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> The ArchPlot, Where do *you* think it's going?
Gyro the Greek S...
post Oct 30 2003, 03:48 AM
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Hey, folks. Where do you figure the Shadowrun plot will go next? Anybody think the Shedim will get bigger, or something else will turn up? Right now we seem to be in a kind of quiet space...so what's next?
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Ancient History
post Oct 30 2003, 03:50 AM
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Background noises. The focus is back-to-the-streets now.
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Kanada Ten
post Oct 30 2003, 04:01 AM
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The New Revolution
    PCC gets a seat on the Corporate Court
    UNAN forms (United North American Nations)
    Hestaby is elected president of said group.
    Ares takes over Sacramento leaving Saito SanFran and surrounding.
    Ute and Sioux merge
    SS-Council takes Tsimshian

Aztlan
    Conquers Yucatan
    Loses Texas and California holdings

Lofwyr
    Wins Europe
    Loses Middle East

Japan, China, Philippines
    WAR! HUH! WHAT IS IT GOOD FOR?

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hp_warcraft
post Nov 1 2003, 10:02 PM
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QUOTE
Japan, China, Philippines
WAR! HUH! WHAT IS IT GOOD FOR?



Biz! :D
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Diesel
post Nov 1 2003, 10:09 PM
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Television!
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Kanada Ten
post Nov 1 2003, 10:13 PM
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I just now figured out you name, HP Warcraft, and it conjures visions I like very much. Giant mecha verse Cthulhu on a scarred and hedonistic Earth. The next great action interactive Sim from VisionQuest.
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Shadow
post Nov 1 2003, 10:13 PM
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Outer space. I think very soon we are going to hear about a colony program for Mars from Ares. What ever corp gets there first can claim the whole planet.
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Dogsoup
post Nov 2 2003, 12:13 AM
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Arse becomes influenced to an unhealthy degree by the bug spirits they experiment on, and slowly evolves into the "Aztechnology of bugs".
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Nath
post Nov 2 2003, 02:08 PM
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QUOTE ("Shadow")
Outer space. I think very soon we are going to hear about a colony program for Mars from Ares. What ever corp gets there first can claim the whole planet.

Well, I guess there could be long debate about this both on DSF and inside SR universe, especially since we don't know among other things the exact provisions of extraterritoriality and how things like the 1967 Outer Space Treaty would be interpreted for extraterritorial megacorporations. Among other things, land claims are strongly tied to the notion of sovereignity. The fact that the Corporate Court can demote a corp from its extraterritorial status suggests megacorp are not sovereign. A standard for such claim stays "use & occupation" which is not at all simple on the scale of a planet...

There are some other things that might impact this. First, the fact that Fuchi/Novatech could install a base on the Moon long after Ares and S-K did the same, suggests the same could happen on any other non-terrestrial body (Target: Wastelands). Also, the dispute between Boeing and Wuxing concerning the "unamed island" has yet to be settled by the Corporate Court as a legal precedent for land claim by megacorporations (Year of the Comet). But finally, my guess is that the agreemant reached by the Big Ten to build the Kilimandjaro magnetic rail propeller included provisions for a fair enough distribution of space conquest at least between the Big Ten.

This being said, according to Target: Wastelands, Yamatetsu is aiming to go on Mars with a launch in 2063. Ares is on the something else, namely a mission for Jupiter's moon Europa to be launched in 2064. And Saeder-Krupp is working on mining operation in the asteroids belt.

BTW, speaking of laws and that...
QUOTE ("Kanada Ten")
PCC gets a seat on the Corporate Court

In spite of all the yuppie's corporate governance thingie, the Pueblo Corporate Council (or Singapore) stays a nation with attribute, the main one being a recognized sovereignity on its land, and the possibility for people to create private companies incorporated there (period, if it was possible in SR to incorporate a company within megacorporates' "territory" the system would collapse and be completely different from what we know). With the possibility to raise taxes, or the obligation for persons who want to do business to own a share, the PCC would be a can of worms for the megacorporate system. Without even speaking of AAA status, I'm not even sure it would get the AA one (or apply for it first).

It reminds me Man & Machine was planting the seed of a possible big plot, a bit forgotten since. Concerning Nanotechnology, Ares lacked the stuff to match its space ambition, and it suggested possible alliance with either Mitsuhama, worrying the UCAS Senate, or Pueblo companies. Mix in the bugs and the possible end of Haeffner-Daviar reign in 2065, there could be some big moves.
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Playing Games
post Nov 2 2003, 06:40 PM
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I think Ares is leaving Saito is power long enough to hit him, when his gaurd is down and when said actions would be most welcomed by the people of said area. to conquer is a bad thing, to liberate it is a good thing.

