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> vision enhancement
Prime Mover
post Dec 10 2006, 10:44 PM
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Is there a capacity limit on vision ehancements with googles,glasses, contacts etc..?
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MK Ultra
post Dec 10 2006, 10:49 PM
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AFAIK, the only limit is availability (and price, of course), though I never liked it myself, that contacts could pack more enhancements then a pair of cybereyes.
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Prime Mover
post Dec 10 2006, 11:24 PM
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more vision questions

Ultrasound ehancement 1000 nuyen....cyberware sensor 6000 guessing eye enhancement still requires emitter, sensor?
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ixombie
post Dec 11 2006, 12:09 AM
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The implanted version of ultrasound vision is the same as the non implanted one. It can emit, letting you see in ultrasound, and it can be in passive mode where it only detects ultrasound emissions from other peoples' sensors.
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Fortune
post Dec 11 2006, 12:19 AM
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QUOTE (Prime Mover)
... guessing eye enhancement ...

It is not considered an (Cyber)eye enhancement however, but headware itself.
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Trax
post Dec 11 2006, 12:24 AM
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I think it can hold all of them, you're just limited at first by the added availability of each additional enhancement.
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cx2
post Dec 11 2006, 02:56 PM
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I hate to say this, but I think common sense plays a part in this. Unfortunately "common sense isn't"
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Prime Mover
post Dec 11 2006, 05:47 PM
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Just ran into this problem in middle of game yesterday, soon as I have some free time thinking about puting together capacity list , somthing along these lines.

contacts (1)

glasses (3)

goggles (5)

Nothing set in stone yet, and ultrasound really should have transmitter unit, even miniturized would be somthing along the lines of a small box. Only for non implanted version (easy to clip to web gear or place in shirt pocket).
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lorechaser
post Dec 11 2006, 07:09 PM
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That seems extremely low to me.

It means that contacts would only have flare comp as an option. Smartlink is never an option.

Glasses could have only smartlink, or flare comp, vision enhance 2/vision mag/low light/thermal.

Basically, it would skew the field greatly towards cyber eyes. That might not be a bad thing, though.

I'd say that contacts would be 3, which means they can have smart link, or flare comp and one other.

Glasses would be 6, which is smart link, flare comp, and mag

Goggles would be 9 - smart link, flare, vision enhance 3, low light

So you've got big clunky goggles if you want anything serious.

You could probably combine contacts and others to increase up to 12 total.

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ixombie
post Dec 11 2006, 07:21 PM
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Putting capcity on eyewear is thinking like someone from 2006 - which is how people from 2006 usually think.

But it's not how you should think when looking at SR4 technology! The year is 2070. They have advanced nanotechnology. They can put whatever they want into contacts.

I find that every time someone adjusts the rules for realism, they're adjusting them for 2006 realism, which is just absurd... Capacity limits for eyewear make sense today, but they would not in 2070, which is why they don't exist in SR4.
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djinni
post Dec 11 2006, 07:21 PM
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QUOTE (cx2 @ Dec 11 2006, 09:56 AM)
I hate to say this, but I think common sense plays a part in this. Unfortunately "common sense isn't"

because people are thinking that the "contacts" themselves are the sole repository for the enhancement.
they are merely the visual output for the system, the commlink has the appropriate hardware and merely translates the sensory data from those senosrs to the contacts.
cybereyes however are hardware and software combined, no wireless link needed.

QUOTE (ixombie)
I find that every time someone adjusts the rules for realism, they're adjusting them for 2006 realism, which is just absurd...  Capacity limits for eyewear make sense today, but they would not in 2070, which is why they don't exist in SR4.


it's also "realism" as they see it. not neccissarily reality.
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2bit
post Dec 11 2006, 08:26 PM
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Hey look guys... I glued my contacts to my cybereyes... now I have cybereyes without capacity limit.

Woohoo!


Commlinks are not needed to use vision enhancement contacts. The only reason to connect them to your commlink is to get information from other sources in your PAN, like your image link or smartlink, or to output info from your contacts, either to record the data or transmit it.
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Naysayer
post Dec 11 2006, 08:41 PM
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QUOTE (2bit)
Hey look guys... I glued my contacts to my cybereyes... now I have cybereyes without capacity limit.
Woohoo!

Yeah, but you also have glue on your eyes now... ; )

I think part of the (fluff)-reason for cybereyes having the capacity-limit is that they also need some space for the, you know, eyes-part...

However, I'm also uncomfortable with having contacts that totally outgun my cybereyes.
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redwulf25_ci
post Dec 11 2006, 08:52 PM
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QUOTE (ixombie)
Putting capcity on eyewear is thinking like someone from 2006 - which is how people from 2006 usually think.

But it's not how you should think when looking at SR4 technology! The year is 2070. They have advanced nanotechnology. They can put whatever they want into contacts.

