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Eleazar
post Oct 18 2006, 04:25 PM
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Yes, but now no one in their right mind would choose to even use APDS. The -1 DV is practically equal to the -4 AP. So any benefit you would have gotten from the -4 AP is canceled out by the -1 DV.
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Zen Shooter01
post Oct 18 2006, 04:35 PM
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Mmm. I see your point. :(
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Zen Shooter01
post Oct 18 2006, 04:45 PM
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Sort of.

You're thinking in terms of averages, but statistics are statistics and dice are chaos. On the average, those four armor dice would equal one hit. But that means that fifty percent of the time, those four armor dice will produce more than one hit. So, a lot of the time, my version of APDS pays off.

(It also means that a fair good deal of the time, those four armor dice would produce zero successes, and the -AP modifier means nothing.)

And don't forget - as is so often forgotten in these discussions - the convert-to-stun rule. In my system, 9mm ball at 4P AP -1 versus an armor jacket would need four successes to do physical damage. But 9mm APDS would need 1.
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Jack Kain
post Oct 18 2006, 04:53 PM
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QUOTE (Eleazar @ Oct 18 2006, 10:37 AM)
Ex-explosive rounds in SR4 do not only penetrate better than normal rounds, they do outperform APDS, which has higher availability, always, even against heavily armoured targets. This is because the modified DV is compared against the modified armour of the target. ExEx gives you +2DV/-2AP which effectively results in a difference of 4 points in this comparison, compared to regular ammo. APDS also gives you a difference of 4 (-/-4AP), but APDS only reduces the armour of the target by 4.


Your forgeting APDS doesn't run the risk of blasting yourself on a glitch like Explosive ammo does.

Also its hard to tell what math you all are using. But it appears you assume every four dice nets a hit.
That is only true when buying its. When you actually roll it comes out to every 3 dice.
On a six sided die there are six possible out comes. A hit happends on the roll of a Five or a Six. Thats two out of six. Or one third the time.
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Austere Emancipa...
post Oct 18 2006, 04:53 PM
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If you intend to have any level of realism with the damage codes, you will have to consider the science of terminal ballistics at the very least on the level Raygun and kzt were talking about it -- which is to say quite superficially.

I will not go through the figures you've suggested in detail, since I guess that's exactly the sort of think you want to avoid... but any particular reason why you'd make the 5.7x28mm penetrates no better than the 9x19mm, .45 ACP penetrates better than either, .44 Magnum penetrates as well as 5.56x45mm, and 7.62x39mm penetrates better than 5.56x45mm?

For the ammo types, keep in mind that 1 DV is worth 3 dice, more or less, so that 3 points of armor penetration balances out with 1 additional DV for pure damage output. At +1 DV/+2 Armor, that would usually make hollowpoints more useful against armored targets too.

QUOTE (Zen Shooter01)
My reasoning was that Armor Piercing Discarding Sabot is basically a steel arrow inside a plastic shell. The shell hits the armor and disintegrates, the little arrow sails on through.

If it's APDS, then surely the plastic shell strips off the penetrator when it exits the muzzle. For weapons of caliber smaller than .50 BMG, of course, more common are designs where the projectile is enveloped in a jacket just like on most other bullets, like the US M993 and M995 and the Russian equivalents. Also, for small arms, the penetrator is likely to be bullet-shaped if somewhat lengthened, and if you're talking about the high quality stuff especially in the West it will be made of tungsten carbide instead of steel.

In any case, for what it's worth, real world logic justifies the lowered DV.
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Jack Kain
post Oct 18 2006, 05:15 PM
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In real life they are developing a type of bullet that only behaves as both and armor piercing round and standard ammo. (saw it on discovery channel’s future weapons show)
Now I don’t recall the details but to sum up.
It hits body armor or another hard target and it acts like an armor piercing round.
But when it hits a soft target like flesh it behaves like standard ammo making a larger wound.

Now the problem the military and police often run into with armor piercing is it goes through the target and might hit bystanders. Especially is the target isn’t wearing armor. As I recall though the bullet does not act as both at the same time. It hits flesh its like regular ammo. Hits armor it acts as armor piercing.


So is it really that far fetched that APDS ammo might have a method of countering the normal loss of damage caused by an armor pericing. Concidering they are developing bullets now that would act as two types of ammo depending on that they hit.
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kzt
post Oct 18 2006, 05:39 PM
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QUOTE (Zen Shooter01)

kzt, I see your point regarding .45 ACP vs. 5.56 Remington. But consider that if .45 ACP were rated at 4P (or if any combat handgun cartridge were, for that matter), then the shooter would need an average of 10 hits to kill the average Body 3 human being wearing no armor, assuming the target rolls one hit to resist damage and obligingly stood still to receive the fire. Thusly, a damage rating of 4P makes one-shot kills almost like a miracle.

