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> Incorporating Critters, They just die...
El_Machinae
post Oct 28 2003, 08:23 PM
Post #26


Moving Target
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A neat spin would be to mock-up one animal to look like another animal. I don't know my pictures, but could a dog be bred that looks like a hellhound? That way, you get all the fear at a quarter of the cost.

I was running a D&D game, and the villain created a skeleton and two glowing orbs. He popped the orbs into the eye sockets and cloaked the skeleton in armor. Viola, instant death knight.

One look, and the PCs turned tail and ran. What's interesting, is that maybe the next time, the PCs won't run.
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Kanada Ten
post Oct 29 2003, 12:57 AM
Post #27


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We hit the corp easy enough. Grabbed the Johnson and headed out only to come under fire from security. The corpers chased us trough the forest all the while exchanging weapons fire and magic. Nobody saw the Snowsnake; Kent screamed and fell to the ground. We thought a bullet hit him, until we saw the thing slither off as I picked my friend from the ground. Security almost caught us then, and they managed to tag the helicopter. Fraggin' snakes.

Basically, as said, use critters in conjunction with something else. They don't stand alone too well except in their own environments, as should be expected against full auto weapons fire and such.

Also, creatures like the Incubus can really make things... interesting.

You're standing guard waiting for the package to arrive. <GM rolls some dice> You notice a credstick in the puddle to your left. <PC investigates> A little further down you see another one...
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Siege
post Oct 29 2003, 01:03 AM
Post #28


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Or deny them the use of their weapons.

A creature in the middle of three runners with autofire is going to result in a hell of a lot of friendly fatalities.

Unless your weapon can set for stun, a pack of devil rats swarming one character is just going to suck.

If you've played Half-Life, you'll remember those damned roof-things with the long tounge that you never managed to spot until two seconds too late.

Just some thoughts.

-Siege
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