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> Do you want the Shadowrun game to do well?
Do you want the new Shadowrun game to do well?
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lorechaser
post Nov 27 2006, 05:07 PM
Post #26


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Those are even better! I still play Battletech: Crescent Hawk's Revenge via emulators!
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lorechaser
post Nov 27 2006, 05:08 PM
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QUOTE (Kagetenshi)
QUOTE (lorechaser @ Nov 27 2006, 10:48 AM)
I mean, you can say a lot of nasty things about MS, but "You're pretty bad at marketing" really isn't one of them.

Zune.

~J

I knew someone would bring it up - I was actually about to edit my post to add "Well, except for Zune." ;)

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Ryu
post Nov 27 2006, 09:17 PM
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We now have another example - buying a license just to annoy users with pre-defined expectations does not make good business sense.
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RunnerPaul
post Nov 27 2006, 09:24 PM
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QUOTE (Ryu)
We now have another example - buying a license just to annoy users with pre-defined expectations does not make good business sense.

I'm sure if it were up to Microsoft, they wouldn't have even bought the Shadowrun License way back when. All they wanted was Battletech, but FASA was only offering a package deal.
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Kagetenshi
post Nov 27 2006, 09:44 PM
Post #30


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There's this great way to split up package deals called "reselling".

~J
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Tanka
post Nov 27 2006, 09:50 PM
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Might be they had to sign a contract stating that they weren't allowed to or somesuch.

I dunno. Haven't seen the agreement, so I'm probably just rationalizing something that makes no sense either way.
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nezumi
post Nov 27 2006, 10:38 PM
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Considering Shadowrun was FASA's cash cow, I rather expect MS didn't need their arm twisted to accept rights to it.
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emo samurai
post Nov 27 2006, 10:49 PM
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It was their cash cow? Seriously? Why? And why do you think they went out of business?
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RunnerPaul
post Nov 27 2006, 11:21 PM
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QUOTE (Kagetenshi)
There's this great way to split up package deals called "reselling".
Once something's been assimilated into the collective, you'll sooner see it wither and die on the vine, than see it sold off to someone else where it might thrive. MS seems to have a phobia over having something turn out to be a hit and be "the one MS let get away."


QUOTE (nezumi)
Considering Shadowrun was FASA's cash cow, I rather expect MS didn't need their arm twisted to accept rights to it.
Cash Cow for a book publishing company doesn't always equate to being a cash cow for a video game maker. At the time that FASA Interactive was sold to Microsoft, there had been two Shadowrun video games released in the US, one in Japan, and one in development. Compare to Battletech's video game franchise, which at the time had what, 6 titles and two expansion packs over a 10 year period?


QUOTE (emo samurai)
It was their cash cow? Seriously? Why? And why do you think they went out of business?

In order:

Yes.

Yes.

It accounted for a large proportion of their income (although Battletech did account for a significant portion as well).

Technically, FASA Corporation is still in business, just a different business. Why do I think they stopped publishing to go into the business of licensing their Intellectual Properties to other companies? I'd say a combination of factors including the general decline of tabletop gaming in the late 90s, their purchase of Ral Partha Miniatures during the merger-frenzy in the RPG industry during the same period, the possible effect that legal settlements with other companies over the years may have had on FASA's bottom line, and FASA co-founder Jordan Weisman wanting to start with a clean slate by starting a new company, WizKids.
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Lindt
post Nov 28 2006, 09:54 PM
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QUOTE (Tanegar)
QUOTE (mfb @ Nov 27 2006, 10:57 AM)
...as for Crimson Skies, where have you been? it's still popular on XBox Live. that game is fun as hell--one of the reasons i got an XBox in the first place.

Lindt may be referring to the PC game, which preceded the Xbox game. I think it's brilliant, but it didn't do well in sales.

There was an Xbox version? Yeah, I mean the PC version was ok, cute and all, but it went no where.
Mechwarrior is pretty much dead, with no new titles in close to 5 years, and the news that Mw5 is dead in the water, with little hope of translation over to the 360.

