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> How powerful ARE immortal elves?
Kagetenshi
post Jan 27 2007, 01:38 PM
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QUOTE (ShadowDragon8685)
Me, I am of the opinion that, like nukes, if you get tagged by a Weapon of Mass Destruction, you're toast. I don't care if you're freaking Ghostwalker or Lofwyr or Harlequin or Ehrahan or who-the-fuck-ever you want to be.

Oh, I agree on this point. IEs aren't bulletproof, they're just good at not being where the bullets will hit.

QUOTE
If they put out an orbital hit on you and get a positive lock, your ass is grass. Your only hope is to somehow know about it the MOMENT it happens, and then get your ass going at a ridiculous airspeed to get out of the range where the girder can get you.

Well, for Harlequin at least, he can Netherwalk. As a result, he only needs a few seconds of warning. Others will probably use some combination of run+powerball.

~J
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knasser
post Jan 27 2007, 02:24 PM
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QUOTE (NightmareX @ Jan 27 2007, 01:08 PM)
Well, sorry to be the first to dump on your parade, but.....


Oh no, by all means unleash the deluge. I'm interested in criticisms. And thanks.

For his initiate grade of 12, I thought about what players in any normal campaign were likely to reach and then almost doubled it. The effect that I wanted was to create something that was unmatchable but could be understood. He actually has a magic rating a couple higher than a great dragon and these beasts are as old as he is and presumably started off more powerful as well.

I did toy with removing the caps, but didn't in the end. I want him to be vulnerable. It's just that he should be so darned smart that it's near impossible to get the advantage of him.

I never actually read Worlds Without End, I'm working purely from Harlequinn and comments I've read here and elsewhere. I just liked the idea of him being a pure sorceror for an interesting twist. I just couldn't see the archetypal solitaire-individual messing around with summoning elementals. But thanks for the catch. I guess he'll need some conjuring skills after all.

To the best of my knowledge, this is the first time the H. has been statted out. I'd like to see any others.

-K.
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Herald of Verjig...
post Jan 27 2007, 07:28 PM
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On a partially related note, I just had an idea for a skill atrophy rule that pretty much only wastes karma for IEs but can theoretically apply to anyone.

Every decade, roll each skill that is rarely used against a TN of that skill. If there is a single success, no loss. If not, the value of the highest die is the new skill level.

I would like to know about any campaign where this actually matters, since most runners are either retired or "retired" before a decade passes.
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ShadowDragon8685
post Jan 27 2007, 07:48 PM
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Every decade? Hah!

About the only ones to whom that would matter would be IEs or GDs. Everyone else's lifespan is too short, and certainly Player Character's lifespans are.

The only way I could see it being relevant is if someone who had a character set in 2050 "came out of retirement" in 2070, with twenty-year old cyber and rusty skills. But you'd probably build him as a new PC anyway.
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Glyph
post Jan 27 2007, 08:24 PM
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Honestly, for an NPC like an IE, I wouldn't do a bunch of dice tests and meticulous bookkeeping like that - I would just use skill degradation over time as a counterpoint to centuries of life in assigning realistic skills rather than skills in the 50's.


As far as Knasser's take, I think it succeeds for what he was trying to do with it in his campaign (create someone ultra-powerful but within their ability to at least potentially defeat). It's a bit too weak for Harlequin as depicted in various sources - I don't see him being an aspected sorcerer, or not knowing any metamagic. I do like that he had some more modern skills, and that they were NOT rating: 6 ones.
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fistandantilus4....
post Jan 27 2007, 09:07 PM
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QUOTE (Glyph)
I would just use skill degradation over time as a counterpoint to centuries of life in assigning realistic skills rather than skills in the 50's.


"I've forgotten more than you'll ever know."
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ShadowDragon8685
post Jan 27 2007, 09:22 PM
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QUOTE (fistandantilus3.0)
QUOTE (Glyph @ Jan 27 2007, 03:24 PM)
I would just use skill degradation over time as a counterpoint to centuries of life in assigning realistic skills rather than skills in the 50's.


"I've forgotten more than you'll ever know."

"Admitting the onset of senility is the first step to overcoming it."
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hyzmarca
post Jan 27 2007, 09:35 PM
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QUOTE (Kagetenshi)
Well, for Harlequin at least, he can Netherwalk. As a result, he only needs a few seconds of warning. Others will probably use some combination of run+powerball.

~J

Other Place works very well if the weapon has a kill radius of less than 1 mile. All you have to do is step through the door while chanting "I believe in magical teleportation."
With a kill radius of less than 25 yards, Form Change works wonders and is a good enough reason to never send a strike team with more than one member against an IE.
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ShadowDragon8685
post Jan 27 2007, 09:48 PM
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QUOTE (hyzmarca)
QUOTE (Kagetenshi @ Jan 27 2007, 08:38 AM)
Well, for Harlequin at least, he can Netherwalk. As a result, he only needs a few seconds of warning. Others will probably use some combination of run+powerball.

~J

Other Place works very well if the weapon has a kill radius of less than 1 mile. All you have to do is step through the door while chanting "I believe in magical teleportation."
With a kill radius of less than 25 yards, Form Change works wonders and is a good enough reason to never send a strike team with more than one member against an IE.

Next you're going to say that magic can ressurect, aren't you?