But at 6P anyway, two hits on the attack minus two hits to resist damage after reaction and body of 3 dice each gives a total of 6 damage and only a -2 wound penalty.

But if we jack up 5.56 Remington, it starts acting a little too much like a bazooka.

People shot by any real rifle (sorry, .22lr doesn't count) tend to be much more messed up than people shot by a pistol, everything else being equal.

And if I'm shooting at someone I'm not trying to kill them, I'm trying to make them stop doing whatever they were doing. Once they go to zero body that works fine. (You can always shoot again after that.) And if you are barely hitting them (no extra successes) that's like grazing and minor peripheral hits. It takes a lot of grazes and through-and-through limbs wounds to stop someone.

If you have a decent level of skill you will typically have more successes than they have body successes.

I’m perfectly willing to have a game where incompetent idiots shoot the hell out of each other before falling down and bleeding on the floor, while someone who knows what they are doing is really lethal with the same gun.

Rifles are in a whole different category from the typical service handgun. The bullets are moving at least twice as fast and the typical wound profile is hence vastly more devastating. People tend to be physiologically incapacitated a lot more often when shot once by rifles (or shotguns) then by pistols. If you signficantly reduce the pistol damage that also provides the same effect.

To properly reflect this requires some change in the ammo rules also, but not a whole lot.

There is more you could do by performing surgery on the rules, but that gets hard. Bullet placement is really the key to effectiveness with small arms, which is hard to simulate in a game that doesn't have hit locations (and most of games that do it doesn't work well). I’m toying with using the graphical template concept from Millennium’s End, but this requires major changes in the mechanics and concept of combat.
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Butterblume
post Oct 18 2006, 05:42 PM
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As far as I know the 4,6*30mm ammunition of the H&K MP7 is designed to penetrate armor, and to increase damage in tissue (by tumbling).
Don't know if it's true ;).

(The MP7 is imo well designed, but must be one of the most ugly guns in existence)
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kzt
post Oct 18 2006, 06:14 PM
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QUOTE (Butterblume)
As far as I know the 4,6*30mm ammunition of the H&K MP7 is designed to penetrate armor, and to increase damage in tissue (by tumbling).
Don't know if it's true ;).

So is the 5.7mm bullets from FN IIRC. Wound track looked a hell of a lot like a .22LR hollowpoint. This certainly isn't good for the target, but it isn't something you want to count on.
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Austere Emancipa...
post Oct 18 2006, 06:17 PM
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QUOTE (Jack Kain)
In real life they are developing a type of bullet that only behaves as both and armor piercing round and standard ammo. (saw it on discovery channel’s future weapons show)

They were probably talking about (or hyping up, as the case may be) blended metal bullets which a certain firm (Le Mas Ltd, now apparently bankrupt) claimed would remain solid when hitting hard objects but would pulverize in human tissue. Only they couldn't demonstrate that it actually worked as advertised, and there were other issues with it -- like drastically shortened range. Seems to whole thing has been buried for a few years now.

Even if it had worked exactly like they claimed, it would still have been worse at penetrating armor than dedicated armor piercing rounds, and its wounding capabilities would have been inferior to controlled expansion rounds because such ammo would not have penetrated deep enough in tissue.

Moreover, regardless of advances in material technology, bullets dedicated to piercing armor will pierce armor better, and bullets dedicated to causing more lethal wounds will do that better.

QUOTE (Jack Kain)
Now the problem the military and police often run into with armor piercing is it goes through the target and might hit bystanders.

Rounds that penetrate through the target are not as big an issue as rounds that miss the target altogether. The police get quite a few misses per hit, so that's what they're worrying more about -- at any rate, taking too long to disable (kill) the target is more likely to cause loss of innocent life than rounds that penetrate through, so if AP ammo is what it takes, AP ammo is what they'll use. Provided that they have any, of course.

The military isn't going to give a damn what happens to rounds that penetrate through the target in most cases, and they're usually stuck with FMJs anyway -- AP rounds will usually not penetrate much further through tissue than those.

QUOTE (kzt)
And if I'm shooting at someone I'm not trying to kill them, I'm trying to make them stop doing whatever they were doing.

