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> Platelet Factory and Drain
Scandalous
post Feb 11 2007, 03:18 AM
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So if a mage has platelet factories and takes drain either physical or stun is it still reduced by one?
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Eleazar
post Feb 11 2007, 03:20 AM
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Correct, but your also decreasing your magic attribute by 1 due to essence loss. While your at it you might as well tack on a cerebral booster and a sleep regulator. Get as much from the -1 magic as possible. Or, you could go cerebral booster and damage compensators.
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Scandalous
post Feb 11 2007, 03:38 AM
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Eh.... I think it will be worth it with:

(A) Platelet Factory
Enhanced Articulation
Damage Compensator lvl 3

(A) Skillwires lvl 3

=)
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Glyph
post Feb 11 2007, 07:47 AM
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Although it doesn't specify the type of damage, the descriptive text seems to be describing physical rather than stun damage. A lot of GMs might run it as only affecting physical damage.

Also, keep in mind that it only comes into affect when you have taken 2 or more points of damage. If you only take one point of damage, it does nothing.

It's still a nice piece of bioware, though, and its effects on mundane wounds can't be discounted, either.
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lorechaser
post Feb 11 2007, 03:19 PM
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It just seems horribly wrong to me to allow platelets to kick in for drain.

But I can't see any reason they wouldn't.
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Blade
post Feb 11 2007, 03:30 PM
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Because the drain is an internal stress and platelets only deal with bleeding ?
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Jaid
post Feb 11 2007, 03:31 PM
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there is some grounds to argue it won't.

after all, you can't magic drain away, so perhaps drain is different enough from damage that platelet factories don't work.
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Scandalous
post Feb 11 2007, 03:37 PM
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from description of drain ie blood coming out of ears. bruising. headaches etc I am thinking it would but hey I am conformist so popularity wins just wanted to see what everyone had to say on the subject.
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bibliophile20
post Feb 11 2007, 03:43 PM
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This has been my thinking too, in terms of physical Drain, that it's actual physical damage to the body that comes from channeling too much energy through one's self, sort of like a moderate electrical discharge: cells get fried and fun stuff like that, while minor blood vessels may burst from pressure. That sort of thing--small but systemwide damage--seems ideal for the platelet factories to be working on.
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fool
post Feb 11 2007, 07:07 PM
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the peice of ware that mages must have is the pain editor..... no dp modifier for stun damage and no passing out from stun damage. Especially useful when combined with a adrenal pump.. inc. will etc.
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BishopMcQ
post Feb 11 2007, 07:16 PM
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Or you could just port over Trauma Damper. Bump one box of physical to stun, or one box of stun away entirely.
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Serbitar
post Feb 11 2007, 08:01 PM
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Anybody who uses RAW adrenaline pump is in serious problems.
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djinni
post Feb 11 2007, 08:21 PM
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QUOTE (Blade)
Because the drain is an internal stress and platelets only deal with bleeding ?

what do you think internal stress is?
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ornot
post Feb 12 2007, 02:21 AM
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I wouldn't have a problem with the platelet factories affecting physical drain. Stun drain is a slightly iffier matter, I feel, but if you don't treat them both the same then people will overcast "because physical is easier to heal".

IIRC the FAQ stated that there was no means to heal drain damage, other than rest, which would suggest that the platelet factories don't work.

Ultimately I think it's whatever the GM decides for their game.
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Garrowolf
post Feb 12 2007, 03:50 AM
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I always thought of drain as sort of damage to the person's aura. It would heal and it had the same effect as stun so they were combined to keep it simple. If it is just damage to the body then medical tech should be able to fix the damage.
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Thane36425
post Feb 12 2007, 04:06 AM
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My view on this has been to look at Mana like electricity. At safe, meaning your Magic rating or less, the aura is the conductive element and the body is insulated from the raw Mana. However, channeling the Mana and controlling it takes effort. That strain is reflected in stun damage and would be akin to physical labor, like lifting an object. A simple little spell might be as stressful as lifting large book while a powerful one might be like sprinting down the block. How well you resist drain is just like your physical conditioning for exercise: the better shape you are in, the more less it wears you out.

