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> The 6th World Work Ethic, Nobody ever complains... Ever.
ShadowDragon8685
post Jan 24 2007, 01:04 PM
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This just hit me - why would you ever have a dissatisfied employee, or one who complains that their wages are too low, or one who shuns the thought of putting in Mandatory Unpaid Overtime, or who ever thinks a bad thought about the corp?


I mean, really; the cost of the "Work Ethic" personafix may be initially high (first you have to find a genuinely motivated employee, then pay beetle-doctors to spike up all the emotions and sensations related to having a good work ethic), but once you have one tailored, all you have to do is just produce them. Sure, some employees might not come with their own cyber to chip it, but you can install that and take it out of their wages (with interest) over a long time; they won't complain. After all, the Work Ethic chip tells them that everything the company does is for their benefit, and everything they do that benefits the company is also for their own benefit. So work work work, and don't complain, because whining brings down productivity, which hurts you in the end. And remember to put on a smile, so we'll all get along - workers who get along work better!
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Sicarius
post Jan 24 2007, 01:16 PM
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the corps tried that, until they realized there WAS no employee with a real good work ethic. Anyone working hard is simply plotting to take your job, and they certainly CAN'T have that.
;)
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ShadowDragon8685
post Jan 24 2007, 01:27 PM
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See the beetledoctoring part. I'm sure we can take away the scheming part and link the hard work ethic with the "feel warm and fuzzy" sensation from the puppy beetle or something. :)
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BishopMcQ
post Jan 24 2007, 03:16 PM
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We can also encourage the use of corp provided BTLs, low addiction threshold, but modified to maintain low-level addictions rather than staging it up.

"Take a Soma holiday, this weekend."

We can send the wage-slaves on a whole series of interactive vacations and with mesh networking, it would be possible to link the BTLs together so that other people on the chip could interact with you.

"Just like being there, without the jet lag."

Of course, the introduction of psychotropic conditioning as a subsignal to the primary would allow for company loyalty etc.
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ShadowDragon8685
post Jan 24 2007, 04:11 PM
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And behold as willing Extraction runs go out the wayside.


What happens if you try to treat Psychotropic conditioning and Beetle addiction... With different Psych conditioning and new Beetles?
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BishopMcQ
post Jan 24 2007, 04:36 PM
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I'm not sure if the rules covered it, but I'm remembering in MM? CC? a section on reprogramming and psychotropic conditioning.

I can see the picture of a druggie with his hot orc action, and a seperate picture of a guy sitting in a chair with a mind frying helmet.

It's been too long since i've pulled an SR3 book off the shelf that wasn't for source material. Does anyone else remember what I'm rambling on about?
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Kagetenshi
post Jan 24 2007, 04:43 PM
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CC.

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Backgammon
post Jan 24 2007, 04:55 PM
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I'm not sure. If there's one thing people really hate it's someone else manipulating their minds. While within the corp the pressure might make it so that employees are willing to submit themselves to constant mood chips, as soon as the outside world found out it would be a scandal.

Also, while for the grunt wageslave masses, it might actually work well, for the real talent, using a mood chip might in fact decrease productivity. The medium to hard-hitters need all their brain, all the time to perform well, and the use of mood chips might damper that.

However, the corps may very well make available the purchase of mood chips to their employees on a voluntary basis. So you might find, in an office environment, a couple of people chipping their "Employee of the Month" chips. However, like I said, management would probably assume that the chip is a crutch for the worker, and pass him/her over for promotion because of that. Which would be very ironic and interesting.
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SirBedevere
post Jan 24 2007, 05:05 PM
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I think some corps may have tried it but think of the potential runs. Break into 'X' corp's BTL lab and replace their code with this completely harmless code.

Next day's 'Seattle Intelligencer'; 'X' corp's Board of Directors slaughtered by blood crazed employees in psychotic frenzy!

Of course corps could try subtler subliminal conditioning, but that too lends itself to sabotage by runners :D

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Fix-it
post Jan 24 2007, 05:39 PM
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QUOTE

I mean, really; the cost of the "Work Ethic" personafix may be initially high (


you guys uh, wouldn't happen to have a few extra would ya?
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Thane36425
post Jan 24 2007, 05:45 PM
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For the lower level workers, the work ethic is probably much like it was during the early Industrial period: work or starve. If you've got a job with a corp, you're fairly lucky. It might suck, but the choice is to end up on the streets and maybe not find any other work, at least not as well paying as the corp work.

