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> Your Favorite PCs, End of the year, a time for reflection
Mortax
post Jan 1 2007, 09:15 AM
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So, I was just reflecting on past years, and one of the things that crossed my mind was this topic.

What were your favorite PCs? What were they like? Funny stories?


Angelese:
Female Cat Shaman Mostly illusion and mainipulation spells. Like using overstim and magic fingers a lot. Custome wrote a "Dirt Barrier" spell. Also liked using a custom orgasm spell to distract guards and such.

Johnathan Firewalker (Phyre dancer):Souix Male (Phonix Shaman )
Used a lot of manipulation spells, good healer. Had nice levitate person and levitate item foci.
Funniest story: Some magic guy had 6-8 bodyguards with aks and transformed himself into a huge bear and was ripping my teammates up. Used levitate person to lift him up about 100 feet and slam him into the pavement. Oddly enough, he killed two bodyguards. one of the sammies was pissed. :-)

Mortax: Male Vampire (Mage)
Fun to play after he had some karma (A for race, B for Magic, as a starting character, he sucked.)
After about 300 karma though, he wasn't much fun. Now I use him as an NPC when I GM. Di-koted weapon focus just made things...yeah. Onlyway it could have been dumber was if he was a physmage. Good thing they didn't have those if 1st. :-)

edit:
okay so this was a dnd character, but damn it was fun.

Arrrgh, the destroyer. Warforged charger
Started off as Large, but after 2 size increses is now 1 step below collossal. He carried a simitar made for a collossal animal, it did something like 8d6+12.
He basically looked like a 40ft tall metal gorrilla. Why was he fun? For those of you famillier with Invader Zimm, these quotes should sum up his personality:

I like destruction!
Goblins are squishy!
Fear my Jolly boots of Doom!
I'm gonna sing the doom song, doom doom de doom....

:-) that was fun.
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Kyoto Kid
post Jan 2 2007, 04:02 PM
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...Well I guess the first one is a no brainer...

KK4.3 - named thus because she started as a test version of the original SR1 - SR3 character to see how the SR 4 ruleset works. Discovered I actually enjoyed playing the character, so she stuck around (albeit with two upgrades as I gained a better understanding of the character mechanics) There is quite a smattering of info on her throughout this and the SR4 forum so don't need to add any more details

Hurricane Hannah. Though she was part of a short lived campaign, my Cajun boxer Hannah rapidly became a favourite and threatened to overtake KK. She had her own motto ..ya mess wi da 'cane, you gonna feel the pain..., she had her style, she had a big ol nasty 2062 Ford F350, and she had one hell of a left cross.

See Squinky's pic of her. It says it all.
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Wounded Ronin
post Jan 2 2007, 10:22 PM
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Damn southpaw boxers making my life hard.


Anyway, this is actually the last character I played: http://forums.dumpshock.com/index.php?show...7&hl=sho+kosugi

The character is awesome because he's really just the main character from "Revenge of the Ninja". I played him over a IRC game and I had a lot of fun typing his lines because I algorithmically switched ls and rs in all of his lines and occasionally did other variations like adding -o to the end of a word. However, if you didn't know what the algorithm was it could be very hard to decipher his lines.

"Yuu ale not plofessionar."

I also had fun with making him not pronounce "factory" right. Once an objective was hidden in a factory, and I had him go,

"It-u is-u in phyractol...phyrac....FACTOLY."

One time, after conveying crucial gathered intelligence ot the other PCs entirely using this goofy accent, the GM gave me a bonus karma for "making them [the other players] struggle through all that".
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knasser
post Jan 2 2007, 11:24 PM
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QUOTE (Wounded Ronin)
The character is awesome because he's really just the main character from "Revenge of the Ninja". I played him over a IRC game and I had a lot of fun typing his lines because I algorithmically switched ls and rs in all of his lines and occasionally did other variations like adding -o to the end of a word. However, if you didn't know what the algorithm was it could be very hard to decipher his lines.

"Yuu ale not plofessionar."

I also had fun with making him not pronounce "factory" right. Once an objective was hidden in a factory, and I had him go,

"It-u is-u in phyractol...phyrac....FACTOLY."

