So my mage wanted to turn the van invisible, How would you rule it? |
So my mage wanted to turn the van invisible, How would you rule it? |
Dec 4 2006, 10:19 PM
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#1
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Moving Target Group: Members Posts: 393 Joined: 20-June 06 Member No.: 8,754 |
In the last game I GMed for my group, the party mage wanted to turn the van he was riding in invisible to aid their escape from a persueing helicopter. He has improved invisibility, so I ruled on the fly that it would be possible with an arbitrary force 8 casting of the spell. I also ruled that it would be more difficult for the helicopter to follow (though not impossible because they had a mage with them) and imposed a -6 dice pool modifier on the rigger of the helicopter for contested driving checks, but at the same time, I increased the threashold of the van's driver by 1 because traffic wouldn't see him.
It feels like there are better options for this situation, but I'm not sure what. How would you rule it if you were GM? |
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Dec 4 2006, 10:27 PM
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#2
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Moving Target Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 |
-2 driving checks. -1 doesn't seem enough. And frequently put up stop lights, if he stops for one then he WILL get rear ended.
Also, it just bends the light. So if the helicoptor has other types of sensors they'd work normally. Thermographic, ultrasound, radar, etc. |
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Dec 4 2006, 10:37 PM
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#3
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
By the RAW, thermographic cameras are ineffective against improved invisibility.
Radar, Ultrasound, tracking a commlink, etc. would work normally however - and should be well within the capabilities of the (presumably rigging) pilot of the police helicopter. |
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Dec 4 2006, 10:40 PM
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#4
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Moving Target Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 |
Why would that be? Have a page #or know what section that's in?
At any rate the "rigger/pilot" of the helicoptor could just make a sensor test since they don't really specify what source it comes from. Give him -2 or whatever from the invis. |
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Dec 4 2006, 10:43 PM
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#5
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
If you make the van invisible then you make the van invisible. The people inside it, however, are obviously driving along in an invisible van unless you cast invisibility on them, as well. As area-effect version of invisibility is helpful for this if you allow custom spells.
Also, the spell has to overcome the OR of cameras or it fails against them. This means that you'll need about 4 hits. |
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Dec 4 2006, 10:46 PM
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#6
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I would think that this is debatable. If the spell "bends light" as it claims to, then light bent around the van would also be bent around the things in the van. I could easily see a group ruling either way, and short of a FAQ, I don't think there's a clear answer. |
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Dec 4 2006, 10:47 PM
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#7
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
Well, I'll just have to go with the actual spell description:
(bolding mine) |
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Dec 4 2006, 11:19 PM
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#8
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Moving Target Group: Members Posts: 147 Joined: 4-December 06 From: Chicago, IL Member No.: 10,193 |
Nah, invisibility spells are never that limiting. You're not going to make someone's cyber-parts stay visible when the spell is cast on them, nor the stuff in their pockets, so why make an exception for the van? An invisible vehicle has its own serious disadvantages, traffic being the major one, pedestrians being another. Unless you're doing a high fatality 'gotta break 13 dozen eggs to make an omelet' type of game, the group will have enough to deal with in just those two aspects. |
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Dec 4 2006, 11:37 PM
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#9
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Moving Target Group: Members Posts: 393 Joined: 20-June 06 Member No.: 8,754 |
Just to clarify, I increased his THRESHOLDS by 1, I didn't lower his dice pool. So since the PC driver was trying to do a "break off" chase stunt, his threashold was 3 instead of 2. The helicopter had 6 less dice for the opening sequence for determining engagement range. Reference page 161.
As for the whole bending light debate, I considered making just the van invisible and the characters visible, but I didn't think that would make sense for the same reason why clothes/gear turn invisible on a person. My real concern though, was putting a limit on the size of objects the spell can affect. Can a mage turn a building invisible next? I was thinking of houseruling a threshold modifier based on the object and having it working similar to first aid - maybe people/animals have no modifier, drones have a threashold of 1, cars have a threshold of 2, larger vehicles have a threshold of 3, etc. Once a mage meets the threshold, remaining hits apply to resistance tests. What do you all think of that? |
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Dec 4 2006, 11:40 PM
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#10
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Too late now, but just tell him next time to design an Area Effect version of the Spell. Then you'll have no problems determining just how large an area can be affected.
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Dec 4 2006, 11:49 PM
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#11
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Clothing and passengers are very different in respect to targeting. You can't target someone's clothes separate from the person with magic or with weapons. Choosing "I shoot his shirt" because his shirt can't dodge but he's always behind it and it has a low barrier rating is not a valid tactic. Likewise, choosing "I hide behind my shirt" is not a valid defense against being targeted by a manabolting mage. Worn clothes are considered to be part of the individual for the purposes of targeting and are effected by any spell targeted at the individual if possible (manabolts won't damage shirts but powerbolts will).
