standard equipment for typical Lone Star officer |
standard equipment for typical Lone Star officer |
Oct 26 2006, 06:32 PM
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#1
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Target Group: Members Posts: 49 Joined: 27-February 03 Member No.: 4,171 |
What are the typical items a Lone Star officer would carry while on duty?
What about beat cop vs. plain clothes officer? Detective? What about additional gear in the squad car? Thanks. |
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Oct 26 2006, 06:40 PM
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#2
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
IMO
Ruger Thunderbolt Armored jacket sunglasses w/ smartgunlink, lowlight vision camera - cyber,glasses, mounted somewhere spare pistol popper of Jazz (combat drug) handcuffs stunbaton and/or gloves encrypted commlink/radio credstick reader/ID verification STIM patch If they have a car, toss in a shotgun, medkit, magemask, general crash equipment (flares, etc). |
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Oct 26 2006, 06:58 PM
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#3
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
There are some samples cops p275 of the BBB.
With non burst-firing guns being able to do something in SR4, maybe they don't need to be equipped with Thunderbolts. Tasers (or Stick&Shock ammo) are also really nice and useful. I don't think the Jazz is too common, I seem to remember (but maybe I'm wrong) that the Lone Star dropped it because of its side effects. But some cops may still have some handy. Credstick Readers aren't that useful know that credstick are limited to carrying money. Now, they just remotely scan with AR. And I'd add grenades (partly because I'm fond of them) such as CS/Tear gas. It's a shame that it doesn't exist in SR (as far as I know) but vomiting-inducer stun baton ala Minority Report would be great. It also depends on the area and on how you want the cops to look. If you want to go for the cyberpunk fully-armored look you can equip them with security armor (with helmet) and SMGs. |
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Oct 26 2006, 07:05 PM
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#4
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Assault rifle instead of or in addition to the shotgun. |
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Oct 26 2006, 07:08 PM
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#5
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
The Thunderbolt has always been the staple weapon of Lonestar, I don't see why they would change it. It also had rules for it on the side stating that all Lonestar knew exactly how it sounded and looked and would hassle anyone who had one. Somewhat of a balancing point given that it was a really nice sidearm that wasn't very costly... at least Nuyen wise.
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Oct 26 2006, 07:12 PM
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#6
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
The Salvette Guardian was a good option instead of the Thunderbolt, but IIRC, it was a comples action to use it's burst fire. I love it when a player gets all excited about getting their new big bang bang, starts getting their gun off, and the Star comes down on them like a ton of bricks. A good lesson learned there.
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Oct 26 2006, 07:17 PM
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#7
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
You have no idea how much I loved the Savalette Guardian. But yeah, the burst fire on it was a Complex action, I did use it to down a nice big troll in one burst however. I think the 'Star gets underestimated alot, in numbers they can pose a problem for even the most prime of runners, and they aren't lemmings either. |
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Oct 26 2006, 07:25 PM
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#8
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Moving Target Group: Members Posts: 668 Joined: 4-September 06 Member No.: 9,304 |
I have them use laser sights on their pistols (either a manhunter or a thunderbolt if/when I stat it out).
The reason for the laser sights is that it is more intimidating for a perp to suddenly have several little red dots floating on his chest and head. If you are using smart linked weapons, there is no (or less) intimidation factor. The SWAT team (HTR or whatever you want to call it), has smart weapons. Thought, even there, sometime the sniper has a laser sight mounted on top for intimidation purposes, with the smart link being used for firing the weapon. |
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Oct 26 2006, 07:26 PM
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#9
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Since my response teams and most patrols use at least 2 Citymasters, my players fear the Star again. The Squad Car is for areas where the security is high anyways. |
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Oct 26 2006, 07:45 PM
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#10
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
I don't see why, but that's how it is in the BBB. For me, the Thunderbolt has always been the gun made so that Lone Star Officer could stand a chance against runner abusing weapon and armor rules. ... And I didn't know it was a staple-gun :eek: |
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Oct 26 2006, 07:46 PM
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#11
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
bu-dum psh! I got a laugh out of that actually. I'm hoping once Arsenal comes out it will be reintroduced and the day will be saved for Lonestar. |
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Oct 26 2006, 08:06 PM
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#12
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Target Group: Members Posts: 49 Joined: 27-February 03 Member No.: 4,171 |
Thanks for the responses so far! Keep the replies coming, please.
Checking the BBB (p. 275-276) they do have Armor Jackets, but with Body at 3 they're gonna be suffering encumbrance penalties (p. 149). Keystone cops, anyone? Too funny. |
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Oct 26 2006, 09:30 PM
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#13
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Wait, what the crap? No, let me take a guess. The rest is on your commlink now? |
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Oct 26 2006, 09:33 PM
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#14
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Yup, ID is on the commlink, which is why they're required to carry. Which was why I said credstickreader/ID verification As in - some damn way to verify identification. I'd figure taht would be included in the officer's commlink, but I felt it important enough to sepcifically state. Besides that, the typical Star beat cop needs a credstick reader to verify funds so that he can accept bribes quicker. |
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Oct 26 2006, 09:55 PM
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#15
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Yeah, definitely worth mentioning (and yeah, bribes quicker, heh). Just checking my assumption on SR3/SR4 difference there.
