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> Riggers, Drones and Upgrades, HELP!?
Thanee
post Jan 28 2007, 05:20 PM
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QUOTE (Serbitar @ Jan 27 2007, 12:52 PM)
You get additional dice (+2 in hot VR) you get -1 Threshold in Hot VR, you get 3 IPs in Hot VR. You can utilize a Control Rig (+2 dice).


If I have a Reaction of 8 and 3 IP (Wired 2), and I "jump into" a typical vehicle (Response 3), even with hot VR (extra disadvantage because of potential biofeedback) and a Control Rig (costs Essence and ¥), I roll less dice then (7 instead of 8 + skill) as opposed to manually driving the vehicle. And I have to go hot VR to even have the same number of IP, otherwise I get one less. All that seems a little weird. Also, when evading attacks, you normally roll Reaction + Handling, and now Response + Handling, I suppose? Do you even get the +2 from the Control Rig here?

The -1 Threshold is certainly a bonus, though. And I agree, that one should only be able to make multiple control tests for a vehicle when "jumped in". Makes sense. But that's a house rule already.

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Serbitar
post Jan 28 2007, 05:39 PM
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Furthermore I would not allow dodge/infiltration... actions and such when not driving in VR. Manually you are only allowed to do vehicle tests and thats it.

I am telling you nothing new when I say that I think the matrix/rigging RAW are not that good . . .
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Thanee
post Jan 28 2007, 06:07 PM
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Evasive Driving doesn't make a difference, though, that's just Full Defense.

QUOTE
I am telling you nothing new when I say that I think the matrix/rigging RAW are not that good . . .


Yeah, I'm starting to see the similarities here... it's the same problem (a generic problem of SR4). When there are 3 stats and you use only 2 of them (i.e. no Logic needed for Hacking), the problems arise. Also when you simply swap one stat for another (Response instead of Reaction).

The whole initiative in the Astral or Matrix is also funny, since you are supposed to be so fast there, but are slower than a typical sammy.

The source of the problem is clear enough, though.

Compared to average mundanes, you are much better then.
But there are so many ways to augment mundanes, while there is no equivalent for the other realms. Astral and Matrix should be compared with augmented mundanes not average mundanes.

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Thanee
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Jaid
post Jan 29 2007, 04:05 AM
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well, here's a few points:

1) it's generally cheaper to upgrade response than it is to upgrade reaction.

2) the +2 dice from control rig apply to everything. when stacked with hotsim bonus, you're looking at +4 dice for rigging the vehicle.

3) it is substantially cheaper to get hotsim VR than it is to get 3 meat IPs.

4) reduced thresholds is worth 3 dice, on average, to any test to which it applies. ask your GM if he includes thresholds set by other dice rolls (for example, an attack with 3 hits could be argued to have a threshold to dodge of 3)

4) the savings over having meat IP boosters means you can afford to spend more money on your vehicle. for example, you can install 5 weapon mounts, put smart firing platforms in them, and load each one up with an ares alpha, LMG, or whatever... because instead of blowing a minimum of 32,000 and 3 essence (more likely you're going to go for alpha, which makes it 64,000, or synaptic booster 2 for 160,000) for wired 2, you spent 10,000 for a control rig (0.5 essence), 10,000 for response 5, and you've got an effective base dice pool of 9, before skills, for any vehicle related test. you also have essence available for later improvements, which the guy with 3 meat IPs won't. the savings may also mean you can add on a few more drones, a back up vehicle, etc.

so sure, the guy with 3 meat IPs probably won't go for hotsim rigging. so sure, there's not a whole heck of a lot of incentive for your sammy to choose rigging over normal driving. i don't see this as a major problem, though, because rigging is much better for 90+% of the people out there (keeping in mind you need 9 reaction to equal the effective reaction of a person with response 5, control rig, and hotsim, which isn't available at chargen)

of course, imo it's still better to get the best of both worlds and install a good command program on your commlink, and remote control your vehicles from hotsim. but that's just me.
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Thanee
post Jan 29 2007, 08:09 AM
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QUOTE (Jaid @ Jan 29 2007, 05:05 AM)
...because rigging is much better for 90+% of the people out there...

I'm not sure about that...

When you start with having neither Wired nor a Control Rig, adding Wired - while it's a bit more expensive and costs more Essence for sure - adds quite a bit more.

- you are about equal to a rigger in controlling a vehicle (using AR)
- you are *better* than a rigger when it comes to avoiding attacks (Control Rig doesn't help there, I think)
- you can drive *any* vehicle that way, not just souped-up ones
- your Reaction and IP works outside of the vehicle as well
- you do not suffer from Addiction problems or Biofeedback issues
- it's possible (expensive though) to upgrade to 4 IP

What you cannot do, and what the rigger is really good for is remote controlling, I think.

