IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Two is the new Three..., ...Joe Average NPC Stats.
Steak and Spirit...
post Nov 5 2006, 07:40 PM
Post #1


Moving Target
**

Group: Members
Posts: 281
Joined: 9-September 06
Member No.: 9,346



Is three really the 'average' attribute for a Metahuman? Well no, not if you evaluate the mean average between attributes rated between 1 and 6. It isn't hard to note that 3 would actually be just below the mean, while 4 would be just above it, so if we round down we force the whole number of 3 as average.

However, I'm wondering if perhaps with the way the mechanics of the system are currently set up, somewhere between 2-3 might be a bit more appropriate as average.

This becomes more apparent after examining that:

1) Player Characters are always considered to be 'exceptional', or 'Above Average'.

2) 300 Build Points are assigned for Player Character in a street level campaign.

So.

Comparing Shadowrun 3rd edition to Shadowrun 4th Edition can be, at times, like comparing apples to oranges. But if you can reach back into the recesses of your mind, you'll recall the Priority system for character Generation. On the subject of Attributes, at the height of the spectrum, a character could receive 30 points to spread around, while at the bottom end, there were 18 points to use. It was assumed that 'Joe Average' NPCs used the bottom tier for creation, and thus many NPCs would find themselves with a string of 3s, perhaps a 2s, and maybe as a result of that 2, a 4 to offset it.

Is it possible that believing that '3' is the average level of an attribute is a false assumption, held-over from the previous edition?

Well, in Shadowrun 4th Edition, there is no varying degree of levels of attributes. Shadowrunners will almost entirely always use every last BP they can towards Attributes. Meanwhile, NPC creation does not afford the luxury of always maxing out attributes.

Consider that it takes 120 Build Points to create a character that has four attributes rated at 3, and four attributes rated at 2. If we incorporate both point #1, and point #2 from above, then we've got to consider that an 'Average, everyday' NPC may very well have accumulated less than 300 Build Points in the course of their lifetime. Perhaps 200 Build Points would be too little, but perhaps 250 Build Points may be a bit more appropriate?

If, and I understand that this is operating under an assumption, a Baseline NPC had 250 Build Points to begin, then we're looking at having effectively spent their maximum allotted BPs on Attributes, just bringing them up to a split of 2's and 3's. And even if we were to allow them to be created with the full 300 BPs, ignoring point #1, they still won't have enough BPs to put 3's across the board. Let that sink in a moment, because that's important.

If a 'street level' campaign Build Point total is implemented to create a more 'street level' character, which is closer to an 'average' NPC, it's still impossible to create a character which is composed of completely 'Average' attributes. Which is more likely? That 'Street Level' Characters represent below average individuals? Or that our scale of comparison is incorrect?

This supports the notion that in reality, an attribute at 3 is acting as the 'mathematical' mean, but does not represent the real 'average', and instead, the scale we're using to judge what composes an 'average' attribute has been flawed to begin with.

If we evaluate the scale, by ignoring the 'mathematical' mean, and instead evaluate it under a 'practical' mean, it addresses several issues in the system that very well could have been misconceptions. First an attribute of '3' is no longer the average attribute, but instead the expected Attribute corresponding to the field of expertise of an NPC. Second, an attribute of '2' is no longer a below average attribute, but instead excepted attribute corresponding to an aspect of an NPC that is not integral to their field of expertise. In other words, 2.5 is your 'average' attribute, which is spread around a character into whole numbers in the form of 2s and 3s.

What does that mean? It means that by taking this to heart, the game ceiling has been lifted a little, if for no other reason than a change of perspective. And perhaps by accepting this perspective on attributes, it may be easier when presenting future improvements on the character generation portion of our latest edition of Shadowrun.
Go to the top of the page
 
+Quote Post
Butterblume
post Nov 5 2006, 08:00 PM
Post #2


Running Target
***

Group: Members
Posts: 1,150
Joined: 19-December 05
From: Rhein-Ruhr Megaplex
Member No.: 8,081



I belive you are making a lot of assumptions which are questionable.
Go to the top of the page
 
