My Assistant
![]() ![]() |
Feb 28 2007, 02:58 AM
Post
#76
|
|||
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Those two questions in such proximity to each other is a little disturbing... AH described a throbber as: "Synthlinked equivalent of an electric bass guitar with variable tempo, built in drum machine and a couple low-pass filters - generally pumps out polyrhythmic noise at 60 Hz and below at 100 dB or higher. The kind of sound that'll rattle your skull and you feel in your chest as much as hear in your ears." I think that sums it well. Anatomically correct bits come extra. |
||
|
|
|||
Mar 5 2007, 02:21 PM
Post
#77
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Alright, continuing along, I'm finally putting up CYBERWARE!
As always, any input is valuable to me. Is it overpowered? Is it silly? Would it realistically work? What is missing? What is good? Headware [ Spoiler ] Senseware [ Spoiler ] Fashionware [ Spoiler ] So... Thoughts? Comments? |
|
|
|
Mar 5 2007, 03:07 PM
Post
#78
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Love the Radar Sensor and Morphic Cosmetic Shift,
|
|
|
|
Mar 5 2007, 04:22 PM
Post
#79
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
I too dig the radar extention, but I don't think that you would need to have the bulge, as you can spread out the sensors and transmitters over a flat area under the skin. The power jaw is kinda cool as well ... biting through locks like JAWS in James Bond. Seen the ultraviolet many times before, and I would think it was common place.
Voice Stress Analyzer and Sensory Extension just make sense. Good job. |
|
|
|
Mar 5 2007, 04:30 PM
Post
#80
|
|||
|
Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
I find this ridiculous on several levels, and not that useful. but then again i'm a TEMPEST junkie. and is this stuff for 3 or 4? |
||
|
|
|||
Mar 5 2007, 04:57 PM
Post
#81
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
The bulge is carrying stuff over from CP2020. I honestly do want more obvious cyberware, but you're certainly right, there's no reason why it MUST be obvious like that.
What is TEMPEST? Why do you think its ridiculous? Current radar detectors on the market do exactly that, the only difference here is its implanted in the person. Everything so far is written for SR3/SR3R, HOWEVER, the vast majority of it would be fully compatible between the two (since I only have two weapons, and the only attribute I regularly deal with is Strength). |
|
|
|
Mar 5 2007, 05:04 PM
Post
#82
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
NewTeeth, perfect to give to that troll-sized human henchman.
|
|
|
|
Mar 6 2007, 08:41 PM
Post
#83
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
I got an idea for this in another thread:
A cyber-heart/lungs. Normal +2 athletics, +2 body, includes tracheal filter 2 cost =Y= 350,000 ess 2.0 Overdrive +3 athletics, +3 body, includes tracheal filter 3 cost =Y= 550,000 ess 3.0 Advantages can be decentralized to improve chances of surviving, allows secondary venting. Additional body dice add to both durability and against poisons/toxins. need to add more ... just is just a rough idea. I forgot if this is in the chrome book. |
|
|
|
Mar 6 2007, 08:52 PM
Post
#84
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Looks interesting (although I'd bump the Body bonus down to +1/+2).
Any other comments on that? If people like it, I wouldn't mind including it. |
|
|
|
Mar 6 2007, 09:19 PM
Post
#85
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 9-August 06 From: Holiday Florida Member No.: 9,055 |
So thats what was going on with the medical examiners head from the whole Anna Nicole Smith debacle! |
||
|
|
|||
Mar 9 2007, 02:45 PM
Post
#86
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I added the cyber heart/lungs combo, but decreased the costs slightly, since I thought they were too high for anyone to be interested in using them.
I am very curious what people think of the Sandevistan Boosterware. I know the way I phrase it, it sounds like a reflex trigger should decrease the cost of wired reflexes. Basically, I've seen the boosterware run in CP2020 and it was very exciting, because the player knows if he doesn't do what he needs to do in X number of rounds, he's basically sunk. [ Spoiler ] Hands, hands, hands, lots of cyberhands... and a few other limbs as well (I could probably shorten this list, but I'm not sure what precisely I should drop.) [ Spoiler ] Bioware (just two). Chemskins I wanted to put in cyber, but couldn't figure out how without making it terribly expensive essence wise. Still, I think its cool and I'd love to see peoples' comments on it. [ Spoiler ] As always, I'm looking for comments, constructive or otherwise. If you would find this stuff useful and would include it, tell me! If you wouldn't include it, tell me why! It is my intention to cater to my audience, not to myself. Tune in next time for cyberdeck add-ons! |
|
|
|
Mar 9 2007, 03:09 PM
Post
#87
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 |
Pretty cool.
Originally I kept the costs a little high because I didn't want it to appear to be too munchkin. the chemskin is great. As are the hands, I am glad to see that you made them replacable. some things to add, Shock hand, and terrorist hand... one that is embedded with an explosive device, or one that can shoot the fingers. 4L. |
|
|
|
Mar 9 2007, 03:31 PM
Post
#88
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I liked the terrorist hand, but then I realized you can already do that by taking up the ECUs in the hand with a wad of plastic explosives.
That said, I am wickedly pleased with the fact that I can now make a character who has a chainsaw in his arm and a bomb in his hand. |
|
|
|
Mar 9 2007, 05:44 PM
Post
#89
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Boosterware: about the price of wired 2 with stepped reflex trigger, so I can't think of any reason why someone would pick a 3 round and then off when they could get some ware that's 2/3 the effect but has more lasting power. If it was significantly more essense-friendly or something, I could understand, but it seems outclasses by wired and a trigger.
