IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 5 >  
Reply to this topicStart new topic
> Running for Dummies, tips for players
Thane36425
post Feb 1 2007, 08:00 PM
Post #51


Moving Target
**

Group: Members
Posts: 548
Joined: 21-December 06
Member No.: 10,416



There is always the blackmail option. Suppose the runners had pulled a bloody or destructive run against someone like Aztechnology and the Azzies find out who did it. Rather than kill the runners, they find somone close to one or mre of the runners. They hire a Mr. Johnson to offer the team a run, not telling them it is the Azzies who are hiring them. If they refuse, Mr. J hands over a phone to a PC and on the other end if that certain someone in the hands of a nasty bunch of people. Now its do the job or lose the slob.

Granted that is underhanded as hell, but if the team has been playing fast and loose like there are no consequences, that might shake them up a bit. Of course, there is always the chance the players won't care and still walk away. Have it turn out the certain someone was used in a blood magic ritual and the Azzies let enough of the players contacts know about it. Their well will dry in a hurry over something like that.

Go to the top of the page
 
+Quote Post
Kyoto Kid
post Feb 1 2007, 09:32 PM
Post #52


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...to all, thanks for the pointers.

I actually have a fair amount of GM/DM experience (SF, Fantasy, Superhero), but unlike with these games, characters in Shadowrun need a different incentive "the job offer" to act. it is a lot easier to get them going when say some evil overlord is terrorising the countryside, or a megalomaniac is holding the city hostage with his new super secret death weapon. Runners, (at least in our group) don't get up from their sofa while watching the trivid and say, "that corp is really screwing things up, I think I'll get my chummers together & we'll go take a whack at them."

I particularly like the idea of the fixer handling the deal. For one thing, he or she knows at least on of the PCs and possibly enough about the others to know how to work them. I recently have started to include bodyguards and an "assistant" for the Johnson. For one session, I held the meet in a really ritzy restaurant which discouraged coming in "armed to the teeth" and glowing with sustained spells and active foci. This levelled the playing field on both sides. The only thing with this is that it is unrealistic (unless the same J hires them again) to use such a setting for every mission.
Go to the top of the page
 
+Quote Post
Slash_Thompson
post Feb 1 2007, 10:34 PM
Post #53


Target
*

Group: Members
Posts: 94
Joined: 27-March 03
From: Pittsburgh
Member No.: 4,341



I don't think it's particularly 'unrealistic' at all. and significantly more realistic than rarely having a meet in an upscale location (note that it doesn't always have to be a restaurant either. Have the meet happen at a Seahawks or Mariners Game, in a museum or at a convention - anywhere that security would be moderately high) Most Johnsons represent a group with significant bankroll and out in plain-sight is often the best place to hide something illegal.

The additional expenses incurred over a meet in, say, an abandoned parking garage are easily justified in terms of Johnson Safety and likelihood of hiring a 'better class' of 'Runner. (Remember too, most Johnsons represent a significant investment in training time and resources for the organization they represent and that organization, under normal circumstances, will want to protect that investment)

edit: for clarity
Go to the top of the page
 
+Quote Post
Cheops
post Feb 1 2007, 10:39 PM
Post #54


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 26-February 02
Member No.: 392



I usually use the pattern of meet somewhere public and nice for the job offer and then the handoff afterwards tends to take place somewhere out of the way.

Favorites for the meet are: restaurants, hotels, parks, night clubs, markets, malls, even the aquarium once.

Handoffs are usually: parking garages, the Barrens, wilderness (Snohomish or Ft. Lewis esp), etc...
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Feb 2 2007, 01:37 AM
Post #55


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...For the mission I ran before the one I am currently putting people through I had the meet take place at Embers, a very exclusive restaurant in the Elven district. Reservations Required, Valet Parking, Black Tie, No spellcasting/sustained spells, walls with Wireless defeating material etc.(lots of paranoid ex Tir slots in the Metrolpex now since the Crash and demise of the old council).

