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> Hacker Theory, Why this is possible.
Serbitar
post Jan 30 2007, 08:41 AM
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QUOTE (Spike)

Technomancers are 'broken' because they cost too much to play.

Bullshit. Sorry, bull... fucking... shit. I'm not gonna pull your leg and say they are better, worse or what not, but they are hardly broken. Sure, he's not going to be running around with straight sixes in his hacking stats, thus no 6/6/6/6 commlink equivlent, then again a bunch of hackers are probably gonna think to themselves that they can wait for that six in logic... that last dice in teh pool just ain't worth it to start, ya know? Maybe, maybe not. On the other hand, I don't see a 6/6/6/6 commlink in the book either, meaning your brand new old school hacker is gonna have to wait until the game starts to get one too. What you ARE going to see is a more dedicated TM over a more jack of all trades hacker. And unlike the hacker, the TM can come up with CF's he needs on the fly. At a guess, you'll also see that when the Karma starts rolling in the TM starts to outstrip the hacker, since resonance isn't capped.


Do the math. Post it. Post a starting TM and a starting hacker. Count BPs. Count Karma till the TM equals the starting hacker. Then we will see.
I did the math. Often.
I wont accept your reasoning without any proof.


QUOTE


Credsticks and coffee machines as uber commlinks:  Here I think it's a case of reading WAAAAAYYYYYY too much into the fluff.  I'm sorta new at this debate, but: If, as a GM, I had a player tell me his credstick was a 6/6/6/6 commlink, instead of just an incredibly well protected dedicated purpose device, I'd laugh at him. Flat out.  I wouldn't even bother with the ratings for the other stuff, the Device rating represnts how hard it is to hack, nothing more, nothing less.  Comes from not trying to read into things

Here's how I see it. Sure, you credstick MIGHT have 6/6/6/6, but it's designed to do one thing and one thing only. It's not designed to work as an interface (as compared to a node...) in the wireless world. Every rating it has reflects its singular purpose (protecting your money/ID and transmitting it when authorized).  So, if you want to turn your credstick into a commlink, in addition to potentially wrecking your bank account balance due to failsafes behind the encryption, you'll spend an extended check and the money tryign to go back and install all the things that make a commlink a fucking commlink and not a credstick. You know, Sim rig (last I checked your credstick lacked that...), additional memory for your actual copies of software, an OS designed to support hacking, etc. 


Could you please post the section from BBB that tells you this?
These are your house rules.
So a credstick is not a node? Read my quotes further below.
Additonal memory? In SR4 memory is abundant even in your gun. an OS to support hacking? The credstick already has rating 6/6 OS.
With the simrig part you are right though, but thats hardware.

QUOTE

Same thing with the coffee machine. Sure, your commlink may steal memory and processing power from the coffee maker to run shit... but the Commlink is the one actually doing the running, not the damn bean brewer. 


This is even mroe housruled.
So you cant run programs on any node there is? When does a node qualify for running software? Does it need the "Can run software" tag?
Please give proof from SR4.
You can not just make statements and claim they are RAW when they arent.

here is SR4:

QUOTE ("SR4")

You can control all sorts of Matrix-enabled devices re-
motely through the Matrix, from simple automatic security
doors and elevators to drones and agents to entire automated
factories full of robotic assemblers—virtually any device that
can be electronically accessed. Note that you must first gain ac-
cess to the device before you can control it.



QUOTE ("SR4")

Node—Any device or network that can be accessed.



QUOTE ("SR4")

     In 2070, almost every device is computerized and
equipped with a wireless link—from guns to toasters to
clothing to sensors to cyberware. As a rule, assume that any
gear item that is electronic or mechanical has a wireless-en-
abled computer in it
. Even non-electronic devices without
moving parts may have a built-in computer, if it might be
useful or convenient to the user (wouldn’t you like to be able
to download and play your favorite songs on your jacket?).
The gamemaster has final determination over what items are
wireless-enabled.


QUOTE ("SR4")

     There are far too many electronics in the world of
Shadowrun for a gamemaster to keep track of their individual
Matrix attributes. Instead, each device is simply given a Device
rating. Unless it has been customized or changed in some way,
assume that each of the Matrix attributes listed above for a par-
ticular device equals its Device rating
.



QUOTE ("SR4")

     Every computerized electronic device—from commlinks
to cyberware to vidcams to mainagents—has a set of basic at-
tributes for use in certain Matrix interactions.


