My Assistant
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Jan 26 2007, 07:15 AM
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#1
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
How powerful would they be in the 4th world? Magicians can right now conjure dragon-killing spirits and lift tanks with their minds. What would they do in a high-magic setting? And was there a magician/adept distinction in Earthdawn? Were magicians the elites or something?
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Jan 26 2007, 07:34 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
What's Earthdawn?
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Jan 26 2007, 07:41 AM
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#3
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Whoah, n00b. :D
Earthdawn was a high-fantasy RPG that Fasa had before it made Shadowrun. The basic premise of Earthdawn was that magic comes and goes in cycles. When it's really high in the world, then things from outside this dimension called Horrors, really big, nasty, and plentiful things, come here and eat everything. An elven magician found ancient texts that hinted at the coming of this scourging and with many generations of mages created a great library of magical lore and developed great wards that could protect whole underground cities from the Horrors. The empire that formed around this library was then called the Theran Empire. Problem was, the Theran Empire wanted servitude in return for its protection, which many nations refused after the Scourge. This lead to a war between an alliance of the independent nations and the bureaucratic, slave-labor powered Theran Empire. Pretty much all the fantasy elements from Shadowrun are either drawn from human mythology or Earthdawn. |
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Jan 26 2007, 08:07 AM
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#4
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
The actual pusblisher are Living Room Games (more or less defunct, they haven't released a single book in 2006) and RedBrick.
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Jan 26 2007, 08:11 AM
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#5
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
In Earthdawn, there was no real distinction between Adepts and Magicians. Instead, all characters are a sort of Mystic Adept and a class system is used to differentiate them. Different classes, called Disciplines, have access to different magical and metamagical abilities and powers called Talents. Spellcasting disciplines have access to the Spellcasting Talent, in addition to Talents that enhance and aid spellcasting.
Any character with the Spellcasting talent may learn any spell. However, every spell is assigned to a specific Circle (class level) of a specific Discipline. Most spells require that Threads (of magical energy) be woven into them before they can be cast. In order to do so one must have the appropriate Thread Weaving Talent. Every discipline has its own version is this Talent. In order to weave Threads into Wizard spells you need Wizardry. In order to weave threads into Nethermantic spells you need Nethermancy. It is impossible to cast a spell that requires threads without the appropriate version of the Thread Weaving Talent. Characters who want a large spell selection will have to take multiple Disciplines. Anyone with the appropriate Thread Weaving Talent and the Spellcasting Talent may cast any spell Raw or from a Grimore. However, both of these methods carry dangers. Casting from a Spell Matrix, the safest and most convenient way to cast, can only be accomplished if you have attained the appropriate Circle in the spell's Discipline. A 4th Circle Wizard /1st Circle Nethermancer should be able to Raw cast any Wizard Spell or Nethermancer spell, but they can only store 1st Circle Nethermancer spells and 1st, 2nd, 3rd, and 4th Circle Wizard spells in Matrices. |
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Jan 26 2007, 08:33 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
Huh. That sounds really, cool. Especially the Discipline stuff.
But none of it sounds like Shadowrun. Is there a Theran Empire underneath Shadowrun?! |
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Jan 26 2007, 08:43 AM
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#7
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
As magic becomes more powerful it becomes more formalised. Disciplines equal Adept ways pretty much.
The theran empire is noticable in two places in SR 1)A group called the Heavenherds where important in the Theran Empire, and in SR are involved with parts of South Africa and are noted as using cybermancy (in Cybertechnology). 2)The Theran empire was set up by elves, and the laws it had that eventually became slavery look a lot like Tir Tairngire's rules on megacorporate immigrants (as it was under the council of princes). Oh and Emo SR came first. |
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Jan 26 2007, 12:37 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
Earthdawn is the story of the 4th World and the source of SR's mythology. There's perhaps two dozen entities in the 6th World who know of the 4th. They know because they were there. Immortal Elves, Great Dragons, and as far as I know that's about it. Well, outside of the Horrors.
And Earthdawn was an incredible setting. Sad to say, I really thought it was going to go D20. Running a search on really old archives here will set you up with all the conspiracy theories concerning ancient powers from the 6th World you'll ever need. And then some. |
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Jan 26 2007, 02:59 PM
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Oh yeah, it did. Thanks.
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Jan 26 2007, 09:39 PM
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#10
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Well as someone who doesn't have a single Earthdawn Book, I don't think Emo's rather interesting question was really answered, exactly how powerful was the Magic in Earthdawn?
