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> Street Magic Errata, your help is appreciated
Demerzel
post Apr 20 2007, 04:57 PM
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Hummn, that definition does not come up at merriam webster online at:
http://www.m-w.com/dictionary/aleph

or Dictionary.com at:
http://dictionary.reference.com/browse/aleph
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Synner
post Apr 20 2007, 05:05 PM
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Ophis is correct although this usage comes from a literary reference (possibly a bit obscure for most people - just cause SR is fun it doesn't have to be low-brow), a term coined by Jorge Luis Borges in one of his short stories (and obviously referencing the metaphysical and qabbalistic usage of the hebrew letter "aleph"). In this particular context it refers to the "first point" (hence the use of hebrew ), the center point from which all the universe is visible, the primal point to which all things connect (actually it's more complicated than that but I don't have the time).

Borges is up there with Eco as one of my fave literary authors.
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Demerzel
post Apr 20 2007, 05:25 PM
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Hummn, now you've got me curious. I found this:
QUOTE (http://www.enotes.com/aleph/)
In a 1970 commentary on the story, Borges explained, "What eternity is to time, the Aleph is to space."

I'll have to keep digging though . . .
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MaxHunter
post May 4 2007, 03:42 AM
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I have read that short story, I think the aleph is an object / point in space / symbol.

The aleph makes the concept of distance dissappear: i.e. everything at the same place

Can't be sure if I explained it correctly, Borges is deep.

Cheers,

Max
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ornot
post May 15 2007, 10:10 AM
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I couldn't find this issue addressed in the FAQ or in any threads, so I decided to put the excellent minds at Dumpshock to work with my own post.

One of my players brought something up with some spells he wanted to make. Can the touch range modifier be stacked with the extremely restricted target (caster only) modifier? If no, there'd be no point in taking "caster only" as the drain modifier is the same. If yes, you can wind up with some very silly drain modifiers for still quite potent spells.

I'm inclined to say they don't stack, but the touch modifier is not asterixed, unlike restricted and very restricted target, and as I mentioned, there'd be no point taking very restricted target when a spell was also going to have a touch only modifier.

As an extension to this question, how does the "very restricted target (self only)" drain modifier stack with health spells, which are by their nature touch only?
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Aaron
post May 15 2007, 07:45 PM
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I believe that if one took the text literally, then they would, indeed, stack.
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Aaron
post May 29 2007, 11:22 PM
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Here's a nifty one.

I haven't been able to find anything in either the BBB or SM that states that materialized critters (including spirits) are dual-natured. There's an implication in the rulebook on page 286 ("Astral critters that materialize can affect physical targets, however, just as dual-natured critters can interact with both the physical and astral planes equally effectively."), and an oblique reference in one of the NERPS sections of Street Magic on page 92 ("Even when a spirit materializes into our world, it still exists primarily as an astral creature.").

I pity the newbie that must puzzle this out alone.

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knasser
post May 30 2007, 12:01 AM
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QUOTE (Aaron)
Here's a nifty one.

I haven't been able to find anything in either the BBB or SM that states that materialized critters (including spirits) are dual-natured. There's an implication in the rulebook on page 286 ("Astral critters that materialize can affect physical targets, however, just as dual-natured critters can interact with both the physical and astral planes equally effectively."), and an oblique reference in one of the NERPS sections of Street Magic on page 92 ("Even when a spirit materializes into our world, it still exists primarily as an astral creature.").

I pity the newbie that must puzzle this out alone.


Here you go.

QUOTE (SR4 @ pg.176)

Spirits use the Materialization power to assume physical
form when they must use a power on a target not present in
astral space. Physical spirits have Physical attributes determined
by their individual descriptions (see Critters, p. 285, for more
information). Spirits in physical form are in fact dual natured,
interacting with the physical and astral planes simultaneously.
Spirits dislike taking physical form because it makes them vul-
nerable to physical attacks.



I agree, this really should be stated under the Materialisation power description. Still, one less thing to errata at least. ;)
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Aaron
post May 30 2007, 11:53 AM
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Oh, good. Thanks. Odd that it didn't come up when I searched "dual-natured" ... wait, no it's not. The book uses the hyphen inconsistently.

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Da9iel
post Jul 10 2007, 08:00 AM
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p. 171 Stench Range should be LOS(A) instead of LOS
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BookWyrm
post Jul 10 2007, 02:13 PM
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Thanks, Da9iel. :)
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pbangarth
post Oct 26 2007, 07:06 PM
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Well, I can't find the answer to this anywhere, so please forgive me if a FAQ or errata file exists that I haven't found.

In SM, page 51 under Initiatory Ordeals -- Meditation, two Extended Tests are required:

1) Body + Willpower (Charisma X Strength, 1 day)
2) Logic + Agility (Intuition X Reaction, 1 day)

Are the multiplication signs in the Threshold values correct, and not, say, addition signs? It seems to me the Thresholds would be prohibitive, especially since the Extended Tests must be completed in (desired grade X 4) days.

It would get easier at higher initiate grades, but the first Extended Test especially would be difficult for many magicians, as Charisma is often high for drain or spirit control purposes.

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bibliophile20
post Oct 26 2007, 07:12 PM
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QUOTE (pbangarth @ Oct 26 2007, 03:06 PM)
Well, I can't find the answer to this anywhere, so please forgive me if a FAQ or errata file exists that I haven't found.

