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> Spontaneous Casting, magic sans training
Serbitar
post Feb 13 2007, 10:06 PM
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ah well
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mfb
post Feb 13 2007, 10:06 PM
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i don't have Street Magic in front of me to check, but doesn't it contain a spell design section? how would thise rule interact with player-designed spells?
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Garrowolf
post Feb 14 2007, 05:12 AM
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What about a bonus or penalty for how close or far it is from what you know? For example I could see someone figuring out a variation on a spell they already have or a spell in a catagory they have alot of spells in. I could also see it being much harder to create a spell in a catagory you have nothing in at all.

I was also thinking that it might be easier to add a drain code modifier that you have already used then one that you haven't yet. Basically if you think about having a firebolt, it would be easier to create a fireball. If you haven't anything fire related then it might be harder.

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Ravor
post Mar 5 2007, 12:59 AM
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Personally I like it, although I think I'd tweak it as thus...

(1) The Force is always maxed-out overcast.

(2) The Drain is normal.

(3) You may not add your Sorcerery to the skill roll. (I would however allow a Meta-magic that allowed you to use your I-Grade instead.)

(4) The Spell goes off as it normally would.

(5) The Rule of 6 does not apply unless a second point of Edge is burnt.
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Tomothy
post Mar 5 2007, 02:53 AM
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I think this is pretty cool as a mechanism for latent awakening, though I think it's important to limit the spells the learner can actually use, ie if I was GM I would make my players buy the spells at normal karma points.

But I would also be interested to know when you think a character would stop using these rules and start using normal rules? Would it be on a spell by spell basis? Perhaps if a character paid for training in a specific spell (or spells) he would then be able to use it properly?

This way you could start a character with latent powers and the spells flamethrower and fireball. After the first few times he uses the spells he might realise he needs to get some training. He would then pay 1,000 nuyen to train each spell and he can now use them properly. The GM would then probably encourage the player to spend karma on spellcasting to reflect his characters growth.

You could potentially use the rules to show experienced mages teaching themselves spells without anyone to help them.
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