The meet for the current run took place at Gracie's For Ribs (love the old Seattle Sourcebook). Again a fairly respectable place. Actually, this was one of the best meets I ran. The experience they had at Embers might have something to do with why it went so smoothly.
Go to the top of the page
 
+Quote Post
Garrowolf
post Feb 2 2007, 06:46 AM
Post #56


Moving Target
**

Group: Members
Posts: 870
Joined: 2-October 06
From: Athens Ga
Member No.: 9,517



I knew a player in someone else's game that figured out that the game couldn't start until he agreed so he ran the price up really high. He basically blackmailed the GM in game into locking the game up.

I knew another GM who, when that same player did that again said,"well the Johnson can't afford that." and packed up his books and left. The other players solved the problem after that.

The only time that you will see a Mr Johnson in my games is if he is sitting right beside the Fixer. The Fixer doesn't like it but his boss, the Mafia Boss for all of Seattle told him to deal with it. Now if the players try anything funny then they are sitting in a heavily armed building that is owned and run by the Mafia. They have several layers of cyberware scanners, magical protection and machine guns in the walls. This is not including the fact that most of the people in the building are actually bodyguards and street sammies that work for the mafia (it's a club I use). There is a weapons check at the door, but by that time you have passed 8 guards at the entrance to the parking lot, 12 on a wall around the parking lot, another 8 at the door. Then each level has 4 at each stairway going up to the next level. How far up you get depends on who you know. Mafia bosses hang around on the 5th floor but the lower levels are clubs for the lower level people with connections. You have to go up to the 3rd floor to even see the fixer. This is the floor that all the corrupt cops hang out.

If they try and negoitate too much then the fixer will tell them no and so far that has been the end of it. If they say they need it for a specific reason then the fixer can make a call and solve the cost in house.

If they get really stupid and try and attack anyone in there and they happen to escape then they can spend the rest of the game looking over their shoulders. Most of their contacts are through the Mafia and so they are out in the cold. Their IDs were created by a mafia SIN decker. They have no house anymore. They are hunted men.

They have to use organized crime to function in my game. The only independants are low level gangers. If they want to go independant then they will have no ability to make useful contacts. Everyone works or is aligned with someone. You could walk away but you can't set up shop in someone else's back yard.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Feb 2 2007, 06:51 AM
Post #57


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



QUOTE (Garrowolf)
I knew a player in someone else's game that figured out that the game couldn't start until he agreed so he ran the price up really high. He basically blackmailed the GM in game into locking the game up.


That guys a tool and should be smacked

QUOTE
I knew another GM who, when that same player did that again said,"well the Johnson can't afford that." and packed up his books and left. The other players solved the problem after that.


That guys great.

Seriosuly, I've seen this before. If the players try to screw the game for metagame reasons like that, smack 'em with something in game. If it's jsut one player being a jerk and ruining it for everyone else, just cut him out of the deal in game. he can sit on his hands for the rest of the session.
Go to the top of the page
 
+Quote Post
Garrowolf
post Feb 2 2007, 06:56 AM
Post #58


Moving Target
**

Group: Members
Posts: 870
Joined: 2-October 06
From: Athens Ga
Member No.: 9,517



yeah I have lots of things that make it a bad idea in my game. This was an example of a novice GM just as a warning to others that I try and keep in mind.

I had one person try this with me before I switched to using the Fixer instead of the Johnson. The Johnson just looked at him and said,"I don't need to hire you. I can hire someone else instead that can do this under budget. Convince me that I should hire you at all."

They talked him down instead of up!
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Feb 2 2007, 07:00 AM
Post #59


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



QUOTE (Garrowolf)
The Johnson just looked at him and said,"I don't need to hire you. I can hire someone else instead that can do this under budget. Convince me that I should hire you at all."

They talked him down instead of up!

Nice, very nice. Wish I could give you karma for that man.
Go to the top of the page
 
+Quote Post
Garrowolf
post Feb 2 2007, 07:06 AM
Post #60


Moving Target
**

Group: Members
Posts: 870
Joined: 2-October 06
From: Athens Ga
Member No.: 9,517



well you can send money and I would TRY and remember to pass it along. ;)
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Feb 2 2007, 07:25 AM
Post #61


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Garrowolf)
I had one person try this with me before I switched to using the Fixer instead of the Johnson. The Johnson just looked at him and said,"I don't need to hire you. I can hire someone else instead that can do this under budget. Convince me that I should hire you at all."

