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> A few new spells, (modified some with SM creation rules)
The Jopp
post Nov 2 2006, 04:10 PM
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Name: Perfect Invisibility
Class: Illusion (Realistic, Multi-Sense)
Type: P • Range: LOS • Duration: S • DV: (F ÷ 2) + 3

Perfect Invisibility is the true “Blind-Spot” spell were the targets senses are blinded to the character being there. All senses except Tactile (touch) and Astral Perception is effected, certain other magical abilities (Sense Magic etc) can still be used. Casting the spell works just like Invisibility spells.

Name: Ghost
Class: Illusion (Realistic, Multi-Sense)
Type: P • Range: R • Duration: S • DV: (F ÷ 2) + 1

Ghost is the limited version of Perfect Invisibility. Casting the spell works just like Perfect Invisibility but is limited in range to the caster.

Name: Shape Flesh
Class: Manipulation (Physical)
Type: P • Range: LOS • Duration: S • DV: (F ÷ 2) + 2

Shape Flesh allows the caster to manipulate the living target like fleshy putty.

The caster must win an Opposed Test pitting her Magic + Spellcasting against the target’s Body (+
Counterspelling). Additionally, the spell’s Force must equal or exceed the target’s Body. Non-living material—including clothing, gear, and cyberware—is not affected. The target is not conscious while under the effects of this spell, and any damage suffered by the gooey form affects the target normally but ignores blunt attacks from fists, clubs etc due to the elastic composition of the body.

The body of the target also gains a barrier Armor rating equal to Body + net hits (see Barriers, p. 157).

Name: Hemmorage
Class: Health (Mana, Negative Health Spell)
Type: M • Range: LOS • Duration: I • DV: (F ÷ 2)+2

(Note: In this case touch range seemed a bit silly)

Hemmorage opens up old physical injuries and basically makes the blood explode out of the victim’s body. It deals damage a number of boxes of Physical damage equal to the spell’s hits from the Spellcasting Test. The target resists the spell with Body (+Spell Defense).

Nightingale Floor (Realistic, Single-Sense)
Type: P • Range: LOS • Duration: S • DV: (F ÷ 2) +1
Type: P • Range: LOS • Duration: S • DV: (F ÷ 2) +3 (Area)

Nightingale Floor makes the subject more audible to normal hearing (including augmented hearing). The subjects movements in silence makes more or exceptional noise. This spell can also be cast on a floor but the caster must in that case beat the OR of the material.

Anyone walking over such an are or is the subject of the spell gains a negative dicepool for stealth tests equal to the net hits on the spellcasting test. The spell is resisted by Willpower (+Spell Defense).

Name: Detonate
Class: Manipulation (Physical, Major Change)
Type: P • Range: LOS • Duration: I • DV: (F ÷ 2) + 3

Detonate allows the caster to single out a specific explosive or flammable device (Grenades, Explosives, Gasoline Container, matches, bullets etc) and make them explode.

The caster must beat the items OR in order to get it to detonate. Detonation is immediate but will only be for the weapons base damage.

Name: Explode
Class: Manipulation (Physical, Area, Elemental Effect)
Type: P • Range: LOS • Duration: I • DV: (F ÷ 2) + 3

Explode allows the caster to single out an item (furniture, trees, rocks, etc)

The caster must beat the items OR in order to get it to detonate. Detonation is immediate and will be equal to the spells force+net hits and modified by the appropriate major element of the targeted item.

Any more ideas? :grinbig:
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