+Quote Post
Steak and Spirit...
post Nov 5 2006, 08:01 PM
Post #3


Moving Target
**

Group: Members
Posts: 281
Joined: 9-September 06
Member No.: 9,346



It's possible. Would you care to point them out, and demostrate why they are invalid assumptions?
Go to the top of the page
 
+Quote Post
OneTrikPony
post Nov 5 2006, 08:01 PM
Post #4


Moving Target
**

Group: Members
Posts: 500
Joined: 4-September 06
From: Salt Lake UT
Member No.: 9,299



I've run into this exact thing in the last couple of days. I've been using the conversion rules to x-fer NPCs from MJLBB to SR4 in prep for my campaign.

for anyone who doesn't know, to convert a character from V3 to V4 you multiply both Attributes and Skill ratings by .66 or two thirds so yes I'd say that by the conversion rules the average SR4 character stat is 2 out of 3.

The interestign thing is that, while most of the characters in MJLBB have average Abilities of 3, they also have average skills around 3 but the SR4 BBB says that a professional skill rating is 3 so i don't know what the actual intention is.

(edit:)Personaly I don't think I'll like having average attributes of two for NPCs. I don't have the math skills you do but my intuition tells me that with a dice pool of 4 as opposed to 6 makes npc glitches something like 30% more common.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Nov 5 2006, 08:12 PM
Post #5


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



A 3 Attribute and Skill is indeed an average professional. That's not the same as Joe average.

So a beat cop comes in there with stats at 3 and skills of 3 (SR4,, p. 275 and 282), while a man-on-the-street has stats and skills of 2 (SR4, p. 275).

So very roughly:

Some Guy: Dicepool 4
Professional Guy: Dicepool 6
Elite Guy: Dicepool 8-10 (Shadowrunners are here mostly)
Specialist Superninja: Dicepool 12+
Prime Runner: Dicepool 15-20

You can start a character tweaked out into the Prime Runner category in a task or two, but it's very difficult to count as even elite in a broad range of tasks.

-Frank
Go to the top of the page
 
+Quote Post
Serbitar
post Nov 5 2006, 08:28 PM
Post #6


Running Target
***

Group: Members
Posts: 1,498
Joined: 4-August 05
From: ADL
Member No.: 7,534



I see no conceptual reason why attributes of joe average and a professional should be so much different. Slightly, yes, but the difference comes with difference in skills, not in attributes.

The examples given in SR4 rulebook are extremely exagerated if you take a gaussian attribute distribution centered on 3 with a standard deviation of 0.5
Go to the top of the page
 
+Quote Post
Thyme Lost
post Nov 5 2006, 08:36 PM
Post #7


Moving Target
**

Group: Members
Posts: 147
Joined: 27-February 06
From: Lost in Time
Member No.: 8,312



With only 4 dice, you have about 80% chance of getting at least one success.
1-(4/6)^4=.802469...

With only 6 dice, you have about 91% chance of getting at least one success.
1-(4/6)^6=.9122085...

With 12 dice, you have about 99% chance of getting at least one success.
1-(4/6)^12=.992292......

So, someone who is just an average joe, how likely should they be for getting at least one success?
Don't have much to add other that that, I've been awake for less than 5 minutes...
Don't know if I was helpful.

Thyme Lost
Go to the top of the page
 
+Quote Post
Steak and Spirit...
post Nov 5 2006, 08:39 PM
Post #8


Moving Target
**

Group: Members
Posts: 281
Joined: 9-September 06
Member No.: 9,346



QUOTE (FrankTrollman)
A 3 Attribute and Skill is indeed an average professional. That's not the same as Joe average.

No, it isn't, certainly. However, the point I was making is that a character with a Logic score of '2', for example, is not 'below average' necessarily so far as that character's logic score is compared to the broad stroke of (meta)humanity. Infact, that score could very well fall into the majority of denizens of the sixth world.

Compared to Player Character Shadowrunners, who are by their nature 'exceptional individuals', it may be below average. But evaluating the world's population as a whole, they're entirely in the 'normal' range.

This is contrasted by previous editions, where we've assumed that anything less than a 3 reflected an underdeveloped attribute.

QUOTE
You can start a character tweaked out into the Prime Runner category in a task or two, but it's very difficult to count as even elite in a broad range of tasks.

