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> Take Aim and Called Shot
Fortune
post Nov 22 2006, 04:23 AM
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QUOTE (Lord Ben)
I've yet to meet a game system that I haven't been able to abuse.

A man after my own heart. :D
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Fortune
post Nov 22 2006, 04:25 AM
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QUOTE (Lord Ben @ Nov 22 2006, 03:05 PM)
A SR Team is in a pitched gunbattle with US special forces in front of the US capital.  Fighter bombers are called in as additional backup because a company of Army regulars has been anniahlated by a Shadowrunning team.  They drop a stick of 500lb bombs on the Team but Nero the Elven Gunbunny dual weilding pistols quickly shoots each one once and they explode 100m up saving the team.  The jets circle around again and shoot missiles at the team.  Nero shoots them all down with his pistols again before they get the team.  They then quickly leave to meet at the White House with the VP of the United States to be thanked on a job well done and to get 10,000,000ny each and a suitcase nuke that they wanted.

Can I play Nero, the Elven Gunbunny?
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Lord Ben
post Nov 22 2006, 04:34 AM
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Nope, I was Nero sorry... :) Our next mission if we ever play it again is to plant the suitcase nuke inside of Aztecnology's main HQ and blow it up.

Personally I like the lower level street games where my PC does two weeks in jail for possession of narcotics because I like the +1 whatever from dipweed from time to time. And Long Haul pills are nice too.
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Fortune
post Nov 22 2006, 05:03 AM
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QUOTE (Lord Ben)
Personally I like the lower level street games where my PC does two weeks in jail for possession of narcotics because I like the +1 whatever from dipweed from time to time. And Long Haul pills are nice too.

Psyche all the way!
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Cain
post Nov 22 2006, 05:08 AM
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QUOTE
I've yet to meet a game system that I haven't been able to abuse.

A game system should be able to adequately define how the system works. It doesn't have to be unbreakable. I personallyl prefer game systems built with some bend in them.

No game will ever be abuse-proof, but it can be abuse-resistant. And "bend" and abuse-resistance aren't incompatible things; look up Wushu for a system that's damn near abuse-proof, while still completely wide open. Granted, that's because Wushu allows for some seriously over-the-top stunts in the first place, but it also handles more delicate roleplay situations just as handily. Roanoke, for example, handles gritty horror quite nicely.

QUOTE
Personally I like the game where the PC gets rapidly beat down by mall cops with stun batons when he's caught hacking into the soda machine...

You have that more frequently with an abuse-resistant game. I mean, the charging Citymaster should be a bowel-loosening experience for starting shadowrunner teams. Mr. Lucky, among many possible starting characters, can take it out with a single shot from a /flechette/ round, according to the RAW. It should not be a "Ho hum, another Citymaster, time to spend a point of Edge."
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toturi
post Nov 22 2006, 02:14 PM
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QUOTE (Cain)
It should not be a "Ho hum, another Citymaster, time to spend a point of Edge."

Why not? As long as everyone plays according to the same set of rules (and its interpretations) there would be no abuse. What you call abuse is when someone looks at the system and sees things that no one else does or that everyone else due to their preconceived assumptions of What-Should-Be are ignoring.

Mr Lucky shows how luck works in Shadowrun. Mr Lucky does not show how luck works in RL. You can do things with physics and other laws of nature in SR that we in real life cannot, why? Because the rules code how those laws apply in the SR world. It is when you take the SR world code and compare that to RL that you see "abuse".
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hyzmarca
post Nov 22 2006, 02:22 PM
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Just because you destroy a Citymaster by bypassing armor (unlikely due to its high body, he'd need to spend closer to 3 points of Edge) doesn't mean that its going to stop moving. There is such a thing as inertia and a destroyed armored vehicle moving at 50kmp/h will crush you just as easily as an intact armored vehicle moving at 50km/h will.
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toturi
post Nov 22 2006, 02:32 PM
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You are assuming in the SR world, there is such thing as inertia or that a destroyed vehicle will continue moving. I do not make any assumptions the rules do not state. If I do, I will make it clear that those assumptions are House Rules.
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James McMurray
post Nov 22 2006, 03:00 PM
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QUOTE (Cain)
QUOTE
I've yet to meet a game system that I haven't been able to abuse.

A game system should be able to adequately define how the system works. It doesn't have to be unbreakable. I personallyl prefer game systems built with some bend in them.

