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> FAQ Has Arrived, ... Get your 4th encounter here
OneTrikPony
post Dec 7 2006, 08:27 AM
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Ah, Augmentation.

thanx I'm there.

Edit] Wait: so you've been reading this whole thread?
If I'm not banned or spanked or something, thanx. I am sorry for blowing up. I was trying to control myself. Again I apologize.
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Synner
post Dec 7 2006, 09:05 AM
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QUOTE (OneTrikPony @ Dec 7 2006, 08:07 AM)
I'm not optomistic about new cyber developements.

Good. Then you'll be pleasantly surprised.

QUOTE
The book's probably going to be 90% full of the conversion stuff from Man & Machine and previous.

Again, another pleasant surprise in store.

QUOTE
They'll have to fill the remaining 10% with material that will draw the magic twinks because otherwize they're marketing the book to the 20% (my estimate) of the gamers who actually play cyber characters.

A goodly percentage of players prefer mundane augmented players. Both Arsenal and Augmentation will give them a lot more options while the magicians have enough to splurge their money and karma on in Street Magic.

QUOTE
If anyone who writes cares;
-Please bring back the tactical computer with orientation system
-Please increase either the attrubute or capacity limitations for cyberlimbs.
-Please bring back options and mods for skillwire systems as well as P-Fix chips.
-Please concider some rules framework for Synergy between implant systems. Same with nanite systems and bioware. Also more integration with the comlink. You could add alot of options without having to think up new gear.
-I would also like to see some of the more cybertwinkie stuff like KidStealth legs and the ballance tail, climbing claws, Extendable horns and fangs. I never use them but it gives me warm fuzzies to think that there are people in the setting who might.

Let's see...
- Done.
- Not the way you're thinking but done.
- Skillsofts and wires in 2070 should be in Unwired. Lot of ideas for that.
- Done.

QUOTE
Is there still any window between now and playtesting?
Is there any window for accepting submission of Ideas?

Playtesting is ongoing during product development. Ideas can be submitted to FanPro at the address Adam gave. Given that Augmentation is in development you might want to send any such suggestion my way too and I'll make sure it reaches the specific authors involved (email is in my profile).

QUOTE
This book could save the game for some of us after the release of Street Magic and the FAQ

Well, it is the book introducing more options for mundane augmented characters.
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Ophis
post Dec 7 2006, 09:22 AM
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Glad to see the FAQ (at last)

only three gripes, everything else is cool for me.

They are

1) As OneTrikPony already said BOO to not being able to combine Bone Lacing and Bone Density Aug, I'd be tempted to support the only one bonus counts for the unarmed damage but the fluff text implies they work in different ways on strengthening the bones so I'd let them still work together for that.

2) Once again like OneTrikPomy why? on the reaction enhancers/wired thing they used to work together fine.

3) I still see no clearing up of the damage type of Lightning Bolt and other elemental effects.

I'm just voice my opinions in the hope that they get listened to a bit...
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OneTrikPony
post Dec 7 2006, 09:27 AM
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:D :grinbig: :D :grinbig: :D :grinbig: :D
Synner I could give you a big sloppy kiss! :D I won't but I could.
It's a tall order but if Augmentation lives up to that billing I'll be happyer than a puppy with two peckers! That's a book I can wait patienly for. Thanx for the reply I really aprieciate it. I promise never to complain again without throwing my hat in the ring first.

THANX
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Serbitar
post Dec 7 2006, 10:34 AM
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I have some problems with the way response is used in rigger actions.
Drones have response, so what is pilot for?

Pilot was substituting the drivers attributes, but none of the drivers attributes are used in any test anymore.

The other problem I am having are the strange definitions on when programs on an agent count against the limit. I really have no idea when it does and when it dont.

Apart from that, the FAQ is very good.
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Kesslan
post Dec 7 2006, 10:36 AM
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QUOTE (Serbitar)
I have some problems with the way response is used in rigger actions.
Drones have response, so what is pilot for?

Pilot was substituting the drivers attributes, but none of the drivers attributes are used in any test anymore.

Well the main point of the pilot program as I understand it is to simulate the 'mental stats' more so than the physical. It's ability to interpret commands, etc.
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Rotbart van Dain...
post Dec 7 2006, 10:51 AM
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QUOTE (Synner)
QUOTE
Is there still any window between now and playtesting?
Is there any window for accepting submission of Ideas?

