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> Specialization of characters
Garrowolf
post Feb 14 2007, 09:50 AM
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One of the things that I have noticed is that I have a different view of characters then some people when it comes to shadowrun. I think that each character type should be different from each other and that they shouldn't overlap much at all. Each pc should have a distinctive role and method if possible.

Other people seem to want the characters to overlap as much as possible. I think that this is mostly power gaming myself but what do you think?
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toturi
post Feb 14 2007, 09:59 AM
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Powergaming? What do you want? Classes? Hey, then each PC will have a distinctive role and method.
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Butterblume
post Feb 14 2007, 10:15 AM
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Shadowrun was the first RPG I encountered without a distinctive class (or level) system. I always liked it that way.
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cetiah
post Feb 14 2007, 10:22 AM
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I'm of the opinion that characters (and thus players) should have primary and secondary roles, and it's perfectly fine for me to have any overlap in the secondary roles with each other or the secondary roles with primary roles. But each character's primary role should be a distinct and unique choice.

I like the overlap that Shadowrun has, but I don't like that overlap will ALWAYS be concentratd in certain key areas or that many of the roles are essentially the same with different fluff. The concept that everyone ends up with nearly the exact same abilities but has "different ways to get there" is just not enough differentiation in my opinion. The characters are still, essentially, interchangeable. And that, in my view, is a bad thing.

However, characters should never be so distinct that the party as a whole suffers without the inclusion of any single member. Hence, secondary roles should overlap to cover these areas in another character's absense.
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Crakkerjakk
post Feb 14 2007, 10:24 AM
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I like the fact that you can choose to generalize or specialize. I think that those who choose to generalize shouldn't be as good as those who specialize, because thats the way of the world. I think that if someone pours every single point of karma they get into their chosen specialty, they will be appreciably better in their chosen field than someone who splits the karma evenly amongst two fields. That being said, I think that people should not be penalized for generalizing. They want to be decent at every single thing? Fine, but they're gonna be mediocre in every field there is. Thats the cost of being a "jack of all trades." The next part of the saying is, "master of none." Your average runner should be able to run a basic data search on his own, or maybe even help out the hacker. But if you want your street sam to crack into Aztechnlogy's super secret blood sacrifice data vault, you better be in a 1000 karma point game.
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Thanee
post Feb 14 2007, 10:45 AM
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QUOTE (Butterblume)
Shadowrun was the first RPG I encountered without a distinctive class (or level) system. I always liked it that way.

Well, it has Archetypes... Street Samurai, Decker (Hacker), Rigger, Mage, etc.

But the nice thing is, that mostly everyone can be able to do mostly everything.

The Archetype will then be based on what one can do best. :)

Bye
Thanee
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Thanee
post Feb 14 2007, 10:46 AM
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QUOTE (Garrowolf)
I think that this is mostly power gaming myself but what do you think?

Power Gaming is usually done by specialization not by generalization. ;)

Bye
Thanee
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Garrowolf
post Feb 14 2007, 10:55 AM
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Every time I've encountered a power gamer the first thing they did was to create a character that could do as much as possible without the rest of the group. They tried to be really powerful in one area but still tried to negate as much of the rest of the group as they could. Then they sulked in the corner until they could dominate play. This is not one person but a string of them.

I have found it harder for them to do this if there was a good deal of difference between character types. I have also found that everyone acts more as a team when there is more differences. They have to work together to do something as complicated as a Shadowrun.
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toturi
post Feb 14 2007, 02:42 PM
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Your powergamers are min-maxers, but min-maxers are not powergamers per se. Powergamers want to be the center of attention as much as possible. It is fortunate then that SR4 chargen favors strength in an area or 2 as well as competence in a few others. Imagine if the powergamer wasn't even competent in an area, he would be trying to use his strength when it wasn't appropriate.

GM: You meet this guy...
Player 1: I talk to him.
Powergamer: Since I can't talk well but I can shoot well, I shoot him.
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Rotbart van Dain...
post Feb 14 2007, 03:00 PM
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QUOTE (Garrowolf)
Other people seem to want the characters to overlap as much as possible. I think that this is mostly power gaming myself but what do you think?

You must really hate skillwires, then.
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Kyoto Kid
post Feb 14 2007, 04:03 PM
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QUOTE (toturi)
Your powergamers are min-maxers, but min-maxers are not powergamers per se. Powergamers want to be the center of attention as much as possible. It is fortunate then that SR4 chargen favors strength in an area or 2 as well as competence in a few others. Imagine if the powergamer wasn't even competent in an area, he would be trying to use his strength when it wasn't appropriate. 

GM: You meet this guy...
Player 1: I talk to him.
Powergamer: Since I can't talk well but I can shoot well, I shoot him.