No game will ever be abuse-proof, but it can be abuse-resistant. And "bend" and abuse-resistance aren't incompatible things; look up Wushu for a system that's damn near abuse-proof, while still completely wide open. Granted, that's because Wushu allows for some seriously over-the-top stunts in the first place, but it also handles more delicate roleplay situations just as handily. Roanoke, for example, handles gritty horror quite nicely.

QUOTE
Personally I like the game where the PC gets rapidly beat down by mall cops with stun batons when he's caught hacking into the soda machine...

You have that more frequently with an abuse-resistant game. I mean, the charging Citymaster should be a bowel-loosening experience for starting shadowrunner teams. Mr. Lucky, among many possible starting characters, can take it out with a single shot from a /flechette/ round, according to the RAW. It should not be a "Ho hum, another Citymaster, time to spend a point of Edge."

Just because you don't trust yourself or your GM doesn't mean nobody else can. I've yet to see anyone come to this board shouting "help! my street sams are dropping citymasters like flies!" I've seen a lot of other questions, concerns, and asking for advice though. And the beautiful thing is that with SR the first response to "how do I handle ___" is often "what power level are you looking for." SR4 handles various power level excellently, if you either let your GM do his job or agree as a group what power level you're looking at.

Nobody will ever convince Cain or SLJames that the SR design team's choice to allow lots of wiggle room was a good one. Nor will those two, especially not Cain with his ludicrous "the sky is falling" examples, convince anyone that likes SR with wiggle room that adding it was a bad idea.

And besides, this banana has already been peeled. Begging for the peel to be put back on is pointless. If you don't like the way the game is written house rule it or don't play. There certainly won't be an SR 4.5 coming out tailor made to fix all the problems you think exist.
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lorechaser
post Nov 22 2006, 07:17 PM
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So, if I throw the banana peel in front of the Citymaster and roll edge, can I destroy it?
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Moon-Hawk
post Nov 22 2006, 07:19 PM
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QUOTE (lorechaser)
So, if I throw the banana peel in front of the Citymaster and roll edge, can I destroy it?

No, that would be silly. You could, at best, force a crash test. You would have to throw the bananna peel *at* the driver through the exhaust port to kill him, which would then kill everyone in the ensuing crash.
Duh.
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Cain
post Nov 22 2006, 09:11 PM
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QUOTE (toturi)
You are assuming in the SR world, there is such thing as inertia or that a destroyed vehicle will continue moving. I do not make any assumptions the rules do not state. If I do, I will make it clear that those assumptions are House Rules.

Actually, Hyzmarca is right on that one; it's covered under the Crash test rules. Note that if the vehicle is travelling at any speed, the people inside will become red paste. Which means you don't just take out the Citymaster, you take out the SWAT team inside as well.

As for why taking out citymasters in one shot is a bad thing, it kills that "wiggle room" James was referring to. You're now forced into a higher-powered style of game, simply because of one loophole. Each and every loophole forces the power level up higher and higher.
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Butterblume
post Nov 22 2006, 09:27 PM
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A citymaster is a civilian Armoured Personnel Carrier. It is designed to be invulnerable to everything up to at least light machine gun fire (so say I). So there is no way at all someone can fire a small arm and kill anybody inside, unless someone else left the door open, or it is a citymaster convertible.

Now, if someone wants to disable the citymaster with the usage of edge, they might try to shoot down the heavy billboard hanging above the street, or shoot the garbage truck approaching from the sidestreet so that it will crush into the citymaster...
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Aemon
post Nov 22 2006, 09:36 PM
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QUOTE (Cain)
QUOTE (toturi @ Nov 22 2006, 07:32 AM)
You are assuming in the SR world, there is such thing as inertia or that a destroyed vehicle will continue moving. I do not make any assumptions the rules do not state. If I do, I will make it clear that those assumptions are House Rules.

Actually, Hyzmarca is right on that one; it's covered under the Crash test rules. Note that if the vehicle is travelling at any speed, the people inside will become red paste. Which means you don't just take out the Citymaster, you take out the SWAT team inside as well.

As for why taking out citymasters in one shot is a bad thing, it kills that "wiggle room" James was referring to. You're now forced into a higher-powered style of game, simply because of one loophole. Each and every loophole forces the power level up higher and higher.

