Running for Dummies, tips for players |
Running for Dummies, tips for players |
Mar 7 2007, 07:42 AM
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#101
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Sounds like something Kagetenshi said. |
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Mar 7 2007, 03:24 PM
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#102
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Moving Target Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
A couple of years ago I was studying on how to be a bodyguard, thought it would make an interesting second career, but my first career got in the way. Essentially, you don't make guarding the client the focus... that is actually babysitting him, you make all that prep work the main part of the run. Your players ARE the advance team. They ARE looking at potentially hostile persons of interest. THAT is what you make the focus of the run. This being shadowrun, rather than the real world, they could even launch pre-emptive attacks against potential attackers to keep them out of the way. The actual babysitting is your climactic scene, where all their work either pays off... or it doesn't. Certainly you should never just blow them up without some sort of warning, after all they are professionals of a sort and should get a chance to notice something is not right. Bodyguarding a client against their will is even easier as you CAN control their every move, of course, for Shadowrun, the biggest threats are going to be the bastard escaping.... in emulation of the source materials. |
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