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> A few question about the Ares Redline, nothing rules wise just some RPing
Req
post Oct 29 2003, 11:27 PM
Post #26


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QUOTE
Firstly, I'd go with what Reg said waaay back when.  It looks like he has practical experience on the scale you're talking about.


Thanks for the mad props, there - but it's Req. Rhymes with wreck, and all. :D

QUOTE
A laser the size of a bus, that sounds like a jet, is equal to a laser the size of a pistol sounds like a bee flying? Not to cut anyone down but I have seen a lot of people talk out of their ass, does anyone have laser experience here, I know some of you here do you have admitted it before.  What is the duration of the sound? Does it sound like a jet for the millionth of a second it is fired or does it linger and sound like a jet flying away from you?


I'd assume the lasers in those articles "sound like jets" because they're relying on a byproduct of chemical combustion to generate the gases they pass energy through to generate the laser beam. I'm gonna go on a rant here: in brief, lasers rely on the "interger" nature of of electron energy levels to generate their beam. Stop me if you've heard this one:

Everyone's seen the picture of an atom with a nucleus and a couple rings of electrons around it. That's not entirely accurate but it's close. Now, the further an electron is from the nucleus, the more potential energy it contains. If you pump a bunch of energy into an atom, some of that energy gets absorbed by the electrons and they jump "up" to a higher energy state, further from the nucleus. Electrons aren't stable there, though, so they shortly thereafter fall down to their original state, emitting the energy that they absorbed as electromagnetic radiation. Depending on the atom, this "fall" is a different distance, and the further it is the more energy is released.

This is why lasers generate a beam of a single (or very limited number) of wavelengths - there are only so many possible energy-level jumps the electrons of a given atom (or molecule) can make, and there's no "half-way" - the electron either jumps to the next level, or it doesn't. So by pumping a lot of energy (of whatever sort) into a substance, you can convert it all to a specific flavor of electromagnetic radiation. Which could be anywhere in the spectrum.

Now, these big chemical lasers appear to work by combusting a mix of some fuel and oxygen. This gives us both the energy to excite the atoms (in the form of heat) and the proper set of atoms to excite, the byproducts of combustion. IF you're burning a lot of stuff really fast, you're going to make a lot of noise. This is not the case with plasma tube or solid-state diode lasers, which simply put electricity through an existing substance; the loudest noise in my machine's laser is the cooling fan. That said, it won't burn through sheet steel, either.

QUOTE
The size of the weapon and energy it consumes alone is enough of a deterent, but if it has so much noise, vapor trial and othe things you guys have described why do it? The range aspect is nice if you are in space but on earth the range is dropping fast because of the environment, so that can't be a real addition. The armor piercing ability? With smart weapons that are getting even smarter why keep developing lasers?


Uh, we're not. Man-portable laser weapons are not even remotely feasible at this point. There is a "blinding" design but that doesn't take much energy at all. Lasers are really only being considered for theater missle defense, anti-air stuff and shipboard defense. Man-portable lasers won't be able to compete with good old-fashioned slugthrowers for a long while.

They're in Shadowrun because people think they're COOL, but that doesn't mean it's even remotely based on reality.

Rant off.
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Shadow
post Oct 29 2003, 11:29 PM
Post #27


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Frag you know how the Fixer system works right? The Redline has an availibilty of 18/3 weeks. And a price tag of 225,000 on the street. That's a lot of money for a pistol and a long time to wait for it.
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Kanada Ten
post Oct 29 2003, 11:32 PM
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Residual heat is the main side effect of laser usage (80% of the energy used to create a beam is converted to heat waste) and would probably reduce one's signature by a point for a moment or two. SR lasers can be used rapidly without heat build up so they must transfer heat very efficiently.

Let us speak no more of real lasers, they have nothing to do with SR lasers.
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Frag-o Delux
post Oct 29 2003, 11:55 PM
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Yes you call your Fixer and say you want a Redline then you roll your Etiquette skill versus the availibility of the Redline then if you successed your fixer sets up a meeting. Then when you go the meet a price is set 75,000 :nuyen: to 225,000 :nuyen: based street index. Then you take in edges, favors and cost of living, then you negotiate. Who ever wins depending on successes can adjust the price up or down in a GM approved increment, or you can use some successes to reduce the wait time. If you struck a deal you exchange the goods, or shot the bastard down and try to make off with it. That is it right? I am I missing something?

