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Feb 15 2007, 05:06 AM
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#26
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
I played an SR3 game where it was me (a covert ops specialist) and and Loki, the Ork Street Sam. He really wanted to get into combat a whole lot, which put me in a difficult position, even though I had Wired Reflexes 2 and a pistols of 6, I was still a bit nervous, so preferred stealth, electronics and computers as solutions. This put him in a pickle, because while he had a stealth of 3, he couldn't really engage in that kind of gaming.
Actually, this incompatibility led to some hilarious situations. One time we broke into a politico's house to torture him and convince him to drop out of an election. The infiltration went well. I snuck around the back through the trees and took out the perimiter guards and impersonated them on the radios saying that everything was ok. Loki walked up to the main guard post, lobbed a neuro-stun grenade in, donned his mask and finished them off with his twin gel-round smg's. Kick-arse. Unfortunately, while I was tying up the guards and the family, Loki went upstairs to nab the politico. Unfortunately he had plenty of gun skills, a nice edged weapon skill, and even a cyber implant combat skill. Unfortunately, he had no regular unarmed combat skill. So when the politico hit him with a paperweight, he had some trouble defending. And then had to default to unarmed combat. after about 5 combat turns of him failing miserably to punch this guy out, I came upstairs to see what was going on. By this time, loki was pretty sick of failing to punch this guy, so he whipped out his spurs and decided to stab the guy. I shout "no!" and he persists anyway. I then have to attack Loki to stop him killing this guy. Yes. Both members of a two man shadowrunning team engaged in combat, trying to bash eachother up. Luckily, I was pretty skilled with my karate and inflicted a moderate stun wound, and he even managed to fluke a dice roll and tackle me into the bed. Unfortunately (again), while we were having this punch up, the politico had ran out of the room and tried to climb out of a locked bathroom. Loki attempts to bash down the door while I run outside to intercept the guy. He's midway squeezing out the window when loki busts down the door and decides to headbutt the guy. This results in him falling out of the window and landing on my character, who takes a moderate wound. The neighbours call and the Star arrive to check it out. I'm in the garage, loading the politicians Westwind with loot and paydata, Loki is trashing the house (we had to make it look like a gang attack) and spraypainting logos on everything (including the family dog). I radio Loki that the police are coming, and tell him to use the politician to tell them nothing is wrong. Loki opens the door and DECAPITATES a cop with his katana. The other two cops pull weapons, one starts firing into the house to kill the crazy fragging ork and the other runs to the car to radio for help. Loki wastes the first cop with his SMG and I throw a grenade underneath their cruiser. So yeah. The combination of stealth character and overt combat monster? not so great. |
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Feb 15 2007, 05:13 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
That is an AWESOME story. We need more stories like this. Everything that can go wrong does, and its FUNNY!
:love: |
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Feb 15 2007, 05:17 AM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
Yeah, bummer the CLUE files kinda died.
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Feb 15 2007, 05:19 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Old CLUE stories never die, they simply fade into the background count until someone decides to pick up the duty of reporting new ones once more!
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Feb 15 2007, 07:16 AM
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
QFT I think every shadowrunner should have a good mix of both. Someone who has no skills beyond one niche is going to be bored every time the game doesn't involve that specialty. This is where you get a lot of the horror stories about munchkins who use violence at every turn. If all you have is a hammer, every problem begins to look like a nail. Someone who is a jack of all trades but isn't great at anything won't ever really get to shine compared to the other characters. And then they complain how munchkin it is that the spellcaster is rolling 17 dice. |
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Feb 15 2007, 07:21 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
One of the worst things I saw was a combat mage that spell locked a increase reflexes spell on himself. Then he pulled out two guns and made the sammie pointless. The guy playing the sammie gave up. The mage did it again and again. He would also cast multiple spells that way.
That is the kind of thing that I'm talking about. |
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Feb 15 2007, 07:53 AM
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Well, shadowrunners tend to be violent people who do dangerous work for a living, so combat skills are where you will see the most overlap. That is, most shadowrunners will have some combat skill, and there are many varieties of specialists in this area (gunslinger adepts, street samurai, combat mages, enforcers, etc.).
