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> Power Bleed MetaMagic Clarification, power level of powers absorbed
fistandantilus4....
post Dec 20 2006, 10:08 PM
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QUOTE (Street Magic pg 140)
...the blood adept may siphon one adept power or critter power from his victim (assuming the victim has any such powers). Only one power at a time may be bled from a vivtim, and the victim remains able to use the power themselves.


How is it handled with powers with multiple levels, such as INcreased attribute, attribute boost, or Improved (Pistols Lv3), that sort of thing? Or even better, Increased reflexes? Do they get the power at max, or only 1 power point worth? Or do they drain just one level of a power at a time?
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Strobe
post Dec 20 2006, 11:04 PM
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I'd say that you get the power at the level the adept/critter you are draining it from has it. So if you suck out mystic armour you get is at, say, rating 2 if that is what they have.

-Strobe
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Fortune
post Dec 20 2006, 11:10 PM
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I think I would limit the Adept to gaining one (full) Point worth of Powers for each 3 points of damage dealt to the 'donor'. This seems to be in keeping with the rest of the Powers, like Cannibalize and Sacrifice.
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fistandantilus4....
post Dec 20 2006, 11:10 PM
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so to get Imp Reflexes 3, they'd have to inflict 15 boxes of damage?
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Strobe
post Dec 20 2006, 11:16 PM
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Ah, alright. I wasn't familiar with the power (not having read street magic) and so was just going on your quote. I didn't realise how it worked. Anyway, what Fortune says seems to be fairly sensible.

-Strobe
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PBTHHHHT
post Dec 20 2006, 11:16 PM
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Great, I have this vision of a bunch of troll adepts all hung up (drugged and on IV drips) to be periodically bled for powers...
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fistandantilus4....
post Dec 20 2006, 11:29 PM
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QUOTE (Strobe @ Dec 20 2006, 06:16 PM)
Ah, alright. I wasn't familiar with the power (not having read street magic) and so was just going on your quote. I didn't realise how it worked. Anyway, what Fortune says seems to be fairly sensible.

-Strobe

Thats' what it says, straight from the book. Here, i'll give you more...

QUOTE
This advanced Technique require knowledge of the cannibalize technique. It allows the adept to sipohon his victim's powers away along with life force, for the adept's own use. Power bleed functions jsut liek cannibalize, except that for every three boxes of physical damage dealt to the donor, the blood adept may siphon one adept power or critter power from his victim (assuming the victim has any such powers). Only one power at a time may be bled from a victim, and the victim remains able to use the power themselves.


QUOTE ((Street Magic pg 140))

Cannibalize (Adepts Only)
...  Cannibalize functions jsut like Sacrifice(pg139), except that instead of reducing drain, the adept may add a temporary rating point to any one of his physical attributes for every 3 boxes of physical damage inlficted on a sapeint victim,or every 6 boxes on a non-sapient vitim. Multiple rating points can be disctirbuted among the adepts physical attributes as he chooses, but temporarily augmented ratings may not exceed the character's augmented maximums .

Emphasis for Furtune's point.

And as a follow up, does the adept get to choose, and there fore know, what powers the "donor" has?
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Strobe
post Dec 20 2006, 11:39 PM
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Well that could be handled in a number or ways.

Firstly (and most simply), just allow the attacker just know what powers they have when they attack and choose the one they want.

Secondly, have them "look" for a power when they attack. If they don't have that then they look for another etc. etc. until they get one.

Thirdly, have the GM assign one.

Fourthly, get them to roll for one randomly.

-Strobe
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SL James
post Dec 21 2006, 01:38 AM
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QUOTE (PBTHHHHT)
Great, I have this vision of a bunch of troll adepts all hung up (drugged and on IV drips) to be periodically bled for powers...

Yeah, I had the same idea.

Besides, they're trolls. No one will care.
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fistandantilus4....
post Dec 21 2006, 02:04 AM
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Nah, you've gotta get a selection. Silent way ninja wanna be here, elf speaker there, troll monster there. That way you can choose what you wanna be good at before you go out for a night on the town.
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SL James
post Dec 21 2006, 02:15 AM
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Yeah, but even with the karma investment one troll might not survive you draining them dry when it wears off the first time. Or it might. The healing rules can be read to be very... forgiving.

That's not to say that I wouldn't have a whole collection of different adepts in my underground lair. It's just that you have to have backups.
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Strobe
post Dec 21 2006, 02:15 AM
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QUOTE (fistandantilus3.0)
Nah, you've gotta get a selection. Silent way ninja wanna be here, elf speaker there, troll monster there. That way you can choose what you wanna be good at before you go out for a night on the town.

