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> Shadowrun Plot line, What do we all want to see in SR4?
ChicagosFinest
post Oct 25 2006, 07:39 PM
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I just got done reading almost all of the shadowrun books past and present because i'm gearing up to GM a new campaign in Chicago. With all the things that could happen in the Shadowrun universe what plotlines do people fforeseeor want to see happening?

What things are you doing in your campaign? What factions are you using? Who does your group work for? How do your runners or GM style affect the story world?

Finally what do you want to see happening?

Me? I gave chicago and the cz wireless access, and very minor construction projects are taking place again (if you been here there are 2 season... construction and winter). With the suburbs as their back yard my runners are going to have their hands full running the gambit aginst Megas, CZ factions and gangs, the mafia, Organ leggers, smugglers, anarchists, bugs, and arachne mysteries throughout numerous old and new chicago hoods. With Ares being the primary bad guy (and still messing with the bugs) I'm hoping I can take my players somewhere exciting and rebuild a little bit of chicago back to the glory it once was a little bit at a time. No dragon angle yet but I'm sure it can be arranged I'm not sure how to get around Fab-III yet.

Chime in and let me know I'm curious to see what people want to happen and have made happen
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fool
post Oct 25 2006, 09:15 PM
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I've been playing with the election in seattle. Though that's about to end soon. I'll probably have the incumbent win.
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SL James
post Oct 25 2006, 10:16 PM
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I'm working on the centennial edition of Fear and Loathing on the Campaign Trail, aka Election 2072.
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ChicagosFinest
post Oct 26 2006, 01:54 AM
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And those are included in the contacts book huh? Looks like I really need to catch up on shadowrun and play it how its ment to be played, with a guide in the source books and adventures.
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Steak and Spirit...
post Oct 26 2006, 02:25 PM
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QUOTE (ChicagosFineset)
Finally what do you want to see happening?

Some epic nuclear devastation. Possibly centered over Denver.
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Ophis
post Oct 26 2006, 03:18 PM
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Civil war in Britain, eventually resulting in some sort of high weirdness awakened nation, in the sense the land is awake...
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Steak and Spirit...
post Oct 26 2006, 04:52 PM
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Hrm. Awakened Nation...

...Expand epic nuclear devastation to Britain, as well.
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Grinder
post Oct 26 2006, 05:10 PM
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QUOTE (ChicagosFineset)
Finally what do you want to see happening?

Civil war in AGS. Get rid of the stupid small states and nations. :love:
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kzt
post Oct 26 2006, 05:26 PM
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QUOTE (ChicagosFineset)

What things are you doing in your campaign? What factions are you using?

I had the Emperor withdraw from the treaty and used military (and covert) force to gain control over disloyal Japanese corps, and used a deniable ASAT (in conjunction with Ares) to destroy the orbiting corporate Court complex. Very sad. Kicked over the whole table.
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Fortune
post Oct 26 2006, 08:32 PM
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Lofwyr and Hestaby join forces, reunite the scattered and temporarily deposed Immortal Elves, and then unleash Leonardo's secret Otak ... oops, Technomancer Army on the world.
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SL James
post Oct 27 2006, 03:26 AM
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QUOTE (Steak and Spirits)
...Expand epic nuclear devastation to Britain, as well.

But then how does V... er, Pendragon overthrow the Hea... Lord Protector?

I mean, you're going backwards from the comic.
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Wakshaani
post Oct 27 2006, 04:55 AM
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The only major move I've had was this:

The Five Minute War

Aztechnology, buffeted by the loss of one "Mister Darke", one or more powerful magical resources, the loss of popular President Juan , the Yucatan Reebls, and more, quite simply wasn't ready for a pan-national invasion of the northern border. Several units were pulled off border patrols, to be sent southwards, while others were retracted for quiet power plays as the fallout amoung the board of directors, as different players moved to gobble up Darke's resources, leaving the CAS, or more specificly the Texas Guard, a golden opportunity.

The invasion was blistering in speed and effectiveness, reflecting the codename of Texas Twister perfectly.

The first wave consisted of dummy flights from the Cal Free Zone, cruising down to teh Aztlan border, were interceptors were scrambled, only to find a wave of drones which were dealt with fairly easily. While this flight was being polished off, CAS submarine carriers had crept into the Gulf of Aztlan, surfacing within a kilometer of the shore and launching the second air wave, catching planes unprotected on the ground, inflicting heavy material damage. As the lead anti-aircraft wings turned from attacking the drone flights, elite Pueablo Corporate Council fighters launched, nipping at the Aztlan heels, taking advantage of their low fuel status to inflict significant casualties and ensuring the land invasion had significant coverage.

