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> New Ammo, Adding microwire to flechette
djinni
post Jan 6 2007, 11:09 PM
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you have the needles 10-20 in a flechette round.
if the stabilizing fins trailed behind the needle by a monofilament wire when it hits it's target the wire will be inside the target and prevent healing or stabilizing every time the target moves new wounds are cut.

what are the thoughts of the people here as to the rules, or application used for such ammo?
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Kyoto Kid
post Jan 6 2007, 11:22 PM
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...interesting concept. I worked up a similar type of ammo that injected a variant of cutter nanites which continued to damage the target every time he or she took a breath. Of course you had to hit them with a chest shot for it to work. After several hours time the nanites would have shredded enough of the target's lungs so they would suffocate on their own blood similar to person suffering from advanced tuberculosis. Pretty ugly.

Magical healing would only stave off the inevitable and targeted nano surgery was the only way to defeat the cutters.

Never brought the weapon that fired it into play.
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NightRain
post Jan 6 2007, 11:50 PM
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QUOTE (djinni)
you have the needles 10-20 in a flechette round.
if the stabilizing fins trailed behind the needle by a monofilament wire when it hits it's target the wire will be inside the target and prevent healing or stabilizing every time the target moves new wounds are cut.

what are the thoughts of the people here as to the rules, or application used for such ammo?

I don't buy it. Laying a bit of monowire across your arm isn't going to make it fall through your arm and cut it off. To do that, you need to weight the thing and pull against the wire. A bit of monowire in your body will move with the skin, it won't be pushing and pulling against it, so it is unlikely to do much damage.
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PBTHHHHT
post Jan 6 2007, 11:55 PM
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People have been wounded before in combat in which shrapnel remained lodged in their body and over time (years or decades) some of the shrapnel have come out of the body in which they can be picked out of their skin. If the danger of the monofilament wire normally is that it is somewhat taut so that it can form a cutting edge. If the wire is just there without any anchoring points, I don't see how it would differ from very small shrapnel that for the most part is inert within the body.
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djinni
post Jan 7 2007, 12:05 AM
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the anchoring points are the stabilizing fins and the head.
two points on each needle...
20 needles per hit...
6 hits...
shrapnel from grenades land mines etc... are a bit smaller than the needles, solid, and compact. a twist of the body doesn't move them too much but a line maybe 4 inches long when the body twists would not move the rest of the way the muscles and tendons move. (in theory)

the needles themselves are too big to simply leave in the body and the microwire makes surgery hard on both the surgeon and the patient.
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jervinator
post Jan 7 2007, 02:06 AM
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Don't forget the fun of tugging on monowire with conventional medical techniques.
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ErrosCallidus
post Jan 7 2007, 10:48 AM
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Brings to mind Chain Shot of the good 'ol days of ships o the line and Trafalgar. More recently (WWI) machine gun bullets were wired together. May not KEEP messing you up after you've been hit by it. But it WILL screw you up about twice as much as flechette alone would. Not to mention make a mess on the way out. Sounds like it would work, but who would manufacture it? Would a runner want a rep that would come with using this stuff? (guess it depends on the runner) :S
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djinni
post Jan 7 2007, 11:58 AM
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QUOTE (ErrosCallidus @ Jan 7 2007, 05:48 AM)
Would a runner want a rep that would come with using this stuff?  (guess it depends on the runner)  :S

it would be super expensive to make like Glaser rounds.
it's not an everyday use ammo, more like "a message"

