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> Can characters, in game, measure Essence?, Can Essence be quantified?
Banaticus
post Jan 9 2007, 08:03 PM
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How well can characters in game measure Essence? I've made a couple of posts recently about how adept street sams get the best of both worlds and can look forward to spending both karma and nuyen (instead of one or the other being relatively useless) and about how it's cheaper to get things that way.

But can characters in game measure Essence? Is it well known? How feasible is it that characters can measure down to the .01 how close to the line they can get before their body breaks down completely? Low Essence characters already suffer penalties to all healing tests, so they can already see that their body just isn't working quite right anymore, that they're in a state akin to a person in advanced chemotherapy -- parts of their body just aren't working anymore.

So we know that they can qualitiatively state that their bodies just aren't working very well anymore. But can they quantitatively state this? Can characters in game measure exactly how much Essence they've lost and see exactly how much they have left?
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Moon-Hawk
post Jan 9 2007, 08:10 PM
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I generally assume that there are lots of different scales, metrics, etc, and taken all together can give the character a pretty accurate idea of how they're doing.
So I'd generally say 'yes', but not in as simple of terms as we can discuss it using game mechanics.
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Thane36425
post Jan 9 2007, 08:28 PM
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In SR2's Cybertechnology, it is stated that even though there is debate in the Sixth World as to just what Essence is and how it works, they do know how much of it a person has. They make the point that if a dwarf and a troll both get a cyber arm, that they will both lose the same amount of Essence in spite of their size difference. It goes on to state that essence levels can be measured.

So, while the character might not be able to look at themselves and see how much essence they have left, the medical establishment has the ability to do so. Just how this works isn't stated, however. It would be reasonable to assume that they know from experience how much essence each type of cyberware costs, so they can look at what the character has implanted and work from that.

A mage skilled in Assensing could also tell just how much essence a character has. the chart on P 183 of the SR4 rulebook states that with 4 hits, the character knows exactly how much essence the subject has. That would probably be the most exact way to track essence.
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Butterblume
post Jan 9 2007, 08:53 PM
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QUOTE (Banaticus)
How well can characters in game measure Essence?

Good enough that you don't die accidently by implanting to much ware, I think ;).

QUOTE
I've made a couple of posts recently about how adept street sams get the best of both worlds and can look forward to spending both karma and nuyen (instead of one or the other being relatively useless) and about how it's cheaper to get things that way.

And along the way you ignored that you have to break the rules to do so, as at least one Dumpshocker pointed out.
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RunnerPaul
post Jan 9 2007, 09:15 PM
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Four hits on an assensing test.
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eidolon
post Jan 9 2007, 09:53 PM
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In my games, no. Much for the same reasons that characters in my AD&D games don't talk about their experience or hit points.
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Banaticus
post Jan 9 2007, 11:50 PM
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QUOTE (Butterblume)
QUOTE
I've made a couple of posts recently about how adept street sams get the best of both worlds and can look forward to spending both karma and nuyen (instead of one or the other being relatively useless) and about how it's cheaper to get things that way.

And along the way you ignored that you have to break the rules to do so, as at least one Dumpshocker pointed out.

I made posts like that in two threads. In one thread, only one person has so far posted after I did and that post was in response to a different person. In the other thread, several people have chimed in that my interpretation is what the book says. One person even sent a message to "the man upstairs" who confirmed that my interpretation is correct. So I really don't know what you're referring to.
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Butterblume
post Jan 10 2007, 12:06 AM
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To make it short, if your magic rating is 0, you are mundane. No more mojo.

QUOTE (BBB @ p.164)
In Shadowrun, an Awakened character is one with a Magic attribute of 1 or greater. Characters with a Magic of 0 are known as mundanes.
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Serbitar
post Jan 10 2007, 12:11 AM
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QUOTE (eidolon @ Jan 9 2007, 10:53 PM)
In my games, no.  Much for the same reasons that characters in my AD&D games don't talk about their experience or hit points.

How do your characters know when exactly to stop getting implants? Accurate to 0.01 points.
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ornot
post Jan 10 2007, 12:12 AM
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I happen to think that a street sam adept is a collosal waste of karma. To keep the magic end up you're going to be burning karma to offset the 'ware reducing your essence and thus your magic cap. You're not going to be as good an adept as a straight out adept that has avoided the 'ware, especially since the majority of adept powers don't seem to stack with 'ware. In many cases cyber and bio don't stack.