Which usually works out to be synonymous, since killing them is pretty much the only reliable way to "stop" them with a firearm. :)

QUOTE (kzt)
The bullets are moving at least twice as fast and the typical wound profile is hence vastly more devastating.

Not necessarily true, depending on which part of the body the bullet travels through. The higher velocity projectiles tend to cause more extensive damage to penetrated bones and will really fuck up the liver should they go through it, but through muscle tissue a 5.6mm diameter spitzer bullet will leave behind the same sized hole regardless of whether it moves at 1500fps or 3000fps -- a hole much smaller than that which a 11.4mm roundnose creates at any velocity.

QUOTE (Butterblume)
As far as I know the 4,6*30mm ammunition of the H&K MP7 is designed to penetrate armor, and to increase damage in tissue (by tumbling).

The whole point of the 5.7x28mm and 4.6x30mm cartridges is indeed the ability to penetrate soft body armor with a very compact weapon. The tumbling is supposed to counteract the otherwise extremely limited wounding potential of an extremely light, extremely small non-deforming bullet, but even in an optimal situation the overall size of the resulting permanent cavity is quite small -- ruling out hits through the liver or other organs that cannot handle stretching from the temporary cavity, I assume it will be smaller in volume and surface area than with a 9x19mm FMJ in the same conditions.
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Austere Emancipa...
post Oct 18 2006, 06:22 PM
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QUOTE (kzt)
Wound track looked a hell of a lot like a .22LR hollowpoint.

The SS190 looks like this in gelatin. Kinda resembles a 5.45x39mm FMJ impact chopped in half. Insufficient penetration + small permanent cavity = meh.
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kzt
post Oct 18 2006, 06:53 PM
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QUOTE (Austere Emancipator)

Not necessarily true, depending on which part of the body the bullet travels through. The higher velocity projectiles tend to cause more extensive damage to penetrated bones and will really fuck up the liver should they go through it, but through muscle tissue a 5.6mm diameter spitzer bullet will leave behind the same sized hole regardless of whether it moves at 1500fps or 3000fps -- a hole much smaller than that which a 11.4mm roundnose creates at any velocity.

The part about 13 CM into the wound track where the FMJ round yaws and shatters is where the terminal ballistics get exciting. A through-and-through impact on an arm may well miss that part. But shooting people in the arm isn't going to result in a physiological stop very often until you are dealing with heavy hunting bullets or crew served weapons.
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Raygun
post Oct 18 2006, 07:28 PM
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QUOTE (kzt @ Oct 18 2006, 05:39 PM)
Rifles are in a whole different category from the typical service handgun. The bullets are moving at least twice as fast and the typical wound profile is hence vastly more devastating. People tend to be physiologically incapacitated a lot more often when shot once by rifles (or shotguns) then by pistols.

You keep saying this, but still have yet to show us any evidence of it, namely in context of AR-15 vs. 45 ACP pistol. I'm willing to bet that you're "vastly" overstating the case, and that single hits from .223/5.56mm rifle rounds aren't anywhere near as effective at "resulting in a physiological stop" as you appear to believe them to be.
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lorechaser
post Oct 18 2006, 07:43 PM
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QUOTE (Jack Kain)
That is only true when buying its. When you actually roll it comes out to every 3 dice.

You'd think that, but it's not true.

I have to train myself not to think that way.

But on average, you'll get one or more hits on 3 dice 70% of the time. You'll get one on 4 dice 80% of the time.

I agree generally that subtracting dice from your opponent is always good. It creates a smaller pool, which is more likely to glitch, and gives them less dice to reroll with edge.
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kzt
post Oct 18 2006, 07:56 PM
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QUOTE (Raygun)
You keep saying this, but still have yet to show us any evidence of it, namely in context of AR-15 vs. 45 ACP pistol. I'm willing to bet that you're "vastly" overstating the case, and that single hits from .223/5.56mm rifle rounds aren't anywhere near as effective at "resulting in a physiological stop" as you appear to believe them to be.
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Austere Emancipa...
post Oct 18 2006, 08:45 PM
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Perhaps you missed Raygun linking to firearmstactical.com earlier in the thread. He's also got that very same rifle gelatin test profiles by Fackler on his site.

The increased tissue damage in this case is completely dependent on the fragmentation of the bullet in question, which does not always happen with either M193 or M855 -- though it is more likely with the former. When the bullet stays intact, again excluding shots through the liver etc., there is very limited increase in tissue disruption comparing impacts of common rifle bullets at 1000fps, 2000fps or 3000fps.

