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> Hacker Theory, Why this is possible.
FrankTrollman
post Jan 29 2007, 07:53 PM
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QUOTE (Rotbart van Dainig)
QUOTE (FrankTrollman)
QUOTE (Thain)
Yeah, but this was simply sloppy editing, and that is what errata is for.

Actually, it's what Unwired is for.

If you plan to change core rules, you better stick to Errata.
Otherwise, the whole SR4 idea falls apart - you know, the one about not contradicting the main book in supplements, just adding stuff.

That's what, for example, I did with the extra Spirits in Street Magic.

Unfortunately, the basic rules in the Matrix section are contradictory. You can't actually move forward without contradicting the RAW. It's not something that I am particularly happy about.

Something has got to give. You can't just throw in more computer stuff that is roughly on par power wise with the stuff that already exists - the stuff that exists is itself conflictory.

-Frank
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Konsaki
post Jan 29 2007, 07:56 PM
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QUOTE (Rotbart van Dainig)
QUOTE (FrankTrollman)
QUOTE (Thain)
Yeah, but this was simply sloppy editing, and that is what errata is for.

Actually, it's what Unwired is for.

If you plan to change core rules, you better stick to Errata.
Otherwise, the whole SR4 idea falls apart - you know, the one about not contradicting the main book in supplements, just adding stuff.

I agree, this is an errata situation.

I have talked with Synner a while back about 'fixing' the matrix rules in the BBB and he basicly told me, 'No'. This makes me think that even with an errata, only minor things would get fixed...
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Serbitar
post Jan 29 2007, 07:58 PM
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Unwired will not contradict SR4 BBB. Both Adam and Synner and Rob have stated that several times.
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deek
post Jan 29 2007, 07:59 PM
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QUOTE (Thain)
Did I miss a page in the core rulebook, or is the gamemaster no longer allowed to make decisions in SR4?

Inconsistent Dice Pools.
Yeah, but this was simply sloppy editing, and that is what errata is for.

Shitty Technomancers
I wholly disagree with the whole premise that Technomancers suck. My Technomancer certainly didn't suck for long, with a mere 400BP/50K I was equalto the starting decker (we compared sheets); and I had Threading. That said if upcoming books increase their power I am not going to complain! :grinbig:

Credsticks
If their are actual gamemasters who allow credstick to be used as 6/6/6/6 cyberdecks, then they've got other problems.

Agent Smith
Agents are only as good as the node they are on. If a player does try to pull the 1,001 Agents trick, the gamemaster should feel free to say "No."

This has been a pretty active discussion...I'd like to add a couple thoughts.

The inconsistent dice pools, I don't see as inconsistent...I mean, (and forgive me for not putting a page reference here), if you are physically accessing a "computer", then you use Logic + Program Rating. If you are accessing it via AR/VR, if you have proper access, it becomes your Computer + Program Rating...if its an illegal access, it turns to Hacking + Program Rating. Yes, there are multiple options, but after that, I think everything below each tier is consistent.

TMs...well, I have been running a campaign for about a year, and I still disallow them as characters, so I am personally not worried about that...and really have no opinion either way as I really have just always skipped those areas.

Credsticks...even using a Device Rating 6, what all can an agent/hacker do from within a credstick node? Maybe its just because it has never come up in my games, but a credstick is not a commlink, so there is only a limited amount of actions an icon can take when in that node. View logs, initiate transactions, etc...to me, that is like a hacker carrying a 6/6/6/6 coffee machine with him on runs...it just doesn't make sense as all devices, even rated the same, don't have all the capabilities as a comm.

Agents...again, I must admit that none of my hackers I run for have even used one so far in a year's worth of gaming. While funtionally the same as IC, I don't think I would allow a hacker to load an agent to all nodes...as some just would not accept it, even as an admin action. I mean, IC are different from agents...so I just don't see a hacker being able to load and start running 1,000 agents...just the act of doing that, what is like 1,000 complex actions? Assuming you even have the nuyen to purchase that many agents, in hot VR that is 5 minutes of purely loading agents...kinda ridiculous. Plus, while agents aren't completely dumb, they aren't AI either, so sending them out on other nodes and having them perform actions will require a lot of micromanagement. Say you send one out to edit a log on a remote node and it is attacked...using its own "wits", I don't see it able to react unless specifically directed, much like a spirit. So, if a spider or IC engage it in combat, I don't see it automatically defending itself or attacking...I just don't view agents as a replacement for hackers, as they don't react like a hacker...they get tasks and perform them, nothing more, nothing less...