Basically if you have enough yen and karma to do this you should be pulling some pretty impressive jobs, and you won't be as good at carrying them out as someone with the same amount of yen and karma who hasn't gone the 'ware + magic route.
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Butterblume
post Jan 10 2007, 12:14 AM
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No, Mr. Patient. Our tests have shown, implanting that fingertip compartment will almost certainly kill you. We won't do it unless you sign these papers first.

:rotfl:
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Serbitar
post Jan 10 2007, 12:25 AM
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Mr. Sam: Dr. Dr. I accidentally hammered this nail into my finger.
Dr.: Looks in a book Don't worry, that does not count as an implant.
Mr. Sam: So I wont die instantly?
Dr.: Not untill you kill somebody with the nail. In this case it counts as a combat implant.
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hyzmarca
post Jan 10 2007, 12:31 AM
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QUOTE (ornot)
I happen to think that a street sam adept is a collosal waste of karma. To keep the magic end up you're going to be burning karma to offset the 'ware reducing your essence and thus your magic cap. You're not going to be as good an adept as a straight out adept that has avoided the 'ware, especially since the majority of adept powers don't seem to stack with 'ware. In many cases cyber and bio don't stack.

Basically if you have enough yen and karma to do this you should be pulling some pretty impressive jobs, and you won't be as good at carrying them out as someone with the same amount of yen and karma who hasn't gone the 'ware + magic route.

Some things are cheaper on essence as 'ware than they are on power points as adept powers and vice versa. The cybered adept is not a bad idea if built for a specific purpose but will suck as a generalist.
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Jack Kain
post Jan 10 2007, 01:09 AM
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When you lose an adepts essence for ware. (and thus magic) its little different then having spent it.
An adept could get rating 3 alphaware muscle aug and toner for a single point of essence and magic.
(not at creation mind you)


Its not anyware near the waste of karma as you'd have to increase those stats with magic permantly.

As long as you use a light touch, its a good idea
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WhiskeyMac
post Jan 10 2007, 02:02 AM
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But a cybered adept who uses the costs less in essence than power points argument is obviously a min-maxed character and the GM shouldn't let them be made. Cyber Adepts are cheap anyways. :P

I think essence can be measured since the book gives guidelines on how to measure it.
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Draug
post Jan 10 2007, 02:20 AM
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Cyber adepts rock. They are the true evidence that magic and machine can work together.
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Garrowolf
post Jan 10 2007, 04:07 AM
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Doctors in my games have a broad idea of how much they can put into a person but when it gets closer to the edge it becomes harder and harder.
Basically what I do is say that you can get basic cyberware and spend up to 4 pts of essence with a street doc. Higher grades and getting closer to the edge require better and better doctors. Basically I assigned different levels as connection ratings for doctors and you have to have a higher rating contact to have higher rating cyberware implanted.

I am also fairly mean to characters that want to mix magic and tech. You loose all magic when you go below 3 essence and each point of essence loss counts as a threshold to using magic (the magic won't flow through the artificial material well).

I want various character types to stay descreate from each other. I have noticed that the players that want the character that can do it all are also the ones that cause the most problems in my games. I don't have a problem with powerful characters but I hate characters that want to take over everyone else's roles.

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cetiah
post Jan 10 2007, 04:19 AM
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Essence (and hitpoints) should be measurable on any standard biomonitor. In fact, just about everything on your record sheet is probably measurable in the sixth world and built into your SIN somewhere or somehow.

Furthermore, when we eventually get rules for cyberpsychosis, I imagine medical psychology will be caught up with that science too.

And yes, I could see someone denying surgery on the grounds that a person's essnece isn't high enough. I don't think they'd actually call it essence, but I don't see why not. Especially if the connection between magic and essence loss is widely known (and I don't see why it wouldn't be).

For D&D and the like, I don't like characters knowing their stats (because that's just silly), but in a Shadowrun game it seems to make sense. Especially in the new SR4, which gives the characters technology that allows them to communicate with each other, instantly look up information from whereever they are, and otherwise blur the line between player and character.