Conclusion: Everything is a node. A node is a CPU. You can run software on it. The node does not care at all what software it is.

You can not just invent stuff and say that it is obvious.
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Rotbart van Dain...
post Jan 30 2007, 08:55 AM
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QUOTE (Serbitar)
The SC is directing the agent roll by roll.

By what judgement if the SC does not possess the skill?
The one making the technical decisions is still the Agent.

QUOTE (Serbitar)
The fluff description may be different but the result is the same.

Actions are crunch, so had you hate them wenn boosted people have more in martix and vehicles.

QUOTE (Serbitar)
I see no "consequnces".

Read again.

QUOTE (Serbitar)
If you know some, name them (and I really wonder why you did not do this in your last posting.

It's a completly different setup with possibilities different to each other, taking different Actions and introducing different weaknesses (Spoofing & Combat).

The rules are not the same for giving orders and doing things yourself.
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Serbitar
post Jan 30 2007, 09:34 AM
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I am not talking about the oder by command software version. I am talking about the order by "order" version.

And again, please give an example.
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Rotbart van Dain...
post Jan 30 2007, 09:47 AM
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QUOTE (Serbitar)
I am not talking about the oder by command software version. I am talking about the order by "order" version.

There is no such thing. You can remote control or issue orders, but both require the Command program.

QUOTE (Serbitar)
And again,

No, that's the first time you are asking...

QUOTE (Serbitar)
please give an example.

..for a situational example - which you are to give, since you claimed something.

Let me set the specific situation:

AR 'Hacker' uses Skillwires + Exploit to probe a target vs. AR 'Hacker' uses Agent + Exploit to probe a target. Assume all Ratings to be 4, 'Hacker' has 1 IP.
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Blade
post Jan 30 2007, 09:55 AM
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Actually, I seem to recall that the Command program isn't required to issue orders. It is only used for remote control.

I'm sorry I can't give you the precise references right now, but I remember spending quite some time to read everything related to this and getting to that conclusion.
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Rotbart van Dain...
post Jan 30 2007, 10:17 AM
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QUOTE (Blade)
Actually, I seem to recall that the Command program isn't required to issue orders. It is only used for remote control.

You're right - so it actually boils down to this:
QUOTE (Rotbart van Dainig)
QUOTE (Serbitar)
I am not talking about the oder by command software version. I am talking about the order by "order" version.

There is no such thing. You can remote control or issue orders, but both require the Command program.

The latter is the only way to do so anyways, not using the Commad program.
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Serbitar
post Jan 30 2007, 04:11 PM
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QUOTE (Rotbart van Dainig)

You're right - so it actually boils down to this:
QUOTE (Rotbart van Dainig)
QUOTE (Serbitar)
I am not talking about the oder by command software version. I am talking about the order by "order" version.

There is no such thing. You can remote control or issue orders, but both require the Command program.

The latter is the only way to do so anyways, not using the Commad program.

Yeah! You got it!
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Serbitar
post Jan 30 2007, 04:18 PM
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QUOTE (Rotbart van Dainig)

QUOTE (Serbitar)
And again,

No, that's the first time you are asking...

no:

QUOTE (Serbitar)

I see no "consequnces". If you know some, name them (and I really wonder why you did not do this in your last posting. Do you want to be misunderstood, or what is your intention?)


QUOTE (Rotbart)

AR 'Hacker' uses Skillwires + Exploit to probe a target vs. AR 'Hacker' uses Agent + Exploit to probe a target. Assume all Ratings to be 4, 'Hacker' has 1 IP.


Well, in this case the Agent is even better than skillwires, as it is always working at VR speeds, so you might consider a VR example.

But concerning the example:
Both roll 8 dice. The skillwire guy rolling hacking(skillwired) + exploit, the guy with the agent buy saying: Hey agent hack in there and letting roll the agent rating + exploit.
Once a problem occurs, the hacker with skillwires just does what he wants to do, while the hacker is watching the agent via VR or AR and is telling the agent what to do.

Would you now please post the problems with the:
"controlled agent = skillwires" (again, rues wise, number of dice and game mechanics, not fluff) comparison? Otherwise I am really beginning to waste my time.
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Spike
post Jan 30 2007, 04:47 PM
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Serbitar:

I'm at work now but I'll get to the number crunching on the characters as soon as I get a chance.


