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> Frail Things IC, Hell's right here.
Sion_Smee
post Mar 13 2007, 08:55 AM
Post #101


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"Since we'll be approaching from astern of the vessel. I would suggest that we perform our boarding action there, also the superstructure will conceal us from the majority of the deck and since the funnel is immediately behind it it will block sight from the pilot house too. From the size of the crane located amidships I'm guessing that it would be noticed instantly if it was activated."
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warrior_allanon
post Mar 16 2007, 05:45 PM
Post #102


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Definate point, alright, so we're closing on the aft of the ship, launch or throw boarding hooks and scramble up. Major magic is going to have to be last or second to last up the ropes so the boat doesnt lose speed, or should we let the speed boat keep up?
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yoippari
post Mar 17 2007, 04:16 AM
Post #103


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"Admitedly it wouldn't be very sneaky but couldn't Sigurd just banish the spirit. Slowing from 200 to 20 will get their attention but it might knock them around enough to make up the difference."
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yoippari
post Mar 19 2007, 12:42 AM
Post #104


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Not even waiting for a reply Englishman poses another question. "You know, as long as there isn't some kind of 'alarm' spell or a ward on the crate we might be able to just grab it, load it on the life boat, and blow some really big holes in the ship before anyone notices we're there." He looks around at the others expectingly. "So, can we do it?"
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Sion_Smee
post Mar 19 2007, 11:10 AM
Post #105


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"Based on the data we have on the opposing team I would suggest that its very likely this will not be possible. It would perhaps be possible if we knew more information on where abouts the package was located and the security measures surrounding it, but searching this ship stealthily... by all means try to stay stealth for as long as possible but we should plan for being spotted"

Absynth looks at the schematics in front of him and tries to find an area of the ship that he would store the cargo, somewhere with many doors to open or hard to access, even somewhere that the ships internal security system is strongest if he can see any evidence of one on the plans.
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warrior_allanon
post Mar 22 2007, 08:54 PM
Post #106


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"I have to agree with Absynth, if we mess with the crate, or bannish the spirit they are going to know about it, and thats assuming we can bannish the spirit." Wolfgar said nodding his head. "Alright, how about this, we come up from the aft of the ship using the crane to hide us from the wheelhouse. We then sweep forward stealthily," he says gesturing to Absynth, "and use speed shock and surprise to take out whomever we have to. We have three hull breachers, so if push comes to shove we place on aft, one forward and one midline beneath the water line and blow them, taking out the guards as they surface with the crate."
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Sion_Smee
post Mar 23 2007, 01:22 AM
Post #107


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"So your suggesting that we attempt to sink the ship to encourage the crew and the guards to bring the crate up on deck? just clarify this for me please"
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warrior_allanon
post Mar 27 2007, 02:51 PM
Post #108


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"Not initially no, but that is part of the plan, once we take out the crew or at least the mage guards, i have the charges to put in below the water line to sink her and in doing that remove all the evidence that we were there." Highlighting sections of the diagram that is under the water line and on the external bulkheads Wolfgar continues, "The charges can be stuck on the external bulkhead at these three places flooding the ship fairly evenly and sinking her quickly. Me and two others will take and the charges and if any of us go down the others now know where to put them and can take over. I'll leave the detonator with the captain so none of us die with it making us unable to detonate as well as giving everyone reason to get the frag off the boat."
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yoippari
post Mar 27 2007, 03:25 PM
Post #109


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"I'm proposing two different ideas, one is go the sneaky we-were-never-there approch, the other is the direct throw-everyone-onboard-into-the-nearest-wall-at-150-200kn approch." He sets up a simple simulation of the ship with wireframe people in it being tossed at said speed. "Of course the sneak-in-kill-everyone-loot-the-corpses-blow-the-place-up method is always a good standby. Is there anything a spirit summoned by us could do to mess with the ship, like envelop it in a giant vacuum and knock out anyone without an air tank?"

The orc pauses for a moment considering something. "By the way, what happens to the spirit adding that 150-200kn to the ship's speed when we kill the mage that summoned it?."
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warrior_allanon
post Mar 31 2007, 02:44 PM
Post #110


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"If they are using a leviathan great spirit and if my memory serves me correctly, they have the ability to also hide things. Kind of a magical shell game mixed with just all out messing with your perceptions." Wolfgar replied answering the questions. "Once we kill or even knock out the mage that is controlling the spirit, the boats gonna stop going that fast and slow down big time. Now what happens after that depends on what the mage has the spirit ordered to do. If he is in good with the spirit and has asked it to defend him at all costs, we're screwed. But i have yet to see one of these types ever really think that far forward and secondly, these types are never that friendly with their spirits."