"We are truely sorry to hear that someone has willfully wasted the other persons valuable time. It would seem best if both of us return to their better business opportunities immediatly - have a nice day."
Then leave and get more proactive - i.e. steal something and sell it.

Uh, wait. In your SR world, independent work is not possible per defintion. Tough luck - looks like it's a railroad ticket for everyone, then.
Go to the top of the page
 
+Quote Post
Wakshaani
post Feb 2 2007, 10:33 AM
Post #62


Shooting Target
****

Group: Members
Posts: 1,598
Joined: 24-May 03
Member No.: 4,629



Solved that lil' problem a while back.

Teh first thing is to slowly work out a few night-long sessions during your down time. Nothing too fancy, strictly by-the-numbers minor runs, good for low level Runners that you could dash off in a night. Keep about ahalf dozen of those around, so in case of a walkout by teh players, or teh Johnson, the whole night isn't over.

The next is to get past the idea that the Shadowrunners are the *only* Shadowrunners. Have them show up, to see a different team meeting with Mr Johnson and, when the team's turn is up, have Mr Johnson mention that he's got another team (indicated with a nod that-a-way) to interview after the PCs. He's looking for a group that can do teh job, after all, and you don't just interview a single candidate, now do you?

Now, if teh team works with teh same Johnson several times and builds up a good reputation, he might come to them first, or even exclusively. "Ingenue, this is Mr Johnson. I've got a very important mission up and I'd prefer your team take it on. I'm prepared to offer our usual deal and can have the pertinent data delivered to you within the hour if you're interested."

Teh team gets regular work, and gets a Johnson that won't screw them over (Or, well, at least not too badly), because they shaped up and flew right. If they keep pressing their Johnsons too hard, however, they get a bad rep, other teams snap up teh good runs, and the team gets jobs like "Help Mrs Silverman find one of her lost Glow Kats. Pays 1000Y, split however you want."

And nobody wants that.

-- Wak

"Glow Kats, Glow Kats, they're the only cats *bum bum* that glow!"
Go to the top of the page
 
+Quote Post
toturi
post Feb 2 2007, 01:51 PM
Post #63


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Wakshaani)
Solved that lil' problem a while back.

Teh first thing is to slowly work out a few night-long sessions during your down time. Nothing too fancy, strictly by-the-numbers minor runs, good for low level Runners that you could dash off in a night. Keep about ahalf dozen of those around, so in case of a walkout by teh players, or teh Johnson, the whole night isn't over.

The next is to get past the idea that the Shadowrunners are the *only* Shadowrunners. Have them show up, to see a different team meeting with Mr Johnson and, when the team's turn is up, have Mr Johnson mention that he's got another team (indicated with a nod that-a-way) to interview after the PCs. He's looking for a group that can do teh job, after all, and you don't just interview a single candidate, now do you?

Now, if teh team works with teh same Johnson several times and builds up a good reputation, he might come to them first, or even exclusively. "Ingenue, this is Mr Johnson. I've got a very important mission up and I'd prefer your team take it on. I'm prepared to offer our usual deal and can have the pertinent data delivered to you within the hour if you're interested."

Teh team gets regular work, and gets a Johnson that won't screw them over (Or, well, at least not too badly), because they shaped up and flew right. If they keep pressing their Johnsons too hard, however, they get a bad rep, other teams snap up teh good runs, and the team gets jobs like "Help Mrs Silverman find one of her lost Glow Kats. Pays 1000Y, split however you want."

And nobody wants that.

-- Wak

"Glow Kats, Glow Kats, they're the only cats *bum bum* that glow!"

You got to be shitting me. If one group of runners know another group got the job, what is stopping them from cutting a deal with the target of the run or simply putting word on the street that other group is on a job or that Johnson is looking for people for a job?

If such a Johnson offered my players a job like that with other group knowing about it, they would walk. The Johnson might not be stabbing the PCs in the back, he would be stabbing them right in the heart from the front.
Go to the top of the page
 
+Quote Post
Mistwalker
post Feb 2 2007, 01:53 PM
Post #64


Moving Target
**

Group: Members
Posts: 668
Joined: 4-September 06
Member No.: 9,304



Back to the original thread.