But it just seems weird, that the Control Rig / VR does not really work better than manual driving with augmented Reaction.

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Thanee
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bait
post Jan 29 2007, 09:18 AM
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There appears to be a slight glitch in the errata about using "Command" to control drones.

QUOTE
Do you need the Command program to control drones (or agents)?

Not necessarily. You can issue a command to the agent/drone for its Pilot to interpret and follow, or you can simply "jump into" the drone and control it directly. But if you want to control a drone directly without jumping in (i.e., via AR), you need the Command program.


However, the section about controlling Devices contradicts this. ( pg.220 3rd paragraph)

QUOTE
Note that remotely controlling a drone in this matter is different then rigging a drone (requiring you to jump into" the drone with full VR and "become" the drone) or issuing commands to a drone ( in which case it acts on its own accord).


As I see it Command simply allows you to issue commands to the drone, but the drone is left to carry it out and acts on its own ratings whereas jumping in allows the rigger to control all aspects of the drone and use his skills with the drones sensor / response ratings to accomplish the tasks.

QUOTE
The errata notes that jumped-in riggers use their own skills plus the drone's Matrix/vehicle attributes. What Matrix/vehicle attributes apply to attacking, defending, damage resistance, and so on?

Here's an easy reference table:
Jumped-in Rigger Test:  Dice Pool Used:
Perception  Perception + Sensor
Attack  Gunnery + Sensor
Defense  Response
Full Defense  Dodge + Response
Damage Resistance  Body + Armor
Infiltration  Infiltration + Response
Maneuvering  Vehicle skill + Response


As for the device rating of a drone.

QUOTE
Do all drones come equipped with an average Device rating of 3 (as per the Sample Devices table on p. 214, SR4) or does the Steel Lynx (for example) classify as a "security vehicle" and have a Device rating of 4?

Any drone that comes equipped with weapon mounts should be considered a security vehicle, and given a Device rating of 4. These built-in Device ratings are meant to serve as a guideline, however, so the gamemaster should feel free to modify them as appropriate. Likewise, a drone's Firewall, Response, Signal, and System ratings may be individually be modified, improved (or reduced) at the discretion of the gamemaster or the character that owns the device.


And doing a bit more digging there appears to be two signal values for a drone.

The commlink type signal rating and the sensor package also has a signal rating.
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Jaid
post Jan 29 2007, 02:20 PM
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QUOTE (bait)
There appears to be a slight glitch in the errata about using "Command" to control drones.

QUOTE
Do you need the Command program to control drones (or agents)?

Not necessarily. You can issue a command to the agent/drone for its Pilot to interpret and follow, or you can simply "jump into" the drone and control it directly. But if you want to control a drone directly without jumping in (i.e., via AR), you need the Command program.


However, the section about controlling Devices contradicts this. ( pg.220 3rd paragraph)

QUOTE
Note that remotely controlling a drone in this matter is different then rigging a drone (requiring you to jump into" the drone with full VR and "become" the drone) or issuing commands to a drone ( in which case it acts on its own accord).

that's two different things.

you can remote control a drone, which requires a command program. essentially, you are using it as if it were a remote control car.

or, you can issue commands. this does not require a command program, and uses all the drone's stats.
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Thain
post Jan 29 2007, 02:43 PM
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Of course the "commlink-type signal" has one rating and the sensor package has a seperate signal rating. They are two different things, the drones commlink signal measures, cheifly, how far away it can be from you can receive communications. This is exactly analogous to the signal rating of your character's commlink.

The sensor package has a singal too, but this measures how far its sensors can pick upon things. This is analogous to the rating of your character's handheld geiger counter, or other sensors he might carry.

There are basically three things you can do with a drone:

- You can remote control a drone, where you control it.
- You can rig a drone, "ride it", and control it better.
- You can issue commands to a drone, and let its Pilot act on its own.
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Jaid
post Jan 29 2007, 04:13 PM
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QUOTE (Thanee @ Jan 29 2007, 03:09 AM)
QUOTE (Jaid @ Jan 29 2007, 05:05 AM)
...because rigging is much better for 90+% of the people out there...

I'm not sure about that...

