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> Exiles Hope, OOC discussion for exiles hope
Fortune
post Dec 10 2003, 10:23 PM
Post #351


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QUOTE (Jr. Woodchuck)
I will make a concentrated effort to check this thread more often.

Want me to give you a heads-up every once in a while via Underworld?
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Jr. Woodchuck
post Dec 10 2003, 11:05 PM
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QUOTE (Fortune)
QUOTE (Jr. Woodchuck @ Dec 11 2003, 05:34 AM)
I will make a concentrated effort to check this thread more often.

Want me to give you a heads-up every once in a while via Underworld?

I wouldn't mind that at all ;)
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Fortune
post Dec 10 2003, 11:05 PM
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No problem. :)
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Fortune
post Dec 10 2003, 11:17 PM
Post #354


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As far as I know, neither Concealment nor Guard are Exclusive actions for a Spirit, and can therefore both be used simultaneously.

If this is not so in your game Shadow, just let me know. :)
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Grey
post Dec 10 2003, 11:22 PM
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If either of them was, it would say so description of the power (which I just read), and it doesn't, so you'd be correct.
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Fortune
post Dec 10 2003, 11:27 PM
Post #356


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Yeah, I went through my books while I was posting to make sure. They specifically mention that if a Power is Exclusive (and therefore can't be used in conjunction with any other), then it would list it as such.
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Grey
post Dec 11 2003, 02:16 AM
Post #357


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I've been having fun with HeroMachine lately. Check out a picture of Jessie.
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Shadow
post Dec 12 2003, 04:55 PM
Post #358


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I think were waiting on Gren, I understand he is GM'ing at GenCon (lucky bastich) so he may be busy this week and next.
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Grey
post Dec 12 2003, 05:00 PM
Post #359


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Yeah, I'm trying to get into one of his games, and one of Large Mike's as well.
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Shadow
post Dec 13 2003, 01:52 AM
Post #360


Why oh why didn't I take the blue pill.
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Well Grendel is pretty pivitol in this stage, he is after all your transportation. So we are going to have to give hims some time. If someone else would like to sugest a landing place in game, or go ahead and make that decision, that would probably work.
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Fortune
post Dec 13 2003, 01:55 AM
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Let's just wait for Grendel. That's my vote, anyway.
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Shadow
post Dec 16 2003, 07:21 PM
Post #362


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Grendels back so we will get a move on here real soon.
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Shadow
post Dec 16 2003, 07:27 PM
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@ Fortune

Where you planning on doing any healing of him on the trip back?

Also I need a roll from you for the medkit.
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Fortune
post Dec 16 2003, 11:03 PM
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I assumed that I either was, or that he didn't need it. As for rolls, I thought that was covered already in a prvious post...
QUOTE
Fortune wrote:
Biotech/First Aid: 5 /7 - 3, 4, 4, 4, 9
Savior Medkit: 5 (complimentary) - 1, 3, 3, 8, 14
TN: ?

Admittedly, that was modified to include diagnosing him, otherwise I'd have had 2 more dice to roll for First Aid.

Be that as it may, if you want a new roll...
Medkit: 1, 4, 4, 8, 11 :)
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Shadow
post Dec 16 2003, 11:09 PM
Post #365


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Thanks Fortune.

Grendel and Grey,

Danny is your medic. He was hired to tend to the boys wounds. I though I made that clear in the beginning with the whole, no calling anyone thing. IC post will follow shortly.
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Grey
post Dec 17 2003, 12:30 AM
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Sorry, I must have forgotten about that. Its been a while.
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Grey
post Dec 17 2003, 12:42 AM
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I'll throw a few rolls at you, just in case you need them.

Etiquette: 11 01 04 02 04 04

Negotiations: 04 03 15 04 04

Keep in mind that Jessie has a Good Rep 2 (I don't think Good Looking and Knows It works over the phone).
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Fortune
post Dec 17 2003, 01:00 AM
Post #368


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Spellcasting

Healthy Glow - Force 2

Sorcery: 6
Totem: 2
TN: 4

1, 1, 2, 4, 5, 5, 8, 13 (enough successes)

Drain: 1(2)[L] (none because of T. D.)

Makeover - Force 2

Sorcery: 6
Spell Pool: 2
TN: 6

1, 2, 2, 5, 5, 7, 9, 11 (3 successes)

Drain: 2[M]
Willpower: 6

1, 2, 2, 4, 4, 8 (no Drain)
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Grey
post Dec 17 2003, 06:32 PM
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Perception check: 07 13 03 05 04 03
+5 dice for hearing (if applicable): 08 05 05 02 04
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TinkerGnome
post Dec 17 2003, 06:48 PM
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Perception check: 01 01 05 04
Stealth (possibly complementary): 10 02 08 08 05

Plus just about every sense modifier nuyen can buy.
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Shadow
post Dec 17 2003, 08:59 PM
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Need an exit post from Fortune and Woodchuck I think.
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Fortune
post Dec 17 2003, 10:21 PM
Post #372


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My time frame is different from yours! :P

Spellcasting

Sterilize - Force 5

Sorcery: 6
Spell Pool: 5
TN: 4

1, 1, 2, 3, 3, 3, 4, 4, 5, 9, 15 (5 successes)

Drain: 3[M]
Willpower: 6

1, 1, 2, 3, 5, 8 (no Drain yet again due to that lovely piece of Bioware :))

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Leowulf
post Dec 18 2003, 09:33 AM
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Once we get back to the safehouse, I'm basically going to need to have Blackjack hack into the Salishe border patrol's network to make it look as though Grendel's Bison is cleared for crossing, right?
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Shadow
post Dec 18 2003, 05:59 PM
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That is correct.

So your going to have to hack your way into the telecom.

Then change from the LTG to the RTG. Then switch to Salishe's RTG. Then find there Border Patrol mainframe and hack it.
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grendel
post Dec 18 2003, 10:23 PM
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Perception: 16, 5, 5, 5, 2, 2, 1, 1
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