Use plenty of Nanopaste for every run.
Use it when you meet the Johnston, use it on the run, use it for the handover.
Then don't use that "face" again.

Do this for every run, and you won't care if the face you used on the last run is plastered all over the place.

Your Fixer who sets up the meets, or the Johnston does if he is a regular, will know how to contact the runners, and know that they never look the same, do no problem from that end.
Go to the top of the page
 
+Quote Post
Ed_209a
post Feb 2 2007, 01:54 PM
Post #65


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



QUOTE (Sir_Psycho)
QUOTE (Thain @ Jan 31 2007, 12:17 PM)
I wrote this for my group a few years ago, I think its funny still.

[ Spoiler ]

I've heard that song. Who was it speaking? Some-one said it was Baz Lurhmann.

It reminds me a lot of "The Sunscreen Marketing Board" By Three Dead Trolls in a Baggie.

My advice to new runners? In a given situation, don't carry a weapon that will get you into more trouble than it will get you out of.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Feb 2 2007, 09:32 PM
Post #66


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (Mistwalker)
Back to the original thread.

Use plenty of Nanopaste for every run.
Use it when you meet the Johnston, use it on the run, use it for the handover.
Then don't use that "face" again.

Do this for every run, and you won't care if the face you used on the last run is plastered all over the place.

Your Fixer who sets up the meets, or the Johnston does if he is a regular, will know how to contact the runners, and know that they never look the same, do no problem from that end.

...KK4.3 has recently learned the Facial Sculpt, Melanin & Control adept powers & Disguise skill.

...now she only needs to remember to use these at the appropriate times.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Feb 2 2007, 09:40 PM
Post #67


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Mistwalker)
Do this for every run, and you won't care if the face you used on the last run is plastered all over the place.

Even better - use the face and the fingerprints of people you don't like.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Feb 2 2007, 11:25 PM
Post #68


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (toturi)
QUOTE (Wakshaani @ Feb 2 2007, 06:33 PM)
Solved that lil' problem a while back.

Teh first thing is to slowly work out a few night-long sessions during your down time. Nothing too fancy, strictly by-the-numbers minor runs, good for low level Runners that you could dash off in a night. Keep about ahalf dozen of those around, so in case of a walkout by teh players, or teh Johnson, the whole night isn't over.

The next is to get past the idea that the Shadowrunners are the *only* Shadowrunners. Have them show up, to see a different team meeting with Mr Johnson and, when the team's turn is up, have Mr Johnson mention that he's got another team (indicated with a nod that-a-way) to interview after the PCs. He's looking for a group that can do teh job, after all, and you don't just interview a single candidate, now do you?

Now, if teh team works with teh same Johnson several times and builds up a good reputation, he might come to them first, or even exclusively. "Ingenue, this is Mr Johnson. I've got a very important mission up and I'd prefer your team take it on. I'm prepared to offer our usual deal and can have the pertinent data delivered to you within the hour if you're interested."

Teh team gets regular work, and gets a Johnson that won't screw them over (Or, well, at least not too badly), because they shaped up and flew right. If they keep pressing their Johnsons too hard, however, they get a bad rep, other teams snap up teh good runs, and the team gets jobs like "Help Mrs Silverman find one of her lost Glow Kats. Pays 1000Y, split however you want."

And nobody wants that.

-- Wak

"Glow Kats, Glow Kats, they're the only cats *bum bum* that glow!"

You got to be shitting me. If one group of runners know another group got the job, what is stopping them from cutting a deal with the target of the run or simply putting word on the street that other group is on a job or that Johnson is looking for people for a job?

If such a Johnson offered my players a job like that with other group knowing about it, they would walk. The Johnson might not be stabbing the PCs in the back, he would be stabbing them right in the heart from the front.

If Mr. J did that, my inclination as a team would be to go through the motions, underbid, and decline at the last minute, appologizing that smoething personal to all of us has come up.

J will be annoyed he has to spend the time explaining the run to the other team. Meanwhile, we're setting up across the street in the other building with LMGs and sniper rifles and spirits.