Stinger is a repeat of hand razors and a venom sack, well multiple venom sacks to get that many doses. |
|
|
|
Mar 9 2007, 07:16 PM
Post
#90
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
The boosterware has the effects of wired-reflexes 3 (minus 3 reaction) for the cost of 2, and with the time limiter. You don't think that's enough to make it tempting? Do you think I should decrease essence, money or both?
You can connect a venom sack to hand razors?? |
|
|
|
Mar 9 2007, 07:33 PM
Post
#91
|
|||||
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
The concept of a burst has some advantages, but the three round limit seems to make it useless. In SR, combats are either a one round bloodbath or a long drawn out affair trying to manipulate TN penalties until that one clean shot that finishes the battle. In the first case, the free action will at best be in a surprise round, giving the owner a chance to matter if the threats survive the surprise round. In the second case, it either means that one player will be a threat for three rounds, then no more dangerous than the decker, or will refuse to use the boost, in fear of needing it later in the fight. Even if it was something more like 15 seconds and 15 minutes I'd see it as more reasonable, just the 9 seconds then 15 minutes feels to restricting to be of any use.
Hand razors aren't explicitly mentioned, so it could come down to arguing with the GM, but I prefer the bioware one anyway which says
Since they are supposed to be similar, I see no reason why the gland could be linked to hand razors, but the sack only works if it's a larger weapon. [edit]And since I'm looking at the odd rules for chemical glands, I have the sudden urge to make a high quickness high body troll of some sort whose primary hobby is target spitting (using the rules for spitting a chemical, but with no chemical gland) |
||||
|
|
|||||
Mar 9 2007, 08:02 PM
Post
#92
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
For some reason, the chemical sack completely escaped my attention. Good, I can nix that!
As for the boosterware... I did originally have it at 5 rounds, but I was worried it was too powerful. I'll put it back to that. I think you're right though, if you're dedicating almost have of your essence to one piece of ware, you want to know it'll more or less do what it should. I'll probably also boost the reflexes to +5, to make it a tiny bit more dependable. (I actually considered boosting it to +4d6 initiative, to make it really a 'wild card', but thought that really was crazy-talk). Do you think that fixes it? |
|
|
|
Mar 9 2007, 09:37 PM
Post
#93
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Without any other changes, I think 5 rounds is long enough to matter in most fights, but I just thought of an interesting compromise. Explain the 15 minute downtime as partially to let your squishy-bits recover, so the actual mechanism has a cooldown time equal to long it was in use, but each re-activation without letting the organic parts rest for at least 15 minutes results in stress on the user of some sort.
I'm not sure how to handle the stress part. I dislike auto-damage, but I'm not sure how to scale the tests that an average (3s) human would be expected to start taking damage on the 5th usage round and one in good shape (5 or 6) can reasonably make it to a third activation before failing any rolls. I'm also undecided if it should be resisted with body or treated as a direct mental attack and thus resisted by willpower. |
|
|
|
Mar 27 2007, 01:56 PM
Post
#94
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Alright, been out sick, hopefully I haven't been forgotten... This is my last "serious" post, since after this point things have already been posted elsewhere, or get significantly more whimsical. So far 90% of the recommended changes have been implemented, FYI, so comments are always appreciated.
Cyberdeck Accessories [ Spoiler ] IC [ Spoiler ] Vehicles Stationary Drones (made specifically for whoever in the SR3R threads requested them) [ Spoiler ]
|
|
|
|
Mar 27 2007, 07:11 PM
Post
#95
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Most of the cyberdeck add-ons can already be done with a simple electronics test to add the piece of equipment to the deck or make it fit to a FUP.
The shadowdeck is no more than a dedicated celluar link but is a cool concept. I like wolf as a piece of IC. Fatal attraction seems to clever being more intellegent than an agent. Holding any variable conversation is difficult to program after all. Guard dog I think is too similar to gaurdian, they do pretty much the same thing. I like the drones there a nice in-between from a dumb smart gun and a smart smart gun from the main book. Could you please clean up the stats a bit Nezumi, they have been blitzed by the board for easy understanding. My 2 :nuyen: worth anyway |
|
|
|
Mar 27 2007, 07:45 PM
Post
#96
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
With the cyberdeck add-ons, my goal was to also reduce the cost of the equipment by harnessing the untapped power of the deck. Do you think they're redundant?
Yeah, you pretty much summed up the shadowdeck. It's one of those things that you could probably make, but no one ever would because the process of making your own equipment is so stupidly expensive compared to buying 'off the shelf'. So I put one off the shelf. Again, do you think it's redundant? Where does the Guardian IC appear? In Matrix? Embarrassing note, I hadn't actually considered the possibility of Fatal Attractor being "too intelligent". Although I've also spent half an hour talking to a mob in a MUD before I realized it was just a piece of code, so maybe I'm not the best example here. I'll probably add a second test to realize the "lady" is speaking oddly, since I imagine the basic "make conversation" code can't have gotten much worse and has likely gotten a good deal better. I'll edit my vehicle stats for easier reading. Stationary vehicles: [ Spoiler ] Better? |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 13th April 2022 - 04:33 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.