Overcasting is when you exceed your safe limits. That channels Mana through the body as well as the aura. Just like electricity, that's going to hurt. However, a mage can use their skills to try to reduce that damage. The mechanic of that is harder to picture than physical fitness as described above.

Does that mean those devices can affect drain? For physical damage probably. For stun, I would say that depends on if the devices work against fatigue like that generated by running.
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Jack Kain
post Feb 12 2007, 06:26 AM
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QUOTE (BishopMcQ)
Or you could just port over Trauma Damper. Bump one box of physical to stun, or one box of stun away entirely.

Trauma Damper? where in the book does that appear? Is it from SR3?
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Trigger
post Feb 12 2007, 06:31 AM
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QUOTE (ornot)
IIRC the FAQ stated that there was no means to heal drain damage, other than rest, which would suggest that the platelet factories don't work.

Platelet Factories don't heal damage though, they simply lessen it. They cut the damage down by one if it is two or over. That has nothing to do with healing and thus not part of the ruling of the FAQ.
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Jack Kain
post Feb 12 2007, 06:40 AM
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And I thought the FAQ refered to magical healing of drain. And checking the FAQ that is correct.

"No. Damage from Drain must be healed by regular mundane medical care and/or rest."

You can use a medkit to heal drain so should be able to use platelet factoies. Remember even a bruise involves broken blood vessels. Actually thats what a bruise is broken blood vessels.
Also its one point of damage and they had to give up a point of magic for it, and likely some other bioware.

Its much easier to draw the platelet factories at any injury then to try and think, when platelets are involved and when they aren't.

So it does come down to what does drain damage look like. Is it nearly invisible like a toxin or do wounds open and bruises appear on the mages body as result of the stress the body is under.
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bibliophile20
post Feb 12 2007, 07:16 AM
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QUOTE (Jack Kain)
And I thought the FAQ refered to magical drain. And checking the FAQ that is correct.

"No. Damage from Drain must be healed by regular mundane medical care and/or rest."

You can use a medkit to heal drain.

But then wouldn't Platelet factories be considered "mundane" i.e. not magical? (Unless you're considering Clarke's Law...)
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Blade
post Feb 12 2007, 07:22 AM
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QUOTE (djinni)
QUOTE (Blade @ Feb 11 2007, 10:30 AM)
Because the drain is an internal stress and platelets only deal with bleeding ?

what do you think internal stress is?

I don't like to see it as external bleeding, and it doesn't have to be internal bleeding.

What I mean is that the GM can state that there's no bleeding involved, so platelet factory is useless or he can state that there is and so the platelet factory works.

Both of these posibilites make sense, so it only depends on what the GM wants.
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lorechaser
post Feb 12 2007, 03:17 PM
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QUOTE (Jack Kain)
Its much easier to draw the platelet factories at any injury then to try and think, when platelets are involved and when they aren't.

Well, you already treat drain damage differently, so this is simply adding another thing to that camp, rather than creating a new camp.

I don't think I'd let it work. I don't see drain as cuts and bruises magically healing, but simple overstress on the body. I think someone that died from overcasting would be the "Their body just gave up" type, not "Massive internal magical trauma." More that your body just cannabilizes itself to power the magic.

Let's compare it to hunger, in my view. Platelet factories wouldn't protect you from starving to death. I see drain the same way.
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cristomeyers
post Feb 12 2007, 03:28 PM
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Would have to depend on how your GM views Drain damage. If your GM has Drain as physical and mental exhaustion, then platets aren't going to help.
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Spike
post Feb 12 2007, 05:18 PM
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I don't think it should matter how the GM views drain damage. The platelet factory doesn't say 'only if massive bleeding is involved'. It's cut and dried, if you take physical damage, the platelet factories can cut in to reduce the damage.

The real question is if the GM sees it as abusive and decides it won't work because it's 'cheating'. That was my first instinct, but...

You are giving up a magic point for this drain resistance. That can not be stressed enough. You INCREASE your need to take physical drain for a minor ability to abnegate a minor portion of it... Not so broken as all that.
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Moon-Hawk
post Feb 12 2007, 05:27 PM
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Just to chime in, until a very clear FAQ ruling comes out I would say the platelet factory helps with overcasting physical drain, but not with standard stun drain. If it gets explicitly addressed in a FAQ I'll go with whatever that says.
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