Also, much of the old canon material stated that many corps had the old Company Store thing going on. That is, the workers live in corp housing, was paid in corp scrip rather than nuyen or other hard currency and thus had to do their shopping at corp stores. This system was used to thoroughly trap people in the company by giving them no economic freedom, overcharging them for basic goods and getting them in debt to the corp even for those basics. The Company Store system worked for a long time until it was overthrown, in the US mostly through government regulation, but also with a fair amount of violence.

Middle level people could be in sort of the same boat. A little more freedom, but still not a lot of chance to change jobs. Still, they would probably have the best chance of escaping of anyone. The workers are basically slaves and trapped in the system while higher level researchers and managers are too valuable to let go at all. Lower and mid-level management and such, well they aren't quite valuable enough to worry with too much security or a recovery run to get them back, unless perhaps they are very promising.

Mind alteration would probably be more expensive and troublesome that it would be worth for most workers. As stated, the company store method works. Maybe some of the foreman and others could be so treated, but simply giving them some perks would probably work just as well and not mess up their minds. Mid-level types would be much the same. Given them enough freedom to go out and have a wild Saturday night and buy some of the latest toys and that should satisfy them. Uppers levels? Well, they might need to do some work on someone they actually catch attempting to leave or one that has been rescued from those dastardly Shadowrunners. But here again they would really need their brains functioning unimpeded, so perks, stock options more toys would probably satisfy most of them.
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Mr. Man
post Jan 24 2007, 05:55 PM
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I can't find it right now, but I'm almost 100% certain that there is a sourcebook with shadowtalk regarding a specific megacorp that tried this very thing. I also remember that it failed.
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BishopMcQ
post Jan 24 2007, 06:15 PM
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I'll have to pull out my old CC to check on things like this tonight. Another intriguing direction for a run could be the flaw from SOTA:64 where residual programming is stuck inside the person. Now the runners need to get information out of the sous-chef without tripping off his assassin personality.
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Unarmed
post Jan 24 2007, 06:54 PM
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QUOTE (Fix-it)
QUOTE

I mean, really; the cost of the "Work Ethic" personafix may be initially high (


you guys uh, wouldn't happen to have a few extra would ya?

Man, if those things actually existed right now I wouldn't post on any internet forums at any time.
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Lindt
post Jan 24 2007, 08:21 PM
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QUOTE (Unarmed)
QUOTE (Fix-it @ Jan 24 2007, 12:39 PM)
QUOTE

I mean, really; the cost of the "Work Ethic" personafix may be initially high (


you guys uh, wouldn't happen to have a few extra would ya?

Man, if those things actually existed right now I wouldn't post on any internet forums at any time.

If so I would be sitting here arguing with you asshatts. I mean that in a loving, respectable way, I assure you.
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Backgammon
post Jan 24 2007, 08:44 PM
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QUOTE (Mr. Man)
I can't find it right now, but I'm almost 100% certain that there is a sourcebook with shadowtalk regarding a specific megacorp that tried this very thing. I also remember that it failed.

Off the top of my head, I know of Mistsuhama using a designer drug (may have been hyper?) in it's air filtration units, keeping everyone in the building a nice shade of happy.

Also, Proteus AG used personachips in a frightning and unusual way.
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ShadowDragon8685
post Jan 24 2007, 09:10 PM
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The way I see it, personafix chips could really help some people. Like me.

I would chip some "dedication" and "work ethic" and "not minding the mindless inane dullitry of your life" in a New York Minute.

A worker who can soldier on through the daily drudge with a smile and then go home and take the fucker out would be a lot more productive than one who feels every damn second.
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Thane36425
post Jan 24 2007, 10:06 PM
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QUOTE (ShadowDragon8685)
The way I see it, personafix chips could really help some people. Like me.

I would chip some "dedication" and "work ethic" and "not minding the mindless inane dullitry of your life" in a New York Minute.