What bothers me is why No one has used monterey bay.I think this should come up shortly.As I recall it is bigger than the one in big sur...But hey people in the 2060's really love the eviorement.....
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Kanada Ten
post Nov 8 2003, 08:32 PM
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Art will break up Novatech and the CAS will buy RJR Reynolds (thus getting the Court seat), making them the third nation (PCC and UCAS both get Ares' two seats, the former from Vogel and the latter from buying Ares!).

NMAth, I think that S-K would love the powers of a nation (merging with the NEEC). Also, Companies can form inside companies (now even), think about the Reraku Mall. It had a Weapons World in it, and so on. I think if the CAS buys RJR then nothing can stop it from getting the seat (the same with the UCAS and Ares).
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Squire
post Nov 9 2003, 03:54 AM
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I'm hoping Ancient History is right.

We had some fun with the Uberplots for a while, but it's time to get back to the roots of the game. We need more stuff about the streets and more freelance corporate espionage kinds stuff.
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Adam
post Nov 9 2003, 05:01 AM
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QUOTE (Squire)
We had some fun with the Uberplots for a while, but it's time to get back to the roots of the game. We need more stuff about the streets and more freelance corporate espionage kinds stuff.

They aren't mutually exclusive, though. I can think of tons of short and simple plot hooks based around "uberplots" that don't require direct interact with the uberplot, leave plenty of control within the hands of the gaming group, and create further plot hooks to drag the players into the plot if the GM chooses.

I'm all for back to the streets, but every single Shadowrun uberplot creates falldown all the way to street level.
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Cheese Emperor
post Nov 9 2003, 05:14 AM
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Don't you mean fallout, not falldown?

Anyways, I find it rather repulsive that Ares would ignore their namesake in Mars, but that's just me.
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Kagetenshi
post Nov 9 2003, 05:49 AM
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Ares execs played Doom back in the day. They don't want to get caught in the crossfire when Hell breaks loose over Phobos and Deimos.

~J
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Sphynx
post Nov 9 2003, 10:13 AM
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Denver becomes the central point (instead of Seattle) and in addition to increasing the scope of Shadowrun to include a more Merc type feel (people vs the corp is a very 80's theme), and watch as UCAS starts reclaiming lost lands via the Confederated States. Atzlan is 'cleaned up' with the Merc jobs available, and becomes a much more nature-attuned, nation, comparable to Amazonia, but led by Avenger Shamans (Corrupted).

(Earthdawn merges...) Somewhere in between there, Drakes are added as a PC race minus-wings. :P And a new race of 'Elementals' are discovered which aren't summonable, but just appear from the rock and are permanently manifested.... ;) A certain kinda Sprite/Faerie gains the rights to Citizen status within UCAS.

Overall, plots continue happening on a Global scale, but games tend to run a more Merc attitude as Countries, not Corps become the big hitters again, and maybe bring in a few (or the rest) of the ED races.

Sphynx
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Large Mike
post Nov 9 2003, 07:48 PM
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Screw that. Let's get back to the barely-scraping-by, hiding-from-the-man, megalith-corperation street level. Come on, Shadowrun, reclaim the streets.
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Kagetenshi
post Nov 9 2003, 08:06 PM
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For what it's worth, countries will not be the big hitters in my games so long as I'm GM.

~J
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Sphynx
post Nov 9 2003, 08:28 PM
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That's too bad really Kage. The game reaches a whole new level as soon as you break from the 'hit building' 'achieve goal' 'return to johnson' 'get cash' routine. ;)

The funnest games I've played have been InsectHive cleanups, Toxic Shaman removals, defending areas from attacks, protecting environments from evils, etc, etc. I just have alot of trouble believing people find the Corp scenario fun still, but maybe that's cause we overdid it back when we started it. I just noticed one day that it was repitious and each game started to feel just like the previous.

Anyhows, even if countries aren't the big hitters, the 'runs' you can do for a government are alot funner IMHO.

Sphynx
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Kanada Ten
post Nov 9 2003, 09:48 PM
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I would argue that Shadowrun with out an Archplot is not Shadowrun. It is a dead game called Cyberpunk. The Archplot is what drives the game forward, what propels book purchases (because you back to the street people don't buy the f'ing books anyway).