On the other hand, a passenger is not considered to be part of the vehicle. A direct combat spell targeted at a vehicle will never damage the passenger and a direct combat spell targeted at a passenger will not damage the vehicle. |
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Dec 5 2006, 12:07 AM
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#12
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Moving Target Group: Members Posts: 147 Joined: 4-December 06 From: Chicago, IL Member No.: 10,193 |
Sure, but your examples are all aggressive actions and invisibility wouldn't be. I'm blissfully unaware of how magic works in SR because I'm busy filling my head with hacker whatzits and prefer for my non-magey characters to just assume mages can do whatever they want. I hate the temptation to tell people in my group in any game 'oh, yeah, cast blachblah's magic blahdoo, that'll do the trick'. My point being, if you can turn a van invisible, the stuff inside should follow suit. If you can turn an unworn shoe invisible, the key under the insole should follow suit as well. What? You don't keep your keys in your shoe? |
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Dec 5 2006, 12:14 AM
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#13
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
I'm sorry man, I know you're attached to that particular ruling, and more power to you, but that's still the most ridiculous thing I've ever heard. ;)
Is the spare tire part of the vehicle? The jack? What if neither of those were bolted down last time the rigger tossed them back in? |
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Dec 5 2006, 12:15 AM
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#14
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Moving Target Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 |
I think in street magic there is a spell that turns vehicles invisible. I'd just have them use that instead of invisibility.
Increase the device rating based on the size and occupants too, that should do the trick. |
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Dec 5 2006, 12:21 AM
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#15
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
The limits and conventions of invisibility have always been a divisive issue.
One could interpret it other ways, but I prefer the flavor of this interpretation for reasons that can only be explained with this. |
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Dec 5 2006, 12:29 AM
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#16
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Moving Target Group: Members Posts: 147 Joined: 4-December 06 From: Chicago, IL Member No.: 10,193 |
:cyber: Alright, kinda. I'll grant you this: Vehicles that don't CONTAIN the passenger fully do not make passenger invisible... thus the invisible motorcycle is brought from the 1970's into the 2070's. If you don't know who the Hair Bear Bunch was... then I'm just too old or obscure or both. |
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Dec 5 2006, 12:51 AM
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#17
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Yeah, invisibility leads to so many wierd questions.
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Dec 5 2006, 12:59 AM
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#18
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Moving Target Group: Members Posts: 393 Joined: 20-June 06 Member No.: 8,754 |
You're thinking of Vehicle Mask. I think I'm going to use that spell as precedent and tell my players that the van turned invisible due to a lucky mana surge during the casting (he did use edge for the spell afterall), and that future attempts to turn anything invisible but people and animals (including limited gear carried) will most likely fail. However he can tap into that experience to invent a "Vehicle Invisibility" spell that works on vehicles/drones if he'd like. |
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Dec 5 2006, 01:00 AM
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#19
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Casting spells on a non-living target requires you to meet the threshold of the object's OR before the spell takes effect. Observers of an indirect illusion get to make a success test against the net hits of the spell to see hrough it. Non-living "observers" such as cameras automatically see through such illusions unless get a number of net hits as their OR.
So if you cast improved invisibility on a van (OR 3), your first three hits don't count because you haven't achieved threshold. A Drone Observer has an OR of 4, so you'll need 4 net hits to fool one. To get 4 net hits when making a human or a drop bear invisible you need 4 hits - which also means that you'll need to be throwing it at Force 7. To make your Van invisible with 4 net hits you'll need seven total hits because the casting threshold is now 3. That means you'll need to be casting it at Force 7. Vehicle Mask and Vehicle Invisibility have a substantially lower than normal Drain code because you need to cast them at a stupidly high Force anyway - the drain ends up being pretty normal. -Frank |
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Dec 5 2006, 01:00 AM
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#20
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
I knew you'd whip it out! :rotfl: |
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Dec 5 2006, 01:17 AM
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#21
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Vehicle Mask is a very restricted target and restricted effect version of Physical Mask (just look at the drain code). It isn't that Physical Mask won't work on vehicles, it will. The advantage is that Vehicle Mask has 3DV less drain than Physical Mask does. Physical Mask is more versatile and will work on vehicles, but the +1DV drain is far less tempting than the -2DV drain is. By the same token, Slay elf will only slay elves, but manabolt will kill anything.
Make a hawk a dove, stop a war with love, make a liar tell the trooooooooooth. :D
No one could forget the Hair Bear Bunch.
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Dec 5 2006, 03:46 AM
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#22
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Moving Target Group: Members Posts: 147 Joined: 27-February 06 From: Lost in Time Member No.: 8,312 |
I had.... I saw them brought up in this thread... I knew that I once knew what they were... I just could not remember... So... a google search later... and ... DAMN YOU!!! I had almost completely forgetten, now I need to forget again... :S :twirl: :dead: 8) Sorry for the OT. Not really sure what I'd do and the Van and the people... Thyme |
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Dec 5 2006, 05:31 PM
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#23
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
As a general rule of thumb in my group if the spell affects an area without being an area affect spell we only let the mage affect a volume equivalent to that of an area affect spell. If you had imp invis as an area affect you would still affect the same volume as a non-area but everything within that area would be a target not just a single target. If you wanted to affect a whole building without casting above force 12 (depending on size) you'd have to stack spells or increase the area of it--both those rules should be somewhere in the spellcasting section. Hope that helps. |
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Dec 5 2006, 09:03 PM
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#24
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Moving Target Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
What happens in the same case if you instead summon a Force 6 spirit and have it run Concealment on the van?
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Dec 5 2006, 09:35 PM
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#25
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Moving Target Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
A force 6 spirit should be able to use its concealment power on 6 targets simultaneously - a van and up to 5 occupants should go without debate.
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