I don't know how many people posting in this thread are coming from a true "playing" perspective...as a GM with good players, there are just a lot of things that don't come into play as some of these arguments outline...
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Rotbart van Dain...
post Jan 29 2007, 08:06 PM
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QUOTE (FrankTrollman)
QUOTE (Rotbart van Dainig @ Jan 29 2007, 02:44 PM)
QUOTE (FrankTrollman)
QUOTE (Thain)
Yeah, but this was simply sloppy editing, and that is what errata is for.

Actually, it's what Unwired is for.

If you plan to change core rules, you better stick to Errata.
Otherwise, the whole SR4 idea falls apart - you know, the one about not contradicting the main book in supplements, just adding stuff.

That's what, for example, I did with the extra Spirits in Street Magic.

I still remember, thank you. :P

QUOTE (FrankTrollman)
Unfortunately, the basic rules in the Matrix section are contradictory.

Not really. They are not well enough defined to actually contradict themselves.
There is just on main flaw in the dependencies, and that is System.

As a rating directly derived from response, it actually doesn't serve any purpose other than a different label... while it serves as a limit to all kind of things.

QUOTE (FrankTrollman)
You can't actually move forward without contradicting the RAW.

And you can't do so by contradicting it, either - elsewhere, at best.

QUOTE (FrankTrollman)
Something has got to give.

Just, those are not minor changes.
It's even more than what happend to ammunition and stuff - it's more like what happended to rigging or learning... or the Medic Agent trick.
And that's quite possible within an Errata.
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Serbitar
post Jan 29 2007, 08:07 PM
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QUOTE (Rotbart van Dainig)
QUOTE (Serbitar)
- even a single agents being better/equal to a maxed hacker

It's still the same - on a high rating Node, perhaps.

QUOTE (Serbitar)
- ruling everything with admin access

Got root?

QUOTE (Serbitar)
- nonexistant baseline

Care to elaborate?

QUOTE (Serbitar)
- extremely underpowered TMs

Please tell that to Mr. Sparky - the nearly unstoppable Fault Sprite.

QUOTE (Serbitar)
- AR-VR problems (Wired 3 > VR hacking)
- physically driving / rigging problems (Wired 3 > VR Rigging)

Not again. It's the most refreshing thing about SR4 to see that finally, people other than pure riggers or pure hackers can do something on the road and in the 'trix.
And no, having more actions does not make up those other boni.

QUOTE (Serbitar)
- device ratings

They are guidelines.

QUOTE (Serbitar)
- encryption

Yeah, the good old double-edged sword.

QUOTE (Serbitar)
- subscription problems (addin unecessary dice rolls)

Subscription, as it is now,scanning IC: doesn't need any dice rolls... it just keeps the matrix from working.

QUOTE (Serbitar)
- nonexistant scanning IC rules (though they are quite important for security)

..you set an intervall as a GM.
And the try again rules take care of the rest.

QUOTE (Serbitar)
- relay host problems (the FAQ actually made things more confusing)

Like I said - the FAQ conserning Matrix rules is confusing at best, and contradicting the RAW at worst.
In this case, it makes sense for wireless connections, though.

QUOTE (Serbitar)
- logic not used in hacking / the defaulting problem

It's rather a decision than a problem.

QUOTE (Serbitar)
- pilot/system/agent confusion/connection (we had a thread about that recently)

Well, you were confused indeed.

QUOTE (Serbitar)
- abuse of spoof/edit by spoofing/editing system commands

AFAIS, per RAW, you only can spoof Pilots.

QUOTE (Serbitar)
- hackers are maxed very early

That's not a specialty of hackers.
And, not, getting two skillgroups to 6 is quite costy.

