My Assistant
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Jan 26 2007, 04:05 AM
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#1
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
How dead is a person who's been chopped up into small, easy-to-carry pieces?
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Jan 26 2007, 04:24 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
3 physical damage.
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Jan 26 2007, 04:53 AM
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#3
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
trick question! you don't run through monowire--monowire runs through you.
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Jan 26 2007, 05:02 AM
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
Well, the damage would depend on how much monowire there is, if it's moving (moving monowire way more deadly then stationary), and how much your GM wants to keep you out of that area.
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Jan 26 2007, 05:08 AM
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#5
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Presuming they fail their perception, soak 8P. (SR4, p 252)
Don't forget to add all those wonderful penalties for being distracted, wounded, in smoke, etc. |
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Jan 26 2007, 05:10 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
and it's almost invisible |
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Jan 26 2007, 05:12 AM
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#7
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
technically a threshold of 3 which means you need on average a dice pool of 9 to see it in normal lighting conditions without stressful modifiers, 12 if you just buy successes.
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Jan 26 2007, 06:20 AM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 1-December 06 Member No.: 10,116 |
If you want to scale damage for the person being moving, driving into or running into the wire. I THINK this was adressed somewehre in the SR3 books.
Even if it wasnt you can sorta take a page out of the vehicle collision and falling rules. Like say.. walking into it or at a light jog is base damage. But running full out into it adds say.. 1-2 power. And driving a bike to it adds +1 power every 10kph you were going. That makes it incredibly deadly.. but then.. it's monowire. It's -supposed- to be ultra deadly in my mind. |
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Jan 26 2007, 07:22 AM
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
What if they fall 10 meters into it, but hit a house's rooftop first?
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Jan 26 2007, 08:08 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 4-September 06 Member No.: 9,304 |
I would also think that the number of strands would also affect the damage.
Say, for every extra strand, add 1 or 2 to the DV. But also add in the same as a dice pool modifier for perception? |
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Jan 26 2007, 08:08 AM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 1-December 06 Member No.: 10,116 |
well say they fall and hit the rooftop at 4 meters. Apply 4 meter drop damage, now they fall another 6m so calulate from there. Simple |
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Jan 26 2007, 12:46 PM
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#12
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Target ![]() Group: Members Posts: 56 Joined: 29-October 06 From: Grenoble, France Member No.: 9,730 |
I would say add 1 for every strand, same as bullets in burst/fullauto. but another question: say a troll in full body armor, with dermal plating and all, runs through the wire. He takes lots of damage but doesn't die. What happens? is the wire cut? does the troll bounce off? |
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Jan 26 2007, 12:51 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
I would adjudicate based on the amount of damage the troll took and how fast he was going. The less damage and the higher the speed, the higher chance he broke through the monowire. The more damage and the lower the speed, the higher the chance he hit it and stopped.
In either event, you now have a very angry, heavily armored troll. Enjoy! |
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Jan 26 2007, 01:06 PM
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
The troll could swat the wires away, nevermind what happens when he runs into one. Carbon nanotube strands at a thickness of a human hair will snap with a free hanging weight of 65kg (less than the troll's arms), and already at that point you have to press bare skin forcefully against the wire to achieve any kind of cutting. If it's thicker than that it'll just trip you.
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Jan 26 2007, 01:41 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
However, if we assume that monowire does what it says it does, rather than what science says, you would have the troll take damage from the wire, but also have the wire suffer damage, using the rules for attacking barriers. I would probably base it loosely on the ramming rules, using Body to determine the DV that the monowire suffers. If it suffers pretty much any damage (the wire might have a high Armor, but it wouldn't have a Structure higher than 1), the wire snaps.
That's probably how I'd run it. I also rule, though, that monowire attacks (and lasers, or anything similar that doesn't hit with a lot of force) do not damage at all if the DV doesn't beat the armor. (Monowire causing stun damage doesn't work for me.) If that happened (the troll would have to be wearing some heavy duty armor), I would give him a bonus to the DV the wire suffers. |
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Jan 26 2007, 01:56 PM
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#16
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Target ![]() Group: Members Posts: 56 Joined: 29-October 06 From: Grenoble, France Member No.: 9,730 |
actually, the stun damage thing isn't completely stupid even with monowire, because it would mean that even if you're not actually cut, you are still bruised because you have hit something at a run: if you run headlong into barb wire, even if you don't take damage from the barbs (say you have heavy clothes), the shock still knocks your breath out.
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Jan 26 2007, 02:21 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
I'll give you that. The rule was largely intended for combat with monowhips, anyway, where it really wouldn't make sense to suffer stun damage.
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Jan 26 2007, 02:39 PM
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#18
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
So monowire must be illogically difficult to break the rules say so, but a monowhip mustn't do stun damage through armor, because "it really wouldn't make sense"?