---

Street Sam: "You'll like it here. They have a house special, but you have to know how to ask just right. I've known the waitress here for years, so I'll hook you up. She's the chummett who gave us that tip about the thing in the place that one time... you remember? Why are you looking at me like that?"

Hacker: "You shouldn't eat that; you have too much drek in your bloodstream as it is."

Street Sam: "What?!"

Hacker: "Seriously, I'm subscribed into your biomonitor feed and its not pretty."

Street Sam: "I told you to stop doing that."

Hacker: "You know, you're fatigue ratio is almost 400% above normal? 386.98%. Didn't you sleep last night? What were you doing?"

Street Sam: "I told you to stop that!!!"

Hacker: "Wow, you're stress levels are spiking. Hold on, I'm downloading a nutrient guide for you."

Street Sam: "I don't want to have to kill you. It spoils my appetite, and the food's real good here."

Hacker: "Am I going to have to edit your personafix chip again?"


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ShadowDragon8685
post Jan 10 2007, 04:26 AM
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mfb
post Jan 10 2007, 04:31 AM
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in SR3, essence isn't precisely measurable in-game because of the essence cost and essence reduction surgery options, unless surgical skill (and other factors) are also precisely measurable. which, technically, they are, but we ignore that. anyway, those options increase and decrease the essence cost of implants according to factors that can't be precisely measured, but can be guestimated (really good surgeons generally reduce essence costs, poor surgeons increase them).

that means that the essence cost of an implant can be measured closely but not exactly. surgeons know that you can't fit a standard grade VCR-1 and wired reflexes-2 into one body.
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ShadowDragon8685
post Jan 10 2007, 04:50 AM
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I do know that they (used to be able to) measure Matrix security along the same scale as we used to measure in-game stats. Extrapolating from that, I'd say that they can measure Essense.

If only because it generates a little 4th-wall touching, but generally not breaking, humor.
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RunnerPaul
post Jan 10 2007, 04:56 AM
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QUOTE (mfb)
in SR3, essence isn't precisely measurable in-game

Five or more successes on a SR3 assensing test.
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kigmatzomat
post Jan 10 2007, 03:42 PM
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I seem to recall that there is an Essence Index in-game. I want to say the folks who did the early thaumaturgy-as-physics research (Kano - Whiteagle?) went on to quantify the astral damage to living things due to cyber and/or essence draining creatures.

I'm not 100% where this would be from, possibly the 1st ed BBB or Grimoire, neither of which I have touched in ten years.
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eidolon
post Jan 10 2007, 04:07 PM
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QUOTE (Serbitar)
QUOTE (eidolon @ Jan 9 2007, 10:53 PM)
In my games, no.  Much for the same reasons that characters in my AD&D games don't talk about their experience or hit points.

How do your characters know when exactly to stop getting implants? Accurate to 0.01 points.

Fair question. In my games (well, actually in all games), implantation of cyber is a medical science. Vast amounts of research have obviously gone into the subject. I don't feel the need to explain it any farther than that, because Essence is an abstraction.

In the game world, the docs (and consequently the characters) "know when to stop". It doesn't matter how they know. OOC, the players use Essence the same way they use attributes; as numerical representations of their character. IC, they are advised by a qualified physician that getting any more implants would have drastic and negative health effects, such as etc etc blah blah.

I don't (and never have) liked forcing OOC numerical abstractions into the game world. It ruins (or at least has a detrimental effect on) the suspension of disbelief for the characters to be sitting around saying things like

Sam: "I was going to get cyber legs, but I'm down to .02 Essence so I can't."

Mage: "I know how you feel. Just the other day I almost lost a point of Magic because I tried to cast way over my rating."

Adept: "Tell me about it. I was going to buy Astral Perception, but I need more Karma before I can pull it off."

[ Spoiler ]


As far as canon references to measuring it and quantifying it etc, I see those as attempts (good and bad, depending) of the game designers to give "in game" qualities to abstractions. That's fine and good as a reference, but I just remove the attempt at making it "in the game world". They're just more abstractions. Abstractions of abstractions etc etc. ;)
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Serbitar
post Jan 10 2007, 05:13 PM
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Well we never use these terms in game, too. But my point is, that a doctor might know the "essence rating" or whatever he calls it.

So the answer to the question: Is essence measureable in game? is still: yes. And I think it is in your game, too.
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