When the other team walks out the door, they get it. Then when Mr. J runs out the back, a Great Form Force 4 Earth Elemental Engulfs him and drags him into the ground.



Because really, that is pretty much the equavilent of stabbing someone in the heart, straight from in front of them. But if I were DMing it, I'd do one better.

The other team would be just as pissed about the betrayal. So they'd cut a deal with the team: Do the run together, grab the goodies or whatever. The team that winds up "Hired" goes to the hand-off as normal. The other team is laying in wait. When Mr. J shows up, you slag him, take the money, and keep the goods. Then organleg him and his bodyguards.


Because you Do Not Screw the Hired Help. (Some people get away with regularly screwing the hired help, but they're the exception, IMO, not the rule.)
Go to the top of the page
 
+Quote Post
Slump
post Feb 2 2007, 11:54 PM
Post #69


Moving Target
**

Group: Members
Posts: 295
Joined: 10-July 05
Member No.: 7,492



QUOTE
"Help Mrs Silverman find one of her lost Glow Kats. Pays 1000Y, split however you want."


QUOTE
Runners are not going to work for less money than they could make by stealing a Ford Americar once every couple of weeks and having the group troll negotiate the sale to a chop shop. ~ mmu1


Heck, at 1000 :nuyen: the runners would probably make more money just showing up and organlegging Mrs Silverman and stealing the stuff out of her apartment.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Feb 3 2007, 12:34 AM
Post #70


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (ShadowDragon8685)
Do Not Screw the Hired Help

...another good Golden Rule to abide by.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Feb 3 2007, 12:34 AM
Post #71


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



Yup :D
Go to the top of the page
 
+Quote Post
ornot
post Feb 3 2007, 03:31 AM
Post #72


Running Target
***

Group: Members
Posts: 1,266
Joined: 3-June 06
From: UK
Member No.: 8,638



QUOTE (toturi)
QUOTE (Wakshaani @ Feb 2 2007, 06:33 PM)
/snip

The next is to get past the idea that the Shadowrunners are the *only* Shadowrunners. Have them show up, to see a different team meeting with Mr Johnson and, when the team's turn is up, have Mr Johnson mention that he's got another team (indicated with a nod that-a-way) to interview after the PCs. He's looking for a group that can do teh job, after all, and you don't just interview a single candidate, now do you?

/snip

You got to be shitting me. If one group of runners know another group got the job, what is stopping them from cutting a deal with the target of the run or simply putting word on the street that other group is on a job or that Johnson is looking for people for a job?

If such a Johnson offered my players a job like that with other group knowing about it, they would walk. The Johnson might not be stabbing the PCs in the back, he would be stabbing them right in the heart from the front.

It would be a foolish Johnson that let his potential hirees find out about each other, and a truly retarded Johnson that told the runners exactly what the job entailed before they had agreed to do it.

My Johnsons tell the runners the price, the type of run and the approximate level of opposition. (For example: "it's a data snatch from a megacorp and the price is 8000yen"). A certain degree of probing by the runners is expected, but if they ask for anything too concrete the J responds "I can't reveal that information unless you agree to the job". If they say no, they can walk, but the J won't have compromised his employers or whatever runner team he eventually did hire. If they agree to the job, but then decide to walk, not only will their rep as professionals take a hit, but the J will probably do his best to liquidate them before word of the mission reaches the streets.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Feb 3 2007, 04:03 AM
Post #73


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (ornot)
QUOTE (toturi @ Feb 2 2007, 08:51 AM)
QUOTE (Wakshaani @ Feb 2 2007, 06:33 PM)
/snip

The next is to get past the idea that the Shadowrunners are the *only* Shadowrunners. Have them show up, to see a different team meeting with Mr Johnson and, when the team's turn is up, have Mr Johnson mention that he's got another team (indicated with a nod that-a-way) to interview after the PCs. He's looking for a group that can do teh job, after all, and you don't just interview a single candidate, now do you?

/snip

You got to be shitting me. If one group of runners know another group got the job, what is stopping them from cutting a deal with the target of the run or simply putting word on the street that other group is on a job or that Johnson is looking for people for a job?