That is why I said I will most likely have to steal it myself out of the Ares warehouse.

I can't remember where I'll look later but they have a optional rule that says if you pay extra you can reduce the availibility but increase the walls have ears. Supposedly paying more means people will beat more bushes looking for what you want but a lot of potenial problems will arise since even grand ma knows what you are after.

I know lasers in SR are not real, I even stated that in the opening post. I am just trying to get a feel for how they would work in RL. Whats wrong with trying to put a little realism in the game? If Req says they would knock a building down with the thunder clap then since he seems real knowlegable about lasers then I'll take his word. But I just wanted to get a wide spread of info because if you take the first answer to a question on a public board chances are you will get it wrong. I am not saying people are lying to me on purpose they may be just misinformed, I know I am a fair bit of times or I just remember things wrong. Like I have said before I have never seen a laser in real life that could destroy things, so I have idea what it feels like, sounds like, or looks like, I just find some stuff hard to believe.
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Kanada Ten
post Oct 30 2003, 12:13 AM
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To actually do what SR proposes would require a radical leap in laser technology. So comparing them is near worthless because we do not know what they did to solve all the impossibilities.

Leave a slight vapor tail? Sure.

Leave a heat residue? Sure.

Ionize the air? Sure.

Thunder? Not really loud until the range gets very long. See, the beam is very small so the volume of air moved is small as well, meaning that the volume should be low. Real life damaging lasers are loud because the beam size and power both have to be enormous (though the focus point can be small).

There will be a bright flash as the beam hits the target, fire is a very likely after affect including the target's skin (seriously), and smoke. If you're close to the target residue from the reaction will be a danger.

Fire will be localized and not spread unless conditions are ideal for such (like hitting paper or an accelerant).
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Rev
post Oct 30 2003, 12:23 AM
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QUOTE (Phasma Felis)
The word "vaporize" may or may not be inaccurate in this context; I don't know what the exact scientific definition is.

I think that plasma is what you find inside a lightning bolt, maybe high powered lasers can make plasmas as well.

A rough definition I found on google is "a hot ionized gas", but it says that that is not a completely accurate definition. The plasma you are probably most familiar with is the one inside neon lamps.

Anyway plasma is another state of matter. Like solid, liquid, gas, and various other obscure ones.

Interesting discussion anyhow. A lethal laser sounds like a particularly non-stealthy weapon.
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Shadow
post Oct 30 2003, 12:44 AM
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QUOTE (Frag-o Delux)
Yes you call your Fixer and say you want a Redline then you roll your Etiquette skill versus the availibility of the Redline then if you successed your fixer sets up a meeting. Then when you go the meet a price is set 75,000 :nuyen: to 225,000 :nuyen: based street index. Then you take in edges, favors and cost of living, then you negotiate. Who ever wins depending on successes can adjust the price up or down in a GM approved increment, or you can use some successes to reduce the wait time. If you struck a deal you exchange the goods, or shot the bastard down and try to make off with it. That is it right? I am I missing something?

Yes you are.

In this particular situation you contact an appropriate fixer (for a redline, a weapon fixer or milspec fixer should do) roll your etiquette skill versus the availability of the item.

IF you get a success you divide the time (3 weeks) by your successes to determine how long it takes your fixer to get it.

Example:

Viper wants an Ares Redline for his birthday and happens to have the base street price of 250K laying around. He locates a fixer to buy it for him. Viper rolls his etiquette, and since he is mister smooth he has 6 dice. Viper gets...
04 05 03 09 04 02 no successes. Too bad the Fixer doesn't have a Redline and can't locate one for a while.


Now for some reason you can get these, the base price is 250K. A opposed negotiation check comes next, who ever gets the most successes can modify the base price by +or- %5 per success.

Now I have seen few street sams with an etiquette of 6. In fact, I have only ever seen faces with 6's in etiquette. So you may want one, but I doubt your GM is ever going to just give it to you. So I think you should spend your energies trying to locate someone who has it, and then steal it from them.
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Shadow
post Oct 30 2003, 12:48 AM
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As a side note I rolled 6 dice with a TN of 18, using the NSRCG dice roller. I rolled 30 times and never got an 18.