@ Rotbart:

Agents: still we have the situation that a buyable agent equals a maxed hacker in almost every aspect. Why hire hackers? Just buy agents and hardware once.

root:
I know that it is realistic. It is just to easy to get, Read this thread for clarifications.

blaseline:
read this thread for clarifications

TMs:
One spirit being broken does not canel out another broken thing, underpowered TMs

VR/AR: Well, you call it refreshing . ..

device ratings:
you acknowledged the response/system rating problem yourself

encryption:
breaking a realistic game world

subscription:
adds dice rolls by forcing people to intercept, percept and spoof

scanning IC:
ah, you do someting as the GM, thats substituting rules . . .

relay hosts:
you say it yourself

logic:
yes its a design desicion/stream lining problem

pilot/system/agent confusion:
As you saw in the thread it was not only me, and it is still anti streamlined

spoof:
per RAW you can spoof anything edit anything you want

maxed hackers:
compared to others hackers are maxed extremely early, that not to be denied
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Serbitar
post Jan 29 2007, 08:10 PM
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QUOTE (deek @ Jan 29 2007, 08:59 PM)
Credsticks...even using a Device Rating 6, what all can an agent/hacker do from within a credstick node?  Maybe its just because it has never come up in my games, but a credstick is not a commlink, so there is only a limited amount of actions an icon can take when in that node.  View logs, initiate transactions, etc...to me, that is like a hacker carrying a 6/6/6/6 coffee machine with him on runs...it just doesn't make sense as all devices, even rated the same, don't have all the capabilities as a comm.

What is missing? The camera, the GPS and others, but apart from that they are full blown nodes.

6/6/6/6 is 6/6/6/6. It can run agents, run software and connect to other nodes. What else is needed?
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Rotbart van Dain...
post Jan 29 2007, 08:16 PM
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QUOTE (Serbitar)
Agents: still we have the situation that a buyable agent equals a maxed hacker in almost every aspect. Why hire hackers? Just buy agents and hardware once.

That only works if you are building security - and only as long as no-one with Security+ access tells the Agents to do other things.

QUOTE (Serbitar)
encryption:
breaking a realistic game world

I'm not entirely sure whether the lack of encryption is actually breaking the world right now... just like credit card payments.
Emergence will most likely change that. ;)

QUOTE (Serbitar)
subscription:
adds dice rolls by forcing people to intercept, percept and spoof

Ah... actually, you can do the same for any wireless connection.
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Rotbart van Dain...
post Jan 29 2007, 08:17 PM
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QUOTE (Serbitar)
What else is needed?

An interface.
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FrankTrollman
post Jan 29 2007, 08:17 PM
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QUOTE (Serbitar)
Unwired will not contradict SR4 BBB. Both Adam and Synner and Rob have stated that several times.

Which is unfortunate, because the SR4 BBB contradicts itself, which means that anything you print contradicts the SR4 BBB one way or another. If your premises include A and ~A, then printing A or ~A is a contradiction of the original premises.

This is why I didn't try to get on the Unwired team. I knew I couldn't explain this more than twenty times without calling Rob or Peter nasty names.

QUOTE (deek)
The inconsistent dice pools, I don't see as inconsistent...I mean, (and forgive me for not putting a page reference here)


I'm going to stop you there before you confuse anyone else. The rules say:
  1. If you have an account with appropriate priviledges, use Computer.
  2. If you don't have an appropriate account (including attempts to illegally get such an account), use Hacking.

That's fine, although it's needlessly confusing because players will essentially always hack themselves an Account appropriate to whatever they want to do before they attempt any other actions. In short, there's no reason for a lot of tests to be expressed as a Hacking attempt, because generally speaking you will be making a Computer roll for every test except Exploit. But moving on to the part that actually is contradictory rather than just confusing:
  1. Your Dice Pool is Program + Skill when "utilizing a program".
  2. Your Dice Pool is Logic + Skill when "interacting with a device".

Oh crap. Everything you do is interacting with a device and utilizing a program. There are two mutually exclusive Dicepools that are both defined as being the pool that you use for every single action you perform on the Matrix.

That's a big ho-doo problem that must be resolved at the institutional level.

-Frank
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Konsaki
post Jan 29 2007, 08:19 PM
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QUOTE (Rotbart van Dainig @ Jan 30 2007, 05:17 AM)
QUOTE (Serbitar @ Jan 29 2007, 10:10 PM)
What else is needed?

An interface.

So a TM can perform all tasks that a Commlink requires by using a cert credstick? Sweet. I need to tell my GM this.