But a mage shouldn't be able to make a sammie redundant in gun combat with a mere increase reflexes spell! The sammie should have a higher Body, more armor, a higher Reaction for dodging and initiative, more heavy ordinance such as LMGs and assault rifles, more close combat skills, and be throwing a heck of a lot more dice for those pistols tests. I wish I could see the stats for both of those characters, because I suspect it might be poor character design (on the part of the sammie) that is the real culprit here. |
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Feb 15 2007, 07:55 AM
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#33
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
So? The player that made the sammie chose to use build his PC in a certain way. Made the bed, lie in it. The mage PC player didn't do anything wrong, mages are powerful that way. If you choose to build your PC weaker, don't blame others for having better. There are no spell locks in SR4, by the way. |
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Feb 15 2007, 09:39 AM
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#34
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Awakend characters focusing on social interaction. Major playtime hog. |
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Feb 15 2007, 10:13 AM
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#35
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,746 Joined: 26-February 02 Member No.: 463 |
You probably had some bad experiences, but do not overgeneralize those... not everyone who likes to play characters able of more than a single thing is an evil power gamer and munchkin. In fact, I would go as far and say that most are not. :) Bye Thanee |
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Feb 15 2007, 02:35 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
our team was pretty overlapped, The street sam could drive and shoot, the mage could do electronic tech jobs, the electronic tech was a face as well and my phys adept bridged the gap between the street sam and the mage, we each also had our strengths where the planning was considered, the street sam, the mage and the face took the initial incurrsion, I (as the phys adept) usually made the "Oh frag me running" plan. We could all shoot, street sam and phys adept did demo, mage and phys adept did astral spotting,
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Feb 15 2007, 03:53 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
And if your games still uses spell locks, I recall the standard tactic against this was enemy mages frying the Mage-Sam from the Astral, using the Spell lock to ground the spell.
But yeah, reflexes isn't the only difference between mage and gunbunny... |
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Feb 15 2007, 04:11 PM
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#38
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...overlap on secondary skills is not a bad thing. I agree anyone, (including mages) needs to have some degree of mundane combat and stealth oriented skill. (Invisibility spells do not mask sound).
@Toturi: It is not that the player of the sammy purposely designed a weak character, as the mage's player purposely set out to one-up his teammate because he wanted to hog the spotlight. I have run into this before and it is pretty discouraging. What should the sammy's player or I have done? Purposely go out and design a mage to outdo him? That's kind of like the arms race of the old cold war where we built a bomb, the Russkies built a bigger one, so then we went out and built an even bigger one (and so on .. and so on...). This is a more of a player issue that I believe the GM needs to deal with. @Sir Psycho: Great story. Been on a few runs like that myself, the best (worst) of which was during "Wake of the Comet" where we had to negotiate a deal to get the satellite and none of us had much in the way of social skills. Think of it, a dwarf Ex Soviet Cosmonaut/Doctor and a human kid genius [decker]/B&E tech (...been playing to much SR4 lately) dealing with a commune of Elven "back to Earth" types. |
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Feb 15 2007, 06:52 PM
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#39
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Spoken like a true power gaming munchkin from the land of Uber. ;):D Seriously though, "made the bed, lie in it" doesn't hold up when the person that created the mage has - more experience with the system - better mathematic skills - an attitude of "if I can't get what I want, how I want, I don't want to play" and the person playing the sam has - less or no experience with the system - either worse math skills or just an inability to apply them due to lack of system knowledge - an attitude of "it's a game, and everyone should have fun". There are situations where "I do because I can" shouldn't take precedence over the group's (and its members') enjoyment of the game. |
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Feb 15 2007, 07:11 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
There's one more factor to consider. Some players try to use the system to create character concepts, so an uber-mage would be utilizing every aspect of the system to tweak his character and his character concept would be more or less reliant on the game system used. His character concepts would be focus on the character aspects most rewarded by the system. Another player might try to use the system to build a specific character concept whether the system is good for modelling that character or not. Whether the system rewards that concept or not. My "covert op" specialist was a good example of that. You *could* make it with the rules, but there isn't much reason to do so since the system doesn't really reward you. I'm not placing a value judgement on either one (except to say that either taken to an extreme is BAD) but they also provide examples of when the "made the bed, lie in it" argument doesn't hold up. |
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Feb 16 2007, 12:44 AM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