One time, after conveying crucial gathered intelligence ot the other PCs entirely using this goofy accent, the GM gave me a bonus karma for "making them [the other players] struggle through all that".

:rotfl: :rotfl: :rotfl:
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Kyoto Kid
post Jan 3 2007, 01:59 AM
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QUOTE (Wounded Ronin)
The character is awesome because he's really just the main character from "Revenge of the Ninja".  I played him over a IRC game and I had a lot of fun typing his lines because I algorithmically switched ls and rs in all of his lines and occasionally did other variations like adding -o to the end of a word.  However, if you didn't know what the algorithm was it could be very hard to decipher his lines.

"Yuu ale not plofessionar."

I also had fun with making him not pronounce "factory" right.  Once an objective was hidden in a factory, and I had him go,

"It-u is-u in phyractol...phyrac....FACTOLY."

One time, after conveying crucial gathered intelligence ot the other PCs entirely using this goofy accent, the GM gave me a bonus karma for "making them [the other players] struggle through all that".

...sounds kind of how I did the original KK. She spoke in a mix of street, mall, and Brit speak, often contracting terms together to make up her own words. The GM & the players had a time of it figuring out what she was saying.
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wargear
post Jan 3 2007, 12:47 PM
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I had a fair bit of fun with a ganger character. Ian McCandles, human throwback child of a goblinised orcish couple. All his siblings are orcs, so he grew up in a very rough environment. He was the leader of the pc dominated gang. We made our cash stealing cars and selling them to the chop shops. Our gang operated out of a decommissioned fire station (like the one in ghostbusters).

Unfortunately, since we had all just finished a special forces campaign, we were still a little too used to working like a well oiled machine, and our gang were a little too efficient and the game petered out.
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ElFenrir
post Jan 3 2007, 03:01 PM
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I have a few ive really liked, but one favorite was Stian Andersen, the Norwegian bouncer/adept i played in a campaign awhile back. One great thing about the campaign it had all magical people...the Adept, an ork ganger Hermetic balanced type of mage, and a more uppity Spirit specialist. Needless the say the group was extrememly adept.

No one in the group were 'runners' as their primary jobs, and new at it, they lacked stealth skills. Stealth fit none of the concepts.

Stian was a bouncer for a really seedy underground Norwegian black-metal club, an adept balanced between combat, perception, and some social..a very high Perception boosted with Adept powers let him notice stuff, high Intimidation with boost allowed him to push his weight around without lifting a finger, and if all else failed, he could put some hurt on. He looked like a black-haired, tattooed, spiked, young Norwegian black metal band member, well, he didnt wear corpsepaint on daily work. :D I loved his personality...he was an immigrant in the US working there with a band he was guarding/roading for, was pretty much sarcastic, preferring a night on the bar to any serious work and got along with the ganger well on account of the ganger listening to Trog-metal, of which Stian knew several bands of. Their first run was a definitive 'Leeroy' run, but it actually made SENSE in the fact that the team was NOT professional runners, and, though they escaped with little injury,they are devoting some time to attempting to sneak. (It was joked this teams version of stealth was hiding under boxes and sliding around or carrying the shrubbery with them and walking, stopping when someone looked. :D) His Intution 4, logic 2 made for some fun times, and it was because of him that the team managed to get their vehicle, lovingly dubbed the Green Machine, where they ended up kidnapping some scared-to-death decker, him causing a main to wet himself after a critical success intimidate roll preceeded a critically failed Will roll on other side... ahh, i look forward to playing him again.







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Kerris
post Jan 3 2007, 06:01 PM
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"Ghost" - a character I created for a one-shot mission for a convention

Ghost is a human hermetic mage who basically has her head in the astral all the time. While this is useful for surveillance, it makes her seem spacey and distant. She thinks of everybody in terms of their auras, and in her "opinions on the rest of the team" description, that's how I described the rest of the team. My favorite description being for Tank, the female troll ganger (and the nicest ganger you've ever met): "Tank is pink. I like pink." This remains one of the most famous descriptions I've ever made amongst my friends. (The most famous being in a D&D game, when the party walked into a room: "And then... a hag attacks.")

Ghost was just fun because of her spacey, out-of-it nature that wasn't really her being spacey, it's just her thinking about a different plane of existence.
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