CAS carriers submerged, frustrating what few fighters had managed to make it into the sky, rapidly refueling and re-arming their charges as CAS strike cruisers chugged into position from 'War Games' in the Gulf. Missile strikes from these ships were largely inneffective, but kept heads down. The combined attacks of the PCC and the CAS on the ground broke the Aztlan lines relatively easy, having taken advantage of the weakened border and a wide front, then pushed further, trying to race past enemy lines to the fragile rear lines and then beyond into fully civillian areas, intending on mopping up left=behind Aztlan units later. The biggest worry was the Aztlan magical forces, which were being arrayed in the major pyramids, unleashing waves of spirits against the attackers. Normal spirits were problematic, but the blood spirits were going to be a major factor.

Enter the second wave.

As quickly as the ground assault had been blunted by the spiritual wave, the tide shifted again as a wave every bit as large crashed into Aztlanner lines, with a particular mad-on for the Blood Spirits ... Ghostwalker, it seems, was not pleased.

The final two parts were then enacted, as agents that had been previously seeded in Aztlan made their move, sabotaging Aztlan wards ... those protecting teh magicians from ritual magic were far too well guarded, of course, but those that kept up anti-missile barriers were far less so, assuming, incorrectly it turned out, that the spiritual resources at hand would easily deal with most worries. Three pyramids had their anti-missile wards defeated, which lead to the second, but far less effective, air wave from the CAS. These attacks were not able to destroy teh pyramids fully, but were able to disrupt the anti-magical wards, which brought down fresh and waiting CAS ritualists who, in essence, dropped "Magical Tactical nukes" on the areas that were viable.

Here, there is some confusion.

It is known that a huge wave of Aztlan magicians had been called, with astral forms surging northwards to deal with the spirits and spells that were being tossed around. Several were, of course, wounded or destroyed by the massive magical 'bombs' set off, and the shockwaves that travelled along the manalines of Aztaln... CAS shamans that were watching, to spot for ritual teams, report that in the prime pyramid in Tenochitlan, something ... moved. No one could define exactly what it was, only that it was large and that this reaction sent a wave of panic through the magical lines like nothing else. All forces were recalled with great haste to the pyramid, and it's known that roughly a quarter never re-emerged.

With this, the spiritual assets of Ghostwalker stopped, then retreated. When asked of this later, the dragon stated only, "I learned what I needed to learn." That this followed the reaction of Tenochitlan is telling. The ground forces, meanwhile, were running out of steam. With a much-reduced spirit 'Umbrella', the soldiers were unwilling to press on, a fact further noted when the PCC radio'd, to let it be known that they'd reached their objectives and were stopped to hold their gains, rather than press forward. CAS high command, meanwhile, furiously called on the Texas Guard to halt advancing, for fear of nuclear retaliation after the magical assault. After much heated arguement, the CAS assault, too, was blunted, then recoiled somewhat to control the forces left behind. Negotiations between the two countries followed, with virtually all gained ground being ceeded back to Aztlan ... everything, in fact, beyond the original United States border. Texas was *furious* at this, but teh fact that the state, as a whole, had been restored was enough to molify things for now. The PCC also found a much thicker band protected its Californian gains, giving it a needed buffer zone and breathing room ... it hadn't wanted any Aztlan gains beyond this, and, again, considered the restoration of former US borders to be sufficient for its needs. Within 24 hours of teh initial attack, it was over.

Aztlan, and Aztechnology, of course, were devastated. Losses to the military and supporting structures were painful, but far from overwhelming ... most units that were cut off were given safe passage after the war's end, returned to their homeland. Damaged airstrips could be easily fixed, and, while the air force had taken a savage beating at the hands of superior PCC fighters, they had seen the capabilities of the CAS submersable carriers and had found their measure. Teh *real* damage had coem from the loss of three pyramids and massive damage to the higher level magicians who had been contained both their and at the primary facility in Tenochitlan. Aztechnology stocks also suffered a heavy hit, forcing the company to sell off several assets to regain capital footing. In truth, this was probably the most severe result of the entire war (Which was named the Five Minute War, despite having taken a full 24 hours, due to the sudeenness and swiftness of it) with the most interesting effect seeing Stuffer Shack, a major part of Aztechnology branding efforts, sold off to All-Mart.

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ChicagosFinest
post Oct 27 2006, 03:28 PM
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I like that Idea, Ghosty puts the spirt of denver back together and we get to find out a dragon lies in Atzlan. I would say an Uber great dragon though (dragons are trying to evolve into a higher form than great). I would say that this dragon created the dragon hunters to kill other dragons. Thus knowing this All the other greats have to work together to fight the big baddie Azzie dragon, and his few dragon minons. How cool would it bee to see the dragons struggle through some turbulance for a little bit in the story history?

I would also love to see what the Sea Serpant has in mind. Besides pushing her own agendas how can she proactively contribute to dragon kind?

I wonder how many more angles the writes can come up withthat we havent even got to address yet
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Ophis
post Oct 27 2006, 03:59 PM
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QUOTE (SL James)
QUOTE (Steak and Spirits @ Oct 26 2006, 10:52 AM)
...Expand epic nuclear devastation to Britain, as well.

But then how does V... er, Pendragon overthrow the Hea... Lord Protector?