This is why I could not agree with your original statement that "[t]he bullets are moving at least twice as fast and the typical wound profile is hence vastly more devastating". Consider the performance of common 7.62x39mm FMJs to that of the 230gr .45 ACP FMJ -- well over twice the velocity, but causes smaller wound cavities on average. Plus there is the whole issue of insufficient penetration with most of the light fragmenting 5.56x45mm's.
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Suitcase Murphy
post Oct 18 2006, 09:56 PM
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QUOTE (lorechaser)
QUOTE (Jack Kain @ Oct 18 2006, 11:53 AM)
That is only true when buying its. When you actually roll it comes out to every 3 dice.

You'd think that, but it's not true.

I have to train myself not to think that way.

But on average, you'll get one or more hits on 3 dice 70% of the time. You'll get one on 4 dice 80% of the time.

Can you show me that math, please?
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Austere Emancipa...
post Oct 18 2006, 10:02 PM
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P(one 6-sided die comes up not 5 or 6) = 2/3
P(X 6-sided dice come up not 5 or 6) = (2/3)^X
P(X 6-sided dice come up at least 1 5 or 6) = 1 - ((2/3)^X)

With 3 dice: 1 - ((2/3)^3) ~= 70.4%
With 4 dice: 1 - ((2/3)^4) ~= 80.2%

However, the average amount of successes with 3 dice is 1, so it still holds that 1 DV is roughly worth of 3 AP when considering damage output vs. personnel only.
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kzt
post Oct 18 2006, 10:25 PM
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QUOTE (Austere Emancipator)

The increased tissue damage in this case is completely dependent on the fragmentation of the bullet in question, which does not always happen with either M193 or M855 -- though it is more likely with the former. When the bullet stays intact, again excluding shots through the liver etc., there is very limited increase in tissue disruption comparing impacts of common rifle bullets at 1000fps, 2000fps or 3000fps.

What you seem to be arguing is that a .45 FMJ that behaves as expected does more damage than the rifle bullet that behaves in an extremely unlikely fashion and doesn't yaw, rotate, or fragment as they virtually always do. That's likely to be true.

Ok. This indicates exactly what? How is this useful information to combat mechanics, which need to be based on typical behavior, not "if you assume the moon is made of blue cheese then" type assumptions?
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Austere Emancipa...
post Oct 18 2006, 10:38 PM
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The M855 does not "virtually always" fragment by any account, and that would be stretching it even for the M193, which does it rather more often. If you only ever got direct hits through soft tissues at close ranges with long rifle barrels the statistics might look better, but my understanding is that of all the M855s hitting people these days it might not even be 50% that lose a large portion of their mass to fragmentation.

In addition, when talking about rifle fire in general, it might be better to consider worldwide averages and not just the assault rifle standard of the US armed forces. Not all SS109s fragment as readily, only a small portion of 7.62x51mm NATO ball does so, and Soviet/Russian equivalents (which, I imagine, make up the majority of rifle FMJs fired at people around the world right now) have no such properties.

Yawing only allows an assault rifle bullet to increase the permanent wound cavity caused to about the same measures as the .45 roundnose solid for a portion of the distance penetrated -- the area covered by the side of an M855 is roughly equal in size to the frontal area of a .45.

Not quite "cheese-moon" issues, I think you'll admit.
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Zen Shooter01
post Oct 18 2006, 10:44 PM
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But I don't think these debates are helping the issue. Less science and more game, gentlemen. That's my guiding principle.
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Austere Emancipa...
post Oct 18 2006, 10:54 PM
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How could a more realistic approach to the balancing of the DVs for various firearms be discussed without talking about what happens in the real world when people are hit with such weapons?
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fistandantilus4....
post Oct 18 2006, 10:55 PM
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ADMIN:Agreed, let's keep this along SR lines guys. We're getting a bit far a field here. Reminding me of the RL vs SR magic thread.



Edit:agh, my color-fu is weak
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Austere Emancipa...
post Oct 18 2006, 10:59 PM
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Rgr.

".45 is way cooler, which is the only reason why it should have a DV comparable to common assault rifle calibers with Standard Ammunition."
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Fortune
post Oct 18 2006, 11:00 PM
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QUOTE (Zen Shooter01)
But I don't think these debates are helping the issue. Less science and more game, gentlemen. That's my guiding principle.

I don't mind the debates (although I rarely add anything constructive ;) ). I'll agree with more game in addition to the debates though. ;)
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