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> Immunity normal weapons, Bug Spirits and armor
toturi
post Jan 25 2007, 01:26 AM
Post #26


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QUOTE (Moon-Hawk)
You could take inspiration from the buying hits rule and assume that the outer worn armor will reduce the attack DV by 1 per 4 points, and thus simply treat the hardened armor as hardened at it's rating plus the 1/4 of the rating of the armor worn over it.
This sort of thinking could be applied to mixing armor types that stack, or even to those that normally don't.
Just a thought.

That'd be a good house rule, but that also means that you'd be better off wearing the "soft" armor outside the hard one. What if the hard armor was over the soft?
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