As for the rest, I wasn't really talking house rules, I'm talking an off the freaking cuff answer that popped into my head. If you take a hundred shadowrun GM's, if one guy actually allows someone to use a credstick as a commlink, that guy is an exceptional moron, and I wouldn't want to play with him anyway.

Now, to clear up confusion, I didn't say the credstick wasn't a node. I accept it is a node. I said it lacked proper interfaces to be a commlink. Huge difference. It lacks the OS to run most applications directly. Its a dedicated server. Sure, you can steal it's ram (or whatever) to store data on, but thats about it. It's not a 'house rule' its common sense.


Let me put it too you this way. I have an MP3 player. It's essentially a solid state external drive, yeah? Now, I can go buy a solid state external hard drive, set it up with an OS and run it as a computer... if I hook it up to a computer first. It's a bit harder with the MP3 player. In fact, it's impossible to use the MP3 player as a computer without ripping the bastared apart and doing all sorts of crazy shit to it... so much that it would be easier to use a damn computer in the first place. Yes, it has an OS on it, one designed solely to facilitate playing music. Yes, it has memory... no problems there, yes it even has an interface... again, one solely dedicated to playing music. It's an idiot savant of a computer, totally useless outside of its purpose. Same thing with credsticks. Common sense, that's all it takes.

Same thing with devices. Sure... they are wireless, sure they are nodes. Sure, you can interact with them, store data on them, even run software on their ram (or whatever) as a periphrial in your net... but you still need the central processor with the OS and the interface (simnet/keyboard/datajack) to actually DO anything.

Now, to me that means the simple fix to all of these debates about using credsticks and coffeemakers as commlinks is to insert one single line that says: "Must have a commlink to actually interact with the wired world."

If only to replace the use of 'common sense' as a 'house rule'. For all I know, they DID say that somewhere and every one of us missed it because the damn chapter is organized like scrambled eggs.
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FrankTrollman
post Jan 30 2007, 04:56 PM
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QUOTE (Spike)
I'm the new guy around here, but I'll weigh in.

Technomancers are 'broken' because they cost too much to play.

At a guess, you'll also see that when the Karma starts rolling in the TM starts to outstrip the hacker, since resonance isn't capped.

I already addressed this exact point some time ago, so I'll just reprint it word for word. Since you're new, I'll assume you missed this discussion the first time around:

QUOTE (Frank)
Technomancers, as printed, never stop being weak. Ever. The dicepool of the standard "Hacker Adept" will with relatively little Karma and money cap out under the basic game rules at 15 for hacking tests. (That's Skill 6, Improved Ability +3, and a Response 6 Commlink). That's as high as the Hacker Adept can ever get without resorting to improved systems from Unwired which has not been published.

Now the Technomancer is uncapped. Using only the basic rules, her dice pool can go as high as you want to think about. There is literally nothing in the Matrix that could stop a high-end Technomancer (even Sprites ae capped at Rating 8 because higher ratings don't persist long enough to be registered). But wait a minute, how much Karma are we talking? Well... a lot.

A character starts with probably at most 12 Complex Forms. To hack properly you need 18. To match the dicepool of our Hacker Adept we need to raise them all to Rating 9. To do that we need to Submerge ourself three times (42 Karma), actually upgrade Resonance 3 times (72 Karma), and purchase 12 programs from 6 to 9 (288 Karma) and 6 more programs from 0 to 9 (276 Karma). And thats in addition to buying the skill groups up to 6 from 4 like the Hacker Adept has to do (110 Karma). And while we've matched the dicepools, our matrix attributes still blow until we purchase all remaining mental stats up to 6 (probably about 132 Karma).

So yeeah, a Hacker Adept can max out all her Hacking by maximizing two skill groups (110 Karma), upgrading her Commlink (11,000 :nuyen:), and buying up two points of Magic (21 Karma).

So for a mere 920 Karma a Technomancer who does nothing else in her entire life can match what the Hacker Adept can do on less than 150 Karma and a month's rent. After that, the sky is the fucking limit, the Technomancer is completely uncapped.

But you know what? Who gives a fuck? I have never ever seen a game where the players made 1,000 Karma before it was over, so the Technomancer is always going to be playing second fiddle to the Hacker Adept at the only thing she does - Hack. It's sad.

-Frank
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deek
post Jan 30 2007, 05:22 PM
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QUOTE (Serbitar)
QUOTE ("SR4")

    Every computerized electronic device—from commlinks
to cyberware to vidcams to mainagents—has a set of basic at-
tributes for use in certain Matrix interactions.