Yes, FASA... I had my bi-yearly paper work on my desk while I was thinking, so shovel off and let me confuse my acronyms =p
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2bit
post Nov 28 2006, 11:36 PM
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QUOTE (lorechaser)
Those are even better!  I still play Battletech: Crescent Hawk's Revenge via emulators!

:eek: :eek: Great, now I'm having flashbacks... :eek: :eek:
. . . the many forgotten hours in front of my 386 are coming back to me. . .
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Link
post Nov 29 2006, 01:42 AM
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Machinimation (?) might be this game's saving grace, as long as it looks SRish. Some of the HALO movies are mildly entertaining.
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BlueRondo
post Nov 29 2006, 01:54 AM
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I'd like the game to fail. I don't want the videogame to act as a means of attracting more gamers to Shadowrun, because I don't want the designers of SR5 to feel any obligation to cater to that audience.
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lorechaser
post Nov 29 2006, 02:20 AM
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QUOTE (BlueRondo)
I'd like the game to fail. I don't want the videogame to act as a means of attracting more gamers to Shadowrun, because I don't want the designers of SR5 to feel any obligation to cater to that audience.

Um.

RPGs are a small enough market that we need anyone we can get....

Turning away potential gamers because they might want something that the designers might someday put in SR5 is pretty counterproductive, and possibly will ensure there won't be an SR5....

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BlueRondo
post Nov 29 2006, 03:12 AM
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You're right, that was a stupid statement of mine, especially considering that my first exposure to Shadowrun was the SNES game. I suppose getting the "Shadowrun" name out there, even in the warped form of the Xbox/PC game, can't do much harm.
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emo samurai
post Nov 29 2006, 03:16 AM
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But at least they lifted the story for that out of pretty much every early Shadowrun story.
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Kagetenshi
post Nov 29 2006, 03:24 AM
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I disagree, but my counterexample to "can't do much harm" would be controversial.

~J
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krayola red
post Nov 29 2006, 03:33 AM
Post #43


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Hey, what's the fun in things if they ain't controversial?

I, for one, am interested in hearing your opinion.
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BlueRondo
post Nov 29 2006, 03:34 AM
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I'm curious.
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Kagetenshi
post Nov 29 2006, 03:37 AM
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SR4.

See? Controversial :cyber:

~J
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krayola red
post Nov 29 2006, 03:48 AM
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Bah!
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mfb
post Nov 29 2006, 04:22 AM
Post #47


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QUOTE (Lindt)
Mechwarrior is pretty much dead, with no new titles in close to 5 years, and the news that Mw5 is dead in the water, with little hope of translation over to the 360.

that's... not quite accurate. MechAssault was released in 2002; MechAssault 2 was released in 2004; and MechAssault: Phantom War was released in September of this year.
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SL James
post Nov 29 2006, 05:28 AM
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QUOTE (lorechaser @ Nov 28 2006, 08:20 PM)
Turning away potential gamers because they might want something that the designers might someday put in SR5 is pretty counterproductive, and possibly will ensure there won't be an SR5....

Oh, God. Don't be so melodramatic. Tell you what. If SR's dead in 2012 (that is, no one is producing material for the license), I'll Paypal you a dollar.

RPGs are always dying. They've been dying for the last, what, 10, 20 years? Basing your hopes on people who may not want or care for the intellectual demands of running SR as a RPG (as opposed to this piece of crap) is a sucker's bet.
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Ryu
post Nov 29 2006, 09:47 AM
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Well, the game will at least get the name Shadowrun out to the target demographic. From that point on the RPG will have to be convincing on its own.

When reading a preview on the game I was constantly thinking "cool, but not Shadowrun". Maybe they had to use the license in order to keep the rights? If they want to make good money on this, they should resell the license to bioware and see what that does to the bottom line of anything they publish with SR logo on it.
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BlueRondo
post Nov 29 2006, 12:20 PM
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I'd rather the rights went to, say, Irrational Games - the people behind System Shock (and now Bioshock.) As of late, Bioware doesn't seem to be too keen on making gritty settings; their games have a very clean look to them.
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