Damn straight!
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fistandantilus4....
post Dec 21 2006, 02:19 AM
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QUOTE (SL James)
It's just that you have to have backups.

aka left overs
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SL James
post Dec 21 2006, 02:50 AM
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Something like that.
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NightmareX
post Dec 21 2006, 02:30 PM
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QUOTE (SL James)
The healing rules can be read to be very... forgiving.

Forgiving? More like regenerating. :S
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Moon-Hawk
post Dec 21 2006, 03:24 PM
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QUOTE (NightmareX)
QUOTE (SL James @ Dec 20 2006, 09:15 PM)
The healing rules can be read to be very... forgiving.

Forgiving? More like regenerating. :S

Wait, there's another way to read them that isn't like regenerating? I guess I missed that possible interpretation.
I already slapped a house-rule on it. What's the other interpretation?
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Eryk the Red
post Dec 21 2006, 05:06 PM
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I've been applying the wound penalties to healing rolls, which means that most characters will, if they suffer a serious injury, need to seek medical attention to heal at all. I don't know if that's explicitly mentioned as not being applicable in the rules, but it works for me.
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Moon-Hawk
post Dec 21 2006, 05:10 PM
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Oh hey, that's a good idea.
I've been making the threshold to heal a box of damage equal to the current damage boxes, rather than 1. So by my rule one box of damage heals very rapidly, but if you've got 8 boxes of damage, just getting down to 7 takes some time.
I like your idea, though. I wonder if it's official. :-)
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Mikado
post Dec 21 2006, 05:58 PM
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As far as I can tell the healing rules are the way they where because some people complained that it took to long to heal in SR3. You took a serious wound in the old rules it took a month (IIRC, could have been a week) to heal. That is a long time for shadowrunners to be out of a job. Yes, you could heal faster than that, sometimes much faster.
The new healing rules, as I see it, where meant to reduce down time due to injuries. I agree that they are way to fast. Why don't you just have a set number, say a box per day. So a person with 10 boxes of damage heals in 10 days. Even that seems high but staying with SR4 "modern" medical technology it might be doable.

Edit: If you implement Dice pool penalties to healing tests you run into problems where a character could die because the team does not have access to a street doc. (they could be out of town, away from their regular contacts) That, in my opinion, is unfair to players; who basically would just watch their characters die.
If you implement a threshold equal to the damage (healing extended test, threshold = wound level/1 day test) you run into a problem where trolls heal much faster than everyone else just because they are bigger (not that the current rules are better with a troll healing to full in a day) it is just an unfair advantage that hurts everyone else.
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fistandantilus4....
post Dec 22 2006, 01:15 AM
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SR3 serious wound was something like 2 - 20 days of healing. I know this because that's what we've been doing and I seriosuly screwed up one of my players last game. he was near death , and the SR4 rules would have had him up in something like 2-3 days. We both agreed that was nuts, so we went with SR3.
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SL James
post Dec 22 2006, 01:30 AM
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QUOTE (NightmareX @ Dec 21 2006, 08:30 AM)
QUOTE (SL James @ Dec 20 2006, 09:15 PM)
The healing rules can be read to be very... forgiving.

Forgiving? More like regenerating. :S

Indeed. I like the story of the troll lying in a sewer letting a sucking chest wound heal until he is back to full health in a week or two (I can't recall exactly as it's been over a year since I did the calculation).

QUOTE (Mikado)
As far as I can tell the healing rules are the way they where because some people complained that it took to long to heal in SR3.

HAHAHAHA
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toturi
post Dec 22 2006, 01:33 AM
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QUOTE (fistandantilus3.0)
Nah, you've gotta get a selection. Silent way ninja wanna be here, elf speaker there, troll monster there. That way you can choose what you wanna be good at before you go out for a night on the town.

No you want all trolls. You are draining their powers, not their race modifiers.
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SL James
post Dec 22 2006, 01:35 AM
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Indeed.
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PBTHHHHT
post Dec 22 2006, 07:00 AM
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The trolls are good under sr4 rules since they'll have more boxes to take damage from. Though, if you really want to be funky, have them infected with whatever that'll give them regeneration. I don't know, definitely not the vampirism one because it'll be hard enough to keep them under wraps and heaven help ya if they get out. The ghoul one? Maybe, but I imagine it'll be annoying to constantly get them metahuman meat to keep them fed. Shapeshifter? Well if they regenerate then you dont' need to be troll specific anymore. Other option, giants, can you imagine how many boxes they'll have for damage? Hmmm...
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