very true cetiah, i wont say i orriginated the concept of a gun adept, the guy who handed me my first pre gen character did that, and got me hooked on the idea of tweaking it so that you could make a damn good starting character using the priority system that could cross that gulf between the street sam and the mage. example: GM ran a scenario where at the end of it we were returning a briefcase with the entire amount of data about the run, (wetwork on 2 lonestar detectives) and the weapon we were suposed to do it with. We had a phys ad JOAT, (me) a toll sam and a human sniper. Well the johnson shows up with two guys with swords and 4 guys with Uzis and after he is handed the aforementioned case tells his guys to kill us. Because i had used my astral perception to screen the enemy i knew the two guys with swords were phys mages and i told the sniper to take them first. Sniper gets two shots unapposed popping both phys mage's head like a zit. |
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Feb 16 2007, 02:02 AM
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#42
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Yeah but if your game consists on those 2 guys, whose enjoyment of the game should take precedence? And I was assuming (and we all know what happens when we ASS-U-ME) ceteris paribus in comparing the 2 PCs. And it's:
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Feb 16 2007, 03:49 AM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 30-December 06 Member No.: 10,493 |
Correct me if I'm wrong, but isn't "covert operation" the definition of a Shadowrun? |
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Feb 16 2007, 03:56 AM
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#44
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 2-January 07 From: Los Angeles, CA Member No.: 10,510 |
Nope it's an aspect of shadowrunning, and every aspect should have corresponding rules, archetypes, gear, and specialization options. Just like combat is an essential aspect of shadowrunning and we have ways of specializing in it. By comparison, underwater basketweaving is not an aspect of shadowrunning and its difficult (but not impossible) to build characters of this type using the Shadowrun rules. It's only marginally easier to make covert op specialists with the rules as they are. |
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Feb 16 2007, 04:13 AM
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#45
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Most sammies I've seen are good at many things. In fact, for SR4, sammies are the best at being good at many things. If you don't want to be just good, then play something else. As the GM, you should have better knowledge of the game system and it is up to you to advise your players. The mage player doesn't seem to need any help, but the sam player should know that if he decides to build his PC, the mage would be able to out-class him in a certain way. If he decides to stay the course, then it is his decision. |
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Feb 16 2007, 04:48 AM
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#46
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Covert ops specialists are difficult to make because they require lots of skills. But mundane covert ops specialists can be pretty good. You have all of that senseware, things like shock hands or fingertip compartment monofilament whips when you need stealthy but effective weapons, muscle toner, synthcardium, tailored pheromes, etc.
It is possible to make a pretty darn effective mundane covert ops specialist. Actually, sammies edge adepts in this role, because they tend to be better at generalist roles at char-gen. And that's the thing - covert ops specialist is almost a misnomer, considering the wide range of skills that covet ops entails. As far as min-maxed characters vs. less well-crafted ones, the GM should be offering newbies some assistance. But personally, I also think newbies should not expect to enter a game, and instantly be at the same level as people who have been playing it for awhile. If the less min-maxed character did it for "roleplaying" reasons, then he shouldn't mind being less effective than the min-maxer. A lot of "roleplayers" seem to want to have their cake and eat it too. They want to make quirky characters that are far less than optimized, but then they complain when more competently crafted characters outshine them. If the combat mage is breaking the game by making a character that doesn't fit, the GM should tell him so. But I don't like how so many people automatically assume, when there is a power imbalance, that the stronger character should be the one who is changed to resolve it. |
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Feb 16 2007, 05:32 AM
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#47
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
Okay so you take away the thing that causes the problem, after the fact, and you end up with a very pissy player. Or you give more to the other player to balence them out and the first player calls unfair. Always a fun situation to deal with.
I have noticed that if you have specialized characters each with their own niche, and you have power gamers, then the power gamers don't cause problems. They are great at what they do and are happy. In fact I have noticed that you can make even more powerful characters and STILL not have balence problems if they are specialized well. If your characters are overlapping their specializations then slight differences in power become detremental. |
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Feb 16 2007, 06:05 AM
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
I don't know what game you're playing but none of that bioware would classify a character as mundane in my games...mundane being non-cyber, non-magic. |
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Feb 16 2007, 06:19 AM
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#49
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I thought mundane only meant no magic. Bioware and cyberware is mundane in my book. An unaugmented mundane means no bio or cyber.
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Feb 16 2007, 06:20 AM
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#50
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Mundane usually means unawakened. If you are playing an uncybered mundane covert ops specialist, you should expect to come up second against people who have magic or 'ware to give themselves an edge. The only real advantage that Joe Average will have is about 40-50 more points in skills.
But that's how it should be. Uncybered mundanes are supposed to be fearful, envious, and alienated from the awakened, and constantly be tempted by the quick, easy boost of cyberware and bioware. |
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