...well put. I have run several fairly min maxxed characters (particularly in one campaign which was set up in such away that you had to) The thing is these characters rarely if ever stole the show. One of them (this was in SR3) didn't even have 3d6 of initiative or a god awful combat pool, but was heavy on the social and spy type skills. The other was a hard as nails ex-mercenary who was a true combat monster, yet had a big soft spot for kids and was fairly soft spoken (just good at her job).

The showboater of the group: a mage of another player.

The dialogue would go something like this:

GM: You meet this guy
Gracie (the merc): I talk with him, keep him busy with smalltalk until Night Angel (the ex Seraphim agent) gets here.
Mage: "I mindprobe the f***er".
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Spike
post Feb 14 2007, 05:06 PM
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The way I see it:

A team of shadowrunners that only has one guy who can really drive, or really hack is just as bad off as a team that only has one guy who can really kill.

Having a decent second (or third) driver doesn't step on the Rigger's area. The rigger can go down just like anyone else can, and you'll need a backup. More importantly, you might need two or more vehicles. It's a 'Team Effort' game, not a 'bunch of Mini-games'.

Sure, the Hacker is going to be the guy you want running that hack on the triple-max datastore, but if he's busy with that, who's clearing out the less secure nodes of paydata? Who's keeping the camera's spoofed and the security hackers running around thinking the players are busy in the next lab over trying to steal the secret recipie for Tasty Wheat?

Having some overlap doesn't piss on the experts, it provides the team more options, as well as a little redundancy.
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lorechaser
post Feb 14 2007, 05:46 PM
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QUOTE (Spike)
The way I see it:

A team of shadowrunners that only has one guy who can really drive, or really hack is just as bad off as a team that only has one guy who can really kill.

Having a decent second (or third) driver doesn't step on the Rigger's area. The rigger can go down just like anyone else can, and you'll need a backup. More importantly, you might need two or more vehicles. It's a 'Team Effort' game, not a 'bunch of Mini-games'.

Sure, the Hacker is going to be the guy you want running that hack on the triple-max datastore, but if he's busy with that, who's clearing out the less secure nodes of paydata? Who's keeping the camera's spoofed and the security hackers running around thinking the players are busy in the next lab over trying to steal the secret recipie for Tasty Wheat?

Having some overlap doesn't piss on the experts, it provides the team more options, as well as a little redundancy.

And there are some roles that you need doubled up.

Having one guy that's good at killing, and no one else, isn't gonna work well for you.

I agree that a beginning runner should have one area of focus, one to two areas of mid-level skill, and one to four tertiary skills.

For instance - a Sammy could excel at shooting people in the face, be a good athlete and scout, and be able to at least attempt to drive, hack, and negotitate. A Face could excel at social skills, have a fair combat and sneak skill, and understand how to search and run drones. Etc.

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Hagarzen
post Feb 14 2007, 08:32 PM
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Greetings,

From my personal back ground of being in the military (Navy if you wanted to know, if not skip this part), I want team mates that are specialized with secondary skill sets that over lap. Why would I hire 3 hackers of various skill levels and not get a shaman? Shadowrunners are professionals, we should have a group of experts to choose from. The team makeup should be determined by what the mission is. Now in game terms since not everyone has 2 or 3 characters to choose from, missions should be slightly tailored to the players group makeup.

Best
Hagarzen
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TheOOB
post Feb 14 2007, 09:11 PM
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I belive everyone in a running team should have a specilization, something they do better then anyone else, and in general these specilizations should rarely overlap. For example while in rare circumstances two dedicated hackers can be useful, normally they just end up compeating for the spot light.

However, it can be extreamly useful to have people who can back up the specilists. For example, in a runner team I ran with I was playing an assassin, I could get into anywhere, and take out just about anyone in close combat before they knew I was even there. Our teams street samurai also was pretty good in stealth though, and while he didn't always sneak up to the target with me, oftentimes he'd infiltrait a nearby area to give me cover or make a diversion should something go wrong, much like how I used my melee combat skills in battle to help his guns when the time came.
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Butterblume
post Feb 14 2007, 09:33 PM
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QUOTE (TheOOB)
I belive everyone in a running team should have a specilization, something they do better then anyone else, and in general these specilizations should rarely overlap.

I almost totally agree. At least for me it's no fun to play if there isn't something my char is better at than anybody else.
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Dread Polack
post Feb 14 2007, 09:46 PM
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I guess it's where the class system in RPGs came from. I think people should make the sorts of characters they want to play, and I also think that as many essential skills need to be fully covered by the party as possible. A balance needs to be struck. The difference is between viable characters and an effective team of shadowrunners. If you're lucky, the players can do both. Most of the time, I've found people are willing and flexible enough to build a character that also fits into an effective team.

