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> I want my cyberdecks back, Wireless blah blah blah
lorechaser
post Nov 13 2006, 07:33 PM
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I didn't see this covered anywhere, so I'm gonna ask:

Has anyone done a port of the good ol' Cyberdeck to SR4? I know SR4 is all wireless and blah-de-blah, but really, the guy with a Fuchi-7 and a lead plugged in to his skull, or the psycho jacking his brain straight in to the Matrix with only a program carrier to provide back up is part of what makes SR for me.

It's been a while since I looked at the old rules, but it seems like you could fairly easily move something over - has anyone done so?

As far as justification, I'd simply add a fluff section like:

Commlinks and the Matrix: Commlinks can, and do, allow people access to the Matrix. And that access is passable, and suffices for the majority of the population. However, for those that wish to push the boundaries, or break the rules, there is nothing that compares to having a deck full of custom software. Cyberdecks allow faster interfaces, better response, and are required for the truly wiz. Additionally, they provide features like hardening and black ice protection that are unable simply via commlinks.

I'd then limit commlinks to effective system and response of 2 when accessing the Matrix, but let decks surpass those limits.

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Backgammon
post Nov 13 2006, 07:37 PM
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So, really, all you want is a vocabulary change. All 'commlinks' with ratings over 2 become 'cyberdecks'.

Which is of course very similar to SR3, where the only differance between a 'terminal' and a 'cyberdeck' was the removal of the chip that broadcasted the deck's serial number.
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BlueRondo
post Nov 13 2006, 07:37 PM
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If you connect a commlink to the matrix with a wire, isn't it essentially a cyberdeck?

EDIT: Eh, Backgammon beat me to it.
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lorechaser
post Nov 13 2006, 07:52 PM
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I guess that's pretty much true. System, Firewall, Response, all stay the same, they just get moved over to decks, and the rules stay as they are.

Program carriers can be easily done too, and jacking straight, I'd just have to come up with the new versions of stats. Hmmm.

Is there anything else a deck could do in sr3 that isn't around now? I'm about to GM my first game, and I haven't played a hacker yet, so I've ignored that section for the most part. I plan to read it now, though. ;)
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Butterblume
post Nov 13 2006, 08:02 PM
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You can seriously hit someone with a cyberdeck. Also, you can hide a lot of stuff in a cyberdeck hard case :D.
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mfb
post Nov 13 2006, 08:04 PM
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depends on what you mean. because of the mechanical changes, it's quite a bit more difficult to do hackery. in SR3, there were loopholes in the ruleset that could be exploited to hell and back--basically, you don't need much more than good Deception, Cloak, and Validate programs. logon, then just perform Validate User Account operations until you luck out and get an administrative account. if any IC drops on you, just pull Evade Detection maneuvers; because it's made against the host's Security Value (generally less than 9, and almost never more than 12, which means that even a rating 5 Cloak will reduce the TN to 7 or less), you should easily be able to keep your icon hidden long enough to do anything except extended overwatch.

so, from that point of view, there's quite a bit you can't do in SR4 that you could do in SR3, mainly in the area of "shit that shouldn't be remotely feasible". i haven't spotted any similar loopholes in SR4, though to be honest, i haven't looked for them all that hard.
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lorechaser
post Nov 13 2006, 08:13 PM
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Heh.

Yeah, I was referring more to broad concepts that didn't have an SR4 equivalent, like decking naked. Loopholes I'll leave safely closed. ;) I don't plan to mod the matrix rules, except possibly using the skill+attribute suggestions on the forums.
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lorechaser
post Nov 13 2006, 08:14 PM
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QUOTE (Butterblume)
You can seriously hit someone with a cyberdeck. Also, you can hide a lot of stuff in a cyberdeck hard case :D.

Damn skippy. My deckers always had triple reinforced cases, often with a fletchette gun built in to the bottom.

And that moment when you have to decide "Is it really worth trying to hide behind my deck to stay alive? I mean, this deck cost a *lot*...." Priceless.
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Mal-2
post Nov 13 2006, 08:18 PM
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QUOTE (lorechaser)
Yeah, I was referring more to broad concepts that didn't have an SR4 equivalent, like decking naked.

As far as I know the only rule set that let you deck naked (using only a program carrier) was SR1. SR2 and SR3 had otaku, who could do something similar, though backstory was different. SR4 ditches otaku and replaces them with Technomancers.
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fistandantilus4....
post Nov 13 2006, 08:54 PM
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You could always deck without programs, as lnog as you had an ASIST converter. Problem was you'd just get fragged because your target numbers would just be horrendous.
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lorechaser
post Nov 13 2006, 08:57 PM
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QUOTE (Mal-2)
As far as I know the only rule set that let you deck naked (using only a program carrier) was SR1.

Was that seriously SR1? Wow. I feel dated now.
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Jack Kain
post Nov 13 2006, 09:04 PM
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I recall from one of the published missions for 4th edition on the
http://www.shadowrunrpg.com/missions/downloads/
There was a guy who modified his old deck to hack into the modern matrix.
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Kyoto Kid
post Nov 13 2006, 09:28 PM
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QUOTE (lorechaser)
Damn skippy.  My deckers always had triple reinforced cases, often with a fletchette gun built in to the bottom.


...Diamond IC had the outer case made from titanium and dikoted.

it was a running theme with the character:

Custom made deck named "Diamond Star"
Diamonds as lenses for the status lights on the deck
Programmed her Black Hammer utility using the name Diamond Drill.
Her Icon appeared as if it were made from diamond
Wielded a Dikote katana AND Dikote Cougar Fineblades (the long ones)
Used Dikote arrowheads
Carried a Dikote stainless steel travel mug - heck real java was expensive in '63...
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