My Assistant
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Oct 25 2003, 12:06 AM
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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
I'm running Harlequin and don't have a clue how to cross the old matrix system over to the new. Has anyone already done this?
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Oct 25 2003, 01:29 AM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
I can't remember who originally posted this, but I asked the exact same question on the old forums and got this as the best answer:
Don't ask me who posted that either... The Abstruse One |
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Oct 25 2003, 02:00 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 142 Joined: 29-November 02 Member No.: 3,660 |
So uh ...who posted that first Abstruse ? :twirl:
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Oct 25 2003, 02:32 AM
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#4
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I did a mockup of the system at one point, in this thread.
Here it is again in spoiler format: [ Spoiler ]
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Oct 25 2003, 09:15 AM
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
That would have been yours truly. I did that as a general 'conversion' guide but as TinkerGnome's pointed out there's been at least one attempt to convert one such system from Harlequin. |
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Oct 25 2003, 11:18 PM
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Thanks a lot guys. I really didn't have the time needed to research that. I would have just faked it, and pulled one of the sheafs from Target: Matrix.
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Oct 27 2003, 04:19 PM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
OK, now I've got more questions.
In the old model, finding the bosses machine and the data on it wasn't hard. It's all nice and laid out and looks like a set of hallways and corridors. How do you find it now in the big blobby configuration? PS, from the looks of it, if you can hack your way onto the bosses system, you're into everything, right? How is that handled? |
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Oct 27 2003, 04:39 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
The physical representation you describe would be unchanged. But instead of worrying about exactly which node is which, you worry about which subsystem it fits in. Thus if there are several datastores, and on the map in game you have to go through SPUs and god knows what else, you ignore that. Instead they have to get to the bit of the host which represents the file subsystem, which can be protected all on its own if you want. So the whole host may look like a corporate office block, but the files subsystem might literally be in a room filled with endless filing cabinets! A part of the Slave subsystem might be behind a door marked 'on site security' and when they get through there they find out why - its because that's where all the security cameras feed into - and look! There's a security decker on duty...
Remember - what you see in the matrix is your deck's interpretation of the data which is there. Everything is representational so there's no reason why the halls and corridors of the file subsystem should look any different to any other part of the same host - but the individual rooms may differ substantially, and there's no reason why it couldn't be laid out so you HAVE to travel certain data pathways like it was in SR1 & 2. The choice of left or right at that glowing node can make all the difference, if you want. Equally, there's no reason why each part of the host should look the same either - its all down to you. The challenge in SR3 decking is not navigation, its the hacking itself (a big improvement, especially in terms of what the rest of the players get to do in the meantime while the decker is finding his way around his own personal adventure!). I think the idea is to make it intentionally abstract, so that the player doesn't need to know that much about real computers/hacking, and can just say 'I want to look for files pertaining to x'. The Gm can add some flavour text and make them jump through a bunch of roleplaying hoops, but what is really happening is they just make a browse test against the files or index subsystem. The decker might see a bunch of filing cabinets which he has to manually rifle through. But the mechanic is a single computer roll. Does that help any? |
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Oct 27 2003, 05:01 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 731 Joined: 25-March 02 From: Rye, New York Member No.: 2,470 |
Our deckers are all npc's but on those rare cases where one of us decks or more commonly sees a system map, we use the old system.
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