Playtesting is ongoing during product development. Ideas can be submitted to FanPro at the address Adam gave. Given that Augmentation is in development you might want to send any such suggestion my way too and I'll make sure it reaches the specific authors involved (email is in my profile).

Just don't forget to add a millimeter wave scanner for cybereyes - 0.1E/2C works fine. ;)
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Synner
post Dec 7 2006, 10:54 AM
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Disregard.
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Rotbart van Dain...
post Dec 7 2006, 11:24 AM
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QUOTE (Synner)
Disregard.

See? That's what really happens to suggestions. :silly:
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Kesslan
post Dec 7 2006, 11:32 AM
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Personally I'm looking forward to the augmentations book. While I love my adepts to death, I still also love the nitty gritty normie runner who sold his soul to the machine.
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OneTrikPony
post Dec 7 2006, 12:15 PM
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Yep selling your soul to the machine should be a bigger part of shadowrun. I've been up all night working on cyberpsychosis incase no one has submited anything for that and they can still fit it in by the 11th.
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Penta
post Dec 7 2006, 01:31 PM
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QUOTE (OneTrikPony)
It's a tall order but if Augmentation lives up to that billing I'll be happyer than a puppy with two peckers!

I understand your happiness...

But why did I have to wake up to that mental image before breakfast?

:eek: :eek: :eek:
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Ryu
post Dec 7 2006, 01:49 PM
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@Serbitar: Pilot has no use for a drone with jumped-in rigger. Where do you see changes to drones that actually are on autopilot? I gather pilot is still used for reaction and maneuver tests for unrigged drones (Going from actual tests, not description of pilot programs)

I understand the ruling on agents and programs to say that any program has to be loaded per user, so multiple agents and you all using analyse needs analyse running multiple times. Seems to make sense, and limits agent abuse. Don´t know if I´m correct on this one, tough.
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Konsaki
post Dec 7 2006, 01:56 PM
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It seems like some of the answers were arbitrary and not really thought out, but the majoraty of them make sense, even if they werent explained as well as they could have.
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knasser
post Dec 7 2006, 03:20 PM
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The FAQ is a great help (bar a loathed answer to one particular question). But Synner's promises of mundane power creep in Arsenal and Augmentation are better! :D

A GM can limit cash-developing characters like samurai if he wishes, but can barely slow down the karma developers, like mages, making imbalances appear rapidly in low-power games. There's not much to be done about that, but the other problem - that in higher power games, the mage player will quickly outdistance the samurai due to being able to develop with both cash and karma and not having an upper power-limit, can be addressed. Raising the ceiling on mundane power doesn't mean these things will be available to the player. But it means they can be if the gulf is growing too wide.

The one answer from the FAQ that really winds me up OneTrikPony-style, though? Anyone with a few years professional work as a mage being an initiate. Great! Every wage mage is a Grade 1+. *sigh*.

Don't want to sound ungrateful for the FAQ, though. It's very good and I'm glad to have it.

-K.
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Serbitar
post Dec 7 2006, 03:24 PM
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QUOTE (Ryu)
@Serbitar: Pilot has no use for a drone with jumped-in rigger. Where do you see changes to drones that actually are on autopilot? I gather pilot is still used for reaction and maneuver tests for unrigged drones (Going from actual tests, not description of pilot programs)

No it is not. Pilot is not used for vehicle or gunnery tests. Response and Sensor is used instead.

This is because a drone has both Sensor and Response. Pilot is only then used, when a jumped in rigger would use mental (or physical, but thats nonsense) attributes. But mental attributes are not used in rigging any more.
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JongWK
post Dec 7 2006, 03:31 PM
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Something people might have overlooked:

QUOTE (SR4 FAQ)

Full-cyber-body characters aren't really encouraged in Shadowrun -- the Essence costs alone are extremely limiting -- but we will have rules for cyborgs in the upcoming Augmentation book.


:cyber:
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Grinder
post Dec 7 2006, 03:32 PM
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:love:

OneTrikPony: I know how you feel... :)
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Lividicus
post Dec 7 2006, 03:42 PM
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I gotta say that OneTrikPony argues his points very well. I agree with all of his points. It really surprises me that the street sam has become so limited. in previous editions they were front loaded, but now why play one at all.

