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> Just curious to see., change clips or take drain in combat?
Have you ever needed to change your clip in combat? Or as a mage have you ever passed out from Drain?
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Kyoto Kid
post Feb 12 2007, 08:41 PM
Post #26


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QUOTE (Thanee)
Passing out from Drain is quite unlikely, though

...unless you were the unfortunate Moon Maiden Shaman int the last session I ran who did so trying to bind a force 4 spirit of fire (no glitch but no hits either). For both her and another mage who was with her, the mission almost ended before it even began because this took place during downtime before the meet.
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Ravor
post Mar 5 2007, 12:40 AM
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I have had to change clips in the middle of combat, but I try to make sure that I'm fully topped off before combat in order to make it less likely however.

However, all of my Mages are built to be Drain Soakers so I have never, ever even come close to passing out from Drain. Even less so since the very first post char gen toy on all of my char's wish list is a Pain Editor so I can simply forget about my stun track provided I don't over-do it. (And even then I tend to save my Edge for what I consider 'risky' Drain rolls, just to be on the safe side. Not to mention trying to study as much Blood Magic as the DM will allow for Sacrifice.)

Still I have a player that is the other side of the coin, always burning through clips and not bothering to worry about how much drain he is likely to be able to Soak. He hasn't passed out from it yet, but he's come very close to it several times...
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Guest_Taotao_*
post Mar 5 2007, 05:25 AM
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In our games full-blown-out combat is quite a rarity and even when it happens it's usually close combat. Once there might have been a single clip change while hitting an armoured van with grenade launcher.. ..or "Shaft" just ran out of ammo, can't remember.
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psykotisk_overle...
post Mar 5 2007, 12:00 PM
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Reloads while fighting is rare. Reloading between fights happens a lot though. I have a player with a warhawk now though, so reloads might become more common, but he's supposed to be close combat, so he'll probably just close in, rather than reloading.
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MaxHunter
post Mar 6 2007, 04:30 AM
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Some guns do that. Our dwarf with the mossberg always seems to be reloading.

Harker (the samurai) never gets to reload his dual wielded Superwarhawks because everything tends to die quite rapidly much before the 12th round

Cheers,

Max

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Scope_47
post Mar 7 2007, 07:21 AM
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Well, I've not been playing long - but my current character is a covert ops / sniper mix with a lot of cyber/bio - ware (her essence is only 0.275).

In the three runs we've gone on so far, a grand total of three shots (one rifle, two pistol executions) have been fired - all by my character. No-one managed to shoot back thus far... so its a tricky question to answer until we get into a serious gunfight.

However, given that the character would be firing six shots in a combat turn (two per initiative pass) (three total shots for the turn if at long range making her spend a simple action prior to each shot to aim) and her preferred weapons are the Hammerli 620s (for the range and concealability), the Remington 990, and/or the Walther MA-2100, she should be reloading every combat turn except for the first.

But that is due to the small clip/magazine sizes, and only sets her back by one shot each round since the smartlink makes magazine ejection a free action. The other two guns hold 8 and 10 internal magazine rounds respectively, so a complex action to reload seven rounds (agility).

So, if put into a serious gunfight, she'd probably have to reload rather frequently. However, that also means that she probably is already in a charlie foxtrot situation.
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fool
post Mar 8 2007, 12:52 AM
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had a mage buddy pass out from drain recently while su,,oming a fire spirit so I had to throw myself between the spirit and her body so it wouldn't kill her. Mussed up my hair, but I did fine
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