Metaplanar quests to reduce spell costs?, They seem like a good idea. |
Metaplanar quests to reduce spell costs?, They seem like a good idea. |
Nov 3 2006, 06:56 PM
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#1
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Anyone feel like adapting the rules from SR3?
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Nov 3 2006, 07:23 PM
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#2
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Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
I don't know.
Here's how I've always seen metaplanar quests: Mages need more Karma than most other characters. Metaplanar quests are adventures only mages can go on. So while everyone else is taking a 3 week breather to heal and wait for their gear to come in, Mr. mage goes on a Metaplanar quest. Lets say it's to find a new nifty spell formula. OK, he goes out and does it, overcomes the obstacles, etc. He finds the spell formula. He gets the Karma from the adventure he just went on. He uses it to pay for the spell. The end. |
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Nov 3 2006, 07:25 PM
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#3
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Hmm. As a GM I'd prefer letting the mage metaplane quest for spell reduction than metaplane quest for more karma.
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Nov 3 2006, 10:14 PM
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#4
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Moving Target Group: Members Posts: 226 Joined: 5-April 03 Member No.: 4,388 |
Yes, but letting the magician do a solo adventure, aka an astral quest, requires no new rules. It also allows the player to spend the karma however he wishes.
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Nov 3 2006, 10:16 PM
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#5
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
the difference is that a new spell doesn't cost the spells force in karma anymore, it's just 5, so it's not so pricy. I wouldn't allow it personally.
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Nov 3 2006, 10:17 PM
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#6
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Dragon Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Hmmm... Yeah, I'll just let them metaquest.
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