I mean, you're going backwards from the comic.

We should just call him the Vendragon, it will save typing. I'm against nuclear explosions, they've been over done now. Mostly I was thinking given the British King is the Land thing (mostly a europe wide celtic thing I believe). If the current incumbant dies, and Princess caroline takes over, with her Corp husband Jonny Spinrad, Loffie is going to make a move to help the Movement. The druids pull out all the stops on the coronation which evn in the modern day is a marraige of sots between Monarch and nation. Now believing that they have the true monarch the do ley rituals to awken the Spirit of Britain™ and find it doesn't like their Monarch, maybe it likes Vendragon, probably not enough to accept him as king. Hilarity ensues, play up the mystic side as the Land strikes against things it don't like and both sides catch it some, until the true King appears to draw Excalibur from the stone. Mostly I like the idea of the hills actually having eyes and woodlands shifting around you to get you lost.
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SL James
post Oct 27 2006, 10:48 PM
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QUOTE (Wakshaani @ Oct 26 2006, 10:55 PM)
The invasion was blistering in speed and effectiveness, reflecting the codename of Texas Twister perfectly.

I somehow doubt that Aztlan would fall for it considering that it's pretty much the exact same strategy the other seven members of the Big Eight pulled back in 2047 when they attacked Enseñada.

But, anyway, I try not to do anything crazier than something Nigel Findley would do if he was still alive (e.g., I don't nuke anything or have countries go to war, which makes the stuff in System Failure so fucking assinine to me).
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Draconis
post Oct 28 2006, 05:49 PM
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Our team is going "up the gravity well" to check out space in the 2070's and do a run on Mars. First dragon on mars! Ok well maybe first in a really long time. First shadow team? Probably.

So more space stuff would be cool. I suppose we'll get to see how the lunar and mars stations are doing.
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Ben
post Oct 29 2006, 02:20 AM
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I'd like to see some sort of new Frankish Empire, from France, the AGS, and chunks from surrounding countries (yeah, in my book Charlemagne was a dragon!).

And oh boy how I'd like to have a 'runner team in space, explore a space station or some cool stuff like that (what the hell lurks in the bottom of those mines on Mars?)
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SL James
post Oct 29 2006, 05:13 PM
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You could just buy an old copy of Blood in the Boardroom and/or Wake of the Comet if you want a published game set in space.
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fool
post Oct 29 2006, 09:01 PM
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or wake of the comet.
I've heard about the horrors, but haven't seen anything in writing about them (and I own most of the rule books.) I wouldn't mind a new magical threat with some teeth to it.
And more dragons, I like dragons.
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Grinder
post Oct 29 2006, 11:36 PM
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QUOTE (Ben)
I'd like to see some sort of new Frankish Empire, from France, the AGS, and chunks from surrounding countries (yeah, in my book Charlemagne was a dragon!).

You aren't german, right?
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Ben
post Oct 29 2006, 11:45 PM
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QUOTE (Grinder)

You aren't german, right?

nope, I say Aix-la-Chapelle and not Aachen :)
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SL James
post Oct 30 2006, 01:40 AM
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QUOTE (fool)
or wake of the comet.
I've heard about the horrors, but haven't seen anything in writing about them (and I own most of the rule books.) I wouldn't mind a new magical threat with some teeth to it.
And more dragons, I like dragons.

Oh, I don't know. I rather like the way the threats are set up in Street Magic. It makes me feel all tingly in my naughty region.
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Draconis
post Oct 30 2006, 04:14 AM
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QUOTE (SL James)
QUOTE (fool @ Oct 29 2006, 03:01 PM)
or wake of the comet.
I've heard about the horrors, but haven't seen anything in writing about them (and I own most of the  rule books.) I wouldn't mind a new magical threat with some teeth to it.
And more dragons, I like dragons.

Oh, I don't know. I rather like the way the threats are set up in Street Magic. It makes me feel all tingly in my naughty region.

Must.....resist...urge to...comment on this, the threats in Street Magic that is and not your tingly naughty region. You just keep that to yourself.
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Wakshaani
post Oct 30 2006, 04:46 AM
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Other plot lines that I'd like to see?

The Death of Lofwyr (GASP!) ... the level of shakeup that it'd bring would be ... huge. It has to be done well and done at teh right time, but, at some stage, it needs to be done.

Resolution fo some of the Big Questions (Where the Crash Virus nested, who is The Watcher, who recorded the Aztechnology discussion between Big D and the Immortal Elves, etc) ... not all of the questions, of course, but a few would be nice.

More threats that are neither magical nor Matrix based ... street level scum is *always* welcome. Smaller and more personal, in effect.

More info on the Double A and Single A corps. (Tho that isn't really a plot)

Lastly ... Crater Lake. Can we finish that yet?
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Garrowolf
post Oct 30 2006, 08:49 AM
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Are you running very high level games or are you just collecting stuff for the newspapers to comment on?
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