The FAQ was helpful in clearing up a lot but limiting the street sam is by far the worst thing that could have happened. 1% is supposed to be awakened but they are more versatile and designed for long term campaigns.

I plan on making the difference up in my games with more nuyen and the use of background counts to even the playing field until augmentation comes out.
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eidolon
post Dec 7 2006, 03:48 PM
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Re: FAQ as PDF

Google search for CutePDF. Install it and install the ghostscript converter. (Both are free, and bug/spyware free.)

You can then print the FAQ as a PDF from any application that gives you the option. CutePDF installs as a "printer", you select it when printing and then tell it where to save your new PDF. For example, you could copy-paste the FAQ into MS Word or OOo, format it up all fancy, and print to PDF.

Have fun.

Mod-mode on. To quote Bull, play nice. You don't have to like the FAQ, you don't have to like the rules. Do try to be civil in discussing them thought. Thanks.
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James McMurray
post Dec 7 2006, 03:57 PM
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QUOTE (knasser)
A GM can limit cash-developing characters like samurai if he wishes, but can barely slow down the karma developers, like mages, making imbalances appear rapidly in low-power games.

Are you saying the GM has control over how much money he gives out but not karma?
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Konsaki
post Dec 7 2006, 04:02 PM
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How about the fact that going VR is now a detriment when performing matrix activities? You might get +1 Response and +2 to your dice pools, but you are limited at 3ip, while someone in AR can get 4IP. The guy in AR can also perform real world activities while performing matrix actions too, instead of being a limp body... I always figured that being limp was a decent tradeoff for the increased IP in the net, but now it isnt...
You also have to figure that while in VR you can be damaged by black ice, but in AR you cant.

What about Technomancer's, the new 'class' to the game, and how it is almost not worth playing one anymore, since they 'can' get 4IP but have to be in VR to get it and thats only after Submerging once. The only two things they have going for them is Threading and Sprites, but its alot of a karma sink to be able to perform well in matrix. Then on top of that, to have multiple IP in the real world, you have to give up some of your matrix power, since it is directly tied to your essence...

Overall, it might be a great boon for mages, adepts and Sams, but your VR Hackers and Technomancers are getting kicked in the shin by the AR IP ruling.
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lorechaser
post Dec 7 2006, 04:10 PM
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Anyone else notice

QUOTE

The upcoming Arsenal rulebook may feature rules for two-weapon melee.


? ;)

OneTrikPony: Respectfully, why do you play SR if you dislike magic so much? There are a number of fine cyberpunk only systems out there. SR is magicy. I suspect as time goes on, it will become more magicy to keep a distinct identity.


On Ex-Ex: I remember a number of threads that bemoaned the fact that everyone used ExEx, ExEx was horribly nasty, and just unfair, and APDS rounds were inferior in every way to ExEx.

Not any more. ; )
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Ryu
post Dec 7 2006, 04:10 PM
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@Serbitar: My copy of SR4 says drones use Pilot+Maneuver autosoft for driving tests. Thats quite explicit in the wireless section. The fact that riggers use driving skill+response does not change that.
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lorechaser
post Dec 7 2006, 04:15 PM
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QUOTE (Konsaki @ Dec 7 2006, 11:02 AM)
How about the fact that going VR is now a detriment when performing matrix activities? You might get +1 Response and +2 to your dice pools, but you are limited at 3ip, while someone in AR can get 4IP. The guy in AR can also perform real world activities while performing matrix actions too, instead of being a limp body... I always figured that being limp was a decent tradeoff for the increased IP in the net, but now it isnt...
You also have to figure that while in VR you can be damaged by black ice, but in AR you cant.

Overall, it might be a great boon for mages, adepts and Sams, but your VR Hackers and Technomancers are getting kicked in the shin by the AR IP ruling.


You're assuming that the hacker is spending the resources to get Wired 3 or Synaptic 3, or has a mage willing to sustain Increased Reflexes. Or is a hacker adept who spent 5 of his 6 magic on 4 ips....

That's a *big* assumption.

Wired 3 is 5 essence, 100k nuyen and 20R. Even alpha, that's 200k and 4 essence.

Synaptic 3 is 1.5 essence and 240k nuyen.

Now, from the point of view that it's easier for a sam to become a pretty good hacker, I'll buy that to some degree.

From the PoV of a hacker, VR is still the way to go.
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