physical stats of astrally projecting characters. edit: Though for better uniformity, I could easily see replacing reaction with intuition for full VR riggers. |
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Oct 17 2006, 04:09 AM
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#10
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Moving Target Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 |
I thought the whole point behind the vehicle control rig is to make drone piloting reaction based. Otherwise, just use a commlink and issue logical commands from the captains chair. |
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