(Yeah, my TM has a commlink, but its a crappy 1/1/3/1. But with the all 6 credstick, I dont have to worry about that anymore. Plus, no one will think to hack a credstick to look for my data.)
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Serbitar
post Jan 29 2007, 08:19 PM
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QUOTE (Rotbart van Dainig)
QUOTE (Serbitar @ Jan 29 2007, 10:10 PM)
What else is needed?

An interface.

Thats easily fixed, and does not prevent you from running agents on it.
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Serbitar
post Jan 29 2007, 08:22 PM
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QUOTE (Rotbart van Dainig)





QUOTE

QUOTE (Serbitar)
Agents: still we have the situation that a buyable agent equals a maxed hacker in almost every aspect. Why hire hackers? Just buy agents and hardware once.

That only works if you are building security - and only as long as no-one with Security+ access tells the Agents to do other things.


Well agents are supposed to be their own security.

QUOTE

QUOTE (Serbitar)
encryption:
breaking a realistic game world

I'm not entirely sure whether the lack of encryption is actually breaking the world right now... just like credit card payments.
Emergence will most likely change that. ;)

So a world where every single thing is based on wireless transactions can function wihtout proper encryption? Have fun living in that world then . . .

QUOTE

QUOTE (Serbitar)
subscription:
adds dice rolls by forcing people to intercept, percept and spoof

Ah... actually, you can do the same for any wireless connection.


Please re-iterate. I dont get your answer.
I say subscription is anti streamlining by adding useless dice rolls but not changin anything. The right way to implement this is to add to hack in threshold.
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Serbitar
post Jan 29 2007, 08:23 PM
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QUOTE (FrankTrollman)
QUOTE (Serbitar @ Jan 29 2007, 02:58 PM)
Unwired will not contradict SR4 BBB. Both Adam and Synner and Rob have stated that several times.

Which is unfortunate, because the SR4 BBB contradicts itself, which means that anything you print contradicts the SR4 BBB one way or another. If your premises include A and ~A, then printing A or ~A is a contradiction of the original premises.

This is why I didn't try to get on the Unwired team. I knew I couldn't explain this more than twenty times without calling Rob or Peter nasty names.

I am with you in this. I am just stating what I am told.
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Rotbart van Dain...
post Jan 29 2007, 08:29 PM
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QUOTE (Serbitar)
Well agents are supposed to be their own security.

You still need to instruct them - at which point they are basically ICs.
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Serbitar
post Jan 29 2007, 08:32 PM
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Well of course, agents = IC (when on defensive roles). Whats the problem?
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Rotbart van Dain...
post Jan 29 2007, 08:34 PM
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Like I said - as soon as an intruder reaches Security clearence, he can simply tell your completly automated system to focus on things other than him, scan only once every hour, etc.
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hobgoblin
post Jan 29 2007, 08:40 PM
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hmm, how smart are agents?

how big of a mind trick can you trow at them and expect them to figure it out?
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Serbitar
post Jan 29 2007, 08:47 PM
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QUOTE (Rotbart van Dainig @ Jan 29 2007, 09:34 PM)
Like I said - as soon as an intruder reaches Security clearence, he can simply tell your completly automated system to focus on things other than him, scan only once every hour, etc.

True, but a hacker wont be there 24/7 in the first place, so again, what is the drawback of a human steered agent? A rating X agent is basically a hacking/computer/datasearch X skillwire.

@hobgoblin: Thats why you look over the agents shoulder and just order it to do test X. Like a skillwire. And send multiple copies of agents elsewhere to do other things.
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Rotbart van Dain...
post Jan 29 2007, 09:02 PM
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QUOTE (Serbitar)
A rating X agent is basically a hacking/computer/datasearch X skillwire.

Please specify the case in which this is used.
Do you mean the Agent in Persona case?
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Serbitar
post Jan 29 2007, 09:10 PM
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In the case where you load the agent and the software you want on your comlink and instruct the agent to do this, that and this, while watching what it is doing.

Works exactly like skillwires. Cant use edge and specialisation, but does exactly what you want.
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Rotbart van Dain...
post Jan 29 2007, 09:15 PM
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There's a difference between driving a car with skillwires and getting a cab...
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Serbitar
post Jan 29 2007, 09:17 PM
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Not rules wise, and thats what effectively counts.
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Rotbart van Dain...
post Jan 29 2007, 09:29 PM
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That's about as funny as how firearms can replace any other skill. :dead:
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Serbitar
post Jan 29 2007, 09:39 PM
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???
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