Conclusion: Everything is a node. A node is a CPU. You can run software on it. The node does not care at all what software it is.

You can not just invent stuff and say that it is obvious.

Serbitar, I want to first say that I have used pieces of your rules enhancements and respect your opinion on all this stuff, but I think that by not actually playing SR4 or better yet, trying to run a campaign, your perspective is skewed...at least compared to some of us that do play and have to manage these rules on a daily/weekly basis for our players.

Using the above quote, "for use in certain Matrix interactions," sticks out to me. I agree with you that everything is a node, but I don't agree that all nodes are equal. If you want to call it a houserule, fine... But I still think you need to take that into account...there is nothing that supports/defeats the claim that all nodes are the same and therefore all actions can be performed from them...

The examples of downloading music to your jacket...I assume you believe that that means everything electronic has storage capability...while I agree that ANYTHING COULD, I don't believe that means EVERYTHING DOES...maybe that's a fine line, but I think when you have to actually take the rules and pull them into a functioning gaming group, you have to "invent" stuff where the RAW is unclear or indecisive.

@Frank
Let me ask you this...what is your definition of access a device directly? And then define what your definition is of accessing a device with a program? To me, using your hacking a camera example, you would use Logic + Skill if you were sitting in the security control room, punching buttons and swiveling dials. That's direct access.

If you are in VR/AR, in any way, you are using your Program + Skill...and I think that is why they are both in the book...and to me, make sense.

And I think I have had it easy, because the hacker in the group I run for has their logic at 5, hacking and computer at 5 and all his programs at 5...
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FrankTrollman
post Jan 30 2007, 05:53 PM
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Currently, I'm running 3 separate SR4 campaigns.

QUOTE (deek)
Let me ask you this...what is your definition of access a device directly? And then define what your definition is of accessing a device with a program? To me, using your hacking a camera example, you would use Logic + Skill if you were sitting in the security control room, punching buttons and swiveling dials. That's direct access.


Well, if you are manually operating and compromising the devices, you roll Logic + Hardware. That's clear.

But if you are hacking a device directly, you roll:

QUOTE (SR4 @ p. 223)
When you are directly interacting with a device, make Hacking Tests using Hacking skill + Logic.


I'm not talking about breaking a device open and fiddling with the contents, that's a hardware check. I'm talking about you having a direct wireless connection to the device and attempting to scam yourself an account in it - that's a Logic + Hacking test according to the rules.

And that means that programs are for suckers (except Stealth and ECCM).

-Frank
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deek
post Jan 30 2007, 07:13 PM
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QUOTE (FrankTrollman)
Currently, I'm running 3 separate SR4 campaigns.

QUOTE (deek)
Let me ask you this...what is your definition of access a device directly? And then define what your definition is of accessing a device with a program? To me, using your hacking a camera example, you would use Logic + Skill if you were sitting in the security control room, punching buttons and swiveling dials. That's direct access.


Well, if you are manually operating and compromising the devices, you roll Logic + Hardware. That's clear.

But if you are hacking a device directly, you roll:

QUOTE (SR4 @ p. 223)
When you are directly interacting with a device, make Hacking Tests using Hacking skill + Logic.


I'm not talking about breaking a device open and fiddling with the contents, that's a hardware check. I'm talking about you having a direct wireless connection to the device and attempting to scam yourself an account in it - that's a Logic + Hacking test according to the rules.

And that means that programs are for suckers (except Stealth and ECCM).

-Frank

Good to know, as that gives me a little more perspective of where you are coming from. I know Serbitar isn't actively in any, which sometimes explains the line of thought I perceive from him...90% of his ideas are solid, IMO, and I have used a lot of his matrix rules.

I am not talking about opening a device and fiddling with the contents though, but I agree, that is a Logic + Hardware. I'm talking about physically interacting with the device through its "legal" controls. I think that is the shade that the Logic + Skill, test is referring to, and still feel it is valid.

So:

Logic + Hardware is used when you have the cover off the security camera and you're fiddling with its internals.

Logic + Skill (in this case, Hacking, as you mentioned) is used when you are sitting behind the controls, switching cameras on the monitors (in a security room), hitting buttons and turning dials.

Computer + Program is used when you have an account, accessing the camera via AR/VR, and performing legal actions in the node.

Hacking + Program is used when you have an account, accessing the camera via AR/VR, and performing illegal actions in the node.