Dread Polack
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Cheops
post Feb 14 2007, 10:22 PM
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The reason you need overlap is because your runner team isn't going to be together 24/7 (unless you are all bathroom buddies or something). There will be times when the face isn't there and you need to talk someone into doing something and there will be times when someone needs to be killed and the sam isn't available.

I always advise my new players to take some athletics, stealth, and social skills, and strongly recommend at least one form of combat skill. There's nothing worse than a SHADOWRUNNER who can't RUN or hide in the SHADOWS.

Having one thing that you do better than everyone else is how you get hired. Being able to do other stuff is how you survive.
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djinni
post Feb 14 2007, 10:32 PM
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QUOTE (Thanee)
Well, it has Archetypes... Street Samurai, Decker (Hacker), Rigger, Mage, etc.

the archetypes are from waaaaaay back...
the archetypes are basically who the person is not what they can do.
Street Sam doesn't give you a good Idea of what that character can do.
an adept can be pretty much anything.
hacker is just really good with technology. and due to the limitations of the character generation process probably specializes in certain things (rigging for example).
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Thane36425
post Feb 14 2007, 10:33 PM
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A team should be like a tank crew. Each member has a specialist taks but the others are cross trained to be able to do the jobs of the other crewmen, just not as well. The Samurai should be the shooting specialist, but everyone else should be able to hold their own or better too. The Rigger is your driver, but at least one other character should be able to drive well too. Hackers are, well hackers, but at least one other character should have some computer skill and electronics to help get around security meaures.

Mages don't quite fit the mold, however, because you either are one or you aren't. Still, a mage could learn to shoot without costing them too much in a karma department.

Also, all characters need stealth and perception skills. Those are very important on a run. If you can't sneak past security or spot those cameras, your run is going to be over in a hurry.
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MaxHunter
post Feb 14 2007, 10:36 PM
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Overlapping is desirable, consider there's always that lucky bullet that takes out your specialist. You'll wish you had another mage/decker/rigger/whoever who could pick up the ball then and there.

Also, everyone has to be able to cover some minimum basic areas, lest they become a liability and compromise the team with their flaws. I mean: every pro runner should have basic social skills, minimum stealth, some idea of what to do during combat, etc.

cheers,

max
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MaxHunter
post Feb 14 2007, 10:37 PM
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Ups! Thane36425 beat me in the draw!

Kudos, mate

Max the dead cowboy
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mfb
post Feb 14 2007, 10:42 PM
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non-overlapping characters means, basically, using classes. classes aren't inherently bad, but i don't think they belong in SR, because SR has traditionally tended more towards realism (or at least the appearance of realism) than abastraction. i don't want to play a 5th-level street sam/2nd-level decker, i want to play a guy who's good with guns, cyberspurs, and a cyberdeck. that's not powergaming, that's a diverse character.
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Garrowolf
post Feb 15 2007, 03:54 AM
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I don't mind a bit of overlap and I think that everyone should have their specialization. I tend to have problems with characters who are trying to out do other characters in their focused field. Having a few people with some hacking to help support a hacker is one thing. Having a character that is an expert sammie and is trying to out do the hacker is another.

I think that a team should have at least a combat wombat, an intrusion specialist (hacker), and a magic user. You can add alot more combat wombats and give everyone some combat skills. People can have some low level hacking, B&E skills as well. That won't cause problems.

Let me turn the question around. What combinations have people had problems with. I know that there are people out there who have had no problems anywhere ever. I am asking about the times there were problems.
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cetiah
post Feb 15 2007, 05:04 AM
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QUOTE (Garrowolf)
Let me turn the question around. What combinations have people had problems with. I know that there are people out there who have had no problems anywhere ever. I am asking about the times there were problems.

One of my personal annoyances has been the lack of a strong exclusive non-awakened "covert op" archetype. For the most part, the entire concept of stealth is broken up into one or two skills and a handful of equipment. This means, essentially, that even if you were to make a covert op -based character, you'd really be no better in your specialized field than any and every member of your same group.

The Street Sam in my group has a high infilitration score (like everyone else) and because of the way he roleplays that (well), we've labelled him "the Street Ninja". While I like the fact that we can mix and match strengths of a character to make hybrid concepts like these, the truth of the matter is that he's really not much different than a "typical" street samurai, speaking strictly in terms of game mechanics. This bugs the hell out of me.

I don't know what I would suggest differently though. I know stealth is one of those omni-specialties that all Shadowrunners should know, but so is combat and social skills and investigation and yet its easier to make specialties for these that are are significantly better than the other team members.

It's not a big deal, I guess. It just bugs me everytime we play.
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