In SM, page 51 under Initiatory Ordeals -- Meditation, two Extended Tests are required:

1) Body + Willpower (Charisma X Strength, 1 day)
2) Logic + Agility (Intuition X Reaction, 1 day)

Are the multiplication signs in the Threshold values correct, and not, say, addition signs?  It seems to me the Thresholds would be prohibitive, especially since the Extended Tests must be completed in (desired grade X 4) days. 

It would get easier at higher initiate grades, but the first Extended Test especially would be difficult for many magicians, as Charisma is often high for drain or spirit control purposes.

Which is why you don't do that one for your first initiation, or second, or even third.
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Orient
post Oct 27 2007, 12:09 AM
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"Aleph" as that sort of primal point, a "everything is one" point, is perhaps more of a play on aleph as the metaphysical representation of the divine fool. Typically aleph (in the numerological/metaphysical sense) represents either "first" (in the sense of numerical listing), or "source" (as you mentioned above). It does not typically represent any sort of ranking, as would be necessary for the Street Magic usage to make sense.

Greek letters, on the other hand, are commonly used to imply ranking.

I'd be inclined to say that the word "aleph" in Street Magic should be replaced with "alpha."
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raverbane
post Oct 31 2007, 10:43 PM
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It's been a year since this thread was started.

Has a Street Magic errata ever been compiled?

I cant seem to find any links on the main website
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HappyDaze
post Oct 31 2007, 10:58 PM
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Look for the Street Magic errata on Holostreets.
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Synner
post Oct 31 2007, 10:59 PM
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QUOTE (raverbane)
Has a Street Magic errata ever been compiled?


Yes, it has and several Street Magic related FAQ answers have already been posted.

QUOTE
I cant seem to find any links on the main website

That would be because it has yet to be posted, but will be in the near future.
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Seven-7
post Oct 31 2007, 11:50 PM
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QUOTE (HappyDaze)
Look for the Street Magic errata on Holostreets.

Isn't that like the soviet union joke?

"Perfect Communism is just on the horizon" told to kids, the kids would look up the word horizon and find: An imaginary circle that delimits the sky and the Earth, or an extension of the plane of the observer.


Why, Holostreets is due in a year! (Saturday, August 27th, 2005 at 22:26:39)

I'd really like to see the SM Errata and web enhancement sooner than the 2008 predicted release of Holostreets.
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HappyDaze
post Nov 1 2007, 12:08 AM
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How about they pack the errata into the pdf release of Shadows of Latin America!
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raverbane
post Nov 1 2007, 12:24 AM
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A quick question about ally spirits that I didnt see covered.

On page 105 of Street Magic is says "An ally can only attempt to break away during a rebinding ritual or if its master is incapacitated by Physical damage or Drain"

What would happen if the master, do to some misfortune, has his Magic attribute reduced to 0?

Granted, he couldnt enhance ally again and couldnt oppose an attempt by the ally to break free.
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raverbane
post Nov 1 2007, 01:51 AM
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Another quick ally question.

Can a mage have more then one Ally Spirit?

I cant find anything in Street Magic that says they cant.
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Jaid
post Nov 1 2007, 02:07 AM
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QUOTE (raverbane)
Another quick ally question.

Can a mage have more then one Ally Spirit?

I cant find anything in Street Magic that says they cant.

technically there is no such limitation.

one of the authors (in particular i believe it was franktrollman, who did the spirits section iirc) mentioned the only reason it wasn't specifically limited is because it wasn't specifically limited in earlier editions... the intention has supposedly been (starting from way back when they were introduced) to allow only 1 ally, but that restriction has never actually made it into the rules.
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raverbane
post Nov 1 2007, 02:23 AM
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QUOTE (Jaid)
QUOTE (raverbane @ Oct 31 2007, 08:51 PM)
Another quick ally question.

Can a mage have more then one Ally Spirit?

I cant find anything in Street Magic that says they cant.

technically there is no such limitation.

one of the authors (in particular i believe it was franktrollman, who did the spirits section iirc) mentioned the only reason it wasn't specifically limited is because it wasn't specifically limited in earlier editions... the intention has supposedly been (starting from way back when they were introduced) to allow only 1 ally, but that restriction has never actually made it into the rules.

The devil is always in the details... hehe
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BookWyrm
post Nov 1 2007, 09:10 AM
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WHAT? You found my hiding-spot! Drat!
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Synner
post Nov 1 2007, 11:21 AM
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QUOTE (Jaid)
[QUOTE=raverbane,Oct 31 2007, 08:51 PM] Another quick ally question.
Can a mage have more then one Ally Spirit?
I cant find anything in Street Magic that says they cant. [/QUOTE]
technically there is no such limitation.[/quote]

There is no such limitation in Street Magic (or in fact in any prior edition) and this is intentional. Please note though that acquiring an Ally now adds the cost of a Metamagic (compared to previous editions) and producing the appropriate formula, so invest wisely.

QUOTE
On page 105 of Street Magic is says "An ally can only attempt to break away during a rebinding ritual or if its master is incapacitated by Physical damage or Drain"
What would happen if the master, do to some misfortune, has his Magic attribute reduced to 0?
Granted, he couldnt enhance ally again and couldnt oppose an attempt by the ally to break free.

Though the magician has burned away his Gift the ally is still bound to its summoner. Should the magician mistreat the ally or otherwise make it seek freedom then it's up to the gamemaster whether to allow the spirit to attempt to break free (using the standard rules on p.105) outside the normal circumstances of play.
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