If such a Johnson offered my players a job like that with other group knowing about it, they would walk. The Johnson might not be stabbing the PCs in the back, he would be stabbing them right in the heart from the front.

It would be a foolish Johnson that let his potential hirees find out about each other, and a truly retarded Johnson that told the runners exactly what the job entailed before they had agreed to do it.

My Johnsons tell the runners the price, the type of run and the approximate level of opposition. (For example: "it's a data snatch from a megacorp and the price is 8000yen"). A certain degree of probing by the runners is expected, but if they ask for anything too concrete the J responds "I can't reveal that information unless you agree to the job". If they say no, they can walk, but the J won't have compromised his employers or whatever runner team he eventually did hire. If they agree to the job, but then decide to walk, not only will their rep as professionals take a hit, but the J will probably do his best to liquidate them before word of the mission reaches the streets.

If you tried to sell me 8,000 :nuyen: for a run on an un-named Megacorp, I'd tell you to go frag your mudder.



So I hope you were just using that as a random example.
Go to the top of the page
 
+Quote Post
toturi
post Feb 3 2007, 04:18 AM
Post #74


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (ornot)
QUOTE (toturi @ Feb 2 2007, 08:51 AM)
QUOTE (Wakshaani @ Feb 2 2007, 06:33 PM)
/snip

The next is to get past the idea that the Shadowrunners are the *only* Shadowrunners. Have them show up, to see a different team meeting with Mr Johnson and, when the team's turn is up, have Mr Johnson mention that he's got another team (indicated with a nod that-a-way) to interview after the PCs. He's looking for a group that can do teh job, after all, and you don't just interview a single candidate, now do you?

/snip

You got to be shitting me. If one group of runners know another group got the job, what is stopping them from cutting a deal with the target of the run or simply putting word on the street that other group is on a job or that Johnson is looking for people for a job?

If such a Johnson offered my players a job like that with other group knowing about it, they would walk. The Johnson might not be stabbing the PCs in the back, he would be stabbing them right in the heart from the front.

It would be a foolish Johnson that let his potential hirees find out about each other, and a truly retarded Johnson that told the runners exactly what the job entailed before they had agreed to do it.

My Johnsons tell the runners the price, the type of run and the approximate level of opposition. (For example: "it's a data snatch from a megacorp and the price is 8000yen"). A certain degree of probing by the runners is expected, but if they ask for anything too concrete the J responds "I can't reveal that information unless you agree to the job". If they say no, they can walk, but the J won't have compromised his employers or whatever runner team he eventually did hire. If they agree to the job, but then decide to walk, not only will their rep as professionals take a hit, but the J will probably do his best to liquidate them before word of the mission reaches the streets.

Even if he did not tell the team who was the target or any other details of the mission, they'd know that he is the market. The risk of compromising the mission goes up the more people the Johnson interviews.

Looking for a runner team is not like interviewing potential employees, unless you are running a disinformation campaign of massive scale. There will be certain basic points that the J has to reveal before the runners will commit to mission. A good technomancer/hacker can Data Search for probable targets similar to those of the mission parameters in the duration of the meet. Other "info" specialists can add more information to what the mission might be and who the Johnson may be working for.
Go to the top of the page
 
+Quote Post
ornot
post Feb 3 2007, 04:36 AM
Post #75


Running Target
***

Group: Members
Posts: 1,266
Joined: 3-June 06
From: UK
Member No.: 8,638



@SD8685: That was indeed a random example, pulled out of the air. That being said, a Johnson with a particularly brutal negotiation style might start off that low and haggle!

@Toturi: While it might be possible for a team to build up a picture of the run from the vague details the J gives them, that's kind of the point. They won't know the specifics (what file is worth paydata, who needs extracting, which executive has outlived his usefulness) but they'll have a good idea what the job might entail, and whether the price is fair (the job should be doable for that team as the GM is suggesting it!)

Info brokers could indeed fill in the gaps, but that depends on the brokers being able to give the runners the information in a very short time frame, and the runners being willing to shell out the yen for the info.

I definately agree that a J isn't going to want to make his/her spiel more than 2 or 3 times, but should the first team they meet not take the job, they don't want the job to be fragged for any later teams.
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 5 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd December 2024 - 08:30 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.