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Dec 20 2006, 10:08 PM
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#1
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
How is it handled with powers with multiple levels, such as INcreased attribute, attribute boost, or Improved (Pistols Lv3), that sort of thing? Or even better, Increased reflexes? Do they get the power at max, or only 1 power point worth? Or do they drain just one level of a power at a time? |
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Dec 20 2006, 11:04 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 5-May 02 From: Sydney Sprawl Member No.: 2,687 |
I'd say that you get the power at the level the adept/critter you are draining it from has it. So if you suck out mystic armour you get is at, say, rating 2 if that is what they have.
-Strobe |
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Dec 20 2006, 11:10 PM
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#3
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I think I would limit the Adept to gaining one (full) Point worth of Powers for each 3 points of damage dealt to the 'donor'. This seems to be in keeping with the rest of the Powers, like Cannibalize and Sacrifice.
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Dec 20 2006, 11:10 PM
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#4
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
so to get Imp Reflexes 3, they'd have to inflict 15 boxes of damage?
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Dec 20 2006, 11:16 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 5-May 02 From: Sydney Sprawl Member No.: 2,687 |
Ah, alright. I wasn't familiar with the power (not having read street magic) and so was just going on your quote. I didn't realise how it worked. Anyway, what Fortune says seems to be fairly sensible.
-Strobe |
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Dec 20 2006, 11:16 PM
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Great, I have this vision of a bunch of troll adepts all hung up (drugged and on IV drips) to be periodically bled for powers...
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Dec 20 2006, 11:29 PM
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#7
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Thats' what it says, straight from the book. Here, i'll give you more...
Emphasis for Furtune's point. And as a follow up, does the adept get to choose, and there fore know, what powers the "donor" has? |
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Dec 20 2006, 11:39 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 5-May 02 From: Sydney Sprawl Member No.: 2,687 |
Well that could be handled in a number or ways.
Firstly (and most simply), just allow the attacker just know what powers they have when they attack and choose the one they want. Secondly, have them "look" for a power when they attack. If they don't have that then they look for another etc. etc. until they get one. Thirdly, have the GM assign one. Fourthly, get them to roll for one randomly. -Strobe |
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Dec 21 2006, 01:38 AM
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#9
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Yeah, I had the same idea. Besides, they're trolls. No one will care. |
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Dec 21 2006, 02:04 AM
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#10
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Nah, you've gotta get a selection. Silent way ninja wanna be here, elf speaker there, troll monster there. That way you can choose what you wanna be good at before you go out for a night on the town.
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Dec 21 2006, 02:15 AM
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#11
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Yeah, but even with the karma investment one troll might not survive you draining them dry when it wears off the first time. Or it might. The healing rules can be read to be very... forgiving.
That's not to say that I wouldn't have a whole collection of different adepts in my underground lair. It's just that you have to have backups. |
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Dec 21 2006, 02:15 AM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 5-May 02 From: Sydney Sprawl Member No.: 2,687 |
Damn straight! |
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Dec 21 2006, 02:19 AM
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#13
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
aka left overs |
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Dec 21 2006, 02:50 AM
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#14
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Something like that.
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Dec 21 2006, 02:30 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Forgiving? More like regenerating. :S |
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Dec 21 2006, 03:24 PM
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#16
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Wait, there's another way to read them that isn't like regenerating? I guess I missed that possible interpretation. I already slapped a house-rule on it. What's the other interpretation? |
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Dec 21 2006, 05:06 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
I've been applying the wound penalties to healing rolls, which means that most characters will, if they suffer a serious injury, need to seek medical attention to heal at all. I don't know if that's explicitly mentioned as not being applicable in the rules, but it works for me.
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Dec 21 2006, 05:10 PM
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#18
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Oh hey, that's a good idea.
I've been making the threshold to heal a box of damage equal to the current damage boxes, rather than 1. So by my rule one box of damage heals very rapidly, but if you've got 8 boxes of damage, just getting down to 7 takes some time. I like your idea, though. I wonder if it's official. :-) |
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Dec 21 2006, 05:58 PM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 337 Joined: 1-September 06 From: LI, New York Member No.: 9,286 |
As far as I can tell the healing rules are the way they where because some people complained that it took to long to heal in SR3. You took a serious wound in the old rules it took a month (IIRC, could have been a week) to heal. That is a long time for shadowrunners to be out of a job. Yes, you could heal faster than that, sometimes much faster.
The new healing rules, as I see it, where meant to reduce down time due to injuries. I agree that they are way to fast. Why don't you just have a set number, say a box per day. So a person with 10 boxes of damage heals in 10 days. Even that seems high but staying with SR4 "modern" medical technology it might be doable. Edit: If you implement Dice pool penalties to healing tests you run into problems where a character could die because the team does not have access to a street doc. (they could be out of town, away from their regular contacts) That, in my opinion, is unfair to players; who basically would just watch their characters die. If you implement a threshold equal to the damage (healing extended test, threshold = wound level/1 day test) you run into a problem where trolls heal much faster than everyone else just because they are bigger (not that the current rules are better with a troll healing to full in a day) it is just an unfair advantage that hurts everyone else. |
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Dec 22 2006, 01:15 AM
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#20
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
SR3 serious wound was something like 2 - 20 days of healing. I know this because that's what we've been doing and I seriosuly screwed up one of my players last game. he was near death , and the SR4 rules would have had him up in something like 2-3 days. We both agreed that was nuts, so we went with SR3.
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Dec 22 2006, 01:30 AM
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#21
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Indeed. I like the story of the troll lying in a sewer letting a sucking chest wound heal until he is back to full health in a week or two (I can't recall exactly as it's been over a year since I did the calculation).
HAHAHAHA |
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Dec 22 2006, 01:33 AM
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#22
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
No you want all trolls. You are draining their powers, not their race modifiers. |
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Dec 22 2006, 01:35 AM
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#23
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Indeed.
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Dec 22 2006, 07:00 AM
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#24
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
The trolls are good under sr4 rules since they'll have more boxes to take damage from. Though, if you really want to be funky, have them infected with whatever that'll give them regeneration. I don't know, definitely not the vampirism one because it'll be hard enough to keep them under wraps and heaven help ya if they get out. The ghoul one? Maybe, but I imagine it'll be annoying to constantly get them metahuman meat to keep them fed. Shapeshifter? Well if they regenerate then you dont' need to be troll specific anymore. Other option, giants, can you imagine how many boxes they'll have for damage? Hmmm...
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