ED != SR
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Sir_Psycho
post Jan 28 2007, 12:08 AM
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Surely Harlequin would just hide under his healing tree.
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hyzmarca
post Jan 28 2007, 12:28 AM
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The ability for magic to resurrect is severely hindered by the lack of magma in the Caspian Sea.

But yes, assuming that Harlequin goes on an Astral Quest to kick Death in the crotch and has Journey to Life in a spell matrix (because the drain will be killer), magic can resurrect.

There was never an explicit prohibition against magical resurrection in SR. Sorcery can't bend space-time, but nothing says that Sorcery can't be used to resurrect.
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Kagetenshi
post Jan 28 2007, 12:40 AM
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Realistically, barring continuity-of-consciousness questions, resurrection should just be a very big version of heal/treat. The trick is how much bigger it is, and how quickly it gets even bigger than that (as stuff that isn't actually dead but is necessary to life dies because nothing's feeding/oxygenating it).

~J
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ShadowDragon8685
post Jan 28 2007, 12:53 AM
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Ummmm, it's cannon that both teleportation and Ressurection are explicitly impossible in Shadowrun.

Or are you saying that the BBB lies?
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emo samurai
post Jan 28 2007, 12:56 AM
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Dude, I'm sorry if I look like a nitpicking asshole, but I've seen it done so much that I have to say something.

It's "canon."
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ShadowDragon8685
post Jan 28 2007, 12:59 AM
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QUOTE (emo samurai)
Dude, I'm sorry if I look like a nitpicking asshole, but I've seen it done so much that I have to say something.

It's "canon."

Oh, Emo..

You are a nitpicking asshole! :)
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Kagetenshi
post Jan 28 2007, 12:59 AM
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Can I get a page reference? Neither SR3 nor SR4 contains the string "resurrection".

Edit: change string to "resurrect", got a reference to the CAS rising again.

~J
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emo samurai
post Jan 28 2007, 01:03 AM
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QUOTE (page 160 Street Magic)
Sorcery Cannot Raise the Dead
Though spells can heal, once a person has passed away, they are gone forever (though some view conjuring spirits as raising the spirits of the dead).
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Kagetenshi
post Jan 28 2007, 01:05 AM
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Street Magic is A: not the BBB, B: explicitly wrong (see Earthdawn), C: apocrypha.

~J
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emo samurai
post Jan 28 2007, 01:06 AM
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I remember something about Death being trapped in Earthdawn. if he's free now, then resurrection won't work until he's trapped again.

And how is Street Magic less authoritative than the BBB? It's about as official as you can get.
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eidolon
post Jan 28 2007, 01:06 AM
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Was that way before, as I recall, and just as explicitly.

edit: sorry, posted too slow. I was adding on to emo's quote of SM.

Kage, it's going to be an uphill battle. Someone already posted it, but Shadowrun is not Earthdawn, and as far as I can remember and as much as I know about SR4 (not much, admittedly) still supports that even if an IE knew "how" to raise the dead, it's still not supported by the mana level of the 6th World.

As far as "SM is not the BBB", are you next going to try and say that R3, MitS, and M&M "aren't the BBB and therefore don't matter"? That might fly in a group that only owns and plays by the BBB, but I don't think that's the case here.
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Jack Kain
post Jan 28 2007, 01:13 AM
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QUOTE (ShadowDragon8685)
Ummmm, it's cannon that both teleportation and Ressurection are explicitly impossible in Shadowrun.

Or are you saying that the BBB lies?

Define teleportation.
Could there not be magic to take a mage's physical body into astral space and from there propel himself as astral space speeds then when he reaches his destination use the the same magic to return his body to the physical plane.


Is that teleportation? or something else.
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emo samurai
post Jan 28 2007, 01:15 AM
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Astral travel isn't quite instantaneous, even if it takes you to any place in the world within an hour and a half. But yes, I remember someone saying something about Harlequin putting stuff on the astral with a 10 hour ritual that practically knocked him out.
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Kagetenshi
post Jan 28 2007, 01:30 AM
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QUOTE (eidolon)
\As far as "SM is not the BBB", are you next going to try and say that R3, MitS, and M&M "aren't the BBB and therefore don't matter"?  That might fly in a group that only owns and plays by the BBB, but I don't think that's the case here.

I should have separated it from the other points, because it isn't an attack on the validity of the passage. I guess it should be replaced with "is there a reference in the SR3 or SR4 core book?", because it was implied that there was and I'm curious to know if that's true independent of the current discussion.

As for Shadowrun is not Earthdawn, I reject that completely. They are explicitly the same world.

There's a longer post in here about how either the Heal spell has to be excised from canon, resurrection has to be made explicitly possible, or Shadowrun has to officially recognize a "soul", but I'll get to that later.

~J
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emo samurai
post Jan 28 2007, 01:34 AM
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Well, it doesn't have to be an immortal soul, now does it?
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Kagetenshi
post Jan 28 2007, 01:38 AM
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No, it doesn't, but it has to be something such that repairing the damage that caused death and that occurred after death, even to the point of restoring a perfectly functioning central nervous system and support organs, does not restore a person to life.

FWIW, Earthdawn supports this "official-soul-recognition" view due to it being Death's imprisonment allowing resurrection. If anyone has a better explanation, I'd really appreciate it—I'd like to avoid this one.

~J
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