you know what the rounds that were tied together were called?
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Banaticus
post Jan 7 2007, 03:32 PM
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Yeah, chain shot, just like it used to be called back in the days of cannons. It was pretty common for ship battles -- if you weren't specifically targeting the hull, a cannonball wouldn't really do any damage. It might burst through a sail, but it'd be moving fast enough that you'd just get a little hole and then the ball would be past the ship. If you used a bunch of chain stuffed in the barrel, because of centrifugal force, the chains would unwrap themselves in the air, so you'd have burning hot spinning pieces of chain flying through the air -- they'd cut right through ropes and sails and people in their path and could cut enough ropes that the masts would be off balance, which could pull them down and destroy the enemy ship. Chain shot fired right at deck level was also pretty common. With chain shot, since you were trying to cut ropes and stuff, suddenly you didn't have to just hit the bit of the hull sticking out of the waves or the top of the deck, you had the whole broad side of the ship to fire your broadside at (so, since it was more difficult to "miss", each shot was more effective).
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Red
post Jan 7 2007, 04:43 PM
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Who is to say in the abstract world of SR that flechettes don't already contain microwire? The fluff text on flechette ammo has never been rock solid. I don't really see how this qualifies as a new ammo.

As for healing complications, given that people have the technology to heal deadly wounds within a week I think it is fair to assume that problems like removing microwire shrapnel are no longer a significant medical problem. Hurrah for nanite based medicine.
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Austere Emancipa...
post Jan 7 2007, 08:25 PM
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QUOTE (ErrosCallidus)
More recently (WWI) machine gun bullets were wired together.

How would that work? Like a duplex round, only with the two bullets connected? Wouldn't that completely fuck up the external ballistics?

Otherwise, I'm sort of perversely with Red here. The small arms "Flechette" ammunition of SR has never been explained (it bears very little resemblance to real world flechette ammunition of any kind) and has never worked logically. M4jykal monowire is as good an excuse for their stats as any. Not that I can see the point in a bullet that maybe causes some damage to the person you hit some time well in the future instead of just causing him/her maximum damage right the fuck now.
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Thane36425
post Jan 8 2007, 01:04 AM
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QUOTE (Austere Emancipator)
QUOTE (ErrosCallidus)
More recently (WWI) machine gun bullets were wired together.

How would that work? Like a duplex round, only with the two bullets connected? Wouldn't that completely fuck up the external ballistics?

Otherwise, I'm sort of perversely with Red here. The small arms "Flechette" ammunition of SR has never been explained (it bears very little resemblance to real world flechette ammunition of any kind) and has never worked logically. M4jykal monowire is as good an excuse for their stats as any. Not that I can see the point in a bullet that maybe causes some damage to the person you hit some time well in the future instead of just causing him/her maximum damage right the fuck now.

Yes, it would mess up ballistics. There have been attempts with wired buckshot for shotguns, but the wire reduces range quite a bit.

Duplex machinegun rounds weren't wired together. Instead, they were designed to drift apart slightly as they went downrange, increasing the odds of a hit. Duplex rounds were abandonned because of reliability issues and the individual round were lighter than a single standard round (though they weighed a bit more added together) which reduced the effective range of the weapon.

Wiring wouldn't really work in rifled ammunition. The spinning of the bullets would cause the wire to twist and knot up. That would jerk the bullets around in flight and throw accuracy out the window.

On the other hand, if you were looking at very short range engagements, there is a kind of shotgun round available today. It isn't like the one described above, exactly, as it only has two large shot. These are connected by a wire and is supposed to act like the old chain shot. If one ball hits, the other is supposed to wrap around the hit too. I'm not sure that would really work though, and the loss of range due to the wire might not be worth it either. It would probably be best just to have a third large piece of shot in there and aim well.

In the real world, flechette hasn't worked that well in shotgun rounds. They have slightly less range than shot and don't seem to have the terminal effect of shot. Being long and pointy, they tend to poke into a target, effecting it less than a larger area ball of the same weight. It has to do with surface area and energy transfer. It may penetrate armor better than shot though, but I haven't read anything about that.

I am curious though. Why make a round that would kill slowly or be hard to clean up when you could make one that would kill faster and take a a threat more quickly?
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jervinator
post Jan 8 2007, 03:05 AM
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A dead man reduces a fighting force by one.