-Frank


Agreed. However, the above text was a reference to comparing average NPCs to each other, or Shadowrunners to Average NPCs. Shadowrunners by the nature of their much larger Build Point pool, will nearly always have every attribute in excess of the metahuman 'Average'.

QUOTE (Serbitar)
I see no conceptual reason why attributes of joe average and a professional should be so much different. Slightly, yes, but the difference comes with difference in skills, not in attributes.

The examples given in SR4 rulebook are extremely exagerated if you take a gaussian attribute distribution centered on 3 with a standard deviation of 0.5


The conceptual reason why the attributes of Joe Average differ from the Professional is that Joe Average chooses his profession based off of his aptitudes. A 'Professional' can or is, more or less, still Joe Average. The difference is that of his standard attribute distribution of 2's and 3's, his 3 falls in an attribute that he also has trained a skill to level 3 in.

Thus. Joe Average is synonamous with Professional, when Joe Average is a Beat Cop, with Agility of 3, and Pistols of 3. Which is not to say that a professional can't have a '2' in their attribute. But the most well suited to their profession, professionals, will have matched their '3' with their '3'.
Go to the top of the page
 
+Quote Post
Apathy
post Nov 5 2006, 08:52 PM
Post #9


Running Target
***

Group: Members
Posts: 1,408
Joined: 31-January 04
From: Reston VA, USA
Member No.: 6,046



QUOTE (Thyme Lost)
With only 4 dice, you have about 80% chance of getting at least one success.
1-(4/6)^4=.802469...

With only 6 dice, you have about 91% chance of getting at least one success.
1-(4/6)^6=.9122085...

With 12 dice, you have about 99% chance of getting at least one success.
1-(4/6)^12=.992292......

So, someone who is just an average joe, how likely should they be for getting at least one success?
Don't have much to add other that that, I've been awake for less than 5 minutes...
Don't know if I was helpful.

Thyme Lost

Assuming that we're talking about shadowrunner-type skills, Joe Average doesn't have 4 dice, because he doesn't actually possess skills in shadowrunner-type areas (like infiltration, pistols, or unarmed combat). So if Sally the secretary picks up the pistol the guard dropped and tries to shoot you as you walk into her office, she gets 1 die to roll (Agility 2, -1 for defaulting), modified by environmental conditions.

I'm not sure whether a 33% chance of a single success shooting (with no obstructions, injuries, or distractions, at short range) is reasonable or not, but you could argue that it might be close.
Go to the top of the page
 
+Quote Post
Butterblume
post Nov 5 2006, 08:56 PM
Post #10


Running Target
***

Group: Members
Posts: 1,150
Joined: 19-December 05
From: Rhein-Ruhr Megaplex
Member No.: 8,081



I really don't like spaghetti post, so I try to be short.

QUOTE (Steak and Spirits)
It's possible.  Would you care to point them out, and demostrate why they are invalid assumptions?

I didn't say invalid. I said questionable, as either not proven true or used on that side of the scale that supports your argument while disregarding the other.

QUOTE (Steak and Spirits)
1) Player Characters are always considered to be 'exceptional', or 'Above Average'.

Is that a rule? Isn't the whole point of a street level campaign that you play average or even less than average people?

QUOTE (Steak and Spirits)
Is it possible that believing that '3' is the average level of an attribute is a false assumption, held-over from the previous edition?

It is stated in the SR4 rules that 3 is average (p. 62, attribute ratings). Just pointing it out, for those who missed it ;).

QUOTE (Steak and Spirits)
Shadowrunners will almost entirely always use every last BP they can towards Attributes.

In my personal experience, most players tend to use less than 200 BP for the normal attributes (might of course be different in street level campaigns).

QUOTE (Steak and Spirits)
Meanwhile, NPC creation does not afford the luxury of always maxing out attributes.