Back to the street? What the !!!! does that mean? They never left. The world is complete - not "ONLY THIS" or "ONLY THAT" - it is all. You need street bulldrek? Go buy the Sprawl Survival Guide, Corporate Download, Mob War, Blood in the Boardroom, and Underworld. Uberplot: Threats & Threats 2. Archplot? Year of the Comet , Shadows of BLANK. Metaplot? EVERY BOOK.

As far as countries becoming big hitters, not within ten years of game time. I'd guess moderate hitters.

[Now]
    GANGS
    GOVERNMENTS
    SYNDICATES
    CORPORATIONS
    MEGACORPORATIONS

[Five Years]
    GANGS
    SYNDICATES
    GOVERNMENTS
    CORPORATIONS
    MEGACORPORATIONS

[Ten Years]
    GANGS
    SYNDICATES
    CORPORATIONS
    GOVERNMENTS
    MEGACORPORATIONS

However, I see governments becoming more corporate in the process. I see the need for nationalizing & subsidizing companies to employ people as automation and AI take over everything.

This post has been edited by Kanada Ten: Nov 9 2003, 10:54 PM
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Kagetenshi
post Nov 9 2003, 10:40 PM
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QUOTE (Sphynx)
That's too bad really Kage. The game reaches a whole new level as soon as you break from the 'hit building' 'achieve goal' 'return to johnson' 'get cash' routine. ;)

The funnest games I've played have been InsectHive cleanups, Toxic Shaman removals, defending areas from attacks, protecting environments from evils, etc, etc. I just have alot of trouble believing people find the Corp scenario fun still, but maybe that's cause we overdid it back when we started it. I just noticed one day that it was repitious and each game started to feel just like the previous.

Anyhows, even if countries aren't the big hitters, the 'runs' you can do for a government are alot funner IMHO.

Did I say I used that routine? Did I say countries didn't do anything? In my games major countries have far more military might, both overt and covert, than the corps, they just also have vastly less room to use it in, resulting in them not being the "big hitters". The gummint rarely hires runners, but they do occasionally. Furthermore, the corp runs don't always want a building hit; sometimes it's a van to hijack, sometimes they want a package to get from point A to point B unobserved, sometimes they need someone to hunt down the Piasma that's been killing their researchers somewhere, sometimes they need someone to bring them the heelprint of an honest man.
If corp runs are boring, it's your fault (or your GM's) :P

~J
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Buzzed
post Nov 9 2003, 11:46 PM
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I suspect the ice caps will finally have their day. The dragons are merely advocates. Creating empires and molding a world to satisfy the vision of their master. The sleeping masters are deep deep down inside the ice, one in the north and one in the south. The dragons are competing to gain ground. The dragons are taking sides and preparing. When the day finally comes, the world will never be the same again. The northern master and the southern master will begin their epic struggle for global domination at last.

Better go for high ground. This isn't going to be pretty.
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Userlimit
post Nov 10 2003, 02:27 AM
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Where'd that come from Buzzed!?

Anyway, while rereading Target: Matrix last night, I thought of something that I think could add a lot of excitement at the "street level". In the section regarding the Mosaic Datahaven, the Cap drops a warning to the Megacorps that they'd be sorry if another action (as was taken against the Beppu Datahaven) was taken against a major Datahaven. I think it would be ridiculously awesome if the Megacorps tried to take out a North American based Shadowland datahaven, maybe even the Seattle Shadowland, illiciting whatever response the Cap and his sysops have prepared. That type of war could make for some awesome missions. (i.e. shadowrun group hired on the fly to immediately help pack up one of the locations where the physical Shadowland computers are held, and transfer them to a truck, and then gaurd them as they make their way to a safehouse, but then the safehouse is compromised, etc etc)

This might also give reason to move the focus over to Denver, since the ebooks would probably be published by Bash (the Denver sysop) or a refuge Cap in the Nexus.
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Pistons
post Nov 10 2003, 02:10 PM
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Other than the fact that Shiva, not Bash, is the Denver sysop (last I checked :)), that's an interesting idea, Userlimit. Something like that could kick off a major shadow war.
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Gyro the Greek S...
post Nov 10 2003, 02:58 PM
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Indeed. We've seen corp wars and nation wars and even syndicate and gang wars, but never a shadows war.
Nobody has threatened the shadows seriously enough thus far to get the big runners to decide that they need to invest some time and money into kicking copious amounts of rear.

Having one or two megacorps decide to 'prune' the shadows would make for a kind of neo-Cyberpunk theme, it would seem to me...it would just be a little less hopeless than what has been displayed previously, but still pretty daunting, especially for player groups who are just starting out.

Playing a campaign like that, I'd want Seige and his forty dice ;)
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