A wounded man reduces the oppositions fighting strength by 2-3; the guy you shot and the medic or a guy or two to haul away the wounded man. Too bad that theory falls flat when facing a foe that let's their wounded die without remorse.
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Thane36425
post Jan 8 2007, 03:15 AM
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QUOTE (jervinator)
A dead man reduces a fighting force by one.

A wounded man reduces the oppositions fighting strength by 2-3; the guy you shot and the medic or a guy or two to haul away the wounded man. Too bad that theory falls flat when facing a foe that let's their wounded die without remorse.

That's true in a military situation, but it wouldn't apply as much to a Shadowrun. Rather than have to haul the wounded away, a wounded security man would only have to lie there and wait for the ambulance.
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djinni
post Jan 8 2007, 03:41 AM
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QUOTE (Thane36425)
a wounded security man would only have to lie there and wait for the ambulance.

Assuming you are fighting a security guard or someone that CAN wait.
does your shadowrunning group leave your wounded teamates behind to "wait" for an ambulance?
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Thane36425
post Jan 8 2007, 03:49 AM
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QUOTE (djinni)
QUOTE (Thane36425 @ Jan 7 2007, 10:15 PM)
a wounded security man would only have to lie there and wait for the ambulance.

Assuming you are fighting a security guard or someone that CAN wait.
does your shadowrunning group leave your wounded teamates behind to "wait" for an ambulance?

Good point. No, they don't. They have had to leave badly injured runners with the street doc while they carried on though.
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hyzmarca
post Jan 8 2007, 03:59 AM
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QUOTE (jervinator)
A dead man reduces a fighting force by one.

A wounded man reduces the oppositions fighting strength by 2-3; the guy you shot and the medic or a guy or two to haul away the wounded man. Too bad that theory falls flat when facing a foe that let's their wounded die without remorse.

While logically sound, that theory relies on the assumption that the enemy won't kill their own wounded. This assumption is not always correct.
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cetiah
post Jan 8 2007, 04:32 AM
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Wounded allies make great cover.
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Banaticus
post Jan 8 2007, 05:58 AM
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All you have to do is make it off the corporate extraterritoriality ground. At that point, Doc Wagon will come pick you up. True, you might be arrested afterward, but at least you'll be alive. Then your team can go for a pro bono extraction procedure (or, maybe not pro bono, depending on how much you have stashed away).
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Austere Emancipa...
post Jan 8 2007, 06:49 AM
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QUOTE (Thane36425)
Duplex machinegun rounds weren't wired together.

Exactly.

QUOTE (Thane36425)
The spinning of the bullets would cause the wire to twist and knot up. That would jerk the bullets around in flight and throw accuracy out the window.

Right, plus there's the problem of attempting to correct the flight path of a statically stable bullet by pulling at one end of it.
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Banaticus
post Jan 8 2007, 07:08 AM
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That's why you don't use a machine gun, you use a mortar. When the enemy trench is just on the other side of that meadow, you don't really care that you won't have as great of a range as normal, you just want to shoot stuff up in the air down into the trench.
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hyzmarca
post Jan 8 2007, 07:19 AM
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Wouldn't it be easier to just use explosive mortar shells?
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Jack Kain
post Jan 8 2007, 07:40 AM
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QUOTE (hyzmarca)
Wouldn't it be easier to just use explosive mortar shells?

Yeah and I bet it be cheeper to.
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Austere Emancipa...
post Jan 8 2007, 12:44 PM
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$940 per 120mm HE, $605 per 81mm HE and $476 per 60mm HE, all with multi-option fuzes, when ordered in amounts with 4 zeroes. I suppose a few blocks of iron with wire inbetween would be cheaper per cartridge. On the other hand, that wouldn't kill everyone within 20 meters in the open and be effective against people in trenches or foxholes over several meters.
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cetiah
post Jan 9 2007, 06:28 AM
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"Huh? Did I hear someone say cheaper?" -befuddled mid-level manager
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