A worker who can soldier on through the daily drudge with a smile and then go home and take the fucker out would be a lot more productive than one who feels every damn second.

There is an example of that in SR4. VR and Augmented Reality are described through the life of a wage slave. Basically he goes home to a VR world with his VR girlfriend and VR pet. Then he logs on for some time in a VR Virtual Life as a Shadowrunner. You can find it on P. 298 of of the main SR4 book.
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ShadowDragon8685
post Jan 24 2007, 11:35 PM
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That's not VR work ethic, though. I mean, something that will make me not mind the fact that I'm essentially chained to a desk crunching numbers for 8 and 10 hours a day. At least until I get home.

Consider it willpower in a chip, if you will; the willpower to stave off the mind-crushing boredom and soul-crushing existensilism of it all.
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Moto42 Again
post Jan 25 2007, 12:19 AM
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All of wich, he purchased at the Company store, using Company scrip (his "effective pay"™ goes up by 30% if he signs the waiver to allow this), and his Company ID got him a 10% discount.
He had the 'ware he uses to interact with his VR world installed by a Company surgon, at a Company clinic. He doesn't realize that he has Company mood-and-productivity-enchancement software hidden in the firmware of his Company sim module.
He has become more productive since he had the ware installed; but he just thinks it's the cyber making his job easier by improving the man-machine interface, all that data-entry is performed almost subconciously now that he's used to it. Being more productive makes him smile.
Later, he recieves a Company memo, it seems there is an, "Extreamly urgent firmware update" for his cyber. The code is removed, but the conditioning stays.

I wish I could slot a better attention span.

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ShadowDragon8685
post Jan 25 2007, 01:31 AM
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QUOTE (Moto42 Again)
All of wich, he purchased at the Company store, using Company scrip (his "effective pay"™ goes up by 30% if he signs the waiver to allow this), and his Company ID got him a 10% discount.
He had the 'ware he uses to interact with his VR world installed by a Company surgon, at a Company clinic. He doesn't realize that he has Company mood-and-productivity-enchancement software hidden in the firmware of his Company sim module.
He has become more productive since he had the ware installed; but he just thinks it's the cyber making his job easier by improving the man-machine interface, all that data-entry is performed almost subconciously now that he's used to it. Being more productive makes him smile.
Later, he recieves a Company memo, it seems there is an, "Extreamly urgent firmware update" for his cyber. The code is removed, but the conditioning stays.

I wish I could slot a better attention span.

Which is exactly what I'm saying I wish I could chip. Heh.
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Serial_Peacemake...
post Jan 25 2007, 02:51 AM
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At the end of the day though, aren't most BTLs really just a type of direct neural interface drug, and one with known side effects in SR? I would think that cultured bioware would be the better option, and most likely even better would be genefixing your workforce down the line. Then you don't even need the drugs they are born happy corp slaves.
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cetiah
post Jan 25 2007, 03:02 AM
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QUOTE (Serial_Peacemaker)
, and most likely even better would be genefixing your workforce down the line. Then you don't even need the drugs they are born happy corp slaves.

Speaking of which.... shameless plug.
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SL James
post Jan 25 2007, 03:58 AM
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QUOTE (ShadowDragon8685)
This just hit me - why would you ever have a dissatisfied employee, or one who complains that their wages are too low, or one who shuns the thought of putting in Mandatory Unpaid Overtime, or who ever thinks a bad thought about the corp?

I believe that's why drones were invented.

But I hardly think SR is truly in a position to reach that Marxist threshold where essential work is no longer relevant to be done by people.
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cetiah
post Jan 25 2007, 04:00 AM
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QUOTE (SL James)
QUOTE (ShadowDragon8685 @ Jan 24 2007, 07:04 AM)
This just hit me - why would you ever have a dissatisfied employee, or one who complains that their wages are too low, or one who shuns the thought of putting in Mandatory Unpaid Overtime, or who ever thinks a bad thought about the corp?

I believe that's why drones were invented.

But I hardly think SR is truly in a position to reach that Marxist threshold where essential work is no longer relevant to be done by people.

Nonsense. Drones are far more valuable than people.

You'll always need people for grudge jobs, the dangerous stuff, or to do work in hazardous areas.
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