When you start with having neither Wired nor a Control Rig, adding Wired - while it's a bit more expensive and costs more Essence for sure - adds quite a bit more.

doesn't really add more to rigging though, and is much less BP intensive.

for example, let's take someone who intends to be primarily a rigger. now, to drive almost as well in the meatworld (without spending BPs like crazy) he will need:

reaction 5(7) (40 BP) (note: reaction enhancers don't stack with wired officially, so max reaction at chargen is 7, unless you spend an extra 20 BP for exceptional reaction, or 25 BP to get the last point)
agility 5(7) (40 BP) (note: can go higher if you are willing to take exception attribute for 20 BP, elf for 30 BP, of last point for 25 BP)
wired 2 (minimum 32,000 :nuyen: or 6.4 BP)
2 point agi boost (if going for cheap, muscle replacement 2, costing 10k or 2 BP, but will probably be more ultimately)
vehicle skills (will be basically same as full rigger, so cost will equal out here).
total 88.4 BP + vehicle skills, has dicepool of 7 + skills

for hotsim, on the other hand, he needs:

response 5 (around 10k :nuyen: iirc, or 2 BP give or take)
control rig (10,000 :nuyen: or 2 BP)
hotsim module (500 :nuyen: or .1 BP)
total 2.1 BP + vehicle skills, has dicepool of 9 + skills (5 response, 2 control rig, 2 hotsim).

that's roughly an 85 BP difference... now granted, realistically our VR rigger isn't going to have agility and reaction 1, but if we give him a respectable 3(5) in both, then he's adequate in the meatworld (especially if he uses combat drugs or something like that), and still saves about 40 BP. 40 BP is not insignificant, and a dicepool which will on average be 2 dice higher is not bad either.

basically, it all depends on your focus. do you want to focus on meatworld but be able to drive, or do you want to focus on driving but not be totally useless in the meatworld?
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bait
post Jan 29 2007, 04:13 PM
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Got stuck with the reference loop in several sections, would be nice not to use similar terms for different effects. :)

QUOTE
But it just seems weird, that the Control Rig / VR does not really work better than manual driving with augmented Reaction.


Only if you miss the -1 threshold to all Vehicle tests while jacked into the vehicle or remotely piloting it and the +1 dice pool for Vehicle tests when using AR without remote control.

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Thanee
post Jan 29 2007, 04:52 PM
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Yeah, I certainly see where you are getting to...

It's still somewhat weird, though, that you cannot get Reaction values for purely mental actions (same with Astral and the Matrix, really), which can compete with cybered meatbodies... there's something wrong in the concept here. :)

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Thanee
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Jaid
post Jan 29 2007, 05:28 PM
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QUOTE (Thanee)
Yeah, I certainly see where you are getting to...

It's still somewhat weird, though, that you cannot get Reaction values for purely mental actions (same with Astral and the Matrix, really), which can compete with cybered meatbodies... there's something wrong in the concept here. :)

Bye
Thanee

i'll agree to that...

which is why technomantic remote control riggers of doom are teh awesome :P

(start off with resonance 5 or 6, command 5 or 6, thread command as high as you can, add on the quality codeslinger(control device) and remote control in hotsim with an effective attribute of 8+ (up to 10 or 12 potentially, and when using the command program you don't suffer the distraction penalty of -2), +4 to your dicepool (2 from codeslinger cheese, 2 from hotsim), and add on the skills.

first time you submerge, pick up overclock for the 4th IP as well.

you can be comfortably throwing 14 dice before full dodge rolls with this method, and that's assuming you don't have a machine sprite diagnosing the vehicle you drive. or another sprite boosting your effective command CF.

of course, the drawback is that, as a technomancer, you are probably really weak in just about every other department imaginable. but you can make one heck of a rigger...
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bait
post Jan 29 2007, 05:53 PM
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Only wired reflexes lv3 give a better edge to initiative overall, and it comes with steep cost in essence and nuyen which makes it less attractive for other disciplines. ( Theres also the annoying free action to activate it and the potential for someone to deactivate it.)

Plus running in AR mode leaves you vulnerable to distractions in the meat world which may add penalties to matrix activities.

Not to mention the tricks you can play with Agents, drones and spirits can potentially make up for less raw initiative and initiative passes.
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Serbitar
post Jan 29 2007, 06:42 PM
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QUOTE (bait)
Only wired reflexes lv3 give a better edge to initiative overall, and it comes with steep cost in essence and nuyen which makes it less attractive for other disciplines. ( Theres also the annoying free action to activate it and the potential for someone to deactivate it.)

Plus running in AR mode leaves you vulnerable to distractions in the meat world which may add penalties to matrix activities.

Not to mention the tricks you can play with Agents, drones and spirits can potentially make up for less raw initiative and initiative passes.

???

Is there any reason not to buy wired 3 for every damn character? Wired 3 owns in rigging, hackign and real life.

Distractions? Please, come on. Give me some real reasoning.

Tricks? What Tricks? You mean VR Tricks? Well you get them anyways. If you want you can just go FullVR with no additional costs.