True, but NPC normally aren't freshly generated ;). Instead, most have had years to accumulate experience in their life and 'get better'. Most at a far slower rate than the PCs, of course. I realize the inherent flaws in my assumption here (one is that older PCs don't have more BP), but I waive that away on grounds of game balance :D.
Go to the top of the page
 
+Quote Post
Konsaki
post Nov 5 2006, 08:57 PM
Post #11


Runner
******

Group: Members
Posts: 2,526
Joined: 9-April 06
From: McGuire AFB, NJ
Member No.: 8,445



Personally, I think that 3 is the average Attribute for people in 4th, but 0 is the average Skill level. Sure your NPC might know a select few things, like a mechanic will know auto mechanic skill, but will he know longarms skill, probably not.
Go to the top of the page
 
+Quote Post
Butterblume
post Nov 5 2006, 09:01 PM
Post #12


Running Target
***

Group: Members
Posts: 1,150
Joined: 19-December 05
From: Rhein-Ruhr Megaplex
Member No.: 8,081



0 is the average (standard) skill level for the untrained. This a fine but important distinction ;).
Go to the top of the page
 
+Quote Post
Steak and Spirit...
post Nov 5 2006, 09:15 PM
Post #13


Moving Target
**

Group: Members
Posts: 281
Joined: 9-September 06
Member No.: 9,346



QUOTE (Butterblume)

I really don't like spaghetti post, so I try to be short.

QUOTE (Steak and Spirits)
It's possible.  Would you care to point them out, and demostrate why they are invalid assumptions?

I didn't say invalid. I said questionable, as either not proven true or used on that side of the scale that supports your argument while disregarding the other.


Fair Enough. I'll assume that the points below are the issues that I've overlooked.

QUOTE
QUOTE (Steak and Spirits)
1) Player Characters are always considered to be 'exceptional', or 'Above Average'.

Is that a rule? Isn't the whole point of a street level campaign that you play average or even less than average people?


While I'm not going to argue the 'point' of a Street level campaign one way, or another, it clearly does not offer few enough BPS to create a character that is 'below' average in the sense that they have been cursed with a degree of ineptness that allows an Typical individual off the street to outperform them in any given task. At 300 BPs, there's 150 BPs for Attributes, enough Skill points for 20 total ranks (Four skills at Professional Level, and 2 developed, superior skills), =Y= 250,000 and another 20 BP to spread around anywhere else you might need it.

QUOTE
QUOTE (Steak and Spirits)
Is it possible that believing that '3' is the average level of an attribute is a false assumption, held-over from the previous edition?

It is stated in the SR4 rules that 3 is average (p. 62, attribute ratings). Just pointing it out, for those who missed it ;).


The actual text uses the word 'Typical', not 'Average'. The question is 'Typical of what?' I believe the answer is 'Typical of an Attribute relating to the field of an NPC professional'. This is opposed to 'The Typical rating of all attributes'.

As stated previously, it isn't possible to create a 'Typical' individual with 300 BPs, if you use your definition.

QUOTE
QUOTE (Steak and Spirits)
Shadowrunners will almost entirely always use every last BP they can towards Attributes.

In my personal experience, most players tend to use less than 200 BP for the normal attributes (might of course be different in street level campaigns).


I'm not certain why anyone would take less than their full amount available for attributes. But, then again, I suppose it's possible. :)

QUOTE
QUOTE (Steak and Spirits)
Meanwhile, NPC creation does not afford the luxury of always maxing out attributes.

True, but NPC normally aren't freshly generated ;). Instead, most have had years to accumulate experience in their life and 'get better'. Most at a far slower rate than the PCs, of course. I realize the inherent flaws in my assumption here (one is that older PCs don't have more BP), but I waive that away on grounds of game balance :D.


*grin*

If NPCs normally aren't freshly generated, I'm not sure what they are, then. If BPs are supposed to represent an accumulation of experiences, skills, and abilities up until 'Gametime!' then I'm confused how you create the NPCs that you do not have actively participating in a campaign.
Go to the top of the page
 
+Quote Post
knasser
post Nov 5 2006, 09:16 PM
Post #14


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



Average attribute is 2, I think. There's no actual reason for the average to be the midpoint of the possible range, as was originally suggested, that's for sure. After all, it's not the case that humanity is evenly distributed from 1-6 in their attributes is it? Perhaps 1 in a thousand have a score of 6. Just to take Strength as a specific example, the amount of difference that rigorous and long-term training can make is enormous. There has to be more on the upper side of the strength scale (stronger than average) than there is on the lower side (weaker), for it to represent this. Same goes for other attributes.

