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Nov 13 2006, 09:37 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
I have noticed a gap in the attack utility market, we have straight icon damage, icon impairment and straight beating the frag out of the meat. Aside from tracking and IC specific attack utilities thats your lot.
So does anyone have any ideas for a deck targeting utility? The ball is rolling when you consider Hog going after programes via the MPCP, now how about some canned Sparky or tinned Blaster, real hard ware melters. :love: |
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Nov 13 2006, 10:53 PM
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#2
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
my color may be off, but IIRC, gray IC targets cyberdecks directly.
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Nov 14 2006, 11:11 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 |
Yeah, it's Grey. Sparky is not your friend, unless you needed a new deck anyway.
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Nov 14 2006, 05:04 PM
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
well, there's Erosion and Hog, both on Matrix p73. Erosion is the offensive utility version of Crippler/Ripper (it doesn't specify if the degradation is permanent or not, so i assume it is). Hog just crashes programs in active memory; you can swap them out to get them working again.
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Nov 14 2006, 08:28 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Please re read the top post.:please:
Decker attack utilities that target the hardware of the cyberdeck, that means does damage to the cyber deck hard ware. Most likely the MPCP. Fair comment on Erosion Mfb but that has a software repair in the Restoration utility and the persona chips do not have to be replaced. The operation method of Hog is what interests me with the ability to target the MPCP of a deck to crash the active memory function. Such attacks could be intensified to produce effects similar to grey IC but wielded by a decker. The question is how would this work and in game balance terms if it is a good idea. The latter depends mostly on the rules that are applied.... :wobble: |
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Nov 14 2006, 08:59 PM
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#6
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
it's still not quite what you're looking for, but check out my thread for anti-host utilities that are similar to your idea.
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Nov 14 2006, 09:05 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Thanks mfb, just finished some nice ideas there.
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Nov 14 2006, 09:15 PM
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#8
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
To be fair, you did edit that post. |
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Nov 15 2006, 06:36 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
The hell I did. Spell check was the limit on that thing, so I have no idea why you think I changed it?
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Nov 15 2006, 06:59 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
How about this?
Attack utility Razor Modifier: 10 When a decker successfully hits a persona icon it induces a sporadic series of electrical pulses designed to damage the cyberterminal/deck. Roll MPCP against the power of the Razor utility reduced by hardening, any net successes by the Razor utility reduces the MPCP by one, on a one for one basis. This is quite a powerful utility but the stats are in favour of the cyber terminal most of the time. It also has the drawback of only being effective against deckers and otaku, much like Killjoy and Blackhammer. What do you all think? |
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Nov 16 2006, 05:13 AM
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
hm. i'd make the multiplier 15 or 20, i think. more than Killjoy (nonlethal black utility), less than or equal to Black Hammer (lethal black utility).
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Nov 16 2006, 05:24 AM
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#12
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
12?
~J |
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Nov 16 2006, 05:27 AM
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#13
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i'd go higher simply because of what's involved. someone KOs you, you're up and running again one headache later. someone knocks your MPCP down a point or two, that hurts.
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Nov 16 2006, 05:48 AM
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#14
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I hear you, but as IIRC Grey IC is more common than all three kinds of Black, it still feels weird.
~J |
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Nov 16 2006, 06:04 AM
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#15
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
could chalk it up to SOTA factor--it's new, so it hasn't been optimized down by standardized shared libraries, etc.
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Nov 16 2006, 03:18 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Sparky has a multiplier of 12, while for example killjoy has a multiplier of 10 compared to non lethal black IC being a multiplier of 16.
However, that being said, it is the most fighting proggy in some aspects, deckers lose hundreds of thousands of :nuyen: while otaku face brain death and all the while the persona icon is being impaired too. I think that puts it somewhere between Killjoy and Blackhammer so I'll go with your advice and raise it to a multiplier of 16. O and change the name to Scorch. Thanks for the input. :) |
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Nov 16 2006, 06:35 PM
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
y'know what'd be really, really useful? a tar baby attack program. hit your opponent with it and they lose a random item from active memory. even more useful would be something that attacked storage memory, so corp deckers can wipe that juicy paydata.
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Nov 17 2006, 09:52 AM
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#18
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Or even a tar Baby utility that works just like the IC and crashed any utility used on the Decker.
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Nov 17 2006, 05:43 PM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Hog has got active memory covered and can take out utilities that don't need to be actively used.
A variant on a tape worm program might work or perhaps a scramble IC equivalent attack utility for data erasing? |
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Nov 17 2006, 06:28 PM
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#20
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
haha, forgot about hog. im teh morron. hm, i had a Poison program somewhere. make an attack, and it injects the target with a worm.
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Nov 18 2006, 02:06 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Perhapes the attacking decker could also just hack the cyberdeck via system ops to locate and destroy the files on the storage memory.
Difficult in cyber combat but after suspending the icon via Killjoy, Rip or Blackhammer a possability |
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Nov 18 2006, 02:08 PM
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#22
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i like the idea of being able to hack an opposing decker's system, rather than just throw attack programs at him. that's one of the nice things about SR4.
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Nov 18 2006, 02:09 PM
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#23
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Why would you be able to, though? What, reasonably speaking, would a cyberdeck be running a server process for?
~J |
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Nov 18 2006, 08:11 PM
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#24
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
that's what's silly. you've got this great VR environment, but only on servers? the VR should be a client function.
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Nov 18 2006, 09:01 PM
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#25
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
That's irrelevant, though. What service would the cyberdeck be running that would accept outside connections?
~J |
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