Wired 3 has no drawbacks. Its an "I win" button in rigging, hacking and real life. It should be in real life, but not in rigging or hacking.
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Thain
post Jan 29 2007, 06:47 PM
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What the heck are you on about now? It's 5 Essence!
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Serbitar
post Jan 29 2007, 07:06 PM
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It was 5 essence when it didnt own rigging and hacking! So it obviously was worth 5 Essence without those. Which makes it obviously too good if it now also owns rigging and hacking.
And you can get synaptic 3 now.

But my major point is still fluff and setting. I want VR rigging and VR hacking to be far superior to anything meat-style. Everybody discussing with me should know that.
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Thain
post Jan 29 2007, 07:29 PM
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They are superior; look at Jaid's posts.
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Serbitar
post Jan 29 2007, 07:36 PM
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We have:
response 6, skill 6, VR 2, Rigger Control 2, VR threshold bonus 3 = 19 dice and 3 IPs on the one hand
and
reaction 9, skill 6 = 15 dice and 4 IPs on the other.

Thats not what I would call superior.
Fortunately the simple house rule that allows only 1 vehicle action per turn when not going VR fixes this quite nicely.
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Rotbart van Dain...
post Jan 29 2007, 07:50 PM
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QUOTE (Serbitar)
Fortunately the simple house rule that allows only 1 vehicle action per turn when not going VR fixes this quite nicely.

Fortunately for the rest of us, the RAW allows wired to the teeth samurais to drive like mad, too.
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Serbitar
post Jan 29 2007, 08:30 PM
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Seems like the Samy can do everything like mad, well except casting spells.
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Thain
post Jan 29 2007, 09:03 PM
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QUOTE (Serbitar @ Jan 29 2007, 02:36 PM)
We have:
response 6, skill 6, VR 2, Rigger Control 2, VR threshold bonus 3 = 19 dice and 3 IPs on the one hand
and
reaction 9, skill 6 = 15 dice and 4 IPs on the other.

Thats not what I would call superior.
Fortunately the simple house rule that allows only 1 vehicle action per turn when not going VR fixes this quite nicely.

Except, in real life, the Rigger actually has a Pilot XYZ (Speciality) skill of 6(8), and the Street Samurai doesn't... although he might slot a Pilot XYZ 4 activesoft.

The Rigger also has alot more nuyen to spend on his vehicle; because he didn;t have to buy all the sammy's chrome, guns, or armor. He has "pimped his ride," to put it in the vernacular.

The Rigger's 21 dice, give him 6.93 hits on average. With all thresholds lowered by 3.
The Samurai's 13 dice, give him 4.29. Your hypothetical 15 dice driver-urai gets 5.95.

I'll take seven hits over six... and it is certainly superior to four.

Plus, lowering the threshold is huge. A 21-dice Rigger can reasonably expect to hit a test with a threshold of ten.

Finally, what are the chances the Samurai knows how to use vehicular weaponry? Is he as good as the Rigger? Does his car have enough armor? Does he have a vehicular weapon? Can it beat the Rigger's armor?

(And, as I said before, the Rigger doesn't even need to be in the car...)
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Thanee
post Jan 29 2007, 09:12 PM
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QUOTE (Thain @ Jan 29 2007, 10:03 PM)
The Rigger's 21 dice, give him 6.93 hits on average. With all thresholds lowered by 3.
The Samurai's 13 dice, give him 4.29. Your hypothetical 15 dice driver-urai gets 5.95.


How the heck did you calculate those odd numbers? ;)

The probability for a 5 on a d6 is exactly 1/3, so expected hits for 21 dice is exactly 7 (one-third of 21), and so on (4-1/3 and 5).

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Thanee
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Thain
post Jan 29 2007, 09:17 PM
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(21 x 0.33) = 6.93
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Serbitar
post Jan 29 2007, 09:20 PM
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Well, remember my statement about humans, mathematicians and statisticians? This is 2nd year math and people seem to make mistakes . . .
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Thanee
post Jan 29 2007, 09:54 PM
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QUOTE (Thain @ Jan 29 2007, 10:17 PM)
(21 x 0.33) = 6.93


Ah, I see. Well 0.33 isn't 1/3 (one-third), it's just an approximation of 1/3 (which becomes apparant when you multiply both by 3 - 0.33 x 3 is 0.99 while 1/3 x 3 is 1). Thus 6.93 is an approximation of 7, which is the precise result here. :)

If you use 0.3333333333 you will get a better approximation, not the precise value, though, you would have to type in an unlimited number of '3's to get that. Or at least enough to get beyond the precision of your calculator. ;)

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Thanee
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