Steak and Spirits also had it right when he pointed out that if people in a profession where attributes matter have 3's, then 3 must be slightly above average because the slightly higher stats that average distribution gives them lead them into that career. (I think S&S put it better).
Go to the top of the page
 
+Quote Post
Serbitar
post Nov 5 2006, 09:21 PM
Post #15


Running Target
***

Group: Members
Posts: 1,498
Joined: 4-August 05
From: ADL
Member No.: 7,534



QUOTE (Steak and Spirits)
QUOTE (Serbitar)
I see no conceptual reason why attributes of joe average and a professional should be so much different. Slightly, yes, but the difference comes with difference in skills, not in attributes.

The examples given in SR4 rulebook are extremely exagerated if you take a gaussian attribute distribution centered on 3 with a standard deviation of 0.5


The conceptual reason why the attributes of Joe Average differ from the Professional is that Joe Average chooses his profession based off of his aptitudes. A 'Professional' can or is, more or less, still Joe Average. The difference is that of his standard attribute distribution of 2's and 3's, his 3 falls in an attribute that he also has trained a skill to level 3 in.

Thus. Joe Average is synonamous with Professional, when Joe Average is a Beat Cop, with Agility of 3, and Pistols of 3. Which is not to say that a professional can't have a '2' in their attribute. But the most well suited to their profession, professionals, will have matched their '3' with their '3'.

Perfectly true. But then, look at the stats of the grunts given in the BBB.

Humanis Policlub goons have laughably weak stats while those of Triad Posse are too high and statistically somebody whith the stats of a Tir Ghost would be a one in a Trillion or something.
Go to the top of the page
 
+Quote Post
Thyme Lost
post Nov 5 2006, 09:25 PM
Post #16


Moving Target
**

Group: Members
Posts: 147
Joined: 27-February 06
From: Lost in Time
Member No.: 8,312



QUOTE (Steak and Spirits)
I'm not certain why anyone would take less than their full amount available for attributes. But, then again, I suppose it's possible. :)

Its called need the points elsewhere. I'll hopefully be running a game soon. Three of my players are done making their characters. It is a 500 BP game and only one character used above 200 BPs on Attributes. The Troll Street Sam Archer, used a full 250 on attributes. The Elven Mage and Human Hacker, both used less than 200 BPs on Attributes because they felt they needed stuff to help flesh out the character and complete the character.


Thyme Lost
Go to the top of the page
 
+Quote Post
Steak and Spirit...
post Nov 5 2006, 09:36 PM
Post #17


Moving Target
**

Group: Members
Posts: 281
Joined: 9-September 06
Member No.: 9,346



QUOTE
Its called need the points elsewhere. I'll hopefully be running a game soon. Three of my players are done making their characters. It is a 500 BP game and only one character used above 200 BPs on Attributes. The Troll Street Sam Archer, used a full 250 on attributes. The Elven Mage and Human Hacker, both used less than 200 BPs on Attributes because they felt they needed stuff to help flesh out the character and complete the character.


Thyme Lost


I certainly couldn't dispute that they may have needed the BPs elsewhere, given that I'm haven't seen their character sheets. From personal experience, however, I find that if I'm in the min/maxing mood, I'm much more inclined to boost my attributes, and take a 1 or 2 in a skill if I'm hard pressed to cover my bases, than the other way around. None the less, good luck with your campaign. :)

QUOTE (Serbitar)
Perfectly true. But then, look at the stats of the grunts given in the BBB.

Humanis Policlub goons have laughably weak stats while those of Triad Posse are too high and statistically somebody whith the stats of a Tir Ghost would be a one in a Trillion or something.


Well...

QUOTE
There’s a reason the special forces of the elven nation of Tir
Tairngire are called Ghosts: they are the masters of covert operations
and have broken into some of the most secure areas on
the planet undetected


I don't know if 'One in a Trillion' is quite accurate. But I won't deny that Tir Ghosts are some fucking badass mother fuckers from hell. As far as Humanis Goons... Yeah. Looks like about 90 BPs worth of Attributes. I'd guess that'd be a below average individual... By about 30 BPs. 8)
Go to the top of the page
 
+Quote Post
Glyph
post Nov 5 2006, 09:46 PM
Post #18


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I think looking at the sample NPCs kind of supports Steak and Spirits' assumptions. Granted, it's a relatively small sample. However, NPCs such as bartenders, bloggers, or humanis lieutenants have 140 for stats, not enough to even have 3's across the board. As it is, they have 4's in places, but one 4 means they have three 2's, and two 4's mean they have four 2's.