Reminds me of RiFTS. Anyone play that game? It's like sepuku in paper format.
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ThreeGee
post Nov 22 2006, 09:41 PM
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QUOTE
Reminds me of RiFTS. Anyone play that game? It's like sepuku in paper format.


Written by Munchkins, played by Munchkins. Probably my worst RP'ing experience in 25 years.
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lorechaser
post Nov 22 2006, 09:45 PM
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Let me show you my cyborg gorilla that drives a mech. He has the coolest robotic t-rex with lasers you've even seen for a pet!
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Aemon
post Nov 22 2006, 09:46 PM
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QUOTE (ThreeGee)
QUOTE
Reminds me of RiFTS. Anyone play that game? It's like sepuku in paper format.


Written by Munchkins, played by Munchkins. Probably my worst RP'ing experience in 25 years.

Agreed... horrible system.

But, I found the story world interesting. I'd love to see it ported to a more reasonable game system and of course, with proper game-balance techniques applied to it. I just thought the world had so much story potential... Sigh.
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ThreeGee
post Nov 22 2006, 09:49 PM
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QUOTE
my cyborg gorilla


Bet my TacNuke armed Titan can take him...
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lorechaser
post Nov 22 2006, 09:59 PM
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QUOTE (ThreeGee @ Nov 22 2006, 04:49 PM)
QUOTE
my cyborg gorilla


Bet my TacNuke armed Titan can take him...

It would, except that he travelled to Arthurian times and met Merlin, who cast a spell on him that he can only be harmed by Excalibur.

Oh, and he broke Excalibur after that happened.
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Demerzel
post Nov 22 2006, 10:07 PM
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QUOTE (Butterblume)
citymaster convertible

I used to want a Tesla Roadster . . . but I got's ta git me one of those . . .
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Moon-Hawk
post Nov 22 2006, 10:16 PM
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QUOTE (Demerzel)
I used to want a Tesla Roadster . . . but I got's ta git me one of those . . .

Oh that is sexy. :love:
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James McMurray
post Nov 23 2006, 01:01 AM
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QUOTE (Cain @ Nov 22 2006, 04:11 PM)
As for why taking out citymasters in one shot is a bad thing, it kills that "wiggle room" James was referring to.  You're now forced into a higher-powered style of game, simply because of one loophole.  Each and every loophole forces the power level up higher and higher.

I'm not sure you're understanding what I'm saying, so I'll try again. My entire point is that groups that want to be able to take out city masters with a single shot at -52 will be able to. Groups that don't use their discretion.

It's called knowing what you want from a game and not being afraid to get it. That's the attitude that SR4 was built around. The alternative is knowing what you want from a game and then not getting it because of some sort of psyhcological block that manifests itself as fear of "GM Fiat" and "Group concessions."
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Ryu
post Nov 23 2006, 11:01 AM
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And that flexibility is the reason I often write of "we do" and "we donīt" despite a current ban on houserules. Most rules of SR4 make sense if you apply them with a bit of common sense. IE. Iīm not allowing unskilled use in all cases where the skill would allow it. You can do simple tasks you might just get right due to other skills, but not everything. You can take that shot if a few dice are missing, but not the banana-trough-exhaust-trick.
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toturi
post Nov 23 2006, 12:03 PM
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QUOTE (Cain)
Actually, Hyzmarca is right on that one; it's covered under the Crash test rules. Note that if the vehicle is travelling at any speed, the people inside will become red paste. Which means you don't just take out the Citymaster, you take out the SWAT team inside as well.

As for why taking out citymasters in one shot is a bad thing, it kills that "wiggle room" James was referring to. You're now forced into a higher-powered style of game, simply because of one loophole. Each and every loophole forces the power level up higher and higher.

I'm not disputing that the people in the vehicle takes damage. I am disputing whether the people in the line of travel of the citymaster(which is presuming going to run them down) takes damage. There is no rules concerning this situation as far as I know.
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James McMurray
post Nov 23 2006, 05:00 PM
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Whether nearby people are endangered by a crash is way too situationally dependent to make a hard and fast rule for it. I typically decide based on whether the driver wants to hurt them or not (give him a drive test), whether the nearby people are surprised or not (usrprise test), what angles the fight was happening at and who was turn or not, and whether the people can get out of the way or not (dodge test).

Likewise "will it add anything to the game" is a factor. If crashing and burning, killing several innocent organ grinders is not going to matter, then don't worry about the rolls and just continue the game.
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