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mfb
post Oct 30 2003, 12:58 AM
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in my game, at least, a laser weapon is not silent--mainly because something important like that would probably be mentioned in the rules, if it were. most of what i know about lasers came from watching Real Genius once, so i've never bothered with an explanation of the noises they make--or, rather, i won't bother, when and if i GM someone who uses them. i think the thunderclap idea is interesting, though.
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Shockwave_IIc
post Oct 30 2003, 12:59 AM
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QUOTE (Shadow)
As a side note I rolled 6 dice with a TN of 18, using the NSRCG dice roller. I rolled 30 times and never got an 18.

If you had rolled 6 more times odds are you would of got 1 success ( i think).

The odds of passing that test being 216 -1
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Frag-o Delux
post Oct 30 2003, 01:14 AM
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I have an etiquette of 6. :D I can't fight, so I bluff or bribe. :D In fact I am going to raise the next Karma award I need some good electronics toys, my maglock passkey 4 has almost gotten me busted for the last time. I was about to get my butt kicked by a group of Marines, then I convienced them they can have "my" car if they just let me walk home and not kick my butt. Then as I walked home I called the LS to report "my" car stolen. I can't fight I have no combat skills, or anything. I had to defualt to through a punch one game, I won the fight but broke my wrist.

We usually give bonuses for having the contact that is right or penalties for contacts that are wrong. One of the fixers my character currently uses has two or three military "friends" but is far from a mil spec fixer, the other one problably couldn't get me cigarettes, the bastard. But the GM really wouldn't penalized me for a Redline, in the description I believe it says Ares developed it for "Security" not for "Military" purposes. So as a security weapon it gets hard to find but I don't think you would need a fixer any more important than a guy who can get assualt rifles or LAWS. I mean do you have a fixer for every piece of equipement or grade of equipment?

I was basically right, in truth we do fixing a little different then the book, so what I said was from memory of what I read in the BBB. We have the fixer roll his acquisition skill to see if he has it in stock, then we roll etiquette to see if he will part with it, to us any way, then we negoitate the price. The time is if he says he has it, that means that is when he expects it to be delivered from the smuggler or who is bringiing it in, then the negotiations is to determine price and if we talk him into putting a rush on it. Sometimes the time represents him tracking one down for us and getting it to us. If he fails then that means he can't find one or has it marked for someone else.

For the third time, I will more then likely steal it from the Ares warehouse myself. It is much cheaper and slightly easier to pay a decker friend tell me where they are being stashed, an going to get it myself. I know my GM he is going to be a hard case about it, but in our games the PC's drive the game. Most of our runs come from the runners. We tell the GM what we want from our characters. 90% of the time the characters are setting off the action and the fixer calls us once in a while looking for us to take some work. The character I am playing now breaks into corp compounds just to map the security system, were guns are, doors, equipment type and maker, then puts together security porfolios to sell to fixers for their runner stables.

I have the ability to roll fantasic numbers, I regularly roll 40 and higher. Even though I can stop after 12 or 14 what ever the TN is but I usually keep rolling to see what I get.
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Shadow
post Oct 30 2003, 01:16 AM
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Well what I was saying was from the book, if you have a house rule that makes it easier, or your GM is Monty Haul, then don't worry about. Hell, get two and off-handed weapons skill!
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Frag-o Delux
post Oct 30 2003, 01:37 AM
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I understand that is from the book,I even said what I recited was from what I remembered from the book rules, but when our GM took over from the old GM we had two or three of the books, none of them had the offical availibility rules. So when he took over as GM we had to go by the way the old GM showed us how to play. Then we noticed the Fixer was had a acquisition skill but we culdn't find any where were he would use it. So we developed our own version of acquisition. In fact I think It makes it harder to get what you want, because the Fixer has to see if he has it, the 18, then we have to convince him we are the guys he should sell it to another 18, then we negotiate, it is also another fail safe to make sure lucky rolls don't screw the GM. So we are far from Monty Haul which I assume means he gives what ever we want. Now if the Fixer has what ever it is we want but he refuses to sell it to us, we can also try to bribe him to sell it to us. So after some playingand buying up the books we didn't have when the old GM took off, and reading the rules we slowly fixied what we thought was wrong in our way of playing ompared to the offical rules. We liked our fixer rules.

Two weapon style doesn't fit my idea of the character's style or personality so that is out of the question.
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