That is all RAW and makes sense, at least to me. I think there is an issue with the term hacking, as it really doesn't carry a negative connotation by definition. Hacking pretty much means "fiddling around in a way to learn more". So, someone that is "directly accessing" said camera controls from the security room, without training or so forth, would be "hacking", as they are figuring out how to zoom the camera, switch to view six, etc...

I mean, what good is a Stealth or Command program if you aren't accessing the camera from AR/VR? None. That is why if you are using the controls that are meant to access the camera, i.e. "direct access" by hand, then you would use that Logic + Hacking test...

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hobgoblin
post Jan 30 2007, 07:24 PM
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QUOTE
And that means that programs are for suckers (except Stealth and ECCM).


hmm, script kiddies vs 1337 ;)
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deek
post Jan 30 2007, 07:35 PM
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Slightly off topic, but the ironic thing here is, I actually use Serbitar's houserule to roll matrix tests as Logic + Skill, using Program Rating + 1 as the max number of successes allowed...I find that a much smoother system in-game and my players like it as well.

But for sake of this debate, I have stuck to RAW, which I don't actually use, in these instances...
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FrankTrollman
post Jan 30 2007, 07:36 PM
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QUOTE
Logic + Skill (in this case, Hacking, as you mentioned) is used when you are sitting behind the controls, switching cameras on the monitors (in a security room), hitting buttons and turning dials.


Dude, there's totally a Hardware skill for that. If you are technically manipulating a device, you use the Hardware skill (p. 124).

Or to put it another way:

QUOTE (SR4 @ p. 224)
Alternately, you can modify the hardware itself to supply a bogus code with a Hardware + Logic (2) Test.


There really is a "Matrix Action" that calls for Logic + Hacking. It's described on p. 223. There's also a Logic + Computer test called for when "Doctoring up an image for blackmail purposes" or "Editing the logs to eliminate traces of your activities" (p. 218).

Really. It's a very major contradiction. As written if you just voluntarily decide to not use an Edit program, your dice pool has a tendency to go up.

-Frank
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deek
post Jan 30 2007, 07:51 PM
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I understand what you are saying, but I think you are misunderstanding what I am trying to say...I don't think you would be using Hardware skill if you are using the camera's joystick to pan a camera...but anyways...

On page 218, under Using Computer Skill, if you're saying you would never use a "particular device" without utilizing a "particular program", then yes, it doesn't make sense to have two different tests. Personally, while not often, I can see where I would call for a Computer + Logic test (maybe using a fax machine, as the player may not be using an Edit program).

I guess it just comes down to individual tastes. If you are going to require every action requiring a program, than a Computer + Logic test would really never come into play.
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Rotbart van Dain...
post Jan 30 2007, 08:38 PM
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QUOTE (Serbitar)
Well, in this case the Agent is even better than skillwires, [...]

Actually, this was the whole point of the example:
You realized that using skillwires and ordering an Agent are not equal concerning the rules.
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hobgoblin
post Jan 30 2007, 08:42 PM
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i would say its a case of programs providing the AR and VR user interfaces for whatever actions you want to do.

only that in AR and VR any kind of action can be the right action (pointing at someone and gesturing as if the hand was a gun to launch a attack program).

but in the physical world your limited by how logical the layout of the physical buttons and switches are ;)
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Spike
post Jan 30 2007, 09:13 PM
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Frank: I'm responding to your somewhat dismissive post.

First, I'm not even going to get into the 'ADEPT' hacker right now. Neither am I going to talk about 150 karma in, I'm talking 'straight out the box'...where almost every player approaches character creation.

I can make a TM with 5/5/5/5, representing his mental attributes and resonance with a couple of points left over to boost his physical stats so he's not a total milquetoast. I can spend the same number of skill points as the box hacker (who has slightly more even stats, not needing the straight fives in mental) on the actual hacking skills (for my test bed, I used skill groups to four, but I could easily have broken it up and been a bit pickier about getting select skills to six), for hacking and electronics, and still had some points for the tasking group, which honestly taking decompiling is probably a waste, making it possible get more bang for the buck by leaving it out and just taking the skills (and specializations).

I'll dispute that a TM needs anywhere near 18 Complex forms. Unlike the hacker, the TM can thread a CF he doesn't have for low level applications, like 'command X'. I picked up 8 at level 5 and had 15 points for gear and contacts left over.