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Jan 26 2007, 10:11 PM
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#11
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Low level spells are pretty much the same then as now. High level ED spells include Create Life (which literally creates a living being), Call Forth the Army of Decay (Which creates a buttload of zombies under the magician's control), Journey to Life (a resurrection spell), Call of the Maelstrom (which creates a natural disaster), Other Place (an illusory teleportation spell which really teleports you if you fail to resist the illusion), and City in a Bottle (which shrinks an entire city and literally puts it in a bottle, sort of like Pre-Crisis Brainiac did).
It was much more powerful at the higher levels, to say the least. We'll know when the mana level reaches Earthdawn levels because some magician is going to put Seattle on his bookshelf when it does. |
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Jan 26 2007, 10:33 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 26-February 02 Member No.: 2,072 |
Hmmm.
I didn't know everyone could cast magic in Earthdawn. I had a theory that as the mana level increases more and more people would become awakened eventually leading to awakened beings as the normal state. Looks like it does happen. I wonder though: Could you initiate and travel to the Metaplanes? And was Astral Projection common? I am interested in seeing what happens in the future of the 6th world. I remember in that SOTA book that the humans have created new techiques that they didn't have in the 4th world. New traditions, Shamanism (Is that a new thing?), New magical creatures, phenomena, etc. I doubt that every new breakthrough in magic is "rediscovering" something from past as well. Can't wait to see what the upstart humans can come up with and discover. Plus we have the Technology, and the Space Frontier and Oceans as well. Once high magic kicks up I doubt anyone can predict what will really happen this cycle. Its going to be crazy. |
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Jan 27 2007, 12:19 AM
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#13
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
CALL FORTH THE ARMY OF DECAY, YEAH!!!
Dude, that's, like, the name of a Dragonforce song or something. SWEET! |
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Jan 27 2007, 01:17 AM
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
They were called netherworlds then, and that was one of the primary hobbies of nethermancers. Also, Lightbringers had an ability to physically step into the astral, one of the disciplines could take shortcuts through the netherworld of fire, and there were other themed abilities with similar effects. However, between Ristul, Taint and the rest, even astral perception was risking terrible painful death on yourself and everyone you might meet. |
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Jan 27 2007, 01:32 AM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
So why do you say Shadowrun's mythology is based on this? They sound nothing alike. Shadowrun magic is very friendly and reliable. It's all harmonized in some sort of Universal Magic principle or some such and there isn't any differences between magicians.
I don't even see all that much 'mythology' in Shadowrun, beyond the magic system and the way mana/astral stuff works. Was there an awakening? Were there otaku? Human-Metahuman Mutation Virus? I don't know what else is exclusive to Shadowrun's mythology beyond that both settings apparently had elves and dwarves and dragons and stuff... but lots of settings have that. Might as well say Dragonlance was the 3rd World, no? |
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Jan 27 2007, 01:50 AM
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#16
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
There was a Shadowrun before SoE/SR4, you know. ~J |
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Jan 27 2007, 02:00 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
So Shadowrun's mythology used to be based on this but now it isn't? |
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Jan 27 2007, 02:02 AM
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#18
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Well, I might argue that, but what I was saying was that Shadowrun magic was not until very recently "harmonized in some sort of Universal Magic principle", and there most certainly were differences between magicians. I'm not even sure I'd agree with "friendly and reliable", but they definitely erred too far on that side anyway.
~J |
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Jan 27 2007, 02:23 AM
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#19
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Are canon Dragonlance characters part of canon Shadowrun? If not, then there is your difference. There are canon Shadowrun characters who are also canon Earthdawn characters. Those characters are going to remain canon in both systems and they will forever link those systems no matter what changes are made. |
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Jan 27 2007, 02:47 AM
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#20
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Target ![]() Group: Members Posts: 43 Joined: 18-October 06 From: Shaft C, -893meters Member No.: 9,647 |
It may be more accurate to say that "Shadowrun's mythology is the source for earthdawn's reality."
Although, once Earthdawn was initially published and started developing it's own world independently, it certainly leaked back into SR's mythology. |
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Jan 27 2007, 03:37 AM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
Oh, okay. So Earthdawn is based on Shadowrun, but Shadowrun isn't really influenced by Earthdawn (much). That would make sense. |
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Jan 27 2007, 03:49 AM
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#22
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Someone clearly didn't play Harlequin's Back.
~J |
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Jan 27 2007, 04:38 AM
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#23
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
That was, like, the last time SR was influenced by Earthdawn.
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Jan 27 2007, 04:42 AM
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#24
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Dunkelzahn's death ring a bell? Ghostwalker?
~J |
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Jan 27 2007, 04:42 AM
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#25
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,589 Joined: 28-November 05 Member No.: 8,019 |
Oh yeah. But runners didn't really participate directly in those. Which sucks.
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