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> OOC: Down in the Puyallups, Making the rent, shadow style
Redjack
post Feb 19 2007, 02:04 PM
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QUOTE (Thanee)
Maybe label the information levels with different ranks for skills of varying application, as appropriate. Like... a knowledge skill about gangs should be better for knowing things about gangs, than a knowledge skill about the general area; i.e. some information could be Gang Knowledge 3, Area Knowledge 4, etc. Just something to think about. :)

I had the exact same thought after thinking about it a bit. I also am going to create a matrix of all the players knowledge skills (over the next few weeks) so that I can more efficiently post like that and use the skill names that people have.
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gobogen
post Feb 19 2007, 02:46 PM
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@ Redjack
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Draug
post Feb 20 2007, 03:18 AM
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Some more spoiler issues!

Violet is almost unreadable, so I changed it to purple in the spoiler. Also, all spoiler text is black, so I changed text message to brown.
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HeySparky
post Feb 20 2007, 04:01 AM
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I feel compelled to point out that we wouldn't have to make all these spoiler changes if we weren't using spoilers...

:grinbig:
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Trigger
post Feb 20 2007, 04:15 AM
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But then what else would we talk about on the OOC page?
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Redjack
post Feb 20 2007, 06:04 AM
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Spoilers: Anyone who would like to start posting the majority of their post outside of spoiler tags like Syndicate_killer is free to do so. For players who begin reducing the use of spoiler tags I will do likewise. Players are still asked to please be careful to insure they do not use Player Knowledge when creating posts and encouraged to use spoiler tags for information they wish to keep hidden from other players.

As to colors in spoilers, I updated the initial OOC post with these changes.
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Redjack
post Feb 20 2007, 06:08 AM
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@gobogen
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Thanee
post Feb 20 2007, 09:00 AM
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QUOTE (Redjack)
Spoilers: Anyone who would like to start posting the majority of their post outside of spoiler tags like Syndicate_killer is free to do so.

Removed the spoiler tags from my posts so far.

QUOTE
Players are still asked to please be careful to insure they do not use Player Knowledge when creating posts and encouraged to use spoiler tags for information they wish to keep hidden from other players.


Of course. :)

Bye
Thanee
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gobogen
post Feb 20 2007, 03:50 PM
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@Redjack
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HeySparky
post Feb 20 2007, 03:56 PM
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Likewise on the spoilers. Unspoilered.
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Cedric Rolfsson
post Feb 20 2007, 04:09 PM
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Okay, wow, I'm behind. I got my approvals so I'm adding in my descrip and gear list here.

Cynic is a young human male, late teens early twenties at best and slight of build even for a human. Obviously street fodder he dresses in synthleather and denim, all of it woven with Kevlar. His skin is a dusky tone, showing a mixed genetic background. His dark brown hair is cut in a short almost buzz, and his pale blue eyes are almost always hidden behind dark glasses.

Redjack
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Question regarding Fake SIN, do you want us to create names and so forth for our fake SINs? How do we designate which ones we're using?
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Cedric Rolfsson
post Feb 20 2007, 04:38 PM
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Redjack

I've got the Level 1 Fake SIN linked in my commlink and I've got the stim patches and other stuff in my bike's seat compartment.

I'm wondering about pre-run summoning. Can I summon and bind a couple of elementals prior to the time frame involved in posting? That way I'll have them available to call if needed.
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Redjack
post Feb 20 2007, 07:23 PM
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QUOTE (Cedric Rolfsson)
I'm wondering about pre-run summoning. Can I summon and bind a couple of elementals prior to the time frame involved in posting? That way I'll have them available to call if needed.

To date, I've not allowed anyone to perform any actions prior to the start of the game. Effectively, you've just gotten the binding materials recently and have not yet had time to use them.
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Redjack
post Feb 20 2007, 07:30 PM
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QUOTE (Cedric Rolfsson @ Feb 20 2007, 10:09 AM)
Question regarding Fake SIN, do you want us to create names and so forth for our fake SINs?  How do we designate which ones we're using?

Tuesday, February 20th, 2007; Crime Mail, Puyallup, Seattle
Simon aka PartyTime; PAN = hidden; SIN = Simon Vindicre

Yes. I've taken in other games to format like the above to provide details about my PAN and loaded SIN. Use gray on the second line.
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Cedric Rolfsson
post Feb 21 2007, 01:42 AM
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Redjack:

Activating my Sustaining Focus- Force 1 Alleviate Allergy Spell

Rolls:
[ Spoiler ]

DV1 on the Alleviate Allergy spell so zero drain with my whopping 2 successes. Mild Allergy so 1 success to alleviate and I rolled 3. I should be good to go then. I'll post IC once I get the okay.
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Redjack
post Feb 21 2007, 05:21 PM
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@All
First off, thanks to everyone for the great post rate so far. This game just kicked off and the post rate is awesome!! { Wishing some of my other games were moving with a little higher post rate as well. }

I'm pretty excited about the upcoming runs. The various histories and quirks of the characters are really getting the creative juices flowing on detail elements of the run. ;)

@Cedric
Looks good an the allergy. Great way to counter that negative quality.

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HeySparky
post Feb 22 2007, 06:57 PM
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Wow. I just spent some time reading all the posts. Really cool cast of characters we have. Nice interweaving and juggling of timelines, there, Redjack, like with Betty and Tigger.

Really, really good stuff.
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Trigger
post Feb 23 2007, 05:47 AM
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Redjack: If Betty is talking about me to Rex, like I think she might be, then wouldn't she refer to me as human, since at first glance and without a truly indepth look at me I appear as a human....hence the Human Looking quality.
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kvasac
post Feb 23 2007, 09:52 AM
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I can't say I am fully enjoying myself but that is only because I am still trying to grasp all the options available. I am glad that the posting is regular though.
If I am doing anything wrong, do tell.
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Redjack
post Feb 23 2007, 03:57 PM
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QUOTE (Trigger)
Redjack: If Betty is talking about me to Rex, like I think she might be, then wouldn't she refer to me as human, since at first glance and without a truly indepth look at me I appear as a human....hence the Human Looking quality.

I thought about several things regarding that. Reading the description (phb 78), you can "pass" for human, but NPCs will may judge you as just trying to look human. I did spend a little time thinking about it and not simply discount this perk though.

Given Betty's high perception skill (given the nature of her work) she was able to discern your suppressed orkish features. Looking at your drawings, I noticed the increased canines (though greatly reduced from average orks).

Your small size and human looking perk will definitely give you the ability for someone simply walking past you to mistake you for human. My impression is that when you talk to someone it is much easier to begin to discern those subdued features. Then up to each person prejudices to determine if they think you are an ork trying to look human or a human trying to look more orkish.
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HeySparky
post Feb 23 2007, 04:17 PM
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kvasac, Redjack probably has you covered, but holler if you're wondering about anything in particular. Or in general.
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Trigger
post Feb 23 2007, 10:40 PM
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@ Redjack: Alright cool, thanks for the reasoning and I agree with it. Just waiting for another post from you now... :)
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gobogen
post Feb 24 2007, 08:40 PM
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Redjack:
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Syndicate_killer
post Feb 24 2007, 11:19 PM
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Pardon my absence, I had connection problems.
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Redjack
post Feb 25 2007, 03:50 AM
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@gobogen
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