Still, I wouldn't give NPC's straight 2's across the board - rather, I would say that most Joe Average NPCs will tend to have a bit lower than 3 on average - a mix of 3's and 2's, with more 2's if one or two Attributes are 4's. Skills will probably be around 3 or so for skills related to the NPC's profession, with combat skills either non-existant or at 1 or 2 at most. Occasionally a skill will be higher for an NPC's main function - as high as 4 for an active skill (such as computer), or 5 for a knowledge skill representing a major interest of the NPC (such as exotic mixed drinks for a bartender, or conspiracy theories for a paranoid data haven admin). Also keep in mind that some NPCs will be less than average - Humanis goons, teen gangers, brainwashed cultists, squatters, etc.
Go to the top of the page
 
+Quote Post
Steak and Spirit...
post Nov 5 2006, 09:56 PM
Post #19


Moving Target
**

Group: Members
Posts: 281
Joined: 9-September 06
Member No.: 9,346



QUOTE (Glyph)
Still, I wouldn't give NPC's straight 2's across the board - rather, I would say that most Joe Average NPCs will tend to have a bit lower than 3 on average - a mix of 3's and 2's, with more 2's if one or two Attributes are 4's.

Oh, I didn't mean to imply that I would do any less. Scrolling up a bit, I wrote:

QUOTE
If, and I understand that this is operating under an assumption, a Baseline NPC had 250 Build Points to begin, then we're looking at having effectively spent their maximum allotted BPs on Attributes, just bringing them up to a split of 2's and 3's.


So, as you say, a mix of 3s, and 2s, with some more 2s (Or 1s?) if one or two attributes are 4s.
Go to the top of the page
 
+Quote Post
Blade
post Nov 5 2006, 10:50 PM
Post #20


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



I mostly disagree with what's being said here.

First, I think that the attribute scale was totally broken in SR3 (either that or you were playing superheroes). With the worst priority for attributes, you were "an average human". But with just 3 in your attribute, you couldn't do much. There were two ways to deal with that : either have superheroes PC or consider 4 or 5 as the average for NPC.

I don't consider that runner are superheroes nor surhuman. They just have something special : magic, cyberware, skills (especially since that NPC can go with 0 (untrained) in a lot of skills while most runner need at least perception/dodge/infiltration). They tend to be a bit better (at least kept in good shape) than the average man on the street (if they want to survive), but they aren't that different (especially for beginners). A successful corporate salesman may be created with 300 BPs, it's just that he won't spend it in Longarms and Move by Wire but in charisma, willpower, influence skill group, lots of knowledge skill and some high connection contacts.

Even if 3 is the average on the whole, it doesn't mean that everyone has 3 in each attribute. Most office worker will tend to have a rating of 2 in Strength/Body (because they don't do the minimal weekly exercises needed to keep in shape), but may have some 4 in their mental attributes.
Go to the top of the page
 
+Quote Post
Wakshaani
post Nov 5 2006, 11:03 PM
Post #21


Shooting Target
****

Group: Members
Posts: 1,598
Joined: 24-May 03
Member No.: 4,629



Two things.

First, the 300 and 500 point numbers are a tad off. Run with 320 and 480 instead (80% and 120% of teh baseline, respectively) ... this will give you the correct level, where you can have 3's across the board, or scimp a bit for a focus... teh aforementioned office worker (Or Decker or Wage Mage) who has Body and Strength a bit low, but has an improved Logic or Willpower.

Second, in teh Attribute section, they have a list, where '3' is listed as the normal level, and under skills, 3 is considered a professional in the field. Someone with Logic 3 and Knowledge Skill: Accounting (3) is a CPA and ready to roll. They can just toss 4 dice for a success for Very Easy tasks (The daily grind) and, if they want to actually burn the midnight oil, they can roll all 6 dice and shoot for a 2nd success for something tricky.

