GMing SR for the first time., Any advice? |
GMing SR for the first time., Any advice? |
Nov 20 2006, 11:21 PM
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#1
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Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
I'm going to take my hand at GMing shadow run for the first time (4th edition).
Everyone in my gaming group is rather new to the shadow run game, Only been playing it for a couple of months now. I'm thinking of putting my game in Seattle for three reasons. We already have a shadow run game going on in Denver, the GM is using the fanpro missions. If I go through with GMing it will give him a chance to play shadow run for the first time instead of GMing. Second I have runner's haven. And third I still play the sega genesis shadow run game. I'm thinking of "centering" my campaign around the team working for a Mysterious Mr. Johnson known only as Al. Though they will still get work from other sources. Al is not an A.I though I'm sure my group will come to that conclusion at some point. He is however an elite hacker. An example run could be the team is sent to break into the XYZ corp and steal a package. A standard B&E. But as a twist they are also droping off a secret package. A tap that would be used to help get around things like Wi-Fi Negation, the low-signal rating method etc. One thing I'm sure the party will question in that type of run. Is the package intended for Al? or someone who hired Al. Or was the package just a smoke screen to keep the tap a secret longer. The paydata runs would be little in run bonus or come from seperate Johnsons. They'd never meet Al in person he'd contact them via drones in out of the way locations. Al's backround will remain mostly a mystery but these are things they may be able to pry out of him. Al was born in 2011 and was one of many elves born during the UGE. At 63 years old Al has been calling himself a hacker for the past 50 years. He survived the Crash Virus of 2029 and the Matrix crash of 2064. Al has the greatest kind of fame a shadowrunner can have. That of an urban legend, many know of him few know he exists, and with hundreds of poseur pretending to be Al. Its likly that Al will keep hacking until a future matrix crash frys his brain. |
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Nov 20 2006, 11:28 PM
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#2
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Sounds fine. Exactly what kind of advice are you after?
As an aside, this thread would probably be better served if it was located in one of the actual Shadowrun Forums. This one is mainly used for forum games themselvees, and as such have a smaller traffic flow. It's possible that one of the Admins will move it to a more appropriate Forum though. ;) |
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Nov 20 2006, 11:39 PM
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#3
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Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
Oh I was looking for any do's and don't advice on how handle the three planes of shadowrun. Physical, matrix and astral. Anything that would be helpful really. I actually thought this would be a good place to put it but oh well. |
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Nov 20 2006, 11:40 PM
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#4
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Make sure you are comfortable with the rules before you start. With SR3, I'd recommend dropping magic, decking and rigging until you're comfortable with everything else, but SR4 is a little simplier, having a single die mechanic. Regardless, make sure you feel comfortable with the rules. Make sure the players know your word is law, so even if you are wrong, your word is law (period). Rules lawyering can wait 'til after the game.
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Nov 20 2006, 11:42 PM
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#5
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It was a good thought, but the main problem is the much lower amount of people checking out this particular forum. |
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Nov 20 2006, 11:49 PM
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#6
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I think it's best to just go with it the way you envision things to be. Remember that they all co-exist with the real world, location-wise (excluding metaplanes), so you can keep the group more or less together. This is easier in SR4 with the (somewhat) unified dice system, and the existence of AR-Wireless. You can keep all of the planes in real-time conjunction, which makes for less sitting around being done by the gun bunnies. |
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Nov 21 2006, 03:43 PM
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#7
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Topic moved to SR4 for more exposure. Thanks, Fortune, for the heads up.
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Nov 21 2006, 04:45 PM
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#8
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Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
Do:
Don't:
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Nov 21 2006, 04:52 PM
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#9
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Running Target Group: Members Posts: 1,379 Joined: 16-April 02 From: the LI shadows Member No.: 2,607 |
I agree with Paul, but also add this: Be Patient with your players, but also Be Calm. If a player gets upset over what happens to their character, have everyone take a break & cool down.
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Nov 21 2006, 04:57 PM
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#10
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Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
Communication is our stock and trade as Gamer's. Remember when communicating with people:
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Nov 21 2006, 06:59 PM
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#11
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Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
Oh I know to hide my dice rolls! I learned that from DMing D&D for the past 10 years. Can't let the PC's know how skilled there enemy is. The thing is shadowrun is a whole new ball game from D&D in terms of style of adventures.
I actually have an SR4 dice roller on my laptop, it shows the results of each d6 and orders them from highest to lowest. Tells me if there is a glitch or critical glitch. Should really speed things up on my end when dealing with 3 or 4 enemies at once. |
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Nov 21 2006, 09:20 PM
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#12
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Target Group: Members Posts: 5 Joined: 1-March 06 Member No.: 8,323 |
roll dice at random to keep your players paranoid...
smile at them them, from time to tiem even if nothing is going on keep it simple for now dont make things overcomplex in the begining and remember midgets are people too |
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Nov 21 2006, 09:29 PM
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#13
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Shadow Cartographer Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Role-play like a mad bastard. Lots of wild descriptions, vivid NPCs, do accents and the occasional squinting hunchback. Look - it's easier to start crazy and turn it down, than it is to begin boring and get interesting. |
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