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Oct 26 2006, 10:02 PM
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#16
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Moving Target Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 |
You forgot the most important thing: A Big Ol Can O' Whoop Ass!
I'm sure Jones Soda will still be around by 2070. They'd have to make big cans for orks and trolls anway :D |
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Oct 26 2006, 11:01 PM
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#17
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Shooting Target Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
Standard issue patrolmen?
Heavy Pistol (Thunderbolt, but you can fake it with a Colt Manhunter for now) 1 spare clip of ammo, all of which is standard Baton (Treat as a club) Defiance EX Shocker (Taser) ... can use a stunrod instead. PepperPunch (Five doses) ... basicly a can of Mace. Armored Vest Novatech Airware Commlink with Iris Orb O/S Several Lingasofts at Rating 3 (Spanish, Japanese, Chinese, whatever's appropriate for where stationed) ID reader with Rating 3 (Please present yoru Fake SIN now.) MicroTranceiver (Rating 3) Imagelink Glasses with Flare Compensation Earbuds (Built in to glasses) Metal Restraints (2) each with an RFID tag implanted FirstAid Kit (Or possibly trauma patches) This is a standard 'Patrol Load', fitting into a budget ... poorer areas probably only have Rating 2 Commlinks and readers. In the car (Assuming all patrols are two officers in a patrolcar) would be a combat shotgun and a Commlink relay with a bigger Signal. The trunk holds two helmets with Thermographic and vision mag, two fireproof (Rating 3) Riot Shields, 2 fireproof (Rating 3) Armored Jackets, two Tear Gas grenades, two Insulated (Level 3) blankets, 2 chemically resistant (Level 1) ponchos and resperators (leve 1), six microflares, six traffic cones, and a teddy bear in a hermeticly sealed bag. This allows the officers to gear up for heavy assignments, serve traffic detail, handle adverse weather conditions, and be prepared for domestic disturbances and similar calls. Combat situations, even for Lone Star, are only about 5% of the calls, if that. Shots are fired in roughly 1% of all confrontations (And paperwork sucks) There are also 'Brute Squads' which patrol in force on foot (Half a dozen officers) or in a CItymaster, which are much more spookily setup, as well as teh SWAT officers and/or High Threat Response Team. Officers are trained to handle the common street thug, but bitch about being underequiped when facing Trolls, leading to heavy handed responses when Orks or Trolls are involved. They assume that, if they wait, teh larger Metas will do some serious harm, so, they stick the boot in early with tasers and pepper sprays... In short, being an Ork ups your Threat level by 1, while being a Troll ups it by two. Gunfire brings backup fast (Commlinks are left up and running when responding to a mission, so, if gunfire is heard, the dispatcher knows instantly and can call for help) and *everything* is filmed. (In some areas, the Brute Squads have famously unreliable equipment which tends to turn off when Tuskers are involved. Funny that. Guess they need a bigger budget for upgrades.) When heavier problems are encountered (Ork on PCP!), then teh High Threat Response Team is called in. These guys are cybered, with Smartguns, a handful of Adepts, and spirit backup brought in by an Astral Projecting magician. This level of response is generally held back for Shadowrunners or their level of oomph. The average Star, tho, isn't all that tricked out. |
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Oct 27 2006, 07:32 PM
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#18
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Target Group: Members Posts: 49 Joined: 27-February 03 Member No.: 4,171 |
Excellent info. Thanks! This in particular
initially made me go 'huh?' then, after just a moment of thought, 'duh!' -- a great bit of detail. |
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Oct 27 2006, 07:37 PM
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#19
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Gotta agree. Real nice work, Wakshaani. :)
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Oct 27 2006, 07:55 PM
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#20
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Running Target Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
I had a good chuckle about the drop bear in the hermetically sealed bag.
I still advocate the assault rifle. Even today, lots of police forces allow them, even in the US. Today, they are mostly civil or police variants, meaning mostly semi-automatic. In 2070 it's not a great stretch to allow military variants. |
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Oct 27 2006, 08:11 PM
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#21
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i dont think i get that teddy bear thing.
edit: ah, butterblume explained it (i think). never followed that thread so... |
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Oct 27 2006, 08:15 PM
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#22
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Alternately, it could just be a real Teddy Bear that could be given to a distressed kid to help calm them down when they are caught up in a frightening situation. ;)
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Oct 27 2006, 08:22 PM
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#23
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Moving Target Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
Here is a link a great link from pavao.org's Shadowrun Resources page. They have the stats for the Lonestar, Knight Errant, HRTF, Swat, and others.
http://www.pavao.org/shadowrun/cheatsheets...s/SR4Squads.pdf |
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Oct 27 2006, 08:24 PM
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#24
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Most definitely a Panther Assault Cannon.
What? :) |
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Oct 27 2006, 08:26 PM
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#25
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Target Group: Members Posts: 49 Joined: 27-February 03 Member No.: 4,171 |
As patrol car issue, totally. Shotgun in that locked collar thingie in the cab, rifle in the trunk. I've recently taken to watching Dallas SWAT ( http://www.aetv.com/dallas_swat/ for those interested parties - not great, but fun enough to merit Tivoing ) and seeing those officers casually handle their (.223?) rifles is a beautiful/sobering thing. |
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