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Jan 26 2007, 02:55 PM
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#19
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Target ![]() Group: Members Posts: 56 Joined: 29-October 06 From: Grenoble, France Member No.: 9,730 |
you have a point |
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Jan 26 2007, 03:43 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
As written, a monowhip almost has to be a weapon focus. 8P _and_ slices effortlessly through 4 pts of armor?
I see Monowire being sharp as the edge on the finest razor blades (pretty close to a 1 mol edge IIRC), but relatively weak. It would pull right through clothing and flesh, but would hang up on anything denser. So, IMO, when you run through monowire, your snap it like a spiderweb, but it cuts unarmored locations to the bone first. Would snapped nanotube shrivel into a little ball, or is it stable enough to exist w/o an end cap? |
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Jan 26 2007, 03:59 PM
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#21
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
ummm... 65 kg arms? you do realise that's 143 lbs, right? did you perhaps mean 6.5 kg or something? because 65 kg is a lot of weight... i mean, granted, trolls are big, and their arms are disproportionately large... but more than 65 kg seems pretty iffy to me... anyways, who's to say it's a carbon nanotube? clearly monowire is made from unobtanium, and is stronger than carbon nanotubes :P if it weren't so notoriously hard to obtain, it might be possible to make nigh-indestructible armor from threads woven from unobtanium monowire ;) (point being, it's fiction. the game says that somehow the monowire doesn't snap easily, and doesn't bother to explain why. which, for the record, is a much better idea than explaining why, only to find out later you completely screwed up the science behind it imo). |
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Jan 26 2007, 05:03 PM
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I meant the heavily armored troll's arms together weighing 65kg. Count out the weight of armor, and that's about 1/4th - 1/5th the body weight of a troll, which doesn't seem much. Does SR4 no longer make any mention of carbon nanotubes anywhere? That was the canon explanation of monowire in SR3 anyway.
That's fine if you don't mind things about the observable, physical world of Shadowrun not making sense. If you want magical monowire in your games, you go ahead and make your monowire magical. That's none of my concern. I'm just telling you that if it's supposed to be carbon nanotubes, then the only logical conclusion is that it'll snap easily. A single nanotube, BTW, would not be able to withstand the forces necessary to cut through clothing or skin. The tiniest of forces, like being brushed by the leg of a fruit fly, could snap a single buckytube. I imagine carbon nanotube braids around 1 micrometer thick (roughly 1/10th the thickness of spider web strands, 1/100th of a human hair) would act much as described by Ed_209a -- you'd barely notice walking through them, unless they cut something. |
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Jan 26 2007, 05:25 PM
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
i certainly can't remember anything that states carbon nanotubes. heck, i can't even remember that in SR3 though. and i still say 65 kg for a troll's arms seems a little high. but then, not having met many trolls in my lifetime, i suppose my personal vision of what troll arms are like is not necessarily accurate :P |
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Jan 26 2007, 06:16 PM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
Alas, this breaks down (yet again) to the classic argument of realism vs. "realism". I'm all for "realism", which means I have a particular (and decidedly cinematic) vision of the way stuff is supposed to go, so I want to rules to serve as a simulation of that, rather than as a simulation of actual reality. Knowing the real monowhips don't work doesn't change that in my SR "reality", there's some kind of compound/alloy/weird-ass material or chemical process that produces ultra-fine strands that cut through stuff effortlessly. In that vision, a man getting the wind knocked out of him (but no other injury) from the impact of that ultra-fine strand just doesn't fit.
Wow. We're not just beating a dead horse here. The horse died, got zombified, got killed again, and then we hit it with the bat. |
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Jan 26 2007, 07:17 PM
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#25
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Target ![]() Group: Members Posts: 81 Joined: 26-February 02 From: DC/NOVA, USA Member No.: 80 |
Don't suppose it would help the discussion to mention that simple standard carbon nanotubes aren't the end-all and be-all of materials sciences regarding nanostructures, and that there are structures harder and more resilient to shock such as polymerized single-walled nanotubes (P-SWNT), with hardness equal to or exceeding diamond. :read:
I'm sure that materials science research will be much more advanced in the next 50-60 years, if we've already come up with materials which can scratch diamond, who knows what will come up with by then... :) At any rate, I would probably use GM fiat to hand-wave a rule, using base damage of the monowhip (8P, -4AP), and give it a number of dice "to hit" based on the placement and anchorage of the monowire, the amount of wire involved, and the speed of the soon-to-be-salsa victim. If the target manages to perceive it, they can try to "dodge" the "attack", otherwise it's soak damage time, and soaking may involve sponges... This way, you can let the dice tell the story -- if the runner decides to Edge out on either the dodge or soak, or the wire's "to hit" roll comes up Critical Glitch, you can have either the wire break due to manufacturing flaws (damn those atomic vacancies and Stone-Wales defects), or the placement of the wires failed to take into account the next weakest point of the wire -- the anchorage, therefore the wires pull loose. OTOH, if the runner is going full-tilt into a nest of wires without looking and critglitches a soak roll, there might not be enough big chunks left to interest a ghoul... :evil: |
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