Then why do cybereyes have capacity?
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Prime Mover
post Dec 11 2006, 09:02 PM
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Commlink holding the actual hardware makes sense and im all for wipeing out idea of capacity with that in mind thanks much !
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Charon
post Dec 11 2006, 09:08 PM
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Super contact lens when cybereyes need capacity made no sense to me either.

I just ruled that contact lens could only do image overlay stuff (Like image link, smartgun and perceiving the AR) while these big ass ugly goggle we get a picture of can obviously pack every single enhancement if you feel like it.

In between? Just be reasonable.

I like having (mostly) reasonable player. They were the ones who actually brought up to me the contact lens cramming issue and how it made no sense when compared to cybereyes.
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Fortune
post Dec 11 2006, 09:56 PM
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Personally, I just allow Contacts Lenses to have up to Availability 12 (chargen limit) in Enhancements as a maximum. That is the best they can do, ever! I haven't thought much about Glasses and Goggles though ... Glasses I would probably limit to Availability 18 maximum (post chargen), while Goggles could more than likely be unlimited (again, after chargen).
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ixombie
post Dec 11 2006, 10:02 PM
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Cybereyes "need" capacity yes. But if you buy top of the line cybereyes, you can put every single mod (except the ocular drone I think) into them.

Just like datajacks, cybereyes are on the way out in SR4. And just like datajacks, they have some utility over the non cyber version since they can never be removed from your person (without surgery). Furthermore, you can get every mod in cybereyes straight out of chargen. About the best you can get on glasses is smartlink, low light, and vision enhancement.

Regardless, there has apparently been a large jump in eyewear technology in SR4 which makes cybereyes near obsolete. People still get cybereyes though because they're relatively cheap and they make you look cool, if you have style.

It all comes down to this malign idea of realism: the game writers created an entire future world in SR4. To say that some part of it is unrealistic misses the point: the entire thing is unrealistic because it's imaginary. You can change the world as you see fit in your game, but don't delude yourself into thinking it's more realistic. You're just imagining a made up future world differently than FanPro's writers.
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Naysayer
post Dec 11 2006, 10:24 PM
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I think the main angst some people are experiencing, aside from the "realism" aspect, is the that there are players out there who will brutally abuse this item...
"Yarr, I gots me my lenZes, so I saved me some .4 essence to put in an additional nano-chainsaw and sum betaware-twinkies!"

Personally, I doubt that lenses are anything gamebreaking, but still, if you cannot bicker about them here, where else?!
I mean, isn't bickering the very essence of what this board is all about? ; )
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lorechaser
post Dec 11 2006, 11:21 PM
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I do see it from the PoV of "why would I ever get cybereyes?" - if contacts are flat better, there's an issue.

Reasons for eyes:

1. Ocular Drone.
2. Zeiss is Coooool.
3. Can't be removed.

That's about it, that I can see.

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Konsaki
post Dec 11 2006, 11:23 PM
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Negatives for Cybereyes

They take up essence
They look funny
Umm... they take up essence? :D
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ixombie
post Dec 11 2006, 11:26 PM
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Cybereyes don't look funny, unless you want them to. And in the 2070's, many people want them to. Looking funny is a positive!
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djinni
post Dec 11 2006, 11:39 PM
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QUOTE (lorechaser @ Dec 11 2006, 06:21 PM)
I do see it from the PoV of "why would I ever get cybereyes?" - if contacts are flat better, there's an issue.

let's stop throwing opinions around and gets some rules in there...
lesse to purchase contacts with everything...
it's an availability of what 36?
costs 2225¥
so lets see...
Charisma [8], Negotiations (6)
you roll 14 dice and have 6 chances of getting 36 hits...
hrm, on average you are going to get 4 hits every roll. maybe 9 every two rolls.
if you get 9 every two rolls, you come up with 27 hits that's 12 days of work and you aren't near enough to the availability.
let's look at cybereyes now.
This weekend I'm going to get rating 4 cybereyes installed, basic system
then after I heal up from that (takes a couple days)
I'll have the rest installed one at a time, and in less than 12 days I've got everything I wanted, AND I can go on runs with my newly installed systems already functional.

contacts are flat better AFTER you have them. not before, in addition you can't have the UBEr contacts at chargen, but you can have UBEr cybereyes at Chargen.
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Konsaki
post Dec 11 2006, 11:41 PM
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QUOTE (ixombie)
Cybereyes don't look funny, unless you want them to. And in the 2070's, many people want them to. Looking funny is a positive!

Then Changelings must be the end all, be all... Sorry.
Alot of the time, people who doent want to be noticed dont have weird looking features, though trying to look too normal can be counterproductive too... Quite a quandry.
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Fortune
post Dec 12 2006, 02:58 AM
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QUOTE (Konsaki @ Dec 12 2006, 10:41 AM)
Quite a quandry.

Not really. It probably doesn't even cost Capacity to have a couple of different eye configurations (same retinal pattern ... not Retinal Duplication) stored, so you could change them as the situation demands.
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