True, by the time the hacker, who it should be pointed out at this point is only running a 4/5/3/4 deck (by the book), though I went ahead and bought all his software to 5 (though, again, left off various command programs...) the TM is out of points, and the hacker has 90 BP left (figuring the same base 15 points for gear/conctacts BEFORE buying hacker hardware...) Those 90 points however can't really increase him much, though you could get Codeslinger etc., more likely he'll buy up edge, maybe a metatype, spread some points around for other skills (guns?) making him more of a generalist.


Now, in the final view, the TM is faster and more perceptive, not to mention more versatile with his threading and sprites, but he's a specialist. Of course, you can't take his gear away from him, and only another, rare, TM can attempt to spoof his sprites.

The hacker has the same raw ability but to start out he's weaker in the wireless world due to hardware limits and is more hampered when he doesn't have the right software loaded up.

In the long game, both players can improve roughly the same for a while. Extra dice? yeah, buy up the individual skill and get specializations. To catch up on hardware the hacker has to spend money on better gear, the TM needs to spend Karma... sort of like how a Sam needs better cyber while an adept/mage needs to spend karma. New CF's are dirt cheap (bought like knowledge skills) comparatively.

Neither character is uber specialized, though the TM is more specialized to hacking activities than the 'hacker', which makes sense, neh?

Now, your out of the box hacker adept? So, he's spending some of his 90 points on buying up magic, unless you mean a magic one adept, and sure, his dice adder boost is potent shit. It's a marginal concept if you ask me, and it opens a whole can of worms outside hacking. He's still dependent upon hardware, like the normal hacker, and when the other side's mages see he's adept (or the paracritters...) he's a target, where the TM isn't.

So, let's review: Hacking adept? Broken concept, and I think a marginal one. Call me crazy, but I've never seen anyone ever try it before. Out of the box the TM has the advantage over mundane hackers, and, as the mundane hacker gets the nuyen rolling in for better, custom gear, the gap closes, until we hit... much less than your 920 karma I suspect, where the TM starts Submerging and ignores the caps that keep the mundane hacker back.

So, the TM is weaker in the mid-range, but not excessively. That weakness in 'raw ability' is partially, if not completly negated by the abilities the TM brings that simply can not be matched by straight dice. No limits on numbers of CF forms running, vs program/system limits. Threading, scripting sprites... To make up your 'three point' bonus from being an adept all the TM needs to do is thread his CF's, and if the concentration penality is an issue, hand it off to a sprite for a few combat rounds.

Or do you need me to post the dice pools for all three 'out of the box' characters?
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Serbitar
post Jan 30 2007, 09:36 PM
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QUOTE (Rotbart van Dainig)
QUOTE (Serbitar @ Jan 30 2007, 06:18 PM)
Well, in this case the Agent is even better than skillwires, [...]

Actually, this was the whole point of the example:
You realized that using skillwires and ordering an Agent are not equal concerning the rules.

well, my whole point was to proove that agents are as good as skillwires. And skillwires are capped at 4 agents arent. Got the point?
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Serbitar
post Jan 30 2007, 09:37 PM
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QUOTE (deek)

Good to know, as that gives me a little more perspective of where you are coming from. I know Serbitar isn't actively in any, which sometimes explains the line of thought I perceive from him...90% of his ideas are solid, IMO, and I have used a lot of his matrix rules.

???

I am playing SR every week for 5 hours.
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Rotbart van Dain...
post Jan 30 2007, 09:47 PM
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QUOTE (Serbitar)
well, my whole point was to proove that agents are as good as skillwires.

Even that isn't the case - Agents are different from Skillwires.
For certain tasks they are better, and usless for others.
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Serbitar
post Jan 30 2007, 09:58 PM
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Again, give one example when they can not do something skillwires can do.
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Konsaki
post Jan 30 2007, 10:02 PM
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Agents can be attached to your commlink's personna or loaded to a node if you have the correct rights to do so.
No matter which way it is loaded, it uses Agent Rating + Program, with respect to the personna/node stats, to determine it's dicepool.
An Agent's dicepool has a max of 12 dice, with Agent Rating being and program both being Rank 6.
Agents CAN load and unload programs stored in its own programming.
Agents CAN NOT load other Agents.

Am I wrong about any of the last five lines?

This last stuff is some of my take on Agents and how they act in the Matrix.
IMO, Agents can be best described as Drones for the Matrix. They take the last command given to them and try to complete it to the best of their ability dependant on the programs they have loaded on them.
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