Your "Best guy in the company" level will have an attribute of 4 (Exceptional) and a skill of 4 (Veteran Professional) ... Mortimer Sneed, CPA for ten years and known for never missing a deduction, he has 8 dice, letting him just *buy* 2 successes, or work a bit and go for the third for something REALLY hard.

The best guys in teh city (Not the VERY best guy, but that upper eschelon) will have a 4/5, 5/4, or even a 5/5 split, letting them still buy 2 successes at will, but reliably getting a third when they try. And guys that good? They TRY.

That mythical 12 dice level, tho ... that's somebody special. Presidential contenders, World Series MVP pitchers, Olympic-level archers ... that is some RARE talent.

As a general rule of thumb, 6 dice in the profession will handle the average joe, pushing into 7 or 8 for a seasoned vet.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Nov 5 2006, 11:19 PM
Post #22


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE
I don't know if 'One in a Trillion' is quite accurate.


Of course it isn't. Let's consider the concept that only 1 in 1000 people have an attribute of 6. That's a reasonable baseline actually, so let's work with it. That means that 6.5 million people have a Strength of 6.

If the 6s were handed out at random, you would expect only 1 in 1000 of those people to have a Strength and Body of 6 - so there'd be only 6,500 people worldwide who have a Strength and Body of 6. If stats were random you would expect only 1 in 1000 of those people to have an Agility of 6 as well. That would make it be that there were about 6 or 7 people worldwide who had a Strength, Agility, and Body of 6 - about one per continent.

But stats aren't handed out randomly, they are linked. High Strength, Low Body individuals exist, but they are not the rule. They are the exception. In general, people with a high body also have a high Strength, and people with a low Body also have a low Strength. Indeed, while there are 6.5 million people with a Strength of 6 and 6.5 million people with a Body of 6 - it would probably be fair to estimate that at least half of those people are actually the same people.

So your chances of finding someone at random who happened to have the stats of a Tir Ghost are not simply multiples of your chances of finding someone who was that good in each stat. The fact that badass people tend to be badass multidimensionally and ordinary people tend to be ordinary across the board really plays into your hands. So what is a Tir Ghost?

Well, he's an Elf (15%)
He's Tough (Body 4 - 15%?)
He's very Agile (Agility 6 for an Elf - 5%?)
He's very fast (Reaction 5 - 5%
He's Strong (Strength 4 - 15%)
He's moderately Charismatic (Charisma 5 for an Elf - 35%?)
He's crazy perceptive (Intuition 6 .1%?)
He's Smart (Logic 4 - 15%)
He's very Strong Minded (Willpower 5 - 5%?)

OK. On pure demographics taken as independent qualifiers, you might think that he'd be 1 in 45 billion - or about a 1 in 7 chance of one existing at all. But the thing is that it's actually way more likely than that. People in the 85th percentile for Strength are also usually in the 85th percentile for Body. People who are in the 99.9th percentile for Intuition are almost always in the 96th 66th percentile for Charisma.

In reality, you're not looking at independent variables, you're looking at dependent variables - and that means that there are actually dozens of guys this good in the world. Tir Tairgire has a pretty decent "total badass recruitment program" - but other nations can field similarly aweseome individuals.

-Frank
Go to the top of the page
 
+Quote Post
Thyme Lost
post Nov 5 2006, 11:23 PM
Post #23


Moving Target
**

Group: Members
Posts: 147
Joined: 27-February 06
From: Lost in Time
Member No.: 8,312



QUOTE (Steak and Spirits)
QUOTE
Its called need the points elsewhere. I'll hopefully be running a game soon. Three of my players are done making their characters. It is a 500 BP game and only one character used above 200 BPs on Attributes. The Troll Street Sam Archer, used a full 250 on attributes. The Elven Mage and Human Hacker, both used less than 200 BPs on Attributes because they felt they needed stuff to help flesh out the character and complete the character.


Thyme Lost


I certainly couldn't dispute that they may have needed the BPs elsewhere, given that I'm haven't seen their character sheets. From personal experience, however, I find that if I'm in the min/maxing mood, I'm much more inclined to boost my attributes, and take a 1 or 2 in a skill if I'm hard pressed to cover my bases, than the other way around. None the less, good luck with your campaign. :)


The Street Sam, Troll Archer, is very MinMax, but still have a very indepth character concept and idea.