"Now another thing that could happen," Wolfgar continues. "Is that we attack the mage and he calls in the spirit to hide the crate, himself and his team, or attack us. If that happens the ship also slows down to normal speed, the spirit can only really concentrate on one thing at a time. Now, if we go in all quiet like, take out the mage first we can then go all helter skelter on the rest of them because it will have neutralized the spirit as well. The problem there is that we do have to get on quietly, if we go on all hell bent for leather and loud, the spirit can be called upon to add to their defenses."
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Ophis
post Apr 9 2007, 12:12 PM
Post #111


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You chat through plans until you come up with some solid ideas, then head to cabins to rest for a while, or onto deck for spray and fresh air.

You're about four hours out from port when a message comes over the comms.

"This is the Captain, if you could all gather in the briefing room there's something you should see."
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Grinder
post Apr 9 2007, 10:15 PM
Post #112


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Doc Bones gets roused by the incoming message. He yawns. scratches his head and grabs his backpack with the first aid gear before he makes his way into the briefing room.
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Sion_Smee
post Apr 10 2007, 11:07 AM
Post #113


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Absynth finishes getting his gear ready for action, grabs his sidearm and heads for the briefing room. We can't have caught up to the other ship yet I wonder what it is
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yoippari
post Apr 11 2007, 03:12 AM
Post #114


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This better be important Englishman thinks as he tinkers with some gaget. He pats his holster to make sure his pistol is there and heads back to the briefing room.
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warrior_allanon
post Apr 12 2007, 05:39 PM
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Grabbing his gear Wolfgar hot foots it back to the meeting room to wait for the others.
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Ophis
post Apr 13 2007, 10:58 AM
Post #116


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Once you all arrive, the captain starts to speak, "Our target seems to have stopped, dead in the water, we should be on her in about twenty minutes. I thought you would like to know, we have no sign of any other craft near her, and no sign of why she has stopped."
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Sion_Smee
post Apr 13 2007, 01:23 PM
Post #117


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"Would you be capable of detecting a submerged vessel at that range captain?"

Absynth pulls up the charts for the area that the vessel has stopped in looking for anything unusual.

assuming the mage is present:
"Do you know if there is anything magically significant about that place they have stopped in?"
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Ophis
post Apr 13 2007, 02:17 PM
Post #118


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"Probably not," says the captain, "but it seems an odd place to be stopping. Way to much chop out there for loading if you got any sense."
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warrior_allanon
post Apr 13 2007, 06:53 PM
Post #119


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"They probably plan to use magic to stabalize as they cross load. Drek, speed boat in 5 minutes use it to get close and then all out assault. Gods i hate that operations order, i've used it or something similar to often."
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yoippari
post Apr 13 2007, 08:19 PM
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Englishman says to the captain "You have a sat link I can use from here?"

Without waiting for a response he starts looking for one via AR.
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Ophis
post Apr 13 2007, 09:43 PM
Post #121


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The captain nods and send Englishman a comm code for the satlink.
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yoippari
post Apr 14 2007, 04:29 AM
Post #122


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He subscribes to the satlink and starts running a scan for the other ship's network.
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Moonwolf
post Apr 19 2007, 10:33 PM
Post #123


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Sigurd enters the cabin slightly late. "Sorry about the delay, had to settle in the elf. If there's something magically significant out here, I wouldn't know. I could check out the area from a distance though, if people think it's likely to be that. It's a bit far out for most magical sites though, no people, so no imprinted mana. Considering loading, any water spirit capable of moving them that fast could likely keep the boat stable as the earth for moving goods." Sigurd moves to a seat with a back, and sits down.
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warrior_allanon
post Apr 19 2007, 11:20 PM
Post #124


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"Well you missed the news." Wolfgar says as Sigurd sits down. "Our target has stopped and we'll be in range in about 15 more minutes, grab whatever gear you need and be ready to rock and roll." Thinking for a minute Wolfar then asks, "Hey could you tell if another vessel, like a submarine was meeting them there?"
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Ophis
post Apr 20 2007, 01:41 AM
Post #125


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Englishman's search finally shows something up, an empty signal running across the emergency channel.
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