The Elven Mage started off trying to MinMax, but wasn't happy with the way the character turned out. The Elven Mage has three Attributes at 1 under Max, reaction, charisma, and Willpower. I should call the character an Elven Shaman, since he used Charisma as drain, but we've always called the character a Mage.

The person who plays the Human Hacker, doesn't MinMax... He has never really needed to.

I also removed some of the limits of normal char Gen. Up tp 100 BP into Gear instead of just 50, and no limits on Availibity.

Thanks for the good luck... I might need it...
Go to the top of the page
 
+Quote Post
Steak and Spirit...
post Nov 6 2006, 12:43 AM
Post #24


Moving Target
**

Group: Members
Posts: 281
Joined: 9-September 06
Member No.: 9,346



QUOTE (Wakshaani)
Two things.

First, the 300 and 500 point numbers are a tad off. Run with 320 and 480 instead (80% and 120% of teh baseline, respectively) ... this will give you the correct level, where you can have 3's across the board, or scimp a bit for a focus... teh aforementioned office worker (Or Decker or Wage Mage) who has Body and Strength a bit low, but has an improved Logic or Willpower.

Second, in teh Attribute section, they have a list, where '3' is listed as the normal level, and under skills, 3 is considered a professional in the field. Someone with Logic 3 and Knowledge Skill: Accounting (3) is a CPA and ready to roll. They can just toss 4 dice for a success for Very Easy tasks (The daily grind) and, if they want to actually burn the midnight oil, they can roll all 6 dice and shoot for a 2nd success for something tricky.


It's possible that the 320/480 could be a bit closer to the mark. However, consider that people generally find themselves drawn to fields that they have a degree of natural apptitude in, and while the mean average of any demographic will (of course) be right down its center, the vast majority of samples will absolutely not be at that mean, but (of course) spread around it.

If the effective 'average' for every attribute was 3 across the board, assuming that an NPC develops professional skills in areas he's naturally talented, it'd be much more likely that he'd have a -4- in his associated attribute, due to expected deviation from the mean, rather than a -3-: His dice pool changes from 6, up to 7.

Which mean he really isn't that far from that Mortimer Sneed fellow afterall.

So, no. I'm standing by that the very 'average' individual will find themself with a mix of 2 and 3, with the 3 found in an area(s) that they've chosen to specialize in. And this really isn't such a bad thing at all. The ceiling of advancement from 'average' to 't3h-ma5sive-Aw3som3' is raised, really mitigating the (conceptual) limitations of character advancement in SR4.

And just for a second run at clarification. It lists 3 as 'Typical', not 'Average' or 'Standard'. Which brings the definition of that term under a degree of subjective scrutiny.

QUOTE
In reality, you're not looking at independent variables, you're looking at dependent variables - and that means that there are actually dozens of guys this good in the world. Tir Tairgire has a pretty decent "total badass recruitment program" - but other nations can field similarly aweseome individuals.

-Frank


Right on. And in other news, how's that bid for the presidency coming along?
Go to the top of the page
 
+Quote Post
Serbitar
post Nov 6 2006, 12:45 AM
Post #25


Running Target
***

Group: Members
Posts: 1,498
Joined: 4-August 05
From: ADL
Member No.: 7,534



QUOTE (FrankTrollman @ Nov 5 2006, 06:19 PM)
QUOTE
I don't know if 'One in a Trillion' is quite accurate.


Of course it isn't. Let's consider the concept that only 1 in 1000 people have an attribute of 6. That's a reasonable baseline actually, so let's work with it. That means that 6.5 million people have a Strength of 6.

@Frank:

My math goes like this:

Every attribute is gauss-distributed such that 67% have attribute values of 3.
Thats a gaussian with mean of 3 and sigma of 0.5.

The rest is math. Ill do it tomorrow, but I think that the probability of a tir ghost is much less than one in a trillion.

And I say that all atributes are uncorrelated. Why should they be correlated? No reason for this at all (some even have the tendency to be anti correlated like logic and charisma or strength and agility). Genetically spoken, they are all uncorrelated random values.
Its just that some job or hobby descriptions tend to train people in a whole field, instead of just one attribute.
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 05:27 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.